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Triggers
Half Life HECU Scene.w3x
Variables
Initialization
Melee Initialization
Scene
Scene
sCENE
Other
AlienSpawn
Alien Moves
Unit Dieds
Fire SC
EX
Zers
Unit Died
Copter Died
Rescue Move
Remove
Remove Copy
Move
M1
M1 Copy
M1 Copy 2
M1 Copy 3
M1 Copy 4
M1 Copy 5
M1 Copy 6
M1 Copy 7
M1 Copy 8
M1 Copy 9
M1 Copy 10
M1 Copy 11
M1 Copy 12
M1 Copy 13
M1 Copy 14
M1 Copy 15
M1 Copy 16
M1 Copy 17
M1 Copy 18
M1 Copy 19
M1 Copy 20
M1 Copy 21
Move Scene
Move
Move Copy 2
Move Copy
Move Copy Copy
Move Copy Copy 2
Move Copy Copy 3
Enter
fLY
Enter
ATank Destroyed
ATank AIR Destroyed
Enters 2
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Sound - Play Need_Reinforcement <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
Unit - Make Marine Regular 0122 <gen> Invulnerable
Unit - Make Siege Engine 0095 <gen> Invulnerable
Unit - Make Siege Engine 0097 <gen> Invulnerable
Unit - Make Siege Engine 0005 <gen> Invulnerable
Unit - Make Siege Engine 0094 <gen> Invulnerable
Unit - Make Siege Engine 0096 <gen> Invulnerable
Scene
Events
Map initialization
Conditions
Actions
Environment - Set sky to Fogged Sky
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_War for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Bomb for Player 1 (Red) over 10.00 seconds
Sound - Play ap_rotor201 <gen>
Cinematic - Send transmission to (All players) from Copter 0076 <gen> named : Play READSSS <gen> and display Any station! Any station! This is Goose 4! I have 16 wounded, 7 dead at LZ Sparrow! We have multiple "X-Rays" all around us! We cannot take off! We are grounded! . Modify duration: Add 0 seconds and Wait
Animation - Play Sniper 0078 <gen> 's Spell Two animation
Sound - Play ap_rotor201 <gen>
Wait 2.00 seconds
Animation - Play Sniper 0078 <gen> 's Spell animation
Camera - . Apply . gg_cam_War_2 for Player 1 (Red) over 10.00 seconds
Trigger - Turn on Fire_SC <gen>
Wait 5.00 seconds
Sound - Stop ap_rotor201 <gen> Immediately
Trigger - Turn on EX <gen>
Camera - . Apply . gg_cam_Fire for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Sound - Play ap_rotor201 <gen>
Camera - . Apply . gg_cam_War for Player 1 (Red) over 0 seconds
Wait 0.80 seconds
Camera - . Apply . gg_cam_Bomb for Player 1 (Red) over 4.00 seconds
Special Effect - Create a special effect at (Center of EX <gen>) using war3mapImported\LaserStrike.mdx
Wait 3.00 seconds
Unit - Kill Guard 0079 <gen>
Unit - Kill Guard 0080 <gen>
Unit - Kill Guard 0061 <gen>
Camera - . Apply . gg_cam_War_2 for Player 1 (Red) over 6.00 seconds
Wait 3.00 seconds
Sound - Stop ap_rotor201 <gen> Immediately
Sound - Play ap_rotor2 <gen>
Sound - Play siren <gen>
Camera - . Apply . gg_cam_Rescue for Player 1 (Red) over 0.00 seconds
Sound - Play Loading <gen>
Unit - Order Marine Regular 0121 <gen> to Move To . (Center of Remove <gen>)
Unit - Order Marine Regular 0129 <gen> to Move To . (Center of Remove2 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Tank for Player 1 (Red) over 0 seconds
Sound - Play Tank_Go <gen>
Sound - Play Loading <gen>
Unit - Order Marine Regular 0123 <gen> to Move To . (Center of Remove <gen>)
Unit - Order Marine Regular 0127 <gen> to Move To . (Center of Remove2 <gen>)
Wait 1.00 seconds
Sound - Play Loading <gen>
Unit - Order Marine Regular 0116 <gen> to Move To . (Center of Remove <gen>)
Unit - Order Sniper 0128 <gen> to Move To . (Center of Remove2 <gen>)
Wait 1.00 seconds
Sound - Play Loading <gen>
Unit - Order Marine Regular 0117 <gen> to Move To . (Center of Remove <gen>)
Unit - Order Guard 0125 <gen> to Move To . (Center of Remove2 <gen>)
Wait 1.00 seconds
Sound - Play Loading <gen>
Unit - Order Guard 0119 <gen> to Move To . (Center of Remove <gen>)
Unit - Order Marine Regular 0126 <gen> to Move To . (Center of Remove2 <gen>)
Wait 1.00 seconds
Sound - Play Loading <gen>
Unit - Order Marine Regular 0120 <gen> to Move To . (Center of Remove <gen>)
