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Trigger Viewer

Half Life HECU Scene.w3x
Variables
Initialization
Melee Initialization
Scene
Scene
sCENE
Other
AlienSpawn
Alien Moves
Unit Dieds
Fire SC
EX
Zers
Unit Died
Copter Died
Rescue Move
Remove
Remove Copy
Move
M1
M1 Copy
M1 Copy 2
M1 Copy 3
M1 Copy 4
M1 Copy 5
M1 Copy 6
M1 Copy 7
M1 Copy 8
M1 Copy 9
M1 Copy 10
M1 Copy 11
M1 Copy 12
M1 Copy 13
M1 Copy 14
M1 Copy 15
M1 Copy 16
M1 Copy 17
M1 Copy 18
M1 Copy 19
M1 Copy 20
M1 Copy 21
Move Scene
Move
Move Copy 2
Move Copy
Move Copy Copy
Move Copy Copy 2
Move Copy Copy 3
Enter
fLY
Enter
ATank Destroyed
ATank AIR Destroyed
Enters 2

		
Name Type Is Array Initial Value
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Sound - Play Need_Reinforcement <gen>
    Visibility - Disable fog of war
    Visibility - Disable black mask
    Unit - Make Marine Regular 0122 <gen> Invulnerable
    Unit - Make Siege Engine 0095 <gen> Invulnerable
    Unit - Make Siege Engine 0097 <gen> Invulnerable
    Unit - Make Siege Engine 0005 <gen> Invulnerable
    Unit - Make Siege Engine 0094 <gen> Invulnerable
    Unit - Make Siege Engine 0096 <gen> Invulnerable
Scene
  Events
    Map initialization
  Conditions
  Actions
    Environment - Set sky to Fogged Sky
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Cinematic - Turn cinematic mode On for (All players)
    Camera - .Apply. gg_cam_War for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Bomb for Player 1 (Red) over 10.00 seconds
    Sound - Play ap_rotor201 <gen>
    Cinematic - Send transmission to (All players) from Copter 0076 <gen> named : Play READSSS <gen> and display Any station! Any station! This is Goose 4! I have 16 wounded, 7 dead at LZ Sparrow! We have multiple "X-Rays" all around us! We cannot take off! We are grounded!. Modify duration: Add 0 seconds and Wait
    Animation - Play Sniper 0078 <gen>'s Spell Two (animationname) animation
    Sound - Play ap_rotor201 <gen>
    Wait 2.00 seconds
    Animation - Play Sniper 0078 <gen>'s Spell (animationname) animation
    Camera - .Apply. gg_cam_War_2 for Player 1 (Red) over 10.00 seconds
    Trigger - Turn on Fire_SC <gen>
    Wait 5.00 seconds
    Sound - Stop ap_rotor201 <gen> Immediately
    Trigger - Turn on EX <gen>
    Camera - .Apply. gg_cam_Fire for Player 1 (Red) over 0 seconds
    Wait 3.00 seconds
    Sound - Play ap_rotor201 <gen>
    Camera - .Apply. gg_cam_War for Player 1 (Red) over 0 seconds
    Wait 0.80 seconds
    Camera - .Apply. gg_cam_Bomb for Player 1 (Red) over 4.00 seconds
    Special Effect - Create a special effect at (Center of EX <gen>) using war3mapImported\LaserStrike.mdx
    Wait 3.00 seconds
    Unit - Kill Guard 0079 <gen>
    Unit - Kill Guard 0080 <gen>
    Unit - Kill Guard 0061 <gen>
    Camera - .Apply. gg_cam_War_2 for Player 1 (Red) over 6.00 seconds
    Wait 3.00 seconds
    Sound - Stop ap_rotor201 <gen> Immediately
    Sound - Play ap_rotor2 <gen>
    Sound - Play siren <gen>
    Camera - .Apply. gg_cam_Rescue for Player 1 (Red) over 0.00 seconds
    Sound - Play Loading <gen>
    Unit - Order Marine Regular 0121 <gen> to Move To.(Center of Remove <gen>)
    Unit - Order Marine Regular 0129 <gen> to Move To.(Center of Remove2 <gen>)
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Tank for Player 1 (Red) over 0 seconds
    Sound - Play Tank_Go <gen>
    Sound - Play Loading <gen>
    Unit - Order Marine Regular 0123 <gen> to Move To.(Center of Remove <gen>)
