Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Helluva Boss Loona WC3 animation of the bundle Helluva Boss Loona WC3 animation. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Helluva Boss Loona WC3 animation.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Helluva boss Loona.mdx
Now Click the "Import File" Button:
Next select 'Helluva boss Loona.mdx' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
teamglow00.blp
Purple_Glow.blp
BloodSurface.blp
collar.BLP
denathriusSword.blp
eyes.blp
eyes_Emissive.blp
gloves_socks.BLP
hair.BLP
red.blp
shirt.BLP
shorts.BLP
white12.BLP
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
Done, you have imported the file Helluva boss Loona.mdx.
Importing teamglow00.blp
Now Click the "Import File" Button:
Next select 'teamglow00.blp' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
Purple_Glow.blp
BloodSurface.blp
collar.BLP
denathriusSword.blp
eyes.blp
eyes_Emissive.blp
gloves_socks.BLP
hair.BLP
red.blp
shirt.BLP
shorts.BLP
white12.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
war3mapimported/teamglow00.blp
Double-click the file teamglow00.blp:
teamglow00.blp
Image / Texture
2
war3mapimported/teamglow00.blp
Tick the box "Use Custom Path" and type in the correct path:
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Done, you have imported the file teamglow00.blp.
Importing Purple_Glow.blp
Now Click the "Import File" Button:
Next select 'Purple_Glow.blp' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
teamglow00.blp
BloodSurface.blp
collar.BLP
denathriusSword.blp
eyes.blp
eyes_Emissive.blp
gloves_socks.BLP
hair.BLP
red.blp
shirt.BLP
shorts.BLP
white12.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
war3mapimported/Purple_Glow.blp
Double-click the file Purple_Glow.blp:
Purple_Glow.blp
Image / Texture
6
war3mapimported/Purple_Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
Done, you have imported the file Purple_Glow.blp.
Importing BloodSurface.blp
Now Click the "Import File" Button:
Next select 'BloodSurface.blp' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
teamglow00.blp
Purple_Glow.blp
collar.BLP
denathriusSword.blp
eyes.blp
eyes_Emissive.blp
gloves_socks.BLP
hair.BLP
red.blp
shirt.BLP
shorts.BLP
white12.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
war3mapimported/BloodSurface.blp
Double-click the file BloodSurface.blp:
BloodSurface.blp
Image / Texture
159
war3mapimported/BloodSurface.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
Done, you have imported the file BloodSurface.blp.
Importing collar.BLP
Now Click the "Import File" Button:
Next select 'collar.BLP' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
teamglow00.blp
Purple_Glow.blp
BloodSurface.blp
denathriusSword.blp
eyes.blp
eyes_Emissive.blp
gloves_socks.BLP
hair.BLP
red.blp
shirt.BLP
shorts.BLP
white12.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
war3mapimported/collar.BLP
Double-click the file collar.BLP:
collar.BLP
Image / Texture
8
war3mapimported/collar.BLP
Tick the box "Use Custom Path" and type in the correct path:
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
Done, you have imported the file collar.BLP.
Importing denathriusSword.blp
Now Click the "Import File" Button:
Next select 'denathriusSword.blp' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
teamglow00.blp
Purple_Glow.blp
BloodSurface.blp
collar.BLP
eyes.blp
eyes_Emissive.blp
gloves_socks.BLP
hair.BLP
red.blp
shirt.BLP
shorts.BLP
white12.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
war3mapimported/denathriusSword.blp
Double-click the file denathriusSword.blp:
denathriusSword.blp
Image / Texture
528
war3mapimported/denathriusSword.blp
Tick the box "Use Custom Path" and type in the correct path:
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
Done, you have imported the file denathriusSword.blp.
Importing eyes.blp
Now Click the "Import File" Button:
Next select 'eyes.blp' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
teamglow00.blp
Purple_Glow.blp
BloodSurface.blp
collar.BLP
denathriusSword.blp
eyes_Emissive.blp
gloves_socks.BLP
hair.BLP
red.blp
shirt.BLP
shorts.BLP
white12.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
war3mapimported/eyes.blp
Double-click the file eyes.blp:
eyes.blp
Image / Texture
5
war3mapimported/eyes.blp
Tick the box "Use Custom Path" and type in the correct path:
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
Done, you have imported the file eyes.blp.