Unit - Order Marine Engineer 0124 <gen> to Move To . (Center of Remove2 <gen>)
Wait 1.50 seconds
Sound - Play US_Military___Radio_Chatter___Sound_Effect___Ringtone_Mp3Converter_net_u <gen>
Camera - . Apply . gg_cam_Tank_View for Player 1 (Red) over 0 seconds
Unit - Order M1 0135 <gen> to Move To . (Center of RESCUE <gen>)
Wait 1.50 seconds
Unit - Order M2 0132 <gen> to Move To . (Center of RESCUE <gen>)
Wait 1.50 seconds
Unit - Order M1 0133 <gen> to Move To . (Center of RESCUE <gen>)
Wait 1.50 seconds
Unit - Order M2 0131 <gen> to Move To . (Center of RESCUE <gen>)
Wait 1.50 seconds
Unit - Order M1 0134 <gen> to Move To . (Center of RESCUE <gen>)
Wait 7.00 seconds
Sound - Stop ap_rotor2 <gen> Immediately
Sound - Stop siren <gen> After fading
Camera - . Apply . gg_cam_TANKSS for Player 1 (Red) over 0.00 seconds
Wait 19.00 seconds
Camera - . Apply . gg_cam_TANKSSS for Player 1 (Red) over 15.00 seconds
sCENE
Events
Unit - A unit enters RESCUE_Copy_13 <gen>
Conditions
(Entering unit) Equal to M1 0135 <gen>
Actions
Trigger - Turn off (This trigger)
Sound - Stop music Immediately
Unit - Order Siege Engine 0099 <gen> to Attack-Move To . (Center of Park <gen>)
Camera - . Apply . gg_cam_Bomb for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Copter 0076 <gen> named : Play RA2 <gen> and display Anyone there? We need support now! Get off yet- just go for it!? . Modify duration: Add 0.00 seconds and Don't wait
Sound - Play rESCUE_ARRIVE <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_War for Player 1 (Red) over 10.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Copter 0076 <gen> using war3mapImported\LaserStrike.mdx
Wait 3.00 seconds
Unit - Kill Copter 0076 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_tANK_rES for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from M2 0132 <gen> named : Play T1 <gen> and display Goose 4, This is Bloodhound 3, reading you loud and clear. ETA, one "Mike", sit tight guys.? . Modify duration: Add 1.60 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_tank_Res_2 for Player 1 (Red) over 10.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_HIRES for Player 1 (Red) over 10.00 seconds
Wait 13.00 seconds
Sound - Play Apc_2 <gen>
AlienSpawn
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Marine for Player 9 (Gray) at (Center of Alien_Spawnings <gen>) facing Default building facing degrees
Alien Moves
Events
Unit - A unit enters Alien_Spawnings <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Alien_Spawnings_Copy <gen>)
Unit Dieds
Events
Unit - M1 0135 <gen> Dies
Unit - M2 0132 <gen> Dies
Unit - M1 0133 <gen> Dies
Unit - M2 0131 <gen> Dies
Unit - M1 0134 <gen> Dies
Unit - Apacher 0170 <gen> Dies
Unit - Apacher 0169 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using war3mapImported\OrbitalRay.mdx
Fire SC
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the Sprite Third (Unexpected type: 'attachpoint') of Siege Engine 0097 <gen> using war3mapImported\ShrapnelShards.mdx
Animation - Play Siege Engine 0097 <gen> 's Attack Two Slam animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the Sprite Third (Unexpected type: 'attachpoint') of Siege Engine 0096 <gen> using war3mapImported\ShrapnelShards.mdx
Animation - Play Siege Engine 0096 <gen> 's Attack Two Slam animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the Sprite Third (Unexpected type: 'attachpoint') of Siege Engine 0094 <gen> using war3mapImported\ShrapnelShards.mdx
Animation - Play Siege Engine 0094 <gen> 's Attack Two Slam animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the Sprite Third (Unexpected type: 'attachpoint') of Siege Engine 0005 <gen> using war3mapImported\ShrapnelShards.mdx
Animation - Play Siege Engine 0005 <gen> 's Attack Two Slam animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the Sprite Third (Unexpected type: 'attachpoint') of Siege Engine 0095 <gen> using war3mapImported\ShrapnelShards.mdx
