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Triggers
HelmsDeepReal 6.5.w3x
Variables
Gate kick
Untitled Trigger 009
Kick
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
5 Day Counter
Countdown
Cam View
Visibility
Camera
Set Cam View to Minimum
Set Cam View to Medium
Set Cam View to Maxium
Reset
Help
Help Menu
Start Help
Help Menu
Gold and Wood
Initial
Gold and Wood
End Surplus
Siege Towers
Low Tower
High Tower
Ladder1 lock
Ladder2 lock
Ladder3 lock
Ladder4 lock
Ladder5 lock
Ladder6 lock
Ladder7 lock
Ladder8 lock
Ladder9 lock
Ladder1 TP
Ladder2 TP
Ladder3 TP
Ladder4 TP
Ladder5 TP
Ladder6 TP
Ladder7 TP
Ladder8 TP
Ladder9 TP
Cleanup
Remove Corpses
Ballistae
Lock Movemen1
Lock Movement2
Lock Movement3
Water Gate
Lighter
Gates
Gate who starts open
Kill Main
Kill Side
Kill Hall
Kill Armory
Kill Hand
Main Gate Life
Greet Hall Gate Life
Final Gate Life
Hand Gate Life
Side Gate Life
Open Main Gate
Open Great Hall Gate
Open Armory Gate
Open Side Gate
Close Main Gate
Close Great Hall Gate
Close Armory Gate
Close Side Gate
Open Hand
Close Hand
Player Drop
Index
Left
Unused
Default Win
Retreat Horn
Legolas Retreat
Legolas Retreat Copy
Gimli Retreat
Haldir Retreat
Haldir Retreat Copy
Aragorn Retreat
Theoden Retreat
Hama Retreat
Gamlings Retreat
Helms Horn
Horn of Helm
Win Lose
Humans Win
Orcs Win
Name
Type
is_array
initial_value
DayTimer
timer
No
DayTimerWindow
timerdialog
No
Player
integer
Yes
WaterGateTimer
timer
No
WaterGateTimerWindow
timerdialog
No
Untitled Trigger 009
Events
Player - Player 1 (Red) types a chat message containing kill gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Destroy Iron Gate 1053 <gen>
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing kick the blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Die Sucker
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing kick the teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Die sucker
Untitled Trigger 003
Events
Player - Player 1 (Red) types a chat message containing kick the purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Die Sucker
Untitled Trigger 004
Events
Player - Player 1 (Red) types a chat message containing kick the yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Die Sucker
Untitled Trigger 005
Events
Player - Player 1 (Red) types a chat message containing kick the orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Die Sucker
Untitled Trigger 006
Events
Player - Player 1 (Red) types a chat message containing kick the green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Die sucker
Untitled Trigger 007
Events
Player - Player 1 (Red) types a chat message containing kick the pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Untitled Trigger 008
Events
Player - Player 1 (Red) types a chat message containing kick the dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Die Sucker
Countdown
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 18.00
Game - Turn the day/night cycle Off
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Remove (Last created weather effect)
Wait 0.10 seconds
Countdown Timer - Start DayTimer as a One-shot timer that will expire in 2400.00 seconds
Countdown Timer - Create a timer window for DayTimer with title Human Win in:
Set Variable Set DayTimerWindow = (Last created timer window)
Countdown Timer - Show DayTimerWindow
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Camera
Events
Map initialization
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 12 (Brown) 's camera Distance to target to 2400.00 over 0 seconds
Wait 10.00 seconds
Game - Display to (All players) for 10.00 seconds the text: To Set Camera ViewType in "min" to set view to +1650 ftType in "med" to set view to +2400 ftType in "max" to set view to +3200 ftType in "Reset" to Reset Game ViewTo see this menu again type in -help
Set Cam View to Minimum
Events
Player - Player 1 (Red) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for (Triggering player) to standard game-view over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to MINIMUMType -help for camera controls....
Set Cam View to Medium
Events
Player - Player 1 (Red) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to 2400.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to MEDIUMType -help for camera controls....
Set Cam View to Maxium
Events
Player - Player 1 (Red) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to 3200.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to MAXIMUMType -help for camera controls....
