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Triggers
The Reaper.w3x
Variables
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Make (Picked unit) Invulnerable)
Sound - Play Dungeon2 <gen>
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Order Avatar of Vengeance 0032 <gen> to Move To . (Center of Region_011 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0033 <gen> named |cffFF8000Naubiz|r : Play No sound and display Where r u goin' this time,buddy. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Avatar of Vengeance 0032 <gen> named |cffFF0000The Reaper|r : Play No sound and display Just a lil' village,My friend. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0033 <gen> named |cffFF8000Naubiz|r : Play No sound and display Just a second... . Modify duration: Add 1.00 seconds and Wait
Unit - Make Blood Mage 0033 <gen> face Portal 0030 <gen> over 0 seconds
Wait 2 seconds
Animation - Play Blood Mage 0033 <gen> 's channel animation
Cinematic - Send transmission to (All players) from Blood Mage 0033 <gen> named |cffFF8000Naubiz|r : Play No sound and display Here v go. . Modify duration: Add 1.00 seconds and Wait
Animation - Play Villager 0018 <gen> 's death animation
Unit - Order Avatar of Vengeance 0032 <gen> to Move To . (Center of Region_012 <gen>)
Cinematic - Fade out over 5.00 seconds using texture Panda-n-Cub and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Sound - Stop music Immediately
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Sound - Play war3mapImported\City2.mp3 (Unexpected type: 'musictheme') .
Cinematic - Fade in over 2.00 seconds using texture Panda-n-Cub and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_005 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_001 <gen>))
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Make (Picked unit) face (90.00 + 45.00) over 0 seconds)
Cinematic - Send transmission to (All players) from Footman 0021 <gen> named |cffFFFF00Guard|r : Play No sound and display What's goin' on? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0011 <gen> named |cffFFFF00Villager|r : Play No sound and display This man is death.Something killed him. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0021 <gen> named |cffFFFF00Guard|r : Play No sound and display What's that thing? . Modify duration: Add 1.00 seconds and Wait
Unit - Order Bear 0020 <gen> to Attack Once . Militia 0023 <gen>
Wait 2 seconds
Unit - Kill Militia 0023 <gen>
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Picked unit) to Attack Once.Bear 0020 <gen>)
Wait 1.50 seconds
Unit - Kill Bear 0020 <gen>
Cinematic - Send transmission to (All players) from Footman 0021 <gen> named |cffFFFF00Guard|r : Play No sound and display What a huge bear..!!! . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Unit - Remove Bear 0020 <gen> from the game
Unit - Create 1 . Portal for Player 1 (Red) at (Center of Region_002 <gen>) facing 270.00 degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Make (Picked unit) face (Last created unit) over 0 seconds)
Animation - Play (Last created unit) 's birth animation
Cinematic - Send transmission to (All players) from Footman 0021 <gen> named |cffFFFF00Guard|r : Play No sound and display What the..!! . Modify duration: Add 1.00 seconds and Wait
Wait 9.30 seconds
Unit - Create 1 . Avatar of Vengeance for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Order (Last created unit) to Move To . (Center of Region_004 <gen>)
Wait 2 seconds
Animation - Play (Last created unit) 's spell animation
Wait 2 seconds
Special Effect - Create a special effect at (Position of Villager 0018 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Unit - Replace Villager 0018 <gen> with a Soul using The new unit's default life and mana
Wait 2 seconds
Unit - Kill (Last replaced unit)
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\BIsvTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Wait 5.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Region_003 <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_008 <gen>))
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0029 <gen> named |cff00FFFFLord WhiteAxe|r : Play No sound and display Stop the Reaper...!!!! . Modify duration: Add 2.00 seconds and Don't wait
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Explode (Picked unit).)
Wait 15.00 seconds
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Kill (Picked unit))
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 100.00 %, 0 %, 100.00 %) with 0 % transparency
Sound - Play war3mapImported\o fortuna start.mp3 (Unexpected type: 'musictheme') .
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 100.00 %, 0 %, 100.00 %) with 0 % transparency
Unit Group - Pick every unit in (Units in Region_016 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_013 <gen>))
Unit Group - Pick every unit in (Units in Region_015 <gen>) and do (Order (Picked unit) to Patrol To.(Center of Region_014 <gen>))
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 50.00 seconds
Destructible - Kill Shimmering Portal 1048 <gen>
Wait 40.00 seconds
Unit - Move Blood Mage 0041 <gen> instantly to (Center of Region_017 <gen>) , facing 180.00 degrees
Wait 2 seconds
Animation - Play Blood Mage 0041 <gen> 's spell animation
Environment - Create a 0.01 second wave deformation from (Center of Region_017 <gen>) to (Center of Region_014 <gen>) with radius 256 , depth 96 , and a 0 second trailing delay
Special Effect - Create a special effect at (Position of Blood Mage 0041 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Unit Group - Pick every unit in (Units in Region_018 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_018 <gen>) and do (Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl)
Unit - Move Avatar of Vengeance 0040 <gen> instantly to (Center of Region_019 <gen>) , facing (Center of Region_018 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0041 <gen> named |cffFF8000Naubiz|r : Play No sound and display Die in da hell, And u go nowhere. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0041 <gen> named |cffFF8000Naubiz|r : Play No sound and display C ya ,moron(s). Have a nice day. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Avatar of Vengeance 0040 <gen> named |cffFF0000The Reaper|r : Play No sound and display Done ? . Modify duration: Add 1.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_018 <gen>) and do (Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl)
Wait 5.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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