Animation - Play Siege Engine 0095 <gen> 's Attack Two Slam animation
EX
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of EX_Copy <gen>) using war3mapImported\LaserStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of EX_Copy_2 <gen>) using war3mapImported\LaserStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of EX_Copy_3 <gen>) using war3mapImported\LaserStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of EX_Copy_4 <gen>) using war3mapImported\LaserStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of EX_Copy_5 <gen>) using war3mapImported\LaserStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of EX_Copy_6 <gen>) using war3mapImported\LaserStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of EX_Copy_7 <gen>) using war3mapImported\LaserStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of EX_Copy_8 <gen>) using war3mapImported\LaserStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of EX_Copy_9 <gen>) using war3mapImported\LaserStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of EX_Copy_10 <gen>) using war3mapImported\LaserStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of EX_Copy_11 <gen>) using war3mapImported\LaserStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of EX_Copy_12 <gen>) using war3mapImported\LaserStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of EX_Copy_13 <gen>) using war3mapImported\LaserStrike.mdx
Zers
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_084 <gen>) using war3mapImported\OrbitalRay.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_084_Copy_2 <gen>) using war3mapImported\OrbitalRay.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_084_Copy <gen>) using war3mapImported\OrbitalRay.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_084_Copy_3 <gen>) using war3mapImported\OrbitalRay.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_084_Copy_2_Copy <gen>) using war3mapImported\OrbitalRay.mdx
Unit Died
Events
Unit - Siege Engine 0095 <gen> Dies
Unit - Siege Engine 0097 <gen> Dies
Unit - Siege Engine 0005 <gen> Dies
Unit - Siege Engine 0094 <gen> Dies
Unit - Siege Engine 0096 <gen> Dies
Unit - Siege Engine 0099 <gen> Dies
Unit - Cruiser 0038 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using war3mapImported\NewGroundEX.mdx
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using war3mapImported\ShrapnelShards.mdx
Copter Died
Events
Unit - Copter 0076 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using war3mapImported\NewGroundEX.mdx
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using war3mapImported\ShrapnelShards.mdx
Rescue Move
Events
Map initialization
Conditions
Actions
Sound - Play Loading <gen>
Unit - Order Marine Engineer 0124 <gen> to Move To . (Center of Remove <gen>)
Unit - Order Marine Engineer 0130 <gen> to Move To . (Center of Remove2 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Tank for Player 1 (Red) over 0 seconds
Sound - Play Loading <gen>
Unit - Order Marine Regular 0121 <gen> to Move To . (Center of Remove <gen>)
Unit - Order Sniper 0128 <gen> to Move To . (Center of Remove2 <gen>)
Wait 1.00 seconds
Sound - Play Loading <gen>
Unit - Order Marine Regular 0123 <gen> to Move To . (Center of Remove <gen>)
Unit - Order Marine Regular 0127 <gen> to Move To . (Center of Remove2 <gen>)
Wait 1.00 seconds
Sound - Play Loading <gen>
Unit - Order Marine Regular 0122 <gen> to Move To . (Center of Remove <gen>)
Unit - Order Marine Regular 0129 <gen> to Move To . (Center of Remove2 <gen>)
Wait 1.00 seconds
Sound - Play Loading <gen>
Unit - Order Marine Regular 0120 <gen> to Move To . (Center of Remove <gen>)
Unit - Order Guard 0125 <gen> to Move To . (Center of Remove2 <gen>)
Wait 1.00 seconds
Sound - Play Loading <gen>
Unit - Order Guard 0119 <gen> to Move To . (Center of Remove <gen>)
