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Triggers
Helms Deep v7.2.0.w3x
Variables
Movie
Movie 1
Movie 2
Movie Ent
Rohan win
Movie 3
Movie 4 1
Movie 4 2
Movie 5 1
Movie 5 2
Movie 6
Orcs win
Movie 7
Standart
Countdown
Target
Name
Farbe
Help Menu
Mine
Jumb
Unbezeichneter Auslöser 001
Unbezeichneter Auslöser 002
Kick
Who can kick
Kick
Hero revive
Evil
Red
Lila
Greey
Brown
Good
Good Players
Cam View
Kamera
Horn
Visibility
Camera
Set Cam View to Minimum
Set Cam View to Medium
Set Cam View to Maxium
Reset
Help
Weiterhimmel 1
Weiterhimmel 2
Lightnings
Train
Train red on
Train red off
Train red
Train lila on
Train lila off
Train lila
Train grau on
Train grau off
Train grau
Train braun on
Train braun off
Train braun
SOLO on
SOLO off
Gold and Wood
Initial
Gold and Wood
End Surplus
Siege Towers
Low Tower
High Tower
Ladder1 lock
Ladder2 lock
Ladder3 lock
Ladder4 lock
Ladder5 lock
Ladder6 lock
Ladder7 lock
Ladder8 lock
Ladder9 lock
Ladder10 lock
Ladder11 lock
Ladder12 lock
Water Gate
Lighter1
Lighter2
Lighter3
Gates
Dead
If dead no close Main
If dead no close Hall
If dead no close Side
If dead no close Arm
Life
Main Gate Life
Greet Hall Gate Life
Open
Open Main Gate
Open Great Hall Gate
Open Side Gate
Open Arm Gate
Close
Close Main Gate
Close Great Hall Gate
Close Side Gate
Close Arm Gate
Main Gate Close Enemy
Player Drop
Index
Left
Unused
Retreat Horn
Legolas Retreat
Gimli Retreat
Haldir Retreat
Aragorn Retreat
Theoden Retreat
Gamling Retreat
Hama Retreat
Eowin Retreat
Messages
Get off the wall
Legolas speaks
Aragorn to Theoden
This map is created by Weiterhimmel!
Name
Type
is_array
initial_value
DayTimer
timer
No
DayTimerWindow
timerdialog
No
Player
integer
Yes
WaterGateTimer
timer
No
WaterGateTimerWindow
timerdialog
No
Movie 1
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on Movie_2 <gen>
Unit - Pause |cFF00FF00Elf|r 0005 <gen>
Camera - . Apply . gg_cam_Movie_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Movie_1 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Movie_1 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Movie_1 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Movie_1 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Movie_1 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Movie_1 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Movie_1 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Movie_1 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Movie_1 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Movie_1 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Movie_1 for Player 12 (Brown) over 0 seconds
Unit - Order Movie 0910 <gen> to Move To . ((Position of Movie 0910 <gen>) offset by (0, 850.00))
Wait 4.00 seconds
Unit - Order Uruk-Hai 0886 <gen> to Move To . ((Position of Uruk-Hai 0886 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0887 <gen> to Move To . ((Position of Uruk-Hai 0887 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0888 <gen> to Move To . ((Position of Uruk-Hai 0888 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0889 <gen> to Move To . ((Position of Uruk-Hai 0889 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0890 <gen> to Move To . ((Position of Uruk-Hai 0890 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0908 <gen> to Move To . ((Position of Uruk-Hai 0908 <gen>) offset by (0, 820.00))
Unit - Order Weiterhimmel 0898 <gen> to Move To . ((Position of Weiterhimmel 0898 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0771 <gen> to Move To . ((Position of Uruk-Hai 0771 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0773 <gen> to Move To . ((Position of Uruk-Hai 0773 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0774 <gen> to Move To . ((Position of Uruk-Hai 0774 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0782 <gen> to Move To . ((Position of Uruk-Hai 0782 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0819 <gen> to Move To . ((Position of Uruk-Hai 0819 <gen>) offset by (0, 820.00))
Animation - Play Movie 0910 <gen> 's stand 2 animation
Cinematic - Send transmission to (All players) from Rogue Wizard 0747 <gen> named Saruman : Play No sound and display A new power is rising! . Modify duration: Add 1.50 seconds and Wait
Unit - Order Uruk-Hai 0891 <gen> to Move To . ((Position of Uruk-Hai 0891 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0893 <gen> to Move To . ((Position of Uruk-Hai 0893 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0894 <gen> to Move To . ((Position of Uruk-Hai 0894 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0895 <gen> to Move To . ((Position of Uruk-Hai 0895 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0896 <gen> to Move To . ((Position of Uruk-Hai 0896 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0909 <gen> to Move To . ((Position of Uruk-Hai 0909 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0901 <gen> to Move To . ((Position of Uruk-Hai 0901 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0826 <gen> to Move To . ((Position of Uruk-Hai 0826 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0827 <gen> to Move To . ((Position of Uruk-Hai 0827 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0883 <gen> to Move To . ((Position of Uruk-Hai 0883 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0884 <gen> to Move To . ((Position of Uruk-Hai 0884 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai 0885 <gen> to Move To . ((Position of Uruk-Hai 0885 <gen>) offset by (0, 820.00))
Cinematic - Send transmission to (All players) from Rogue Wizard 0747 <gen> named Saruman : Play No sound and display Its victory is at hand. . Modify duration: Add 3.00 seconds and Wait
Unit - Order Uruk-Hai Crossbown 0151 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0151 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai Crossbown 0450 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0450 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai Crossbown 0744 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0744 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai Crossbown 0911 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0911 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai Crossbown 0913 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0913 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai Crossbown 0914 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0914 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai Crossbown 0915 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0915 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai Crossbown 0916 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0916 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai Crossbown 0917 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0917 <gen>) offset by (0, 820.00))
Unit - Order Uruk-Hai Crossbown 0919 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0919 <gen>) offset by (0, 820.00))
Cinematic - Send transmission to (All players) from Rogue Wizard 0747 <gen> named Saruman : Play No sound and display This night the land will be stained with the blood of Rohan! . Modify duration: Add 3.00 seconds and Wait
Unit - Order Catapult 0745 <gen> to Move To . ((Position of Catapult 0745 <gen>) offset by (0, 1150.00))
Unit - Order Catapult 0708 <gen> to Move To . ((Position of Catapult 0708 <gen>) offset by (0, 1150.00))
Cinematic - Send transmission to (All players) from Rogue Wizard 0747 <gen> named Saruman : Play No sound and display Leave none alive! . Modify duration: Add 3.00 seconds and Wait
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Uruk-Hai) and do (Actions)
Loop - Actions
Unit - Add Bloodlust 1 to (Picked unit)
Unit - Order (Picked unit) to Orc Shaman - Bloodlust . (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Uruk-Hai Crossbown) and do (Actions)
Loop - Actions
Unit - Add Bloodlust 1 to (Picked unit)
Unit - Order (Picked unit) to Orc Shaman - Bloodlust . (Picked unit)
Unit - Order Movie 0910 <gen> to Orc Shaman - Bloodlust . Movie 0910 <gen>
Special Effect - Create a special effect at (Position of Movie 0910 <gen>) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 1.40 seconds
Unit - Order Uruk-Hai 0886 <gen> to Move To . ((Position of Uruk-Hai 0886 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0887 <gen> to Move To . ((Position of Uruk-Hai 0887 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0888 <gen> to Move To . ((Position of Uruk-Hai 0888 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0889 <gen> to Move To . ((Position of Uruk-Hai 0889 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0890 <gen> to Move To . ((Position of Uruk-Hai 0890 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0908 <gen> to Move To . ((Position of Uruk-Hai 0908 <gen>) offset by (0, 2500.00))
Unit - Order Weiterhimmel 0898 <gen> to Move To . ((Position of Weiterhimmel 0898 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0771 <gen> to Move To . ((Position of Uruk-Hai 0771 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0773 <gen> to Move To . ((Position of Uruk-Hai 0773 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0774 <gen> to Move To . ((Position of Uruk-Hai 0774 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0782 <gen> to Move To . ((Position of Uruk-Hai 0782 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0819 <gen> to Move To . ((Position of Uruk-Hai 0819 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0891 <gen> to Move To . ((Position of Uruk-Hai 0891 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0893 <gen> to Move To . ((Position of Uruk-Hai 0893 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0894 <gen> to Move To . ((Position of Uruk-Hai 0894 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0895 <gen> to Move To . ((Position of Uruk-Hai 0895 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0896 <gen> to Move To . ((Position of Uruk-Hai 0896 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0909 <gen> to Move To . ((Position of Uruk-Hai 0909 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0901 <gen> to Move To . ((Position of Uruk-Hai 0901 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0826 <gen> to Move To . ((Position of Uruk-Hai 0826 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0827 <gen> to Move To . ((Position of Uruk-Hai 0827 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0883 <gen> to Move To . ((Position of Uruk-Hai 0883 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0884 <gen> to Move To . ((Position of Uruk-Hai 0884 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai 0885 <gen> to Move To . ((Position of Uruk-Hai 0885 <gen>) offset by (0, 2500.00))
Unit - Order Uruk-Hai Crossbown 0151 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0151 <gen>) offset by (0, 3000.00))
Unit - Order Uruk-Hai Crossbown 0450 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0450 <gen>) offset by (0, 3000.00))
Unit - Order Uruk-Hai Crossbown 0744 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0744 <gen>) offset by (0, 3000.00))
Unit - Order Uruk-Hai Crossbown 0911 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0911 <gen>) offset by (0, 3000.00))
Unit - Order Uruk-Hai Crossbown 0913 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0913 <gen>) offset by (0, 3000.00))
Unit - Order Uruk-Hai Crossbown 0914 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0914 <gen>) offset by (0, 3000.00))
Unit - Order Uruk-Hai Crossbown 0915 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0915 <gen>) offset by (0, 3000.00))
Unit - Order Uruk-Hai Crossbown 0916 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0916 <gen>) offset by (0, 3000.00))
Unit - Order Uruk-Hai Crossbown 0917 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0917 <gen>) offset by (0, 3000.00))
Unit - Order Uruk-Hai Crossbown 0919 <gen> to Move To . ((Position of Uruk-Hai Crossbown 0919 <gen>) offset by (0, 3000.00))
Cinematic - Send transmission to (All players) from Rogue Wizard 0747 <gen> named Saruman : Play No sound and display TO WAR! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Catapult 0745 <gen> to Move To . ((Position of Catapult 0745 <gen>) offset by (0, 2500.00))
Unit - Order Catapult 0708 <gen> to Move To . ((Position of Catapult 0708 <gen>) offset by (0, 2500.00))
Wait 1.00 seconds
Unit - Order Movie 0910 <gen> to Move To . ((Position of Movie 0910 <gen>) offset by (0, 3500.00))
Wait 2.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Remove Movie 0910 <gen> from the game
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove Catapult 0745 <gen> from the game
Unit - Remove Catapult 0708 <gen> from the game
Camera - . Apply . gg_cam_Movie_2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Movie_2 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Movie_2 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Movie_2 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Movie_2 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Movie_2 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Movie_2 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Movie_2 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Movie_2 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Movie_2 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Movie_2 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Movie_2 for Player 12 (Brown) over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Trigger - Turn off Movie_2 <gen>
Countdown Timer - Start DayTimer as a One-shot timer that will expire in 2400.00 seconds
Countdown Timer - Create a timer window for DayTimer with title Gandalf Arrives:
Unit - Remove Rogue Wizard 0747 <gen> from the game
Unit - Unpause |cFF00FF00Elf|r 0005 <gen>
Trigger - Turn on Lightnings <gen>
Wait 2.00 seconds
Game - Display to (All players) the text: Press F9 for the Help Menu.
