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Model validation: Helboar

FelBoar.mdx

0 errors 0 severe 34 warnings 10 unused
  • 3 1 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Bone 0 - "bone_b0"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "bone_b1"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "bone_b2"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "bone_b30"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "bone_b31"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "bone_b32"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "bone_b33"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "bone_b34"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "bone_b35"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "bone_b36"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "bone_b37"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "bone_b38"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "bone_b39"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "bone_b40"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "bone_b41"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "bone_b42"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "bone_b43"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "bone_b44"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "bone_b45"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "bone_b46"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "bone_b47"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "bone_b48"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "bone_b49"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "bone_b50"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "bone_b51"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "bone_b52"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "bone_b53"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "bone_b54"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "bone_b55"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "bone_b56"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "bone_b57"
    • There are no vertices attached to this bone
  • 1 Sequence 10 - "Cinematic JumpStart"
    • Sequence "Cinematic JumpStart" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic JumpEnd"
    • Sequence "Cinematic JumpEnd" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic Jump"
    • Sequence "Cinematic Jump" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 3 - "bone_b3"
    • 1 Rotation
      • Track 141 at frame 57200 has roughly the same value as tracks 140 and 142
  • 2 Bone 6 - "bone_b6"
    • 2 Rotation
      • Track 365 at frame 57233 has roughly the same value as tracks 364 and 366
      • Track 366 at frame 57433 has roughly the same value as tracks 365 and 367
  • 1 Bone 9 - "bone_b9"
    • 1 Rotation
      • Track 34 at frame 7467 has roughly the same value as tracks 33 and 35
  • 1 Bone 12 - "bone_b12"
    • 1 Rotation
      • Track 287 at frame 46867 has roughly the same value as tracks 286 and 288
  • 1 Bone 21 - "bone_b21"
    • 1 Rotation
      • Track 371 at frame 48267 has roughly the same value as tracks 370 and 372
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