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Triggers
helms deepv1.0a.w3x
Variables
Initialization
Melee Initialization
stuff
open main
close main
open hall
close hall
maingate dies
villagerstomilitia
boom
passby
timer
defeat human
Model credits to:
UrukHai.mdx = thereinless
GreatGate.mdx = Illidan(Evil)X
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Credits goto: with the description Model credits to:RenardfArche1.mdx = clotaireUrukHai = thereinlessHumanWall(Small) = , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Required quest titled Door Commands: with the description Type the following to open doors:The Main Gate: -open main \ -closemainThe King's Throne room: -open hall \ -closehall , using icon path ReplaceableTextures\CommandButtons\BTNBlood&GhostKey.blp
Quest - Create a Optional quest titled Help with the description Use the bomb urukhais to blow up the pipe tunnel! (bring it INSIDE the middle of the pipe and it will kaboom! , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Countdown Timer - Create a timer window for (Last started timer) with title Gandalf arrives in
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10000.00 seconds
Countdown Timer - Show (Last created timer window)
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100 %, 80 %, 20 %) with 0 % transparency
Trigger - Turn off passby <gen>
open main
Events
Player - Player 1 (Red) types a chat message containing -openmain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -openmain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -openmain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -openmain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -openmain (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Play Iron Gate 0269 <gen> 's death alternate animation
close main
Events
Player - Player 1 (Red) types a chat message containing -closemain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -closemain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -closemain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -closemain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -closemain (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0269 <gen>
open hall
Events
Player - Player 1 (Red) types a chat message containing -openhall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -openhall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -openhall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -openhall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -openhall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0065 <gen>
close hall
Events
Player - Player 1 (Red) types a chat message containing -closehall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -closehall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -closehall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -closehall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -closehall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0065 <gen>
maingate dies
Events
Destructible - Iron Gate 0269 <gen> dies
Conditions
Actions
Animation - Play Iron Gate 0269 <gen> 's death alternate animation
Trigger - Turn off close_main <gen>
Trigger - Turn off open_main <gen>
Cinematic - Send transmission to (All players) from King 0010 <gen> named Theoden King : Play No sound and display They have broken through! the castle is breached! . Modify duration: Add 6.66 seconds and Don't wait
Sound - Play KnightTownAttack1 <gen> at 100 % volume, located at (Center of BoOm <gen>) with Z offset 0
villagerstomilitia
Events
Unit - A unit enters villagertomilitia <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male 2)
(Unit-type of (Entering unit)) Equal to Villager (Male)
Actions
Unit - Create 1 . Militia for (Random player from (All allies of Player 1 (Red).)) at (Center of militia_grouparea <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
boom
Events
Unit - A unit enters boom <gen>
Conditions
(Unit-type of (Entering unit)) Equal to UrukHai Bomber
Actions
Trigger - Turn off (This trigger)
Sound - Play boom <gen> at 100 % volume, located at (Center of BoOm <gen>) with Z offset 0
Wait 10.00 seconds
Trigger - Turn on passby <gen>
Game - Display to (All players) the text: The walls have been breached!
Quest - Display to (All enemies of Player 1 (Red).) the Hint message: |cffffcc00The Sewer pipes are now open, go INSIDE them a littlebit and you can travel to the other side!|r
passby
Events
Unit - A unit enters passwall <gen>
Conditions
(Race of (Entering unit)) Equal to Orc
Actions
Unit - Move (Entering unit) instantly to (Center of otherside <gen>)
timer
Events
Time - Elapsed game time is 10000.00 seconds
Conditions
Actions
Sound - Play allywin <gen>
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
defeat human
Events
Unit - King 0010 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: King Theoden has died!
Game - Defeat Player 2 (Blue) with the message: King Theoden has died!
Game - Defeat Player 3 (Teal) with the message: King Theoden has died!
Game - Defeat Player 4 (Purple) with the message: King Theoden has died!
Game - Defeat Player 5 (Yellow) with the message: King Theoden has died!
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