Unit - Order Marine Regular 0126 <gen> to Move To . (Center of Remove2 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Tank_View for Player 1 (Red) over 0 seconds
Unit - Order M1 0135 <gen> to Move To . (Center of RESCUE <gen>)
Wait 3.00 seconds
Unit - Order M2 0132 <gen> to Move To . (Center of RESCUE <gen>)
Wait 3.00 seconds
Unit - Order M1 0133 <gen> to Move To . (Center of RESCUE <gen>)
Wait 3.00 seconds
Unit - Order M2 0131 <gen> to Move To . (Center of RESCUE <gen>)
Wait 3.00 seconds
Unit - Order M1 0134 <gen> to Move To . (Center of RESCUE <gen>)
Remove
Events
Unit - A unit enters Remove <gen>
Unit - A unit enters Remove2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Passive
Actions
Unit - Remove (Entering unit) from the game
Remove Copy
Events
Unit - A unit enters Region_051_Copy_2 <gen>
Unit - A unit enters Region_051_Copy <gen>
Unit - A unit enters Region_051 <gen>
Unit - A unit enters Remove_1_Copy <gen>
Unit - A unit enters Remove_1 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
M1
Events
Unit - A unit enters RESCUE <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy <gen>)
M1 Copy
Events
Unit - A unit enters RESCUE_Copy <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_2 <gen>)
M1 Copy 2
Events
Unit - A unit enters RESCUE_Copy_2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_3 <gen>)
M1 Copy 3
Events
Unit - A unit enters RESCUE_Copy_3 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_4 <gen>)
M1 Copy 4
Events
Unit - A unit enters RESCUE_Copy_4 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_5 <gen>)
M1 Copy 5
Events
Unit - A unit enters RESCUE_Copy_5 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_6 <gen>)
M1 Copy 6
Events
Unit - A unit enters RESCUE_Copy_6 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_7 <gen>)
M1 Copy 7
Events
Unit - A unit enters RESCUE_Copy_7 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_8 <gen>)
M1 Copy 8
Events
Unit - A unit enters RESCUE_Copy_8 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_9 <gen>)
M1 Copy 9
Events
Unit - A unit enters RESCUE_Copy_9 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_10 <gen>)
M1 Copy 10
Events
Unit - A unit enters RESCUE_Copy_10 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_11 <gen>)
M1 Copy 11
Events
Unit - A unit enters RESCUE_Copy_11 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_12 <gen>)
M1 Copy 12
Events
Unit - A unit enters RESCUE_Copy_12 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_13 <gen>)
M1 Copy 13
Events
Unit - A unit enters RESCUE_Copy_13 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_14 <gen>)
M1 Copy 14
Events
Unit - A unit enters RESCUE_Copy_14 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_15 <gen>)
M1 Copy 15
Events
Unit - A unit enters RESCUE_Copy_15 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_16 <gen>)
M1 Copy 16
Events
Unit - A unit enters RESCUE_Copy_16 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_17 <gen>)
M1 Copy 17
Events
Unit - A unit enters RESCUE_Copy_17 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_18 <gen>)
M1 Copy 18
Events
Unit - A unit enters RESCUE_Copy_18 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_19 <gen>)
M1 Copy 19
Events
Unit - A unit enters RESCUE_Copy_19 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_20 <gen>)
M1 Copy 20
Events
Unit - A unit enters RESCUE_Copy_20 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_21 <gen>)
M1 Copy 21
Events
Unit - A unit enters RESCUE_Copy_21 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RESCUE_Copy_22 <gen>)
Move Scene
Events
Unit - A unit enters RESCUE_Copy_22 <gen>
Conditions
(Entering unit) Equal to M1 0135 <gen>
Actions
Trigger - Turn off (This trigger)
Sound - Play Goliat_Response <gen>
Camera - . Apply . gg_cam_tANKENE for Player 1 (Red) over 0.00 seconds
Unit - Order M1 0135 <gen> to Move To . (Center of RESCUE_PARK <gen>)
Wait 0.60 seconds
