Name | Type | is_array | initial_value |
CP_HiddenItems | item | Yes | |
CP_HiddenItemsIndex | integer | No | |
CP_Item | item | No | |
CP_Point | location | No | |
CP_PointIsWalkable | boolean | No | |
CP_Rect | rect | No | |
HP_Ability | abilcode | No | |
HP_ActivationCounter | real | Yes | |
HP_Angle | real | Yes | |
HP_AttackType | attacktype | No | |
HP_Caster | unit | Yes | |
HP_CasterPlayer | player | Yes | |
HP_CurrentDistance | real | Yes | |
HP_CurrentHeight | real | Yes | |
HP_CustomID | integer | No | |
HP_CustomInteger | integer | No | |
HP_CustomLocation | location | No | |
HP_DamageType | damagetype | No | |
HP_Destroy | boolean | No | |
HP_Destructible | destructable | No | |
HP_DestructibleChecker | unit | No | |
HP_DummyType | unitcode | No | |
HP_EndHeight | real | Yes | |
HP_FilterFlying | boolean | No | |
HP_FilterGround | boolean | No | |
HP_FilterMagicImmune | boolean | No | |
HP_FilterMechanical | boolean | No | |
HP_FilterStructure | boolean | No | |
HP_Group | group | No | |
HP_HeightCheck | real | No | |
HP_ID | integer | No | |
HP_ImpactDamage | real | Yes | |
HP_Instance | integer | No | |
HP_KnockbackCounter | real | Yes | |
HP_KnockbackRange | real | No | |
HP_KnockbackRate | integer | No | |
HP_KnockbackSpeed | real | No | |
HP_LandTimeCalculation | real | Yes | |
HP_Level | integer | Yes | |
HP_Map | real | Yes | |
HP_MaxDistance | real | Yes | |
HP_MaxLevel | integer | No | |
HP_MaxPitch | integer | No | |
HP_Model | string | Yes | |
HP_ModelString | string | Yes | |
HP_Periodic | trigger | No | |
HP_PeriodicInterval | real | No | |
HP_PickedUnit | unit | No | |
HP_Pitch | real | Yes | |
HP_PitchReal | real | Yes | |
HP_Portal | unit | Yes | |
HP_PortalAlphaCalculation | real | Yes | |
HP_PortalAlphaHandler | real | Yes | |
HP_PortalAnimation | string | No | |
HP_PortalAnimationTime | real | Yes | |
HP_PortalColor | real | Yes | |
HP_PortalDuration | real | Yes | |
HP_PortalEndingAlpha | real | No | |
HP_PortalEndingSize | real | Yes | |
HP_PortalHeight | real | Yes | |
HP_PortalReal | real | Yes | |
HP_PortalSizeCalculation | real | Yes | |
HP_PortalSizeHandler | real | Yes | |
HP_PortalStartingAlpha | real | No | |
HP_PortalStartingSize | real | Yes | |
HP_PortalType | unitcode | No | |
HP_PullSpeed | real | Yes | |
HP_Radius | real | Yes | |
HP_Random | integer | Yes | |
HP_Shake | boolean | No | |
HP_ShakeMagnitude | real | No | |
HP_ShakeRange | real | No | |
HP_SpawningCircular | boolean | Yes | |
HP_SpawningCount | integer | Yes | |
HP_SpawningCounter | real | Yes | |
HP_SpawningInstantlyCounter | real | Yes | |
HP_SpawningInstantlyFlag | boolean | Yes | |
HP_SpawningInterval | real | Yes | |
HP_SpawningLandReal | real | Yes | |
HP_SpawningLandTime | real | Yes | |
HP_SpawningMaxHeight | real | Yes | |
HP_SpawningModel | string | Yes | |
HP_SpawningModelHandler | effect | Yes | |
HP_SpawningModelString | string | Yes | |
HP_SpawningReal | real | Yes | |
HP_SpawningRealMin | real | Yes | |
HP_SpawningSize | real | Yes | |
HP_SpawnInstantly | boolean | Yes | |
HP_SpawnOn | real | No | |
HP_Stage | integer | Yes | |
HP_StartHeight | real | Yes | |
HP_SummonCreatedDamage | real | Yes | |
HP_SummonCreatedModel | string | Yes | |
HP_SummonCreatedModelString | string | Yes | |
HP_SummonCreatedRadius | real | Yes | |
HP_SummonDestroyRadius | real | Yes | |
HP_SummonExpirationTime | real | No | |
HP_SummonKnockback | boolean | Yes | |
HP_SummonPermanent | boolean | No | |
