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Triggers
Hell`s Arena.w3x
Variables
Initialization
Melee Initialization
Win
Win Copy
Win Copy 2
Win Copy 3
Win Copy 4
Win Copy 5
Losse
Losse Copy
Losse Copy 2
Losse Copy 3
Losse Copy 4
Losse Copy 5
Losee player
Hells Attack
Heal Spaw
Demons Damage
Heal spaw
Hell Spaw
Loss timer
Loss timer Copy
Loss timer Copy 2
Loss timer Copy 3
Loss timer Copy 4
Loss timer Copy 5
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hellhunters
group
No
Life
unit
No
Lostsouls
group
No
player
player
No
TimeToDie
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 20.00
Game - Turn the day/night cycle Off
Player - Change color of Player 9 (Gray) to Red , Changing color of existing units
Game - Display to (All players) for 30 seconds the text: You Are In The Hell`s Entrance If You Want to no go in you must survive for 10 minutes be Preprered This Not Easy......You Must collect The Runes To Survive Or Die!! Every 1 seconds you lost 1 hitpoints so run collect runes to survive and dont stop.....Hell hunter`s will Appear In 30 Seconds Be Ready!!!!
Unit Group - Add Lost Soul 0001 <gen> to Lostsouls
Unit Group - Add Lost Soul 0002 <gen> to Lostsouls
Unit Group - Add Lost Soul 0004 <gen> to Lostsouls
Unit Group - Add Lost Soul 0005 <gen> to Lostsouls
Unit Group - Add Lost Soul 0006 <gen> to Lostsouls
Unit Group - Add Lost Soul 0003 <gen> to Lostsouls
Wait 30.00 seconds
Countdown Timer - Start TimeToDie as a One-shot timer that will expire in 600.00 seconds
Countdown Timer - Create a timer window for TimeToDie with title Hell`s End !!
Win
Events
Time - TimeToDie expires
Conditions
(Life of Lost Soul 0006 <gen>) Greater than or equal to 1.00
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Win Copy
Events
Time - TimeToDie expires
Conditions
(Life of Lost Soul 0001 <gen>) Greater than or equal to 1.00
Actions
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Win Copy 2
Events
Time - TimeToDie expires
Conditions
(Life of Lost Soul 0005 <gen>) Greater than or equal to 1.00
Actions
Game - Victory Player 3 (Teal) ( Skip dialogs, Skip scores)
Win Copy 3
Events
Time - TimeToDie expires
Conditions
(Life of Lost Soul 0004 <gen>) Greater than or equal to 1.00
Actions
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
Win Copy 4
Events
Time - TimeToDie expires
Conditions
(Life of Lost Soul 0003 <gen>) Greater than or equal to 1.00
Actions
Game - Victory Player 5 (Yellow) ( Skip dialogs, Skip scores)
Win Copy 5
Events
Time - TimeToDie expires
Conditions
(Life of Lost Soul 0002 <gen>) Greater than or equal to 1.00
Actions
Game - Victory Player 6 (Orange) ( Skip dialogs, Skip scores)
Losse
Events
Unit - Lost Soul 0001 <gen> 's life becomes Less than 2.00
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
(Unit-type of (Triggering unit)) Not equal to Hell`s Hunter
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of Hell_Center <gen>)
Unit - Pause (Triggering unit)
Losse Copy
Events
Unit - Lost Soul 0002 <gen> 's life becomes Less than 2.00
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
(Unit-type of (Triggering unit)) Not equal to Hell`s Hunter
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of Hell_Center <gen>)
Unit - Pause (Triggering unit)
Losse Copy 2
Events
Unit - Lost Soul 0003 <gen> 's life becomes Less than 2.00
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
(Unit-type of (Triggering unit)) Not equal to Hell`s Hunter
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of Hell_Center <gen>)
Unit - Pause (Triggering unit)
Losse Copy 3
Events
Unit - Lost Soul 0004 <gen> 's life becomes Less than 2.00
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
(Unit-type of (Triggering unit)) Not equal to Hell`s Hunter
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of Hell_Center <gen>)
Unit - Pause (Triggering unit)
Losse Copy 4
Events
Unit - Lost Soul 0005 <gen> 's life becomes Less than 2.00
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
(Unit-type of (Triggering unit)) Not equal to Hell`s Hunter
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of Hell_Center <gen>)
Unit - Pause (Triggering unit)
Losse Copy 5
Events
Unit - Lost Soul 0006 <gen> 's life becomes Less than 2.00
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
(Unit-type of (Triggering unit)) Not equal to Hell`s Hunter
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of Hell_Center <gen>)
Unit - Pause (Triggering unit)
Losee player
Events
Unit - A unit enters Hell_Center <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lost Soul
(Unit-type of (Triggering unit)) Not equal to Hell`s Hunter
(Unit-type of (Triggering unit)) Not equal to Demon`s King
Actions
Game - Display to (All players controlled by a User player) for 10.00 seconds the text: Ah Soul As go to hell and transformerd into a hell soul The Player That Control It Lost the game but can continue wathing the anoter survivors soul or leave at any time.