Reset
Events
Player - Player 1 (Red) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Rotation to 90.00 over 2.00 seconds
Camera - Set (Triggering player) 's camera Distance to target to 2400.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View ResetType -help for camera controls....
Help
Events
Player - Player 1 (Red) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: To Reset Camera ViewType in "min" to set view to +1650 ftType in "med" to set view to +2400 ftType in "max" to set view to +3200 ftType in "Reset" to Reset Game View
Start Help
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Wait 3.00 seconds
Game - Display to (All players) the text: Press F9 for the Help Menu (A must do if you are new to this game!).
Wait 6.00 seconds
Game - Display to (All players) the text: Defenders keep your hero's alive!!! Use potions or the retreat horn if your hero is about to die.
Wait 6.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: Human and Elf Players: To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 3 (Teal) the text: Human and Elf Players: To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 4 (Purple) the text: Human and Elf Players: To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 5 (Yellow) the text: Human and Elf Players: To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 6 (Orange) the text: Human and Elf Players: To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 7 (Green) the text: Human and Elf Players: To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 11 (Dark Green) the text: Human and Elf Players: To open a gate, type "-open main" (for the main gate). See the quest help menu for the rest of the commands.
Game - Display to Player Group - Player 1 (Red) the text: Orc Players: Build ladders and place them on the tiles near the walls. Light Siege Towers for the left wall, Heavy Siege Towers for the keep wall. After this is done you can route troops up the black tiles.
Game - Display to Player Group - Player 9 (Gray) the text: Orc Players: Build ladders and place them on the tiles near the walls. Light Siege Towers for the left wall, Heavy Siege Towers for the keep wall. After this is done you can route troops up the black tiles.
Game - Display to Player Group - Player 10 (Light Blue) the text: Orc Players: Build ladders and place them on the tiles near the walls. Light Siege Towers for the left wall, Heavy Siege Towers for the keep wall. After this is done you can route troops up the black tiles.
Game - Display to Player Group - Player 12 (Brown) the text: Orc Players: Build ladders and place them on the tiles near the walls. Light Siege Towers for the left wall, Heavy Siege Towers for the keep wall. After this is done you can route troops up the black tiles.
Help Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Human Victory with the description As defender your main jobs is to keep your hero alive and slow down the uruk-hais. You must defend Helms Deep until the timer expires, when Gandalf and Eomer will arrive with reinforcements to win. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled The Gates with the description Type "-open main" to open the main gate, "-open hall" to open the great hall gate, "-open side" to open the side gate, "-open hand" to open the gate below the armory, "-open armory" to open the armory gate. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Camera Wiew with the description To set wiew type: Min, Med or Max To reset the wiew type: Reset , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp
Quest - Create a Required quest titled Human Tips with the description Every hero gets a retreat horn that can only be used once to teleport the hero out of danger when they are about to die. There is a fountain in the armory to heal your heroes. Slow down the uruk-hais by destorying their siege ladders before they touch the wall. Don't fall back to early in the game. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Orc Victory with the description The orcs must get past the human and elf defenses, by either breaching the deeping wall or the main gate, or both. Then they must pass through the Great Hall Gate, break the final door, and then set foot in the door to achieve victory. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Orc Tips with the description Orcs receive gold and wood periodically to purchase units. At the very end you will receive a TON of resources so don't give up. Use the battering ram to destroy gates, especially the main one. You can garrison Uruk-Hai inside it for protection. Build light siege towers and move them onto the white squares surrounding the deeping wall. They will attach to the wall and you can then send units up the black squares. The same works with the higher walls (grey squares) and the heavy siege ladders. The water gate can be blown with an Uruk-Hai lighter. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Initial