HP_SummonType | unitcode | Yes | |
HP_SummonTypeCountMax | integer | Yes | |
HP_SummonTypeCountMin | integer | Yes | |
HP_SummonTypeMax | integer | No | |
HP_SwordDestroyRadius | real | Yes | |
HP_SwordSize | real | Yes | |
HP_ThrustingDamage | real | Yes | |
HP_ThrustingDecay | real | Yes | |
HP_ThrustingDelay | real | Yes | |
HP_ThrustingGap | real | No | |
HP_ThrustingPull | boolean | Yes | |
HP_ThrustingRate | integer | No | |
HP_ThrustingSpeed | real | Yes | |
HP_Unit | unit | No | |
IsUnitPreplaced | boolean | Yes | |
RCSS_AddedShakiness | real | No | |
RCSS_EventLocation | location | No | |
RCSS_EventMagnitude | real | No | |
RCSS_EventMaxRange | real | No | |
RCSS_EventPlayer | player | No | |
RCSS_LoopPeriod | real | No | |
RCSS_MagnitudeReduceFlat | real | No | |
RCSS_MagnitudeReducePercent | real | No | |
RCSS_PlayerCameraLocation | location | No | |
RCSS_PlayerCurrentShake | real | Yes | |
RCSS_ShakingPlayers | force | No | |
RCSS_StopShakeThreshold | real | No | |
RCSS_tempDistance | real | No | |
RCSS_tempId | integer | No | |
RCSS_tempPlayer | player | No | |
RCSS_tempX | real | No | |
RCSS_tempY | real | No | |
Test_Dialog | dialog | No | |
Test_DialogButton | button | Yes | |
Test_Hero | unit | No | |
Test_Hero_Enemy | unit | No | |
Test_Integer | integer | No | |
Test_Location | location | No | |
UDex | integer | No | |
UDexGen | integer | No | |
UDexNext | integer | Yes | |
UDexPrev | integer | Yes | |
UDexRecycle | integer | No | |
UDexUnits | unit | Yes | |
UDexWasted | integer | No | |
UnitIndexerEnabled | boolean | No | |
UnitIndexEvent | real | No |
>==============================================================================================<
HELL's PORTAL
v1.0.0
- by jakeZinc -
>==============================================================================================<
A summoning ability with chaotic style.
"Might be useful at spawning reinforcements at the battlefield and combat."
= Import Instructions =
Go to: File -> Preferences -> General
*Check or Tick the box labelled 'Automatically create unknown variables while pasting trigger data'.
^ Important
Go to: Window
*Make sure the 'brush list' is unchecked.
^ Optional
Please you're REQUIRED to import or copy and paste these things into your map:
* Import Manager ( F12 ) - Model - dummy.mdx ( Vexorian, Anitarf, Infrane )
* Import Manager ( F12 ) - Model - Kingdom Come.mdx ( Mythic ) ( OPTIONAL )
* Import Manager ( F12 ) - Model - CustomUpwardsPortal.mdx ( Retera ) ( OPTIONAL )
* Object Editor ( F6 ) - Unit - Hell's Portal Dummy
* Object Editor ( F6 ) - Unit - Hell's Portal Unit ( OPTIONAL ) ( HOLDS THE PORTAL MODEL )
* Object Editor ( F6 ) - Ability - Hell's Portal Ability
* Trigger Editor ( F4 ) - Folder - Hell's Portal v1.0.0
* Trigger Editor ( F4 ) - Folder - Unit Indexer ( Bribe ) ( EXCLUDE IF YOU ALREADY HAVE THIS ON YOUR MAP )
* Trigger Editor ( F4 ) - Folder - Check Walkability ( PurgeandFire ) ( EXCLUDE IF YOU ALREADY HAVE THIS ON YOUR MAP )
* Trigger Editor ( F4 ) - Folder - Camera Shake System ( rulerofiron ) ( OPTIONAL ) ( EXCLUDE IF YOU ALREADY HAVE THIS ON YOUR MAP )
= Spell Configurations =
Go to: Hells Portal Configuration Trigger -> SPELL CONFIGURATION FIELD
* Please READ before modifying some values to prevent unexpected bugs.
* Some basic modification values ( manacosts, descriptions, or levels... ) are set in Object Editor.
>==============================================================================================<