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Triggers
HEAVEN VS HELL N NAGAS~1.w3x
Variables
Cinematic
First
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
First
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility from (Center of (Playable map area)) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Region_002 <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 0 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Finaly God is ready to Fight Satan.. (Obviously God would waist him but its a game)
Wait 1.00 seconds
Cinematic - Hide filter
Unit Group - Order (Units in EVIL_ARMY <gen>) to Attack Ground . (Center of GOOD_ARMY <gen>)
Unit Group - Order (Units in GOOD_ARMY <gen>) to Attack Ground . (Center of EVIL_ARMY <gen>)
Unit - Order Lord of All 0366 <gen> to Attack . Keeper of the Underworld 0365 <gen>
Wait 30.00 seconds
Game - Display to (All players) for 5.00 seconds the text: How will it turn out?
Wait 1.00 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Remove (Picked unit) from the game)
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