Events
Map initialization
Conditions
Actions
Player - Set (Player(1)) . Current gold to 20
Player - Set (Player(9)) . Current gold to 20
Player - Set (Player(10)) . Current gold to 20
Player - Set (Player(12)) . Current gold to 20
Player - Set (Player(1)) . Current lumber to 20
Player - Set (Player(9)) . Current lumber to 20
Player - Set (Player(10)) . Current lumber to 20
Player - Set (Player(12)) . Current lumber to 20
Gold and Wood
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 100 to (Player(1)) . Current gold
Player - Add 20 to (Player(9)) . Current gold
Player - Add 20 to (Player(10)) . Current gold
Player - Add 20 to (Player(12)) . Current gold
Player - Add 35 to (Player(1)) . Current lumber
Player - Add 10 to (Player(9)) . Current lumber
Player - Add 10 to (Player(10)) . Current lumber
Player - Add 10 to (Player(12)) . Current lumber
End Surplus
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Player - Add 50 to (Player(1)) . Current gold
Player - Add 40 to (Player(1)) . Current lumber
Player - Add 50 to (Player(9)) . Current gold
Player - Add 40 to (Player(9)) . Current lumber
Player - Add 50 to (Player(10)) . Current gold
Player - Add 40 to (Player(10)) . Current lumber
Player - Add 50 to (Player(12)) . Current gold
Player - Add 40 to (Player(12)) . Current lumber
Low Tower
Events
Unit - A unit owned by (Player(1)) . Finishes training a unit
Unit - A unit owned by (Player(9)) . Finishes training a unit
Unit - A unit owned by (Player(10)) . Finishes training a unit
Unit - A unit owned by (Player(12)) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Light Siege Ladder
Actions
Unit - Remove (Trained unit) from the game
Unit - Create 1 . Light Siege Ladder for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
Neutral Building - Disable (Last created unit)
High Tower
Events
Unit - A unit owned by (Player(1)) . Finishes training a unit
Unit - A unit owned by (Player(9)) . Finishes training a unit
Unit - A unit owned by (Player(10)) . Finishes training a unit
Unit - A unit owned by (Player(12)) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Heavy Siege Ladder
Actions
Unit - Remove (Trained unit) from the game
Unit - Create 1 . Heavy Siege Ladder for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
Ladder1 lock
Events
Unit - A unit enters Ladder_1b <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Siege Ladder
Actions
Trigger - Turn on Ladder1_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder2 lock
Events
Unit - A unit enters Ladder_2b <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Siege Ladder
Actions
Trigger - Turn on Ladder2_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder3 lock
Events
Unit - A unit enters Ladder_3b <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Siege Ladder
Actions
Trigger - Turn on Ladder3_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder4 lock
Events
Unit - A unit enters Ladder_4b <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Siege Ladder
Actions
Trigger - Turn on Ladder4_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder5 lock
Events
Unit - A unit enters Ladder_5b <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Siege Ladder
Actions
Trigger - Turn on Ladder5_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder6 lock
Events
Unit - A unit enters Ladder_6b <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Ladder
Actions
Trigger - Turn on Ladder6_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder7 lock
Events
Unit - A unit enters Ladder_7b <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Ladder
Actions
Trigger - Turn on Ladder7_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder8 lock
Events
Unit - A unit enters Ladder_8b <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Ladder
Actions
Trigger - Turn on Ladder8_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder9 lock
Events
Unit - A unit enters Ladder_9b <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Heavy Siege Ladder
Actions
Trigger - Turn on Ladder9_TP <gen>
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Ladder1 TP
Events
Unit - A unit enters Ladder_1a <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(10))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Uruk-Hai Lighter
(Unit-type of (Triggering unit)) Not equal to Light Siege Ladder
(Unit-type of (Triggering unit)) Not equal to Battering Ram
(Unit-type of (Triggering unit)) Not equal to Heavy Siege Ladder
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_1c <gen>)
Ladder2 TP
Events
Unit - A unit enters Ladder_2a <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(10))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Uruk-Hai Lighter
(Unit-type of (Triggering unit)) Not equal to Light Siege Ladder
(Unit-type of (Triggering unit)) Not equal to Battering Ram
(Unit-type of (Triggering unit)) Not equal to Heavy Siege Ladder
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_2c <gen>)