Game - Display to Player Group - Player 2 (Blue) the text: |cffffcc00Human and Elf Players:|r To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 3 (Teal) the text: |cffffcc00Human and Elf Players:|r To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 5 (Yellow) the text: |cffffcc00Human and Elf Players:|r To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 6 (Orange) the text: |cffffcc00Human and Elf Players:|r To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 7 (Green) the text: |cffffcc00Human and Elf Players:|r To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 8 (Pink) the text: |cffffcc00Human and Elf Players:|r To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 10 (Light Blue) the text: |cffffcc00Human and Elf Players:|r To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 11 (Dark Green) the text: |cffffcc00Human and Elf Players:|r To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 1 (Red) the text: |cffffcc00Orc Players:|r Build ladders and place them on the tiles near the walls. Light Siege Towers for the left wall, Heavy Siege Towers for the keep wall. After this is done you can route troops up the black tiles.
Game - Display to Player Group - Player 4 (Purple) the text: |cffffcc00Orc Players:|r Build ladders and place them on the tiles near the walls. Light Siege Towers for the left wall, Heavy Siege Towers for the keep wall. After this is done you can route troops up the black tiles.
Game - Display to Player Group - Player 9 (Gray) the text: |cffffcc00Orc Players:|r Build ladders and place them on the tiles near the walls. Light Siege Towers for the left wall, Heavy Siege Towers for the keep wall. After this is done you can route troops up the black tiles.
Game - Display to Player Group - Player 12 (Brown) the text: |cffffcc00Orc Players:|r Build ladders and place them on the tiles near the walls. Light Siege Towers for the left wall, Heavy Siege Towers for the keep wall. After this is done you can route troops up the black tiles.
Wait 15.00 seconds
Game - Display to (All players) the text: |cffffcc00Gimli:|r Ah a storm, let us hope it lasts the night.|cffffcc00Legolas:|r Dont worry Aragorn, your friends are with you.|cffffcc00Gimli:|r Let us hope they last night.
Wait 2385.00 seconds
Trigger - Turn on Movie_3 <gen>
Movie 2
Events
Unit - A unit enters Movie_1 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Movie Ent
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Wait 2.00 seconds
Unit - Unhide Ent 0509 <gen>
Unit - Order Ent 0509 <gen> to Move To . (Center of Movie_21 <gen>)
Wait 1.00 seconds
Unit - Unhide Ent 0507 <gen>
Unit - Order Ent 0507 <gen> to Move To . (Center of Movie_22 <gen>)
Camera - Shake the camera for Player 1 (Red) with magnitude 15.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 15.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 15.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 15.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 15.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 15.00
Camera - Shake the camera for Player 7 (Green) with magnitude 15.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 15.00
Camera - Shake the camera for Player 9 (Gray) with magnitude 15.00
Camera - Shake the camera for Player 10 (Light Blue) with magnitude 15.00
Camera - Shake the camera for Player 11 (Dark Green) with magnitude 15.00
Camera - Shake the camera for Player 12 (Brown) with magnitude 15.00
Camera - . Apply . gg_cam_Movie_10 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_10 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_10 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_10 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_10 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_10 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_10 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_10 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_10 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_10 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_10 for Player 11 (Dark Green) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_10 for Player 12 (Brown) over 2.00 seconds
Wait 1.00 seconds
Unit - Unhide Ent 0506 <gen>
Unit - Order Ent 0506 <gen> to Move To . (Center of Movie_23 <gen>)
Animation - Play Ent 0509 <gen> 's attack 2 animation
Wait 1.00 seconds
Unit - Unhide Ent 0510 <gen>
Unit - Order Ent 0510 <gen> to Move To . (Center of Movie_24 <gen>)
Wait 1.00 seconds
Unit - Unhide Ent 0511 <gen>
Unit - Order Ent 0511 <gen> to Move To . (Center of Movie_25 <gen>)
Destructible - Kill Roar 1700 <gen>
Destructible - Kill Roar 2802 <gen>
Destructible - Kill Roar 2803 <gen>
Destructible - Kill Roar 2804 <gen>
Destructible - Kill Roar 2801 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Camera - Stop swaying/shaking the camera for Player 9 (Gray) .
Camera - Stop swaying/shaking the camera for Player 10 (Light Blue) .
Camera - Stop swaying/shaking the camera for Player 11 (Dark Green) .
Camera - Stop swaying/shaking the camera for Player 12 (Brown) .
Unit - Move Ent 0512 <gen> instantly to (Center of Movie_26 <gen>)
Unit - Move Ent 0513 <gen> instantly to (Center of Movie_27 <gen>)
Unit - Move Ent 0514 <gen> instantly to (Center of Movie_28 <gen>)
Unit - Unhide Ent 0512 <gen>
Unit - Unhide Ent 0513 <gen>
Unit - Unhide Ent 0514 <gen>
Unit Group - Order (Units in Movie_29 <gen>) to Attack-Move To . (Center of Movei_30 <gen>)
Wait 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 1.00 seconds
Movie 3
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Remove (Last created weather effect)
Environment - Turn (Last created weather effect) Off
Trigger - Turn off Movie_7 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Movie_5_1 <gen>
Trigger - Turn on Movie_4_1 <gen>
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Unit - Create 12 . Rider for Player 2 (Blue) at (Center of Movie_2 <gen>) facing Default building facing degrees
Unit - Create 12 . Rider for Player 2 (Blue) at (Center of Movie_3 <gen>) facing Default building facing degrees
Unit - Change ownership of Rogue Wizard 0046 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Eomer 0266 <gen> to Player 2 (Blue) and Change color
Animation - Play Rogue Wizard 0046 <gen> 's stand channel animation
Wait 2 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Set the time of day to 12
Unit Group - Pick every unit in (Units in (Entire map) matching (((Picked unit) is A Hero) Equal to True)) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Movie_8 <gen>)
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in Kill_units_1 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Kill_units_2 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Kill_units_3 <gen>) and do (Remove (Picked unit) from the game)
Camera - . Apply . gg_cam_Movie_3 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_3 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_3 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_3 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_3 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_3 for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_3 for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_3 for Player 8 (Pink) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_3 for Player 9 (Gray) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_3 for Player 10 (Light Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_3 for Player 11 (Dark Green) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_3 for Player 12 (Brown) over 0.00 seconds
Unit - Unhide Rogue Wizard 0046 <gen>
Unit - Unhide Eomer 0266 <gen>
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Rogue Wizard 0046 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Game - Display to (All players) the text: To the King!
