• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Hellscream

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Hellscream of the bundle Hellscream. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Hellscream.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Hellscream
human.mdx
HumanA.blp
HumanD.blp
HumanB.blp
HumanC.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing human.mdx

Now Click the "Import File" Button:

Next select 'human.mdx' in the folder which you extracted from the zip archive:

Hellscream
human.mdx
HumanA.blp
HumanB.blp
HumanC.blp
HumanD.blp

The file has been properly added to the map archive:

human.mdx
Model
181
war3mapimported/human.mdx

Done, you have imported the file human.mdx.

Importing HumanA.blp

Now Click the "Import File" Button:

Next select 'HumanA.blp' in the folder which you extracted from the zip archive:

Hellscream
human.mdx
HumanA.blp
HumanB.blp
HumanC.blp
HumanD.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

human.mdx
Model
181
war3mapimported/human.mdx
HumanA.blp
Image / Texture
38
war3mapimported/HumanA.blp

Double-click the file HumanA.blp:

HumanA.blp
Image / Texture
38
war3mapimported/HumanA.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanA.blp
Image / Texture
38
Textures/HumanA.blp

The file has been properly added to the map archive:

human.mdx
Model
181
war3mapimported/human.mdx
HumanA.blp
Image / Texture
38
Textures/HumanA.blp

Done, you have imported the file HumanA.blp.

Importing HumanB.blp

Now Click the "Import File" Button:

Next select 'HumanB.blp' in the folder which you extracted from the zip archive:

Hellscream
human.mdx
HumanA.blp
HumanB.blp
HumanC.blp
HumanD.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

human.mdx
Model
181
war3mapimported/human.mdx
HumanA.blp
Image / Texture
38
Textures/HumanA.blp
HumanB.blp
Image / Texture
92
war3mapimported/HumanB.blp

Double-click the file HumanB.blp:

HumanB.blp
Image / Texture
92
war3mapimported/HumanB.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanB.blp
Image / Texture
92
textures/HumanB.blp

The file has been properly added to the map archive:

human.mdx
Model
181
war3mapimported/human.mdx
HumanA.blp
Image / Texture
38
Textures/HumanA.blp
HumanB.blp
Image / Texture
92
textures/HumanB.blp

Done, you have imported the file HumanB.blp.

Importing HumanC.blp

Now Click the "Import File" Button:

Next select 'HumanC.blp' in the folder which you extracted from the zip archive:

Hellscream
human.mdx
HumanA.blp
HumanB.blp
HumanC.blp
HumanD.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

human.mdx
Model
181
war3mapimported/human.mdx
HumanA.blp
Image / Texture
38
Textures/HumanA.blp
HumanB.blp
Image / Texture
92
textures/HumanB.blp
HumanC.blp
Image / Texture
17
war3mapimported/HumanC.blp

Double-click the file HumanC.blp:

HumanC.blp
Image / Texture
17
war3mapimported/HumanC.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanC.blp
Image / Texture
17
textures/HumanC.blp

The file has been properly added to the map archive:

human.mdx
Model
181
war3mapimported/human.mdx
HumanA.blp
Image / Texture
38
Textures/HumanA.blp
HumanB.blp
Image / Texture
92
textures/HumanB.blp
HumanC.blp
Image / Texture
17
textures/HumanC.blp

Done, you have imported the file HumanC.blp.

Importing HumanD.blp

Now Click the "Import File" Button:

Next select 'HumanD.blp' in the folder which you extracted from the zip archive:

Hellscream
human.mdx
HumanA.blp
HumanB.blp
HumanC.blp
HumanD.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

human.mdx
Model
181
war3mapimported/human.mdx
HumanA.blp
Image / Texture
38
Textures/HumanA.blp
HumanB.blp
Image / Texture
92
textures/HumanB.blp
HumanC.blp
Image / Texture
17
textures/HumanC.blp
HumanD.blp
Image / Texture
73
war3mapimported/HumanD.blp

Double-click the file HumanD.blp:

HumanD.blp
Image / Texture
73
war3mapimported/HumanD.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanD.blp
Image / Texture
73
Textures/HumanD.blp

The file has been properly added to the map archive:

human.mdx
Model
181
war3mapimported/human.mdx
HumanA.blp
Image / Texture
38
Textures/HumanA.blp
HumanB.blp
Image / Texture
92
textures/HumanB.blp
HumanC.blp
Image / Texture
17
textures/HumanC.blp
HumanD.blp
Image / Texture
73
Textures/HumanD.blp

Done, you have imported the file HumanD.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top