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Model validation: Heldrake

Heldrake.mdx

0 errors 0 severe 56 warnings 24 unused
  • 11 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_MidWing" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 1 - "L_wing_I_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "L_wing_G_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "R_wing_D_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "R_wing_F_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "R_wing_E_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "R_hand_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "R_wing_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "R_wing_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "R_mid_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "R_wing_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "L_leg_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "L_leg_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 16 - "tail_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 89 at frame 4667 has roughly the same value as tracks 88 and 90
  • 1 Bone 17 - "tail_00_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "R_tail_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "L_leg_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "R_leg_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "bone_turret"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "R_leg_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "L_leg_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "R_wing_H_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "neck_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "R_wing_I_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 29 - "hd_anim_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 119 at frame 7533 has roughly the same value as tracks 118 and 120
  • 1 Bone 31 - "R_wing_G_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "R_leg_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "R_leg_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "L_tail_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "L_wing_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "L_wing_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "L_mid_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "L_hand_bind_jnt|ThunderHawk_rig:L_wing_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "L_hand_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "L_wing_D_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "L_wing_E_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "L_lwr_arm_bind_jnt|ThunderHawk_rig:L_wing_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "L_wing_F_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "jaw_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "R_upr_eyelid_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "L_upr_eyelid_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "R_pnk_claws_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "L_pnk_claws_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "R_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "L_eye_bind_jnt"
    • There are no vertices attached to this bone
  • unused Texture 0 - "GoblinZeppelin_ship_Diffuse.tif"
  • unused Texture 1 - "GoblinZeppelin_ship_Normal.tif"
  • unused Texture 2 - "GoblinZeppelin_ship_ORM.tif"
  • unused Texture 3 - "GoblinZeppelin_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_SiegeEngineBarrage_Eagle_Diffuse.tif"
  • unused Texture 7 - "Human_SiegeEngineBarrage_Eagle_Normal.tif"
  • unused Texture 8 - "Human_SiegeEngineBarrage_Eagle_ORM.tif"
  • unused Texture 9 - "Human_SiegeEngineBarrage_Eagle_Emissive.tif"
  • unused Texture 10 - "Human_WarWagon_Main_Diffuse.tif"
  • unused Texture 11 - "Human_WarWagon_Main_Normal.tif"
  • unused Texture 12 - "Human_WarWagon_Main_ORM.tif"
  • unused Texture 13 - "Human_WarWagon_Main_Emissive.tif"
  • unused Texture 14 - "Silvermoon_Archway_Diffuse.tif"
  • unused Texture 15 - "Silvermoon_Archway_Normal.tif"
  • unused Texture 16 - "Silvermoon_Archway_ORM.tif"
  • unused Texture 17 - "Silvermoon_Archway_Emissive.tif"
  • unused Texture 18 - "Human_FlyingMachine_Hull_Diffuse.tif"
  • unused Texture 19 - "Human_FlyingMachine_Hull_Normal.tif"
  • unused Texture 20 - "Human_FlyingMachine_Main_ORM.tif"
  • unused Texture 21 - "Black32.blp"
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