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Model validation: Helboar
FelBoar.mdx
0errors0severe34warnings10unused
3
1
Model
2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Bone 0 - "bone_b0"
There are no vertices attached to this bone
1
Bone 1 - "bone_b1"
There are no vertices attached to this bone
1
Bone 2 - "bone_b2"
There are no vertices attached to this bone
1
Bone 30 - "bone_b30"
There are no vertices attached to this bone
1
Bone 31 - "bone_b31"
There are no vertices attached to this bone
1
Bone 32 - "bone_b32"
There are no vertices attached to this bone
1
Bone 33 - "bone_b33"
There are no vertices attached to this bone
1
Bone 34 - "bone_b34"
There are no vertices attached to this bone
1
Bone 35 - "bone_b35"
There are no vertices attached to this bone
1
Bone 36 - "bone_b36"
There are no vertices attached to this bone
1
Bone 37 - "bone_b37"
There are no vertices attached to this bone
1
Bone 38 - "bone_b38"
There are no vertices attached to this bone
1
Bone 39 - "bone_b39"
There are no vertices attached to this bone
1
Bone 40 - "bone_b40"
There are no vertices attached to this bone
1
Bone 41 - "bone_b41"
There are no vertices attached to this bone
1
Bone 42 - "bone_b42"
There are no vertices attached to this bone
1
Bone 43 - "bone_b43"
There are no vertices attached to this bone
1
Bone 44 - "bone_b44"
There are no vertices attached to this bone
1
Bone 45 - "bone_b45"
There are no vertices attached to this bone
1
Bone 46 - "bone_b46"
There are no vertices attached to this bone
1
Bone 47 - "bone_b47"
There are no vertices attached to this bone
1
Bone 48 - "bone_b48"
There are no vertices attached to this bone
1
Bone 49 - "bone_b49"
There are no vertices attached to this bone
1
Bone 50 - "bone_b50"
There are no vertices attached to this bone
1
Bone 51 - "bone_b51"
There are no vertices attached to this bone
1
Bone 52 - "bone_b52"
There are no vertices attached to this bone
1
Bone 53 - "bone_b53"
There are no vertices attached to this bone
1
Bone 54 - "bone_b54"
There are no vertices attached to this bone
1
Bone 55 - "bone_b55"
There are no vertices attached to this bone
1
Bone 56 - "bone_b56"
There are no vertices attached to this bone
1
Bone 57 - "bone_b57"
There are no vertices attached to this bone
1
Sequence 10 - "Cinematic JumpStart"
Sequence "Cinematic JumpStart" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 11 - "Cinematic JumpEnd"
Sequence "Cinematic JumpEnd" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 12 - "Cinematic Jump"
Sequence "Cinematic Jump" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Bone 3 - "bone_b3"
1
Rotation
Track 141 at frame 57200 has roughly the same value as tracks 140 and 142
2
Bone 6 - "bone_b6"
2
Rotation
Track 365 at frame 57233 has roughly the same value as tracks 364 and 366
Track 366 at frame 57433 has roughly the same value as tracks 365 and 367
1
Bone 9 - "bone_b9"
1
Rotation
Track 34 at frame 7467 has roughly the same value as tracks 33 and 35
1
Bone 12 - "bone_b12"
1
Rotation
Track 287 at frame 46867 has roughly the same value as tracks 286 and 288
1
Bone 21 - "bone_b21"
1
Rotation
Track 371 at frame 48267 has roughly the same value as tracks 370 and 372
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