Ladder3 TP
Events
Unit - A unit enters Ladder_3a <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(10))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Uruk-Hai Lighter
(Unit-type of (Triggering unit)) Not equal to Light Siege Ladder
(Unit-type of (Triggering unit)) Not equal to Battering Ram
(Unit-type of (Triggering unit)) Not equal to Heavy Siege Ladder
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_3c <gen>)
Ladder4 TP
Events
Unit - A unit enters Ladder_4a <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(10))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Uruk-Hai Lighter
(Unit-type of (Triggering unit)) Not equal to Light Siege Ladder
(Unit-type of (Triggering unit)) Not equal to Battering Ram
(Unit-type of (Triggering unit)) Not equal to Heavy Siege Ladder
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_4c <gen>)
Ladder5 TP
Events
Unit - A unit enters Ladder_5a <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(10))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Uruk-Hai Lighter
(Unit-type of (Triggering unit)) Not equal to Light Siege Ladder
(Unit-type of (Triggering unit)) Not equal to Battering Ram
(Unit-type of (Triggering unit)) Not equal to Heavy Siege Ladder
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_5c <gen>)
Ladder6 TP
Events
Unit - A unit enters Ladder_6a <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(10))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Uruk-Hai Lighter
(Unit-type of (Triggering unit)) Not equal to Light Siege Ladder
(Unit-type of (Triggering unit)) Not equal to Battering Ram
(Unit-type of (Triggering unit)) Not equal to Heavy Siege Ladder
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_6c <gen>)
Ladder7 TP
Events
Unit - A unit enters Ladder_7a <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(10))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Uruk-Hai Lighter
(Unit-type of (Triggering unit)) Not equal to Light Siege Ladder
(Unit-type of (Triggering unit)) Not equal to Battering Ram
(Unit-type of (Triggering unit)) Not equal to Heavy Siege Ladder
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_7c <gen>)
Ladder8 TP
Events
Unit - A unit enters Ladder_8a <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(10))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Uruk-Hai Lighter
(Unit-type of (Triggering unit)) Not equal to Light Siege Ladder
(Unit-type of (Triggering unit)) Not equal to Battering Ram
(Unit-type of (Triggering unit)) Not equal to Heavy Siege Ladder
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_8c <gen>)
Ladder9 TP
Events
Unit - A unit enters Ladder_9a <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(((Owner of (Triggering unit)) Equal to (Player(1))) or ((Owner of (Triggering unit)) Equal to (Player(9)))) or (((Owner of (Triggering unit)) Equal to (Player(10))) or ((Owner of (Triggering unit)) Equal to (Player(12))))
(Unit-type of (Triggering unit)) Not equal to Uruk-Hai Lighter
(Unit-type of (Triggering unit)) Not equal to Light Siege Ladder
(Unit-type of (Triggering unit)) Not equal to Battering Ram
(Unit-type of (Triggering unit)) Not equal to Heavy Siege Ladder
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_9c <gen>)
Remove Corpses
Events
Unit - A unit owned by (Player(1)) . Dies
Unit - A unit owned by (Player(2)) . Dies
Unit - A unit owned by (Player(3)) . Dies
Unit - A unit owned by (Player(4)) . Dies
Unit - A unit owned by (Player(5)) . Dies
Unit - A unit owned by (Player(6)) . Dies
Unit - A unit owned by (Player(7)) . Dies
Unit - A unit owned by (Player(8)) . Dies
Unit - A unit owned by (Player(9)) . Dies
Unit - A unit owned by (Player(10)) . Dies
Unit - A unit owned by (Player(11)) . Dies
Unit - A unit owned by (Player(12)) . Dies
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Wait 30.00 seconds
Unit - Remove (Triggering unit) from the game
Lock Movemen1
Events
Unit - A unit leaves Ballista_1 <gen>
Conditions
(Triggering unit) Equal to Balista 0353 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Ballista_1 <gen>)
Lock Movement2
Events
Unit - A unit leaves Ballista_2 <gen>
Conditions
(Triggering unit) Equal to Balista 0352 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Ballista_2 <gen>)
Lock Movement3
Events
Unit - A unit leaves Ballista_3 <gen>
Conditions
(Triggering unit) Equal to Balista 0347 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Ballista_3 <gen>)
Lighter
Events
Unit - A unit enters Water_Gate <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Uruk-Hai Lighter
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for Player 1 (Red) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Water_Gate <gen>) over 5.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of Water_Gate <gen>) over 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 3.00 seconds
Game - Display to (All players) the text: The Deeping Wall has been breached!!!