Unit - Order M1 0134 <gen> to Move To . (Center of RESCUE_PARK_Copy_2 <gen>)
Camera - . Apply . gg_cam_Tank_Fire for Player 1 (Red) over 10.00 seconds
Wait 4.00 seconds
Unit - Order M2 0132 <gen> to Move To . (Center of RESCUE_PARK_Copy_4 <gen>)
Wait 0.60 seconds
Unit - Order M1 0133 <gen> to Move To . (Center of RESCUE_PARK_Copy <gen>)
Wait 0.60 seconds
Unit - Order M2 0131 <gen> to Move To . (Center of RESCUE_PARK_Copy_3 <gen>)
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0.00 seconds
Unit - Create 4 . Marine Regular for Player 1 (Red) at (Center of Region_047 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard for Player 1 (Red) at (Center of Region_047 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine Engineer for Player 1 (Red) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Marine Regular for Player 1 (Red) at (Center of Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Sniper for Player 1 (Red) at (Center of Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard for Player 1 (Red) at (Center of Region_048 <gen>) facing Default building facing degrees
Move
Events
Unit - A unit enters RESCUE_Copy_17 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Apacher 0169 <gen> to Attack-Move To . (Center of HellCopter <gen>)
Unit - Order Apacher 0170 <gen> to Attack-Move To . (Center of HellCopter_Copy <gen>)
Move Copy 2
Events
Unit - A unit enters Cruiser <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Flanker for Player 1 (Red) at (Center of Jet <gen>) facing Default building facing degrees
Unit - Create 1 . Flanker for Player 1 (Red) at (Center of Jet_Copy <gen>) facing Default building facing degrees
Move Copy
Events
Unit - A unit enters hllysss <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of HellCopter <gen>)
Move Copy Copy
Events
Unit - A unit enters hllys <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of HellCopter_Copy <gen>)
Move Copy Copy 2
Events
Unit - A unit enters Jet_Copy <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Remove_1 <gen>)
Move Copy Copy 3
Events
Unit - A unit enters Jet <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Remove_1_Copy <gen>)
fLY
Events
Conditions
Actions
Enter
Events
Unit - A unit enters Cruiser3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Alien for Player 1 (Red) over 0 seconds
Unit - Create 7 . Marine for Player 9 (Gray) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . MarineElec for Player 9 (Gray) at (Center of Spawn <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.90 seconds
Camera - . Apply . gg_cam_Alien2 for Player 1 (Red) over 1.00 seconds
Unit - Create 5 . Marine for Player 9 (Gray) at (Center of Spawn_Copy <gen>) facing Default building facing degrees
Unit - Create 5 . MarineElec for Player 9 (Gray) at (Center of Spawn_Copy <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Copy <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from M1 0135 <gen> named : Play R5 <gen> and display SON OF A BITCH, BACK UP, BACK UP, BACK THE FU- . Modify duration: Add 0.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Kill M1 0135 <gen>
Wait 0.90 seconds
Unit - Kill M1 0133 <gen>
Unit - Create 5 . Marine for Player 10 (Light Blue) at (Center of Spawn_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 5 . MarineElectr for Player 10 (Light Blue) at (Center of Spawn_Copy_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Copy_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.90 seconds
Unit - Create 2 . Marine for Player 9 (Gray) at (Center of Spawn_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 2 . MarineElectr for Player 9 (Gray) at (Center of Spawn_Copy_3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Copy_3 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.90 seconds