Animation - Play (Triggering unit) 's death animation
Unit - Replace (Triggering unit) with a Hell Soul using The new unit's default life and mana
Hells Attack
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order Hellhunters to Attack-Move To . (Random point in (Playable map area))
Heal Spaw
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Trigger - Turn on Heal_spaw <gen>
Trigger - Turn on Demons_Damage <gen>
Demons Damage
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Demon`s King 0000 <gen> 's spell slaw animation
Unit - Cause Demon`s King 0000 <gen> to damage circular area after 0 seconds of radius 99999.00 at (Center of (Playable map area)) , dealing 1.00 damage of attack type Chaos and damage type Fire
Special Effect - Create a special effect at (Position of Lost Soul 0001 <gen>) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Lost Soul 0002 <gen>) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Lost Soul 0003 <gen>) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Lost Soul 0004 <gen>) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Lost Soul 0005 <gen>) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Lost Soul 0006 <gen>) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Destroy (Last created special effect)
Heal spaw
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Item - Create Rune of Healing at (Random point in (Playable map area))
Item - Create Rune of Healing at (Random point in (Playable map area))
Item - Create Rune of Healing at (Random point in (Playable map area))
Item - Create Rune of Healing at (Random point in (Playable map area))
Item - Create Rune of Mana at (Random point in (Playable map area))
Item - Create Rune of Mana at (Random point in (Playable map area))
Hell Spaw
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Game - Display to (All players) the text: HELL HUNTER`S ARE COME TO KILL YOU !!!
Cinematic - Ping minimap for (All players) at (Center of Spaw_1 <gen>) for 5.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of Spaw_2 <gen>) for 5.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of Spaw_3 <gen>) for 5.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of Spaw_4 <gen>) for 5.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Create 1 . Hell`s Hunter for Player 9 (Gray) at (Center of Spaw_4 <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Hellhunters
Unit - Create 1 . Hell`s Hunter for Player 9 (Gray) at (Center of Spaw_1 <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Hellhunters
Unit - Create 1 . Hell`s Hunter for Player 9 (Gray) at (Center of Spaw_3 <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Hellhunters
Unit - Create 1 . Hell`s Hunter for Player 9 (Gray) at (Center of Spaw_2 <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Hellhunters
Loss timer
Events
Time - TimeToDie expires
Conditions
(Life of Lost Soul 0006 <gen>) Less than 1.00
Actions
Game - Defeat Player 1 (Red) with the message: You Go To Hell!!
Loss timer Copy
Events
Time - TimeToDie expires
Conditions
(Life of Lost Soul 0001 <gen>) Greater than or equal to 1.00
Actions
Game - Defeat Player 2 (Blue) with the message: You Go To Hell!!
Loss timer Copy 2
Events
Time - TimeToDie expires
Conditions
(Life of Lost Soul 0005 <gen>) Greater than or equal to 1.00
Actions
Game - Defeat Player 3 (Teal) with the message: You Go To Hell!!
Loss timer Copy 3
Events
Time - TimeToDie expires
Conditions
(Life of Lost Soul 0004 <gen>) Less than 1.00
Actions
Game - Defeat Player 4 (Purple) with the message: You Go To Hell!!
Loss timer Copy 4
Events
Time - TimeToDie expires
Conditions
(Life of Lost Soul 0003 <gen>) Less than 1.00
Actions
Game - Defeat Player 5 (Yellow) with the message: You Go To Hell!!
Loss timer Copy 5
Events
Time - TimeToDie expires
Conditions
(Life of Lost Soul 0002 <gen>) Less than 1.00
Actions
Game - Defeat Player 6 (Orange) with the message: You Go To Hell!!
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