Wait 1.00 seconds
Animation - Play Wide Stone Bridge 0403 <gen> 's death animation
Wait 1.00 seconds
Destructible - Remove Wide Stone Bridge 0403 <gen>
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units in Water_Gate_Kill_Zone <gen>) and do (Set life of (Picked unit) to 25.00%)
Trigger - Turn off (This trigger)
Gate who starts open
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 1091 <gen>
Kill Main
Events
Unit - A unit enters Main_Gate <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Iron Gate 0000 <gen>
Trigger - Turn off Close_Main_Gate <gen>
Trigger - Turn off Open_Main_Gate <gen>
Kill Side
Events
Unit - A unit enters Side_Gate <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 1297 <gen>
Trigger - Turn off Close_Side_Gate <gen>
Trigger - Turn off Open_Side_Gate <gen>
Kill Hall
Events
Unit - A unit enters Great_Hall_Gate <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Iron Gate 1053 <gen>
Trigger - Turn off Close_Great_Hall_Gate <gen>
Trigger - Turn off Open_Great_Hall_Gate <gen>
Kill Armory
Events
Unit - A unit enters Armory_Gate <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 1091 <gen>
Trigger - Turn off Close_Armory_Gate <gen>
Trigger - Turn off Open_Armory_Gate <gen>
Kill Hand
Events
Unit - A unit enters Hand_Gate <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 0770 <gen>
Trigger - Turn off Close_Hand <gen>
Trigger - Turn off Open_Hand <gen>
Main Gate Life
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Set max life of (Random destructible in Main_Gate <gen>) to 20000.00
Wait 2 seconds
Destructible - Set life of (Random destructible in Main_Gate <gen>) to 100 %
Trigger - Turn off (This trigger)
Greet Hall Gate Life
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Set max life of (Random destructible in Great_Hall_Gate <gen>) to 10000.00
Wait 2 seconds
Destructible - Set life of (Random destructible in Main_Gate <gen>) to 100 %
Trigger - Turn off (This trigger)
Final Gate Life
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Set max life of (Random destructible in Final_Gate <gen>) to 5000.00
Wait 2 seconds
Destructible - Set life of (Random destructible in Main_Gate <gen>) to 100 %
Trigger - Turn off (This trigger)
Hand Gate Life
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Set max life of Gate 0770 <gen> to 2000.00
Wait 2 seconds
Destructible - Set life of (Random destructible in Main_Gate <gen>) to 100 %
Trigger - Turn off (This trigger)
Side Gate Life
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Set max life of Gate 1297 <gen> to 2000.00
Wait 2 seconds
Destructible - Set life of (Random destructible in Main_Gate <gen>) to 100 %
Trigger - Turn off (This trigger)
Open Main Gate
Events
Player - Player 2 (Blue) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0000 <gen>
Open Great Hall Gate
Events
Player - Player 2 (Blue) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 1053 <gen>
Open Armory Gate
Events
Player - Player 2 (Blue) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open armory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1091 <gen>
Open Side Gate
Events
Player - Player 2 (Blue) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open side (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1297 <gen>
Close Main Gate
Events
Player - Player 2 (Blue) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0000 <gen>
Close Great Hall Gate
Events
Player - Player 2 (Blue) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 1053 <gen>
Close Armory Gate
Events
Player - Player 2 (Blue) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close armory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1091 <gen>
Close Side Gate
Events
Player - Player 2 (Blue) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close side (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1297 <gen>
Open Hand
Events
Player - Player 2 (Blue) types a chat message containing -open hand (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open hand (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open hand (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open hand (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open hand (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open hand (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open hand (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0770 <gen>
Close Hand
Events