Unit - Create 2 . Marine for Player 9 (Gray) at (Center of Spawn_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 2 . MarineElectr for Player 9 (Gray) at (Center of Spawn_Copy_4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Copy_4 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.90 seconds
Unit - Create 2 . Marine for Player 9 (Gray) at (Center of Spawn_Copy_5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Copy_5 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.90 seconds
Unit - Create 2 . Marine for Player 9 (Gray) at (Center of Spawn_Copy_6 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Copy_6 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.90 seconds
Unit - Create 2 . Marine for Player 9 (Gray) at (Center of Spawn_Copy_7 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn_Copy_7 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Cinematic - Send transmission to (All players) from Guard 0177 <gen> named : Play airsets <gen> and display Any station, any station this is echo five bravo, are there any air assets able to provide support in sector E? . Modify duration: Add 0.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Guard 0177 <gen> named : Play ss <gen> and display Any station any station this is echo five bravo, are there any air assets able to provide support in sector E, is anyone reading this?! . Modify duration: Add 0.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Apach111 0153 <gen> named : Play airno <gen> and display This is Thunder-clap one, no longer in a position to assist, we are moving to LZ thich . Modify duration: Add 0.00 seconds and Don't wait
Wait 7.00 seconds
Trigger - Turn on AlienSpawn <gen>
Cinematic - Send transmission to (All players) from Apach111 0153 <gen> named : Play pushout <gen> and display Push out to the nearest LZ and await further instructions . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.00 seconds
Sound - Play Nuclear__Alarm__Siren <gen>
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Sniper 0174 <gen> named : Play E5Y <gen> and display Thunder-clap one this is echo five Yankee, we need fire support, how-copy. . Modify duration: Add 0.00 seconds and Don't wait
Wait 6.00 seconds
Animation - Play Sniper 0174 <gen> 's Spell Two animation
Cinematic - Send transmission to (All players) from Sniper 0174 <gen> named : Play e5y_surroundied <gen> and display THE HELL ARE YOU SAYING WE'RE FREAKING SURROUNDED OUT HERE? . Modify duration: Add 0.00 seconds and Don't wait
Wait 10.00 seconds
Unit - Create 15 . Marine for Player 9 (Gray) at (Center of Spawn22 <gen>) facing Default building facing degrees
Unit - Create 15 . Marine for Player 9 (Gray) at (Center of Spawn22_Copy <gen>) facing Default building facing degrees
Unit - Create 10 . Guard for Player 1 (Red) at (Center of Region_089 <gen>) facing Default building facing degrees
Unit - Create 1 . M1 for Player 1 (Red) at (Center of Region_091 <gen>) facing Default building facing degrees
Unit - Create 1 . M1 for Player 1 (Red) at (Center of Region_091_Copy <gen>) facing Default building facing degrees
Trigger - Turn on Zers <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Alin for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Guard 0176 <gen> named : Play R6 <gen> and display FORGET ABOUT FREEMAN WE ARE CUTTING ON LOSSES AND PULLING OUT, ANYONE LEFT DOWN THERE NOW IS ON HIS OWN. REPEAT, IF YOU WERN'T ALREADY- WHAT!?, OH SHIT DOWN, DOWN! . Modify duration: Add 0.00 seconds and Don't wait
Wait 10.00 seconds
Special Effect - Create a special effect at (Center of Region_088 <gen>) using war3mapImported\OrbitalRay.mdx
Unit - Kill Guard 0104 <gen>
Unit - Kill Guard 0102 <gen>
Unit - Kill Guard 0023 <gen>
Unit - Kill M1(Park) 0015 <gen>
Unit - Kill M1(Park) 0021 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Sniper 0013 <gen> named : Play c2a5_hg_lebuz <gen> and display Come in, Cooper! Do you copy? Forget about Freeman! We're abandoning the base! If you have any last bomb targets, mark them on the Tactical Map! Otherwise, get the hell outta there! Repeat: we are pulling out and commencing air strikes! Give us targets or get below! . Modify duration: Add 1.40 seconds and Wait