Importing eyes_Emissive.blp
Now Click the "Import File" Button:
Next select 'eyes_Emissive.blp' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
teamglow00.blp
Purple_Glow.blp
BloodSurface.blp
collar.BLP
denathriusSword.blp
eyes.blp
gloves_socks.BLP
hair.BLP
red.blp
shirt.BLP
shorts.BLP
white12.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
war3mapimported/eyes_Emissive.blp
Double-click the file eyes_Emissive.blp:
eyes_Emissive.blp
Image / Texture
4
war3mapimported/eyes_Emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
Done, you have imported the file eyes_Emissive.blp.
Importing gloves_socks.BLP
Now Click the "Import File" Button:
Next select 'gloves_socks.BLP' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
teamglow00.blp
Purple_Glow.blp
BloodSurface.blp
collar.BLP
denathriusSword.blp
eyes.blp
eyes_Emissive.blp
hair.BLP
red.blp
shirt.BLP
shorts.BLP
white12.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
gloves_socks.BLP
Image / Texture
8
war3mapimported/gloves_socks.BLP
Double-click the file gloves_socks.BLP:
gloves_socks.BLP
Image / Texture
8
war3mapimported/gloves_socks.BLP
Tick the box "Use Custom Path" and type in the correct path:
gloves_socks.BLP
Image / Texture
8
Units/furry/gloves_socks.BLP
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
gloves_socks.BLP
Image / Texture
8
Units/furry/gloves_socks.BLP
Done, you have imported the file gloves_socks.BLP.
Importing hair.BLP
Now Click the "Import File" Button:
Next select 'hair.BLP' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
teamglow00.blp
Purple_Glow.blp
BloodSurface.blp
collar.BLP
denathriusSword.blp
eyes.blp
eyes_Emissive.blp
gloves_socks.BLP
red.blp
shirt.BLP
shorts.BLP
white12.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
gloves_socks.BLP
Image / Texture
8
Units/furry/gloves_socks.BLP
hair.BLP
Image / Texture
8
war3mapimported/hair.BLP
Double-click the file hair.BLP:
hair.BLP
Image / Texture
8
war3mapimported/hair.BLP
Tick the box "Use Custom Path" and type in the correct path:
hair.BLP
Image / Texture
8
Units/furry/hair.BLP
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
gloves_socks.BLP
Image / Texture
8
Units/furry/gloves_socks.BLP
hair.BLP
Image / Texture
8
Units/furry/hair.BLP
Done, you have imported the file hair.BLP.
Importing red.blp
Now Click the "Import File" Button:
Next select 'red.blp' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
teamglow00.blp
Purple_Glow.blp
BloodSurface.blp
collar.BLP
denathriusSword.blp
eyes.blp
eyes_Emissive.blp
gloves_socks.BLP
hair.BLP
shirt.BLP
shorts.BLP
white12.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
gloves_socks.BLP
Image / Texture
8
Units/furry/gloves_socks.BLP
hair.BLP
Image / Texture
8
Units/furry/hair.BLP
red.blp
Image / Texture
69
war3mapimported/red.blp
Double-click the file red.blp:
red.blp
Image / Texture
69
war3mapimported/red.blp
Tick the box "Use Custom Path" and type in the correct path:
red.blp
Image / Texture
69
Units/furry/red.blp
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
gloves_socks.BLP
Image / Texture
8
Units/furry/gloves_socks.BLP
hair.BLP
Image / Texture
8
Units/furry/hair.BLP
red.blp
Image / Texture
69
Units/furry/red.blp
Done, you have imported the file red.blp.
Importing shirt.BLP
Now Click the "Import File" Button:
Next select 'shirt.BLP' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
teamglow00.blp
Purple_Glow.blp
BloodSurface.blp
collar.BLP
denathriusSword.blp
eyes.blp
eyes_Emissive.blp
gloves_socks.BLP
hair.BLP
red.blp
shorts.BLP
white12.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
gloves_socks.BLP
Image / Texture
8
Units/furry/gloves_socks.BLP
hair.BLP
Image / Texture
8
Units/furry/hair.BLP
red.blp
Image / Texture
69
Units/furry/red.blp
shirt.BLP
Image / Texture
8
war3mapimported/shirt.BLP
Double-click the file shirt.BLP:
shirt.BLP
Image / Texture
8
war3mapimported/shirt.BLP
Tick the box "Use Custom Path" and type in the correct path:
shirt.BLP
Image / Texture
8
Units/furry/shirt.BLP
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
gloves_socks.BLP
Image / Texture
8
Units/furry/gloves_socks.BLP
hair.BLP
Image / Texture
8
Units/furry/hair.BLP
red.blp
Image / Texture
69
Units/furry/red.blp
shirt.BLP
Image / Texture
8
Units/furry/shirt.BLP
Done, you have imported the file shirt.BLP.