Player - Player 2 (Blue) types a chat message containing -close hand (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close hand (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close hand (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close hand (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close hand (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close hand (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close hand (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0770 <gen>
Index
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Set VariableSet Player[(Integer A)] = "1")
Left
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
If (((Player(1)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(1)) units with his/her allies) else do (Do nothing)
If (((Player(1)) slot status) Equal to Has left the game) then do (Set VariableSet Player[1] = "0") else do (Do nothing)
If (((Player(2)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(2)) units with his/her allies) else do (Do nothing)
If (((Player(2)) slot status) Equal to Has left the game) then do (Set VariableSet Player[2] = "0") else do (Do nothing)
If (((Player(3)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(3)) units with his/her allies) else do (Do nothing)
If (((Player(3)) slot status) Equal to Has left the game) then do (Set VariableSet Player[3] = "0") else do (Do nothing)
If (((Player(4)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(4)) units with his/her allies) else do (Do nothing)
If (((Player(4)) slot status) Equal to Has left the game) then do (Set VariableSet Player[4] = "0") else do (Do nothing)
If (((Player(5)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(5)) units with his/her allies) else do (Do nothing)
If (((Player(5)) slot status) Equal to Has left the game) then do (Set VariableSet Player[5] = "0") else do (Do nothing)
If (((Player(6)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(6)) units with his/her allies) else do (Do nothing)
If (((Player(6)) slot status) Equal to Has left the game) then do (Set VariableSet Player[6] = "0") else do (Do nothing)
If (((Player(7)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(7)) units with his/her allies) else do (Do nothing)
If (((Player(7)) slot status) Equal to Has left the game) then do (Set VariableSet Player[7] = "0") else do (Do nothing)
If (((Player(8)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(8)) units with his/her allies) else do (Do nothing)
If (((Player(8)) slot status) Equal to Has left the game) then do (Set VariableSet Player[8] = "0") else do (Do nothing)
If (((Player(9)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(9)) units with his/her allies) else do (Do nothing)
If (((Player(9)) slot status) Equal to Has left the game) then do (Set VariableSet Player[9] = "0") else do (Do nothing)
If (((Player(10)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(10)) units with his/her allies) else do (Do nothing)
If (((Player(10)) slot status) Equal to Has left the game) then do (Set VariableSet Player[10] = "0") else do (Do nothing)
If (((Player(11)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(11)) units with his/her allies) else do (Do nothing)
If (((Player(11)) slot status) Equal to Has left the game) then do (Set VariableSet Player[11] = "0") else do (Do nothing)
If (((Player(12)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(12)) units with his/her allies) else do (Do nothing)
If (((Player(12)) slot status) Equal to Has left the game) then do (Set VariableSet Player[12] = "0") else do (Do nothing)
Unused
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
If (((Player(1)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(1)) units with his/her allies) else do (Do nothing)
If (((Player(1)) slot status) Equal to Is unused) then do (Set VariableSet Player[1] = "0") else do (Do nothing)
If (((Player(2)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(2)) units with his/her allies) else do (Do nothing)
If (((Player(2)) slot status) Equal to Is unused) then do (Set VariableSet Player[2] = "0") else do (Do nothing)
If (((Player(3)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(3)) units with his/her allies) else do (Do nothing)
If (((Player(3)) slot status) Equal to Is unused) then do (Set VariableSet Player[3] = "0") else do (Do nothing)
If (((Player(4)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(4)) units with his/her allies) else do (Do nothing)
If (((Player(4)) slot status) Equal to Is unused) then do (Set VariableSet Player[4] = "0") else do (Do nothing)
If (((Player(5)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(5)) units with his/her allies) else do (Do nothing)
If (((Player(5)) slot status) Equal to Is unused) then do (Set VariableSet Player[5] = "0") else do (Do nothing)