Environment - Create at (Entire map) the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Unit Group - Order (Units in Movie_2 <gen>) to Move To . (Center of Movie_4 <gen>)
Unit Group - Order (Units in Movie_3 <gen>) to Move To . (Center of Movie_4 <gen>)
Unit Group - Order (Units in Movie_5 <gen>) to Move To . (Center of Movie_4 <gen>)
Camera - . Apply . gg_cam_Movie_4 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Movie_4 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Movie_4 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Movie_4 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Movie_4 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Movie_4 for Player 6 (Orange) over 5.00 seconds
Camera - . Apply . gg_cam_Movie_4 for Player 7 (Green) over 5.00 seconds
Camera - . Apply . gg_cam_Movie_4 for Player 8 (Pink) over 5.00 seconds
Camera - . Apply . gg_cam_Movie_4 for Player 9 (Gray) over 5.00 seconds
Camera - . Apply . gg_cam_Movie_4 for Player 10 (Light Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Movie_4 for Player 11 (Dark Green) over 5.00 seconds
Camera - . Apply . gg_cam_Movie_4 for Player 12 (Brown) over 5.00 seconds
Wait 1.00 seconds
Trigger - Turn on Movie_5_2 <gen>
Trigger - Turn on Movie_4_2 <gen>
Wait 11.00 seconds
Trigger - Turn off Movie_4_2 <gen>
Trigger - Turn off Movie_4_1 <gen>
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Kill_units_3 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Kill_units_2 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Kill_units_1 <gen>) and do (Remove (Picked unit) from the game)
Unit - Unhide Uruk-Hai 0289 <gen>
Unit - Unhide Uruk-Hai 0283 <gen>
Unit - Unhide Uruk-Hai 0287 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 10.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 10.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 10.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 10.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 10.00
Camera - Shake the camera for Player 7 (Green) with magnitude 10.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 10.00
Camera - Shake the camera for Player 9 (Gray) with magnitude 10.00
Camera - Shake the camera for Player 10 (Light Blue) with magnitude 10.00
Camera - Shake the camera for Player 11 (Dark Green) with magnitude 10.00
Camera - Shake the camera for Player 12 (Brown) with magnitude 10.00
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Movie_5 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_5 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_5 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_5 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_5 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_5 for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_5 for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_5 for Player 8 (Pink) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_5 for Player 9 (Gray) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_5 for Player 10 (Light Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_5 for Player 11 (Dark Green) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_5 for Player 12 (Brown) over 0.00 seconds
Unit - Change ownership of Uruk-Hai 0289 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Uruk-Hai 0283 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Uruk-Hai 0287 <gen> to Player 1 (Red) and Change color
Unit - Create 8 . Uruk-Hai for Player 1 (Red) at (Center of Movie_11 <gen>) facing Default building facing degrees
Unit - Create 8 . Uruk-Hai for Player 1 (Red) at (Center of Revive_4 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Order Uruk-Hai 0283 <gen> to Move To . ((Position of Uruk-Hai 0283 <gen>) offset by (20.00, -20.00))
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Uruk-Hai 0283 <gen> using Objects\RandomObject\RandomObject.mdl
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Camera - Stop swaying/shaking the camera for Player 9 (Gray) .
Camera - Stop swaying/shaking the camera for Player 10 (Light Blue) .
Camera - Stop swaying/shaking the camera for Player 11 (Dark Green) .
Camera - Stop swaying/shaking the camera for Player 12 (Brown) .
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Movie_6 <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Unit - Create 1 . Ent for Player 7 (Green) at (Center of Movie_6 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Movie_8 <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Unit - Create 1 . Ent for Player 7 (Green) at (Center of Movie_8 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Movie_7 <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Unit - Create 1 . Ent for Player 7 (Green) at (Center of Movie_7 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Movie_11 <gen>) to Attack-Move To . (Center of Movie_6 <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Movie_9 <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Unit - Create 1 . Ent for Player 7 (Green) at (Center of Movie_9 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit Group - Order (Units in Revive_4 <gen>) to Attack-Move To . (Center of Movie_6 <gen>)
Special Effect - Create a special effect at (Center of Movie_8 <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Unit - Create 1 . Ent for Player 7 (Green) at (Center of Movie_8 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Movie_6 <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Unit - Create 1 . Ent for Player 7 (Green) at (Center of Movie_6 <gen>) facing Default building facing degrees
Wait 13.00 seconds
Unit - Kill |cFF800080Watch-tower|r 0013 <gen>
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) for 15.00 seconds the text: The orcs have failed to take Helm's Deep in time.Rohan has overcome Saruman and his Uruk-Hai at last.
Game - Defeat (Player(1)) with the message: Saruman is most displeased with your failure to destroy Rohan...
Game - Defeat (Player(9)) with the message: Saruman is most displeased with your failure to destroy Rohan...
Game - Defeat (Player(10)) with the message: Saruman is most displeased with your failure to destroy Rohan...
Game - Defeat (Player(12)) with the message: Saruman is most displeased with your failure to destroy Rohan...
Game - Victory (Player(2)) ( Show dialogs, Show scores)
Game - Victory (Player(3)) ( Show dialogs, Show scores)
Game - Victory (Player(4)) ( Show dialogs, Show scores)
Game - Victory (Player(5)) ( Show dialogs, Show scores)
Game - Victory (Player(6)) ( Show dialogs, Show scores)
Game - Victory (Player(7)) ( Show dialogs, Show scores)
Game - Victory (Player(8)) ( Show dialogs, Show scores)
Game - Victory (Player(11)) ( Show dialogs, Show scores)
Movie 4 1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Uruk-Hai for Player 1 (Red) at (Random point in Movie_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai for Player 1 (Red) at (Random point in Movie_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Berserker for Player 1 (Red) at (Random point in Movie_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Berserker for Player 1 (Red) at (Random point in Movie_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Wargrider for Player 1 (Red) at (Random point in Movie_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai for Player 1 (Red) at (Random point in Movie_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Berserker for Player 1 (Red) at (Random point in Movie_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai for Player 1 (Red) at (Random point in Movie_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai for Player 1 (Red) at (Random point in Movie_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Wargrider for Player 1 (Red) at (Random point in Movie_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai for Player 1 (Red) at (Random point in Movie_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai for Player 1 (Red) at (Random point in Movie_4 <gen>) facing Default building facing degrees
Movie 4 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rider for Player 2 (Blue) at (Random point in Movie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Rider for Player 2 (Blue) at (Random point in Movie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Rider for Player 2 (Blue) at (Random point in Movie_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Rider for Player 2 (Blue) at (Random point in Movie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Rider for Player 2 (Blue) at (Random point in Movie_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Rider for Player 2 (Blue) at (Random point in Movie_3 <gen>) facing Default building facing degrees
Movie 5 1
Events
Unit - A unit enters Movie_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Movie_5 <gen>)
Movie 5 2
Events
Unit - A unit enters (Entire map)
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Move To . (Center of Movie_4 <gen>)
Movie 6
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Ent
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Movie_10 <gen>)
Movie 7
Events
Destructible - Quilbeast 0755 <gen> dies
Conditions
Actions
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in (Entire map) matching (((Picked unit) is A Hero) Equal to True)) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Movie_8 <gen>)
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Hero - Instantly revive |cFF800080Lieutnant of Saruman|r 0739 <gen> at (Center of Movie_6 <gen>) , Hide revival graphics
Unit - Move |cFF800080Lieutnant of Saruman|r 0739 <gen> instantly to (Center of Movie_6 <gen>)
Trigger - Turn off Movie_3 <gen>
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Destructible - Kill Barbeds (Ziel) 0000 <gen>
Destructible - Kill Death and Decay 1201 <gen>
Wait 2 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Center of Fire_1 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Center of Fire_2 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Center of Fire_3 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Center of Fire_4 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Center of Fire_5 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Center of Fire_6 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Center of Fire_7 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Center of Fire_8 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Center of Fire_9 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Center of Fire_10 <gen>) using war3mapImported\flames&smoke.mdl
Unit - Create 3 . Rohan Solider for Player 7 (Green) at (Center of Movie_12 <gen>) facing Default building facing degrees
Unit - Create 7 . Uruk-Hai for Player 1 (Red) at (Center of Movie_12 <gen>) facing Default building facing degrees
Unit - Create 1 . for Player 7 (Green) at ((Center of Movie_12 <gen>) offset by (0, 600.00)) facing Default building facing degrees
Unit - Kill (Last created unit)
Unit - Create 1 . for Player 7 (Green) at ((Center of Movie_12 <gen>) offset by (-300.00, 500.00)) facing Default building facing degrees
Unit - Kill (Last created unit)
Unit Group - Pick every unit in (Units in Kill_units_1 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Kill_units_2 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Kill_units_3 <gen>) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Ent for Player 7 (Green) at (Center of Movie_8 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Movie_6 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_6 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_6 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_6 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_6 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_6 for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_6 for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_6 for Player 8 (Pink) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_6 for Player 9 (Gray) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_6 for Player 10 (Light Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_6 for Player 11 (Dark Green) over 0.00 seconds
Camera - . Apply . gg_cam_Movie_6 for Player 12 (Brown) over 0.00 seconds
Unit - Create 3 . Rider of Rohan for Player 7 (Green) at (Center of Movie_12 <gen>) facing Default building facing degrees
Unit - Create 6 . Uruk-Hai for Player 1 (Red) at (Center of Movie_12 <gen>) facing Default building facing degrees
Unit - Create 1 . for Player 7 (Green) at (Center of Fire_5 <gen>) facing Default building facing degrees
Unit - Kill (Last created unit)
Wait 2.00 seconds
Unit - Create 2 . Rider of Rohan for Player 7 (Green) at (Center of Movie_20 <gen>) facing Default building facing degrees
Unit - Create 1 . Rider of Rohan for Player 7 (Green) at (Center of Movie_13 <gen>) facing Default building facing degrees
Unit - Create 2 . Rohan Soldier for Player 7 (Green) at (Center of Movie_13 <gen>) facing Default building facing degrees
Unit - Create 4 . Rohan Soldier for Player 7 (Green) at (Center of Movie_20 <gen>) facing Default building facing degrees
Unit - Create 2 . Rohan Militia for Player 7 (Green) at (Center of Movie_13 <gen>) facing Default building facing degrees
Unit - Create 1 . Rohan Solider for Player 7 (Green) at (Center of Movie_13 <gen>) facing Default building facing degrees
Unit - Create 2 . Uruk-Hai Crossbown for Player 1 (Red) at (Center of Movie_14 <gen>) facing Default building facing degrees
Unit - Create 7 . Uruk-Hai for Player 1 (Red) at (Center of Movie_13 <gen>) facing Default building facing degrees
Unit - Create 2 . Uruk-Hai Wargrider for Player 1 (Red) at (Center of Movie_20 <gen>) facing Default building facing degrees
Unit - Create 3 . Uruk-Hai Berserker for Player 1 (Red) at (Center of Movie_20 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Movie_7 for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_Movie_7 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Movie_7 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_Movie_7 for Player 4 (Purple) over 6.00 seconds
Camera - . Apply . gg_cam_Movie_7 for Player 5 (Yellow) over 6.00 seconds
Camera - . Apply . gg_cam_Movie_7 for Player 6 (Orange) over 6.00 seconds
Camera - . Apply . gg_cam_Movie_7 for Player 7 (Green) over 6.00 seconds
Camera - . Apply . gg_cam_Movie_7 for Player 8 (Pink) over 6.00 seconds
Camera - . Apply . gg_cam_Movie_7 for Player 9 (Gray) over 6.00 seconds
Camera - . Apply . gg_cam_Movie_7 for Player 10 (Light Blue) over 6.00 seconds
Camera - . Apply . gg_cam_Movie_7 for Player 11 (Dark Green) over 6.00 seconds
Camera - . Apply . gg_cam_Movie_7 for Player 12 (Brown) over 6.00 seconds
Wait 5.00 seconds
Hero - Disable experience gain for |cFF800080Lieutnant of Saruman|r 0739 <gen> .