Importing shorts.BLP
Now Click the "Import File" Button:
Next select 'shorts.BLP' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
teamglow00.blp
Purple_Glow.blp
BloodSurface.blp
collar.BLP
denathriusSword.blp
eyes.blp
eyes_Emissive.blp
gloves_socks.BLP
hair.BLP
red.blp
shirt.BLP
white12.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
gloves_socks.BLP
Image / Texture
8
Units/furry/gloves_socks.BLP
hair.BLP
Image / Texture
8
Units/furry/hair.BLP
red.blp
Image / Texture
69
Units/furry/red.blp
shirt.BLP
Image / Texture
8
Units/furry/shirt.BLP
shorts.BLP
Image / Texture
78
war3mapimported/shorts.BLP
Double-click the file shorts.BLP:
shorts.BLP
Image / Texture
78
war3mapimported/shorts.BLP
Tick the box "Use Custom Path" and type in the correct path:
shorts.BLP
Image / Texture
78
Units/furry/shorts.BLP
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
gloves_socks.BLP
Image / Texture
8
Units/furry/gloves_socks.BLP
hair.BLP
Image / Texture
8
Units/furry/hair.BLP
red.blp
Image / Texture
69
Units/furry/red.blp
shirt.BLP
Image / Texture
8
Units/furry/shirt.BLP
shorts.BLP
Image / Texture
78
Units/furry/shorts.BLP
Done, you have imported the file shorts.BLP.
Importing white12.BLP
Now Click the "Import File" Button:
Next select 'white12.BLP' in the folder which you extracted from the zip archive:
Helluva Boss Loona WC3 animation
Helluva boss Loona.mdx
teamglow00.blp
Purple_Glow.blp
BloodSurface.blp
collar.BLP
denathriusSword.blp
eyes.blp
eyes_Emissive.blp
gloves_socks.BLP
hair.BLP
red.blp
shirt.BLP
shorts.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
gloves_socks.BLP
Image / Texture
8
Units/furry/gloves_socks.BLP
hair.BLP
Image / Texture
8
Units/furry/hair.BLP
red.blp
Image / Texture
69
Units/furry/red.blp
shirt.BLP
Image / Texture
8
Units/furry/shirt.BLP
shorts.BLP
Image / Texture
78
Units/furry/shorts.BLP
white12.BLP
Image / Texture
261
war3mapimported/white12.BLP
Double-click the file white12.BLP:
white12.BLP
Image / Texture
261
war3mapimported/white12.BLP
Tick the box "Use Custom Path" and type in the correct path:
white12.BLP
Image / Texture
261
Units/furry/white12.blp
The file has been properly added to the map archive:
Helluva boss Loona.mdx
Model
8,998
war3mapimported/Helluva boss Loona.mdx
teamglow00.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow00.blp
Purple_Glow.blp
Image / Texture
6
Textures/Purple_Glow.blp
BloodSurface.blp
Image / Texture
159
Units/furry/BloodSurface.blp
collar.BLP
Image / Texture
8
Units/furry/collar.BLP
denathriusSword.blp
Image / Texture
528
Units/furry/denathriusSword.blp
eyes.blp
Image / Texture
5
Units/furry/eyes.blp
eyes_Emissive.blp
Image / Texture
4
Units/furry/eyes_Emissive.blp
gloves_socks.BLP
Image / Texture
8
Units/furry/gloves_socks.BLP
hair.BLP
Image / Texture
8
Units/furry/hair.BLP
red.blp
Image / Texture
69
Units/furry/red.blp
shirt.BLP
Image / Texture
8
Units/furry/shirt.BLP
shorts.BLP
Image / Texture
78
Units/furry/shorts.BLP
white12.BLP
Image / Texture
261
Units/furry/white12.blp
Done, you have imported the file white12.BLP.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.