If (((Player(6)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(6)) units with his/her allies) else do (Do nothing)
If (((Player(6)) slot status) Equal to Is unused) then do (Set VariableSet Player[6] = "0") else do (Do nothing)
If (((Player(7)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(7)) units with his/her allies) else do (Do nothing)
If (((Player(7)) slot status) Equal to Is unused) then do (Set VariableSet Player[7] = "0") else do (Do nothing)
If (((Player(8)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(8)) units with his/her allies) else do (Do nothing)
If (((Player(8)) slot status) Equal to Is unused) then do (Set VariableSet Player[8] = "0") else do (Do nothing)
If (((Player(9)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(9)) units with his/her allies) else do (Do nothing)
If (((Player(9)) slot status) Equal to Is unused) then do (Set VariableSet Player[9] = "0") else do (Do nothing)
If (((Player(10)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(10)) units with his/her allies) else do (Do nothing)
If (((Player(10)) slot status) Equal to Is unused) then do (Set VariableSet Player[10] = "0") else do (Do nothing)
If (((Player(11)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(11)) units with his/her allies) else do (Do nothing)
If (((Player(11)) slot status) Equal to Is unused) then do (Set VariableSet Player[11] = "0") else do (Do nothing)
If (((Player(12)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(12)) units with his/her allies) else do (Do nothing)
If (((Player(12)) slot status) Equal to Is unused) then do (Set VariableSet Player[12] = "0") else do (Do nothing)
Default Win
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
If ((((Player[1] + Player[9]) + Player[10]) + Player[12]) Equal to 0) then do (Run Humans_Win <gen> (ignoring conditions)) else do (Do nothing)
If ((((((((Player[2] + Player[3]) + Player[4]) + Player[5]) + Player[6]) + Player[7]) + Player[8]) + Player[11]) Equal to 0) then do (Run Orcs_Win <gen> (ignoring conditions)) else do (Do nothing)
Legolas Retreat
Events
Unit - A unit owned by Player 11 (Dark Green) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to Elf) and ((Item-type of (Item being manipulated)) Equal to Retreat Horn)
Actions
Unit - Move (Triggering unit) instantly to (Center of Legolas_Retreat <gen>) , facing 275.00 degrees
Unit - Create 6 . Elven Archer for Player 11 (Dark Green) at (Center of Legolas_Retreat <gen>) facing 275.00 degrees
Legolas Retreat Copy
Events
Unit - A unit owned by Player 11 (Dark Green) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to Elf (Swordsman)) and ((Item-type of (Item being manipulated)) Equal to Retreat Horn)
Actions
Unit - Move (Triggering unit) instantly to (Center of Legolas_Retreat <gen>) , facing 275.00 degrees
Unit - Create 6 . Elven Archer for Player 11 (Dark Green) at (Center of Legolas_Retreat <gen>) facing 275.00 degrees
Gimli Retreat
Events
Unit - A unit owned by Player 6 (Orange) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to Dwarf) and ((Item-type of (Item being manipulated)) Equal to Retreat Horn)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gimli_Retreat <gen>) , facing 275.00 degrees
Unit - Create 4 . Rohan Swordsman for Player 6 (Orange) at (Center of Gimli_Retreat <gen>) facing 275.00 degrees
Unit - Create 2 . Rohan Axethrower for Player 6 (Orange) at (Center of Gimli_Retreat <gen>) facing 275.00 degrees
Haldir Retreat
Events
Unit - A unit owned by Player 4 (Purple) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to Elven Ranger) and ((Item-type of (Item being manipulated)) Equal to Retreat Horn)
Actions
Unit - Move (Triggering unit) instantly to (Center of Haldir_Retreat <gen>) , facing 275.00 degrees
Unit - Create 4 . Elven Swordsman for Player 4 (Purple) at (Center of Haldir_Retreat <gen>) facing 275.00 degrees
Unit - Create 2 . Elven Archer for Player 4 (Purple) at (Center of Haldir_Retreat <gen>) facing 275.00 degrees
Haldir Retreat Copy
Events
Unit - A unit owned by Player 4 (Purple) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to Elven Ranger (Archer)) and ((Item-type of (Item being manipulated)) Equal to Retreat Horn)
Actions
Unit - Move (Triggering unit) instantly to (Center of Haldir_Retreat <gen>) , facing 275.00 degrees
Unit - Create 4 . Elven Swordsman for Player 4 (Purple) at (Center of Haldir_Retreat <gen>) facing 275.00 degrees
Unit - Create 2 . Elven Archer for Player 4 (Purple) at (Center of Haldir_Retreat <gen>) facing 275.00 degrees
Aragorn Retreat
Events
Unit - A unit owned by Player 2 (Blue) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to Dunedain) and ((Item-type of (Item being manipulated)) Equal to Retreat Horn)