Unit - Create 1 . Uruk-Hai for Player 1 (Red) at (Center of Movie_18 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai for Player 1 (Red) at (Center of Movie_19 <gen>) facing Default building facing degrees
Unit - Move |cFF800080Lieutnant of Saruman|r 0739 <gen> instantly to (Center of Movie_17 <gen>)
Unit - Order |cFF800080Lieutnant of Saruman|r 0739 <gen> to Move To . ((Position of |cFF800080Lieutnant of Saruman|r 0739 <gen>) offset by (0.00, -140.00))
Unit - Create 1 . for Player 7 (Green) at ((Center of Fire_7 <gen>) offset by (200.00, 0.00)) facing Default building facing degrees
Unit - Kill (Last created unit)
Unit - Create 1 . Rider for Player 7 (Green) at ((Center of Movie_15 <gen>) offset by (0, 200.00)) facing Default building facing degrees
Unit - Kill (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . Uruk-Hai Crossbown for Player 1 (Red) at (Random point in Movie_15 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Crossbown for Player 1 (Red) at (Random point in Movie_15 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Crossbown for Player 1 (Red) at (Random point in Movie_15 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Crossbown for Player 1 (Red) at (Random point in Movie_15 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Crossbown for Player 1 (Red) at (Random point in Movie_15 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Crossbown for Player 1 (Red) at (Random point in Movie_15 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Crossbown for Player 1 (Red) at (Random point in Movie_15 <gen>) facing Default building facing degrees
Unit - Create 4 . Uruk-Hai Wargrider for Player 1 (Red) at (Center of Movie_16 <gen>) facing Default building facing degrees
Unit - Create 1 . Uruk-Hai Crossbown for Player 1 (Red) at (Random point in Movie_15 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Movie_16 <gen>) to Attack-Move To . (Center of Ladder_11 <gen>)
Unit - Create 10 . for Player 7 (Green) at (Center of Theoden_Retreat <gen>) facing Default building facing degrees
Unit Group - Order (Units in Theoden_Retreat <gen>) to Attack-Move To . (Center of Movie_16 <gen>)
Camera - . Apply . gg_cam_Movie_8 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Movie_8 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Movie_8 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Movie_8 for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Movie_8 for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_Movie_8 for Player 6 (Orange) over 4.00 seconds
Camera - . Apply . gg_cam_Movie_8 for Player 7 (Green) over 4.00 seconds
Camera - . Apply . gg_cam_Movie_8 for Player 8 (Pink) over 4.00 seconds
Camera - . Apply . gg_cam_Movie_8 for Player 9 (Gray) over 4.00 seconds
Camera - . Apply . gg_cam_Movie_8 for Player 10 (Light Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Movie_8 for Player 11 (Dark Green) over 4.00 seconds
Camera - . Apply . gg_cam_Movie_8 for Player 12 (Brown) over 4.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Movie_9 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_9 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_9 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_9 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_9 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_9 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_9 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_9 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_9 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_9 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_9 for Player 11 (Dark Green) over 2.00 seconds
Camera - . Apply . gg_cam_Movie_9 for Player 12 (Brown) over 2.00 seconds
Wait 2 seconds
Animation - Play |cFF800080Lieutnant of Saruman|r 0739 <gen> 's attack slam animation
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Helm's Deep has fallen to the Uruk-Hai. Saruman will destroy all of Rohan.
Game - Victory (Player(1)) ( Show dialogs, Show scores)
Game - Victory (Player(9)) ( Show dialogs, Show scores)
Game - Victory (Player(10)) ( Show dialogs, Show scores)
Game - Victory (Player(12)) ( Show dialogs, Show scores)
Game - Defeat (Player(2)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(3)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(4)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(5)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(6)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(7)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(8)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(11)) with the message: You have failed to protect the innocent people of Rohan.
Countdown
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Player - Limit training of Uruk-Hai Worker to 5 for (Owner of (Picked unit))
Player - Limit training of |cFF800080O Giant Cave Troll|r to 2 for (Owner of (Picked unit))
Sound - Play War3XMainScreen <gen> at 100 % volume, located at (Center of Kill_units_2 <gen>) with Z offset 0
Unit - Hide Rogue Wizard 0046 <gen>
Unit - Hide Eomer 0266 <gen>
Game - Set the time of day to 23.00
Game - Set time of day speed to 1.00 % of the default speed
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 0.10 seconds
Set Variable Set DayTimerWindow = (Last created timer window)
Countdown Timer - Show DayTimerWindow
Environment - Set sky to Felwood Sky
Player - Change color of Player 8 (Pink) to Maroon , Changing color of existing units
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty Off for Neutral Hostile
Unit - Hide Uruk-Hai 0287 <gen>
Unit - Hide Uruk-Hai 0283 <gen>
Unit - Hide Uruk-Hai 0289 <gen>
Destructible - Hide Rock Chunks 1709 <gen>
Destructible - Hide Rock Chunks 2556 <gen>
Destructible - Hide Rock Chunks 2557 <gen>
Destructible - Hide Rock Chunks 2558 <gen>
Destructible - Hide Rock Chunks 2559 <gen>
Destructible - Hide Rock Chunks 2560 <gen>
Unit - Hide Ent 0506 <gen>
Unit - Hide Ent 0507 <gen>
Unit - Hide Ent 0509 <gen>
Unit - Hide Ent 0510 <gen>
Unit - Hide Ent 0511 <gen>
Unit - Hide Ent 0512 <gen>
Unit - Hide Ent 0513 <gen>
Unit - Hide Ent 0514 <gen>
Target
Events
Unit - A unit enters (Entire map)
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Target
(Unit-type of (Triggering unit)) Equal to Target
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Target
Then - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Picked unit)) Equal to Uruk-Hai
(Unit-type of (Picked unit)) Equal to Uruk-Hai Berserker
(Unit-type of (Picked unit)) Equal to Uruk-Hai Wargrider
(Unit-type of (Picked unit)) Equal to Uruk-Hai Crossbown
(Unit-type of (Picked unit)) Equal to Uruk-Hai
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Triggering unit))
Else - Actions
Else - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Not equal to True
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Triggering unit))
Else - Actions
Wait 5.00 seconds
Unit - Kill (Triggering unit)
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
Name
Events
Player - Player 1 (Red) types a chat message containing -Name (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -Name (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -Name (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -Name (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -Name (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -Name (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -Name (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -Name (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -Name (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -Name (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -Name (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -Name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 7, (Length of (Entered chat string))))
Farbe
Events
Player - Player 1 (Red) types a chat message containing -Farbe (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -Farbe (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -Farbe (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -Farbe (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -Farbe (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -Farbe (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -Farbe (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -Farbe (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -Farbe (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -Farbe (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -Farbe (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -Farbe (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Rot
Then - Actions
Player - Change color of (Triggering player) to Red , Changing color of existing units
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Blau
Then - Actions
Player - Change color of (Triggering player) to Blue , Changing color of existing units
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Graublau
Then - Actions
Player - Change color of (Triggering player) to Teal , Changing color of existing units
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Lila
Then - Actions
Player - Change color of (Triggering player) to Purple , Changing color of existing units
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Gelb
Then - Actions
Player - Change color of (Triggering player) to Yellow , Changing color of existing units
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Orange
Then - Actions
Player - Change color of (Triggering player) to Orange , Changing color of existing units
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Grün
Then - Actions
Player - Change color of (Triggering player) to Green , Changing color of existing units
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Rosa
Then - Actions
Player - Change color of (Triggering player) to Pink , Changing color of existing units
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Grau
Then - Actions
Player - Change color of (Triggering player) to Gray , Changing color of existing units
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Hellblau
Then - Actions
Player - Change color of (Triggering player) to Light Blue , Changing color of existing units
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Dunkelgrün
Then - Actions
Player - Change color of (Triggering player) to Dark Green , Changing color of existing units
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Braun
Then - Actions
Player - Change color of (Triggering player) to Brown , Changing color of existing units
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), 8, (Length of (Entered chat string)))) Equal to Schwarz
Then - Actions
Player - Change color of (Triggering player) to Maroon , Changing color of existing units
Else - Actions
Help Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Human Victory with the description The humans and elves must defend Helms Deep until the timer expires when Gandalf and Eomer arrive with reinforcements to win. , using icon path ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
Quest - Create a Required quest titled Human Tips with the description "-open main" to open the main gate"-open hall" to open the great hall gate"-open side" to open the side gate"-open arm" to open the armory gateThere is a fountain in the armory to heal your heroes. Every hero gets a retreat horn that can only be used once to teleport the hero out of danger when they are about to die. , using icon path ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
Quest - Create a Optional quest titled Orc Victory with the description The orcs must get past the human and elf defenses, by either breaching the deeping wall or the main gate, or both. Then they must pass through the Great Hall Gate, break the final door, and then set foot in the door to achieve victory. , using icon path ReplaceableTextures\CommandButtons\BTNOrcBattleStandard.blp
Quest - Create a Optional quest titled Orc Tips with the description Orcs receive gold and wood periodically to purchase units. At the very end you will receive a TON of resources so don't give up. Use the battering ram to destroy gates, especially the main one. You can garrison Uruk-Hai inside it for protection. Build light siege towers and move them onto the white squares surrounding the deeping wall. They will attach to the wall and you can then send units up the black squares. The same works with the higher walls (grey squares) and the heavy siege ladders. The water gate can be blown with an Uruk-Hai lighter. , using icon path ReplaceableTextures\CommandButtons\BTNOrcBattleStandard.blp