Sound - Stop music Immediately
Sound - Play ending <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play cached_jetdive <gen>
Animation - Play Nuclear 0137 <gen> 's Spell animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Animation - Play Sniper 0071 <gen> 's Spell animation
Wait 0.50 seconds
Unit - Order Marine Engineer 0012 <gen> to Move To . (Center of Army_Move <gen>)
Wait 0.50 seconds
Unit - Order Marine Engineer 0039 <gen> to Move To . (Center of Army_Move <gen>)
Wait 0.50 seconds
Unit - Order Marine Engineer 0098 <gen> to Move To . (Center of Army_Move <gen>)
Wait 0.50 seconds
Unit - Order Marine Engineer 0068 <gen> to Move To . (Center of Army_Move <gen>)
Wait 0.50 seconds
Unit - Order Sniper 0071 <gen> to Move To . (Center of Army_Move <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Unit - Create 1 . Peasanbbmnt for Neutral Passive at (Center of Region_062 <gen>) facing Default building facing degrees
Unit - Create 1 . Peasanbbmnt for Neutral Passive at (Center of Region_062 <gen>) facing Default building facing degrees
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Cinematic - Fade out over 6.00 seconds using texture HL2.blp (Unexpected type: 'cinefiltertexture') and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Unit - Kill Cruiser 0038 <gen>
Unit - Kill (Rally-Point of (Random unit from (Units in Region_094 <gen> owned by Player 9 (Gray))) as a unit)
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
ATank Destroyed
Events
Unit - Siege Engine 0099 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Alien for Player 1 (Red) over 0.00 seconds
Unit - Order Apacher 0170 <gen> to Attack-Move To . (Center of Bombard_Copy_4 <gen>)
Unit - Order Apacher 0169 <gen> to Attack-Move To . (Center of Bombard_Copy_6 <gen>)
Unit - Remove Apach111 0186 <gen> from the game
Unit - Remove Apach111 0185 <gen> from the game
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0.00 seconds
Trigger - Turn off EX <gen>
Wait 4.00 seconds
Sound - Play Vietnam_War_Radio_Chatter__Gunship_Taking_Fire_Mp3Converter_net_u <gen>
Trigger - Turn off Fire_SC <gen>
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0.00 seconds
Unit - Make Siege Engine 0095 <gen> Vulnerable
Unit - Make Siege Engine 0097 <gen> Vulnerable
Unit - Make Siege Engine 0005 <gen> Vulnerable
Unit - Make Siege Engine 0096 <gen> Vulnerable
Wait 3.00 seconds
Unit - Make Siege Engine 0094 <gen> Vulnerable
ATank AIR Destroyed
Events
Unit - Siege Engine 0094 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0.00 seconds
Unit - Order Apacher 0169 <gen> to Attack-Move To . (Center of HellCopter <gen>)
Unit - Order Apacher 0170 <gen> to Attack-Move To . (Center of HellCopter_Copy <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Unit - Order Cruiser 0038 <gen> to Move To . (Center of Cruiser3 <gen>)
Unit - Create 10 . Marine for Player 10 (Light Blue) at (Center of Mutiple_Targets <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Mutiple_Targets <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Cinematic - Send transmission to (All players) from M1 0135 <gen> named : Play R3 <gen> and display This is Mastiff-1, multiple targets in the open, three o' clock, fifty-meters, all the way . Modify duration: Add 0.00 seconds and Wait
Sound - Stop music Immediately
Sound - Play AlienComing <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from M1 0135 <gen> named : Play R4 <gen> and display ENEMY AIR INCOMING! Shit!..Shit!--- . Modify duration: Add 1.00 seconds and Don't wait
Enters 2
Events
Unit - A unit enters Mutiple_Targets <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of RESCUE_Copy_22 <gen>)
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