Actions
Unit - Move (Triggering unit) instantly to (Center of Aragorn_Retreat <gen>) , facing 275.00 degrees
Unit - Create 2 . Elven Swordsman for Player 2 (Blue) at (Center of Aragorn_Retreat <gen>) facing 275.00 degrees
Unit - Create 4 . Rohan Swordsman for Player 2 (Blue) at (Center of Aragorn_Retreat <gen>) facing 275.00 degrees
Theoden Retreat
Events
Unit - A unit owned by Player 7 (Green) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to King of Rohan) and ((Item-type of (Item being manipulated)) Equal to Retreat Horn)
Actions
Unit - Move (Triggering unit) instantly to (Center of Theoden_Retreat <gen>) , facing 275.00 degrees
Unit - Create 2 . Rohan Spearthrower for Player 7 (Green) at (Center of Theoden_Retreat <gen>) facing 275.00 degrees
Unit - Create 2 . Rohan Archer for Player 7 (Green) at (Center of Theoden_Retreat <gen>) facing 275.00 degrees
Unit - Create 2 . Rohan Swordsman for Player 7 (Green) at (Center of Theoden_Retreat <gen>) facing 275.00 degrees
Hama Retreat
Events
Unit - A unit owned by Player 3 (Teal) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to Captain of Rohan) and ((Item-type of (Item being manipulated)) Equal to Retreat Horn)
Actions
Unit - Move (Triggering unit) instantly to (Center of Hamas_Retreat <gen>) , facing 275.00 degrees
Unit - Create 3 . Rohan Archer for Player 3 (Teal) at (Center of Hamas_Retreat <gen>) facing 275.00 degrees
Unit - Create 3 . Rohan Swordsman for Player 3 (Teal) at (Center of Hamas_Retreat <gen>) facing 275.00 degrees
Gamlings Retreat
Events
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Conditions
((Unit-type of (Triggering unit)) Equal to Captain of Rohan) and ((Item-type of (Item being manipulated)) Equal to Retreat Horn)
Actions
Unit - Move (Triggering unit) instantly to (Center of Theoden_Retreat <gen>) , facing 275.00 degrees
Unit - Create 3 . Rohan Archer for Player 5 (Yellow) at (Center of Gamlings_Retreat <gen>) facing 275.00 degrees
Unit - Create 3 . Rohan Swordsman for Player 5 (Yellow) at (Center of Gamlings_Retreat <gen>) facing 275.00 degrees
Horn of Helm
Events
Unit - Horn of Helm Hammerhand 0540 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Horn of Helm Hammerhand
Actions
Sound - Play TheHornOfCenarius <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on (This trigger)
Humans Win
Events
Time - DayTimer expires
Conditions
Actions
Game - Pause the game
Wait 2 seconds
Game - Display to (All players) for 15.00 seconds the text: The orcs have failed to take Helm's Deep in time.Rohan has overcome Saruman and his Uruk-Hai at last.
Game - Defeat (Player(1)) with the message: Saruman is most displeased with your failure to destroy Rohan...
Game - Defeat (Player(9)) with the message: Saruman is most displeased with your failure to destroy Rohan...
Game - Defeat (Player(10)) with the message: Saruman is most displeased with your failure to destroy Rohan...
Game - Defeat (Player(12)) with the message: Saruman is most displeased with your failure to destroy Rohan...
Game - Victory (Player(2)) ( Show dialogs, Show scores)
Game - Victory (Player(3)) ( Show dialogs, Show scores)
Game - Victory (Player(4)) ( Show dialogs, Show scores)
Game - Victory (Player(5)) ( Show dialogs, Show scores)
Game - Victory (Player(6)) ( Show dialogs, Show scores)
Game - Victory (Player(7)) ( Show dialogs, Show scores)
Game - Victory (Player(8)) ( Show dialogs, Show scores)
Game - Victory (Player(11)) ( Show dialogs, Show scores)
Orcs Win
Events
Destructible - Iron Gate 1040 <gen> dies
Conditions
Actions
Wait 3.00 seconds
Game - Pause the game
Wait 2 seconds
Game - Display to (All players) for 15.00 seconds the text: Helm's Deep has fallen to the Uruk-Hai. Saruman will destroy all of Rohan.
Game - Victory (Player(1)) ( Show dialogs, Show scores)
Game - Victory (Player(9)) ( Show dialogs, Show scores)
Game - Victory (Player(10)) ( Show dialogs, Show scores)
Game - Victory (Player(12)) ( Show dialogs, Show scores)
Game - Defeat (Player(2)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(3)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(4)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(5)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(6)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(7)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(8)) with the message: You have failed to protect the innocent people of Rohan.
Game - Defeat (Player(11)) with the message: You have failed to protect the innocent people of Rohan.
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