Mine
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Explosion
Actions
Unit Group - Pick every unit in (Units of type Regisseur Peter Jackson) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Human Blood Mage - Flame Strike . (Position of (Triggering unit))
Jumb
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Dummi
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Owner of (Triggering unit))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
(Unit-type of (Picked unit)) Equal to |cFF00FF00Dwarf|r
Then - Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Move (Picked unit) instantly to (Position of (Triggering unit))
Else - Actions
Unbezeichneter Auslöser 001
Events
Player - Player 1 (Red) types a chat message containing GO (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Movie_3 <gen>
Unbezeichneter Auslöser 002
Events
Player - Player 1 (Red) types a chat message containing NO (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Kill Quilbeast 0755 <gen>
Who can kick
Events
Player - Player 1 (Red) types a chat message containing ICH (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing ICH (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing ICH (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing ICH (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing ICH (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing ICH (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing ICH (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing ICH (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing ICH (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing ICH (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing ICH (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing ICH (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Shade 0736 <gen> to (Triggering player) and Change color
Unit - Change ownership of J. R. R. Tolkien 0108 <gen> to (Triggering player) and Change color
Kick
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Kick
(Owner of (Target unit of ability being cast)) Equal to (Owner of (Triggering unit))
Actions
Game - Defeat (Owner of (Target unit of ability being cast)) with the message: You are kicked from the game.
Red
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_1 <gen>) , Show revival graphics
Lila
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_2 <gen>) , Show revival graphics
Greey
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_3 <gen>) , Show revival graphics
Brown
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_4 <gen>) , Show revival graphics
Good Players
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
(Owner of (Triggering unit)) Not equal to Neutral Passive
(Owner of (Triggering unit)) Not equal to Neutral Hostile
((Triggering unit) is A Hero) Equal to True
Actions
Wait 180.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Eowin_Retreat <gen>) , Show revival graphics
Kamera
Events
Player - Player 1 (Red) types a chat message containing -Zoom (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -Zoom (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -Zoom (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -Zoom (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -Zoom (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -Zoom (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -Zoom (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -Zoom (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -Zoom (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -Zoom (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -Zoom (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -Zoom (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Real((Substring((Entered chat string), 7, (Length of (Entered chat string)))))) over 1.00 seconds
Horn
Events
Unit - Horn of Helmhammahand 0039 <gen> Begins casting an ability
Conditions
Actions
Sound - Play TheHornOfCenarius <gen> at 100 % volume, located at (Center of (Entire map)) with Z offset 0
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Destructible - Make Barrel of Explosives 0488 <gen> Invulnerable
Destructible - Make Barrel of Explosives 0492 <gen> Invulnerable
Destructible - Make Barrel of Explosives 0502 <gen> Invulnerable
Destructible - Make Barrel of Explosives 0512 <gen> Invulnerable
Destructible - Make Barrel of Explosives 0514 <gen> Invulnerable
Destructible - Make Barrel of Explosives 0529 <gen> Invulnerable
Destructible - Make Barrel of Explosives 0535 <gen> Invulnerable
Destructible - Make Barrel of Explosives 0534 <gen> Invulnerable
Destructible - Make Dungeon Gate 0503 <gen> Invulnerable
Destructible - Make Dungeon Gate 0718 <gen> Invulnerable
Camera
Events
Map initialization
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 12 (Brown) 's camera Distance to target to 2400.00 over 0 seconds
Wait 10.00 seconds
Game - Display to (All players) for 10.00 seconds the text: To Set Camera ViewType in "min" to set view to +1650 ftType in "med" to set view to +2400 ftType in "max" to set view to +3200 ftType in "Reset" to Reset Game ViewTo see this menu again type in -help
Set Cam View to Minimum
Events
Player - Player 1 (Red) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for (Triggering player) to standard game-view over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to MINIMUMType -help for camera controls....
Set Cam View to Medium
Events
Player - Player 1 (Red) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to 2400.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to MEDIUMType -help for camera controls....
Set Cam View to Maxium
Events
Player - Player 1 (Red) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to 3200.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to MAXIMUMType -help for camera controls....
Reset
Events
Player - Player 1 (Red) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Rotation to 90.00 over 2.00 seconds
Camera - Set (Triggering player) 's camera Distance to target to 2400.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View ResetType -help for camera controls....
Help
Events
Player - Player 1 (Red) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: To Reset Camera ViewType in "min" to set view to +1650 ftType in "med" to set view to +2400 ftType in "max" to set view to +3200 ftType in "Reset" to Reset Game View
Weiterhimmel 1
Events
Unit - A unit enters Weiterhimmel_1 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of |cFF800080Slipocan|r 0288 <gen> to (Owner of (Entering unit)) and Change color
Unit - Order J. R. R. Tolkien 0108 <gen> to Human Blood Mage - Flame Strike . (Random point in (Entire map))
Train red on
Events
Player - Player 1 (Red) types a chat message containing Train on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Train_red <gen>
Train red off
Events
Player - Player 1 (Red) types a chat message containing Train off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Train_red <gen>
Train red
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order |cFF800080Urak-Hai Spawn|r 0031 <gen> to train/upgrade to a Uruk-Hai
Unit - Order |cFF800080Urak-Hai Spawn|r 0020 <gen> to train/upgrade to a Uruk-Hai
Unit - Order |cFF800080Urak-Hai Spawn|r 0019 <gen> to train/upgrade to a Uruk-Hai
Train lila on
Events
Player - Player 4 (Purple) types a chat message containing Train on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Train_lila <gen>
Train lila off
Events
Player - Player 4 (Purple) types a chat message containing Train off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Train_lila <gen>
Train lila
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order |cFF800080Urak-Hai Spawn|r 0018 <gen> to train/upgrade to a Uruk-Hai
Unit - Order |cFF800080Urak-Hai Spawn|r 0014 <gen> to train/upgrade to a Uruk-Hai
Unit - Order |cFF800080Urak-Hai Spawn|r 0017 <gen> to train/upgrade to a Uruk-Hai
Train grau on
Events
Player - Player 9 (Gray) types a chat message containing Train on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Train_grau <gen>
Train grau off
Events
Player - Player 9 (Gray) types a chat message containing Train off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Train_grau <gen>
Train grau
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order |cFF800080Urak-Hai Spawn|r 0054 <gen> to train/upgrade to a Uruk-Hai
Unit - Order |cFF800080Urak-Hai Spawn|r 0043 <gen> to train/upgrade to a Uruk-Hai
Unit - Order |cFF800080Urak-Hai Spawn|r 0023 <gen> to train/upgrade to a Uruk-Hai
Train braun on
Events
Player - Player 12 (Brown) types a chat message containing Train on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Train_braun <gen>
Train braun off
Events
Player - Player 12 (Brown) types a chat message containing Train off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Train_braun <gen>
Train braun
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order |cFF800080Urak-Hai Spawn|r 0524 <gen> to train/upgrade to a Uruk-Hai
Unit - Order |cFF800080Urak-Hai Spawn|r 0265 <gen> to train/upgrade to a Uruk-Hai
Unit - Order |cFF800080Urak-Hai Spawn|r 0152 <gen> to train/upgrade to a Uruk-Hai
SOLO on
Events
Player - Player 1 (Red) types a chat message containing SOLO On (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Train_red <gen>
Trigger - Turn on Train_lila <gen>
Trigger - Turn on Train_grau <gen>
Trigger - Turn on Train_braun <gen>
SOLO off
Events
Player - Player 1 (Red) types a chat message containing SOLO Off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Train_red <gen>
Trigger - Turn off Train_lila <gen>
Trigger - Turn off Train_grau <gen>
Trigger - Turn off Train_braun <gen>
Initial
Events
Map initialization
Conditions
Actions
Player - Set (Player(1)) . Current gold to 20
Player - Set (Player(4)) . Current gold to 20
Player - Set (Player(9)) . Current gold to 20
Player - Set (Player(12)) . Current gold to 20
Player - Set (Player(1)) . Current lumber to 10
Player - Set (Player(4)) . Current lumber to 10
Player - Set (Player(9)) . Current lumber to 10
Player - Set (Player(12)) . Current lumber to 10
Gold and Wood
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 20 to (Player(1)) . Current gold
Player - Add 20 to (Player(4)) . Current gold
Player - Add 20 to (Player(9)) . Current gold
Player - Add 20 to (Player(12)) . Current gold
Player - Add 10 to (Player(1)) . Current lumber
Player - Add 10 to (Player(4)) . Current lumber
Player - Add 10 to (Player(9)) . Current lumber
Player - Add 10 to (Player(12)) . Current lumber
End Surplus
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Player - Add 100 to (Player(1)) . Current gold
Player - Add 100 to (Player(1)) . Current lumber
Player - Add 100 to (Player(4)) . Current gold
Player - Add 100 to (Player(4)) . Current lumber
Player - Add 100 to (Player(9)) . Current gold
Player - Add 100 to (Player(9)) . Current lumber
Player - Add 100 to (Player(12)) . Current gold
Player - Add 100 to (Player(12)) . Current lumber
Low Tower
Events
Unit - A unit owned by (Player(1)) . Finishes training a unit
Unit - A unit owned by (Player(9)) . Finishes training a unit
Unit - A unit owned by (Player(4)) . Finishes training a unit
Unit - A unit owned by (Player(12)) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Light Siege Ladder
Actions
Animation - Play (Trained unit) 's stand animation
High Tower
Events
Unit - A unit owned by (Player(1)) . Finishes training a unit
Unit - A unit owned by (Player(9)) . Finishes training a unit
Unit - A unit owned by (Player(4)) . Finishes training a unit
Unit - A unit owned by (Player(12)) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Heavy Siege Ladder
Actions
Animation - Play (Trained unit) 's stand animation
Ladder1 lock
Events
Unit - A unit enters Ladder_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Siege Ladder
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Ladder_1 <gen>) and do (Explode (Picked unit).)
