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Model validation: HellFire

HellFire.mdx

0 errors 0 severe 4 warnings 31 unused
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 Light 0 - "Glow"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 70
    • Maximum attenuation should probably be smaller than or equal to 200, but is 350
  • 1 unused TextureAnimation 0
    • 1 Translation
      • Track 1 at frame 100 is not in any sequence
  • 2 Bone 0 - "Cone03"
    • 2 Translation
      • Track 11 at frame 6833 has exactly the same value as tracks 10 and 12
      • Track 25 at frame 13433 has exactly the same value as tracks 24 and 26
  • 2 Bone 1 - "Object06"
    • 2 Translation
      • Track 11 at frame 6833 has exactly the same value as tracks 10 and 12
      • Track 25 at frame 13433 has exactly the same value as tracks 24 and 26
  • 4 Bone 2 - "Object11"
    • 2 Translation
      • Track 11 at frame 6833 has exactly the same value as tracks 10 and 12
      • Track 25 at frame 13433 has exactly the same value as tracks 24 and 26
    • 2 Scaling
      • Track 11 at frame 6833 has exactly the same value as tracks 10 and 12
      • Track 25 at frame 13433 has exactly the same value as tracks 24 and 26
  • 2 Bone 3 - "Object12"
    • 2 Translation
      • Track 11 at frame 6833 has exactly the same value as tracks 10 and 12
      • Track 25 at frame 13433 has exactly the same value as tracks 24 and 26
  • 2 Bone 4 - "Object07"
    • 2 Translation
      • Track 11 at frame 6833 has exactly the same value as tracks 10 and 12
      • Track 25 at frame 13433 has exactly the same value as tracks 24 and 26
  • 3 Bone 5 - "Object08"
    • 3 Translation
      • Track 11 at frame 6833 has exactly the same value as tracks 10 and 12
      • Track 25 at frame 10167 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 13433 has exactly the same value as tracks 25 and 27
  • 3 Bone 6 - "Object09"
    • 3 Translation
      • Track 11 at frame 6833 has exactly the same value as tracks 10 and 12
      • Track 25 at frame 10133 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 13433 has exactly the same value as tracks 25 and 27
  • 6 Helper 0
    • 3 Translation
      • Track 3 at frame 14567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 15633 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 16733 has exactly the same value as tracks 4 and 6
    • 3 Scaling
      • Track 3 at frame 14567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 15633 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 16733 has exactly the same value as tracks 4 and 6
  • 2 Helper 2
    • 2 Translation
      • Track 18 at frame 18267 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 18433 has exactly the same value as tracks 18 and 20
  • 3 ParticleEmitter2 1 - "BlizParticleHellRain"
    • 1 Visibility
      • Track 1 at frame 900 is not in any sequence
    • 2 Emission Rate
      • Track 1 at frame 800 is not in any sequence
      • Track 2 at frame 2000 is not in any sequence
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