Unit - Move (Entering unit) instantly to (Center of Ladder_1 <gen>)
Destructible - Pick every destructible in D_kill_10 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_11 <gen> and do (Kill (Picked destructible))
Unit - Make (Triggering unit) Invulnerable
Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by (30.00, 0.00))
Wait 1.00 seconds
Unit - Order (Entering unit) to Undead Obsidian Statue - Morph Into Destroyer .
Unit - Pause (Triggering unit)
Ladder2 lock
Events
Unit - A unit enters Ladder_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Siege Ladder
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Ladder_2 <gen>) and do (Explode (Picked unit).)
Unit - Move (Entering unit) instantly to (Center of Ladder_2 <gen>)
Destructible - Pick every destructible in D_kill_23 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_24 <gen> and do (Kill (Picked destructible))
Unit - Make (Triggering unit) Invulnerable
Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by (0.00, 30.00))
Wait 1.00 seconds
Unit - Order (Entering unit) to Undead Obsidian Statue - Morph Into Destroyer .
Unit - Pause (Triggering unit)
Ladder3 lock
Events
Unit - A unit enters Ladder_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Siege Ladder
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Ladder_3 <gen>) and do (Explode (Picked unit).)
Unit - Move (Entering unit) instantly to (Center of Ladder_3 <gen>)
Destructible - Pick every destructible in D_kill_21 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_22 <gen> and do (Kill (Picked destructible))
Unit - Make (Triggering unit) Invulnerable
Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by (0.00, 30.00))
Wait 1.00 seconds
Unit - Order (Entering unit) to Undead Obsidian Statue - Morph Into Destroyer .
Unit - Pause (Triggering unit)
Ladder4 lock
Events
Unit - A unit enters Ladder_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Siege Ladder
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Ladder_4 <gen>) and do (Explode (Picked unit).)
Unit - Move (Entering unit) instantly to (Center of Ladder_4 <gen>)
Destructible - Pick every destructible in D_kill_19 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_20 <gen> and do (Kill (Picked destructible))
Unit - Make (Triggering unit) Invulnerable
Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by (0.00, 30.00))
Wait 1.00 seconds
Unit - Order (Entering unit) to Undead Obsidian Statue - Morph Into Destroyer .
Unit - Pause (Triggering unit)
Ladder5 lock
Events
Unit - A unit enters Ladder_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Siege Ladder
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Ladder_5 <gen>) and do (Explode (Picked unit).)
Unit - Move (Entering unit) instantly to (Center of Ladder_5 <gen>)
Destructible - Pick every destructible in D_kill_17 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_18 <gen> and do (Kill (Picked destructible))
Unit - Make (Triggering unit) Invulnerable
Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by (0.00, 30.00))
Wait 1.00 seconds
Unit - Order (Entering unit) to Undead Obsidian Statue - Morph Into Destroyer .
Unit - Pause (Triggering unit)
Ladder6 lock
Events
Unit - A unit enters Ladder_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Ladder
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Ladder_5 <gen>) and do (Explode (Picked unit).)
Unit - Move (Entering unit) instantly to (Center of Ladder_6 <gen>)
Destructible - Pick every destructible in D_kill_7 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_8 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_9 <gen> and do (Kill (Picked destructible))
Unit - Make (Triggering unit) Invulnerable
Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by (30.00, 30.00))
Wait 1.00 seconds
Unit - Order (Entering unit) to Undead Obsidian Statue - Morph Into Destroyer .
Unit - Pause (Triggering unit)
Ladder7 lock
Events
Unit - A unit enters Ladder_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Ladder
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Ladder_7 <gen>) and do (Explode (Picked unit).)
Unit - Move (Entering unit) instantly to (Center of Ladder_7 <gen>)
Destructible - Pick every destructible in D_kill_5 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_6 <gen> and do (Kill (Picked destructible))
Unit - Make (Triggering unit) Invulnerable
Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by (0.00, 30.00))
Wait 1.00 seconds
Unit - Order (Entering unit) to Undead Obsidian Statue - Morph Into Destroyer .
Unit - Pause (Triggering unit)
Ladder8 lock
Events
Unit - A unit enters Ladder_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Ladder
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Ladder_8 <gen>) and do (Explode (Picked unit).)
Unit - Move (Entering unit) instantly to (Center of Ladder_8 <gen>)
Destructible - Pick every destructible in D_kill_12 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_13 <gen> and do (Kill (Picked destructible))
Unit - Make (Triggering unit) Invulnerable
Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by (0.00, 30.00))
Wait 1.00 seconds
Unit - Order (Entering unit) to Undead Obsidian Statue - Morph Into Destroyer .
Unit - Pause (Triggering unit)
Ladder9 lock
Events
Unit - A unit enters Ladder_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Ladder
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Ladder_9 <gen>) and do (Explode (Picked unit).)
Unit - Move (Entering unit) instantly to (Center of Ladder_9 <gen>)
Destructible - Pick every destructible in D_kill_14 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_16 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_15 <gen> and do (Kill (Picked destructible))
Unit - Make (Triggering unit) Invulnerable
Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by (-30.00, 30.00))
Wait 1.00 seconds
Unit - Order (Entering unit) to Undead Obsidian Statue - Morph Into Destroyer .
Unit - Pause (Triggering unit)
Ladder10 lock
Events
Unit - A unit enters Ladder_10 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Ladder
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Ladder_10 <gen>) and do (Explode (Picked unit).)
Unit - Move (Entering unit) instantly to (Center of Ladder_10 <gen>)
Destructible - Pick every destructible in D_kill_1 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_2 <gen> and do (Kill (Picked destructible))
Unit - Make (Triggering unit) Invulnerable
Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by (0.00, 30.00))
Wait 1.00 seconds
Unit - Order (Entering unit) to Undead Obsidian Statue - Morph Into Destroyer .
Unit - Pause (Triggering unit)
Ladder11 lock
Events
Unit - A unit enters Ladder_11 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Ladder
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Ladder_11 <gen>) and do (Explode (Picked unit).)
Unit - Move (Entering unit) instantly to (Center of Ladder_11 <gen>)
Destructible - Pick every destructible in D_kill_3 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_4 <gen> and do (Kill (Picked destructible))
Unit - Make (Triggering unit) Invulnerable
Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by (0.00, 30.00))
Wait 1.00 seconds
Unit - Order (Entering unit) to Undead Obsidian Statue - Morph Into Destroyer .
Unit - Pause (Triggering unit)
Ladder12 lock
Events
Unit - A unit enters Ladder_12 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Ladder
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Ladder_12 <gen>) and do (Explode (Picked unit).)
Unit - Move (Entering unit) instantly to (Center of Ladder_12 <gen>)
Destructible - Pick every destructible in D_kill_25 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in D_kill_26 <gen> and do (Kill (Picked destructible))
Unit - Make (Triggering unit) Invulnerable
Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by (0.00, 30.00))
Wait 1.00 seconds
Unit - Order (Entering unit) to Undead Obsidian Statue - Morph Into Destroyer .
Unit - Pause (Triggering unit)
Lighter1
Events
Unit - A unit enters Water_Gate <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Uruk-Hai Lighter
Actions
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
Destructible - Pick every destructible in Water_Gate <gen> and do (Kill (Picked destructible))
Camera - Pan camera for Player 1 (Red) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of Water_Gate <gen>) over 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 4.00 seconds
Game - Display to (All players) the text: The Deeping Wall has been breached!!!
Wait 1.00 seconds
Destructible - Show Rock Chunks 1709 <gen>
Destructible - Show Rock Chunks 2556 <gen>
Destructible - Show Rock Chunks 2557 <gen>
Destructible - Show Rock Chunks 2558 <gen>
Destructible - Show Rock Chunks 2559 <gen>
Destructible - Show Rock Chunks 2560 <gen>
Animation - Play Wide Stone Bridge 0403 <gen> 's death animation
Destructible - Kill Dungeon Gate 0718 <gen>
Destructible - Kill Dungeon Gate 0503 <gen>
Destructible - Kill Barrel of Explosives 0488 <gen>
Destructible - Kill Barrel of Explosives 0492 <gen>
Destructible - Kill Barrel of Explosives 0502 <gen>
Destructible - Kill Barrel of Explosives 0512 <gen>
Destructible - Kill Barrel of Explosives 0514 <gen>
Destructible - Kill Barrel of Explosives 0529 <gen>
Destructible - Kill Barrel of Explosives 0535 <gen>
Destructible - Kill Barrel of Explosives 0534 <gen>
Special Effect - Create a special effect at ((Center of Water_Gate <gen>) offset by (-200.00, 0)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Center of Water_Gate <gen>) offset by (200.00, 0)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Center of Water_Gate <gen>) offset by (-200.00, 500.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Center of Water_Gate <gen>) offset by (200.00, 500.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Cinematic - Turn cinematic mode Off for (All players)
Special Effect - Create a special effect at (Center of F5 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Center of F10 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Center of Water_Gate_Kill_Zone <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Center of F7 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at ((Center of Water_Gate <gen>) offset by (-1000.00, 200.00)) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at ((Center of Water_Gate <gen>) offset by (1000.00, 200.00)) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Position of Rock Chunks 1709 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Position of Rock Chunks 2556 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Position of Rock Chunks 2557 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Position of Rock Chunks 2558 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Position of Rock Chunks 2559 <gen>) using war3mapImported\flames&smoke.mdl
Special Effect - Create a special effect at (Position of Rock Chunks 2560 <gen>) using war3mapImported\flames&smoke.mdl
Wait 1.00 seconds
Destructible - Remove Wide Stone Bridge 0403 <gen>
Unit - Remove Shade 0868 <gen> from the game
Unit - Remove Shade 1024 <gen> from the game
Unit - Remove Shade 1025 <gen> from the game
Unit - Remove Shade 1026 <gen> from the game
Unit - Remove Shade 1027 <gen> from the game
Unit - Remove Shade 1028 <gen> from the game
Unit - Remove Shade 1032 <gen> from the game
Unit - Remove Shade 1034 <gen> from the game
Unit - Remove Shade 1033 <gen> from the game
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Water_Gate_Kill_Zone <gen>) and do (Set life of (Picked unit) to 25.00%)
Wait 240.00 seconds
Trigger - Turn on Movie_Ent <gen>
Lighter2
Events
Unit - A unit enters Water_Gate <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Uruk-Hai Lighter
Actions
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Unit - Order Shade 0220 <gen> to Human Blood Mage - Flame Strike . (Center of Watergate2 <gen>)
Unit - Order Shade 1026 <gen> to Neutral Tinker - Cluster Rockets . (Random point in Watergate1 <gen>)
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F6 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F5 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F4 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F3 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F2 <gen>) facing (Random angle) with scale 1 and variation 0
Wait 0.10 seconds
Unit - Order Shade 0868 <gen> to Neutral Tinker - Cluster Rockets . (Random point in Watergate1 <gen>)
Wait 0.10 seconds
Unit - Order Shade 1024 <gen> to Neutral Tinker - Cluster Rockets . (Random point in Watergate1 <gen>)
Wait 0.10 seconds
Unit - Order Shade 1027 <gen> to Neutral Tinker - Cluster Rockets . (Random point in Watergate1 <gen>)
Wait 0.10 seconds
Unit - Order Shade 1025 <gen> to Neutral Tinker - Cluster Rockets . (Random point in Watergate1 <gen>)
Wait 0.10 seconds
Unit - Order Shade 1034 <gen> to Neutral Tinker - Cluster Rockets . (Random point in Watergate1 <gen>)
Wait 0.10 seconds
Unit - Order Shade 1033 <gen> to Neutral Tinker - Cluster Rockets . (Random point in Watergate1 <gen>)
Wait 0.10 seconds
Unit - Order Shade 1028 <gen> to Neutral Tinker - Cluster Rockets . (Random point in Watergate1 <gen>)
Wait 0.10 seconds
Unit - Order Shade 1032 <gen> to Neutral Tinker - Cluster Rockets . (Random point in Watergate1 <gen>)
Wait 0.10 seconds
Unit - Order Shade 1026 <gen> to Neutral Tinker - Cluster Rockets . (Random point in Watergate1 <gen>)
Wait 12.00 seconds
Unit - Remove Shade 0868 <gen> from the game
Unit - Remove Shade 1024 <gen> from the game
Unit - Remove Shade 1025 <gen> from the game
Unit - Remove Shade 1026 <gen> from the game
Unit - Remove Shade 1027 <gen> from the game
Unit - Remove Shade 1028 <gen> from the game
Unit - Remove Shade 1032 <gen> from the game
Unit - Remove Shade 1034 <gen> from the game
Unit - Remove Shade 1033 <gen> from the game
Lighter3
Events
Unit - A unit enters Water_Gate <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Uruk-Hai Lighter
Actions
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F6 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F5 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F4 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F3 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F2 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F7 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F8 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F9 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F10 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F11 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of F12 <gen>) facing (Random angle) with scale 1 and variation 0
Player - Add 40 to (Player(1)) . Current gold
Player - Add 40 to (Player(1)) . Current lumber
Player - Add 40 to (Player(9)) . Current gold
Player - Add 40 to (Player(9)) . Current lumber
Player - Add 40 to (Player(4)) . Current gold
Player - Add 40 to (Player(4)) . Current lumber
Player - Add 40 to (Player(12)) . Current gold
Player - Add 40 to (Player(12)) . Current lumber
If dead no close Main
Events
Destructible - Death and Decay 1201 <gen> dies
Conditions
Actions
Trigger - Turn off Close_Main_Gate <gen>
Trigger - Turn off Open_Main_Gate <gen>
If dead no close Hall
Events
Destructible - Barbeds (Ziel) 0000 <gen> dies
Conditions
Actions
Trigger - Turn off Close_Great_Hall_Gate <gen>
Trigger - Turn off Open_Great_Hall_Gate <gen>
If dead no close Side
Events
Destructible - Side Gate 1297 <gen> dies
Conditions
Actions
Trigger - Turn off Close_Side_Gate <gen>
Trigger - Turn off Open_Side_Gate <gen>
If dead no close Arm
Events
Destructible - Divine Shield 2376 <gen> dies
Conditions
Actions
Trigger - Turn off Close_Side_Gate <gen>
Trigger - Turn off Open_Side_Gate <gen>
Main Gate Life
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of (Random destructible in Main_Gate <gen>) to 20000.00
Wait 2 seconds
Destructible - Set life of (Random destructible in Main_Gate <gen>) to 100 %
Trigger - Turn off (This trigger)
Greet Hall Gate Life
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of (Random destructible in Great_Hall_Gate <gen>) to 10000.00
Wait 2 seconds
Destructible - Set life of (Random destructible in Main_Gate <gen>) to 100 %
Trigger - Turn off (This trigger)
Open Main Gate
Events
Player - Player 1 (Red) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off If_dead_no_close_Main <gen>
Destructible - Open Death and Decay 1201 <gen>
Open Great Hall Gate
Events
Player - Player 2 (Blue) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off If_dead_no_close_Hall <gen>
Destructible - Open Barbeds (Ziel) 0000 <gen>
Open Side Gate
Events
Player - Player 2 (Blue) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off If_dead_no_close_Side <gen>
Destructible - Open Side Gate 1297 <gen>
Open Arm Gate
Events
Player - Player 2 (Blue) types a chat message containing -open arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open arm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off If_dead_no_close_Side <gen>
Destructible - Open Divine Shield 2376 <gen>
Close Main Gate
Events
Player - Player 1 (Red) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Death and Decay 1201 <gen>
Trigger - Turn on If_dead_no_close_Main <gen>
Close Great Hall Gate
Events
Player - Player 2 (Blue) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Barbeds (Ziel) 0000 <gen>
Trigger - Turn on If_dead_no_close_Hall <gen>
Close Side Gate
Events
Player - Player 2 (Blue) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Side Gate 1297 <gen>
Trigger - Turn on If_dead_no_close_Side <gen>
Close Arm Gate
Events
Player - Player 2 (Blue) types a chat message containing -close arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close arm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close arm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Divine Shield 2376 <gen>
Trigger - Turn on If_dead_no_close_Side <gen>
Main Gate Close Enemy
Events
Unit - A unit enters Main_Gate <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Destructible - Close Death and Decay 1201 <gen>
Index
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Set VariableSet Player[(Integer A)] = "1")
Left
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
If (((Player(1)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(1)) units with his/her allies) else do (Do nothing)
If (((Player(1)) slot status) Equal to Has left the game) then do (Set VariableSet Player[1] = "0") else do (Do nothing)
If (((Player(2)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(2)) units with his/her allies) else do (Do nothing)
If (((Player(2)) slot status) Equal to Has left the game) then do (Set VariableSet Player[2] = "0") else do (Do nothing)
If (((Player(3)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(3)) units with his/her allies) else do (Do nothing)
If (((Player(3)) slot status) Equal to Has left the game) then do (Set VariableSet Player[3] = "0") else do (Do nothing)
If (((Player(4)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(4)) units with his/her allies) else do (Do nothing)
If (((Player(4)) slot status) Equal to Has left the game) then do (Set VariableSet Player[4] = "0") else do (Do nothing)
If (((Player(5)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(5)) units with his/her allies) else do (Do nothing)
If (((Player(5)) slot status) Equal to Has left the game) then do (Set VariableSet Player[5] = "0") else do (Do nothing)
If (((Player(6)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(6)) units with his/her allies) else do (Do nothing)
If (((Player(6)) slot status) Equal to Has left the game) then do (Set VariableSet Player[6] = "0") else do (Do nothing)
If (((Player(7)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(7)) units with his/her allies) else do (Do nothing)
If (((Player(7)) slot status) Equal to Has left the game) then do (Set VariableSet Player[7] = "0") else do (Do nothing)
If (((Player(8)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(8)) units with his/her allies) else do (Do nothing)
If (((Player(8)) slot status) Equal to Has left the game) then do (Set VariableSet Player[8] = "0") else do (Do nothing)
If (((Player(9)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(9)) units with his/her allies) else do (Do nothing)
If (((Player(9)) slot status) Equal to Has left the game) then do (Set VariableSet Player[9] = "0") else do (Do nothing)
If (((Player(10)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(10)) units with his/her allies) else do (Do nothing)
If (((Player(10)) slot status) Equal to Has left the game) then do (Set VariableSet Player[10] = "0") else do (Do nothing)
If (((Player(11)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(11)) units with his/her allies) else do (Do nothing)
If (((Player(11)) slot status) Equal to Has left the game) then do (Set VariableSet Player[11] = "0") else do (Do nothing)
If (((Player(12)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(12)) units with his/her allies) else do (Do nothing)
If (((Player(12)) slot status) Equal to Has left the game) then do (Set VariableSet Player[12] = "0") else do (Do nothing)
Unused
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
If (((Player(1)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(1)) units with his/her allies) else do (Do nothing)
If (((Player(1)) slot status) Equal to Is unused) then do (Set VariableSet Player[1] = "0") else do (Do nothing)
If (((Player(2)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(2)) units with his/her allies) else do (Do nothing)
If (((Player(2)) slot status) Equal to Is unused) then do (Set VariableSet Player[2] = "0") else do (Do nothing)
If (((Player(3)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(3)) units with his/her allies) else do (Do nothing)
If (((Player(3)) slot status) Equal to Is unused) then do (Set VariableSet Player[3] = "0") else do (Do nothing)
If (((Player(4)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(4)) units with his/her allies) else do (Do nothing)
If (((Player(4)) slot status) Equal to Is unused) then do (Set VariableSet Player[4] = "0") else do (Do nothing)
If (((Player(5)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(5)) units with his/her allies) else do (Do nothing)
If (((Player(5)) slot status) Equal to Is unused) then do (Set VariableSet Player[5] = "0") else do (Do nothing)
If (((Player(6)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(6)) units with his/her allies) else do (Do nothing)
If (((Player(6)) slot status) Equal to Is unused) then do (Set VariableSet Player[6] = "0") else do (Do nothing)
If (((Player(7)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(7)) units with his/her allies) else do (Do nothing)
If (((Player(7)) slot status) Equal to Is unused) then do (Set VariableSet Player[7] = "0") else do (Do nothing)
If (((Player(8)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(8)) units with his/her allies) else do (Do nothing)
If (((Player(8)) slot status) Equal to Is unused) then do (Set VariableSet Player[8] = "0") else do (Do nothing)
If (((Player(9)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(9)) units with his/her allies) else do (Do nothing)
If (((Player(9)) slot status) Equal to Is unused) then do (Set VariableSet Player[9] = "0") else do (Do nothing)
If (((Player(10)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(10)) units with his/her allies) else do (Do nothing)
If (((Player(10)) slot status) Equal to Is unused) then do (Set VariableSet Player[10] = "0") else do (Do nothing)
If (((Player(11)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(11)) units with his/her allies) else do (Do nothing)
If (((Player(11)) slot status) Equal to Is unused) then do (Set VariableSet Player[11] = "0") else do (Do nothing)
If (((Player(12)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(12)) units with his/her allies) else do (Do nothing)
If (((Player(12)) slot status) Equal to Is unused) then do (Set VariableSet Player[12] = "0") else do (Do nothing)
Legolas Retreat
Events
Unit - A unit owned by Player 11 (Dark Green) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to |cFF00FF00Elf|r) and ((Item-type of (Item being manipulated)) Equal to |cFF00FF00Retreat Horn|r)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Legolas_Retreat <gen>) , facing 275.00 degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 5 . Elven Archer for Player 11 (Dark Green) at (Center of Legolas_Retreat <gen>) facing 275.00 degrees
Unit - Create 5 . Elven Swordsman for Player 11 (Dark Green) at (Center of Legolas_Retreat <gen>) facing 275.00 degrees
Gimli Retreat
Events
Unit - A unit owned by Player 6 (Orange) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to |cFF00FF00Dwarf|r) and ((Item-type of (Item being manipulated)) Equal to |cFF00FF00Retreat Horn|r)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Gimli_Retreat <gen>) , facing 275.00 degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 5 . Rohan Solider for Player 6 (Orange) at (Center of Gimli_Retreat <gen>) facing 275.00 degrees
Unit - Create 5 . Rohan Crossbowmen for Player 6 (Orange) at (Center of Gimli_Retreat <gen>) facing 275.00 degrees
Haldir Retreat
Events
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to |cFF00FF00Elf|r) and ((Item-type of (Item being manipulated)) Equal to |cFF00FF00Retreat Horn|r)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Haldir_Retreat <gen>) , facing 275.00 degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 5 . Elven Swordsman for Player 10 (Light Blue) at (Center of Haldir_Retreat <gen>) facing 275.00 degrees
Unit - Create 5 . Elven Archer for Player 10 (Light Blue) at (Center of Haldir_Retreat <gen>) facing 275.00 degrees
Aragorn Retreat
Events
Unit - A unit owned by Player 2 (Blue) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to |cFF00FF00Dunedain|r) and ((Item-type of (Item being manipulated)) Equal to |cFF00FF00Retreat Horn|r)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Aragorn_Retreat <gen>) , facing 275.00 degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 5 . Elven Archer for Player 2 (Blue) at (Center of Aragorn_Retreat <gen>) facing 275.00 degrees
Unit - Create 5 . Rohan Solider for Player 2 (Blue) at (Center of Aragorn_Retreat <gen>) facing 275.00 degrees
Theoden Retreat
Events
Unit - A unit owned by Player 7 (Green) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to |cFF00FF00King of Rohan|r) and ((Item-type of (Item being manipulated)) Equal to |cFF00FF00Retreat Horn|r)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Theoden_Retreat <gen>) , facing 275.00 degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 6 . Rider of Rohan for Player 7 (Green) at (Center of Theoden_Retreat <gen>) facing 275.00 degrees
Unit - Create 6 . Rohan Archer 1 for Player 7 (Green) at (Center of Theoden_Retreat <gen>) facing 275.00 degrees
Gamling Retreat
Events
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to |cFF00FF00Captain of Rohan|r) and ((Item-type of (Item being manipulated)) Equal to |cFF00FF00Retreat Horn|r)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Gamling_Retreat <gen>) , facing 275.00 degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 8 . Rohan Solider for Player 5 (Yellow) at (Center of Gamling_Retreat <gen>) facing 275.00 degrees
Hama Retreat
Events
Unit - A unit owned by Player 3 (Teal) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to |cFF00FF00Lord of Westfold|r) and ((Item-type of (Item being manipulated)) Equal to |cFF00FF00Retreat Horn|r)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Hama_Retreat <gen>) , facing 275.00 degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 8 . Rohan Solider for Player 3 (Teal) at (Center of Hama_Retreat <gen>) facing 275.00 degrees
Eowin Retreat
Events
Unit - A unit owned by Player 8 (Pink) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to |cFF00FF00Shieldmaid of Rohan|r) and ((Item-type of (Item being manipulated)) Equal to |cFF00FF00Retreat Horn|r)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Eowin_Retreat <gen>) , facing 275.00 degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 6 . Rohan Solider for Player 8 (Pink) at (Center of Eowin_Retreat <gen>) facing 275.00 degrees
Unit - Create 6 . Rohan Crossbowmen for Player 8 (Pink) at (Center of Eowin_Retreat <gen>) facing 275.00 degrees
Get off the wall
Events
Destructible - Wide Stone Bridge 0403 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Aragorn|r: Get off the wall!!!!!
Game - Display to (All players) the text: FALL BACK FROM THE WALL , FALL BACK . DEFENS NER THE SIDE GATE
Trigger - Turn off (This trigger)
Legolas speaks
Events
Unit - A unit enters Legolas_speaks <gen>
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Legolas|r: Aim for their neck and beneath their arms....that is where there armor is the weakest.
Trigger - Turn off (This trigger)
Aragorn to Theoden
Events
Unit - A unit comes within 5.00 of |cFF00FF00King of Rohan|r 0001 <gen>
Conditions
(Triggering unit) Equal to |cFF00FF00Dunedain|r 0003 <gen>
Actions
Game - Display to (All players) the text: |cffffcc00Aragorn|r: Come Theoden, let this be the hour that we draw our swords together!
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