    Unit - Order Marine Regular 0127 <gen> to Move To.(Center of Remove2 <gen>)
    Wait 1.00 seconds
    Sound - Play Loading <gen>
    Unit - Order Marine Regular 0116 <gen> to Move To.(Center of Remove <gen>)
    Unit - Order Sniper 0128 <gen> to Move To.(Center of Remove2 <gen>)
    Wait 1.00 seconds
    Sound - Play Loading <gen>
    Unit - Order Marine Regular 0117 <gen> to Move To.(Center of Remove <gen>)
    Unit - Order Guard 0125 <gen> to Move To.(Center of Remove2 <gen>)
    Wait 1.00 seconds
    Sound - Play Loading <gen>
    Unit - Order Guard 0119 <gen> to Move To.(Center of Remove <gen>)
    Unit - Order Marine Regular 0126 <gen> to Move To.(Center of Remove2 <gen>)
    Wait 1.00 seconds
    Sound - Play Loading <gen>
    Unit - Order Marine Regular 0120 <gen> to Move To.(Center of Remove <gen>)
    Unit - Order Marine Engineer 0124 <gen> to Move To.(Center of Remove2 <gen>)
    Wait 1.50 seconds
    Sound - Play US_Military___Radio_Chatter___Sound_Effect___Ringtone_Mp3Converter_net_u <gen>
    Camera - .Apply. gg_cam_Tank_View for Player 1 (Red) over 0 seconds
    Unit - Order M1 0135 <gen> to Move To.(Center of RESCUE <gen>)
    Wait 1.50 seconds
    Unit - Order M2 0132 <gen> to Move To.(Center of RESCUE <gen>)
    Wait 1.50 seconds
    Unit - Order M1 0133 <gen> to Move To.(Center of RESCUE <gen>)
    Wait 1.50 seconds
    Unit - Order M2 0131 <gen> to Move To.(Center of RESCUE <gen>)
    Wait 1.50 seconds
    Unit - Order M1 0134 <gen> to Move To.(Center of RESCUE <gen>)
    Wait 7.00 seconds
    Sound - Stop ap_rotor2 <gen> Immediately
    Sound - Stop siren <gen> After fading
    Camera - .Apply. gg_cam_TANKSS for Player 1 (Red) over 0.00 seconds
    Wait 19.00 seconds
    Camera - .Apply. gg_cam_TANKSSS for Player 1 (Red) over 15.00 seconds
sCENE
  Events
    Unit - A unit enters RESCUE_Copy_13 <gen>
  Conditions
    (Entering unit) Equal to M1 0135 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Sound - Stop music Immediately
    Unit - Order Siege Engine 0099 <gen> to Attack-Move To.(Center of Park <gen>)
    Camera - .Apply. gg_cam_Bomb for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Copter 0076 <gen> named : Play RA2 <gen> and display Anyone there? We need support now! Get off yet- just go for it!? . Modify duration: Add 0.00 seconds and Don't wait
    Sound - Play rESCUE_ARRIVE <gen>
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_War for Player 1 (Red) over 10.00 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of Copter 0076 <gen> using war3mapImported\LaserStrike.mdx
    Wait 3.00 seconds
    Unit - Kill Copter 0076 <gen>
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_tANK_rES for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from M2 0132 <gen> named : Play T1 <gen> and display Goose 4, This is Bloodhound 3, reading you loud and clear. ETA, one "Mike", sit tight guys.?. Modify duration: Add 1.60 seconds and Don't wait
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_tank_Res_2 for Player 1 (Red) over 10.00 seconds
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_HIRES for Player 1 (Red) over 10.00 seconds
    Wait 13.00 seconds
    Sound - Play Apc_2 <gen>
AlienSpawn
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Unit - Create 8.Marine for Player 9 (Gray) at (Center of Alien_Spawnings <gen>) facing Default building facing degrees
Alien Moves
  Events
    Unit - A unit enters Alien_Spawnings <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Attack-Move To.(Center of Alien_Spawnings_Copy <gen>)
Unit Dieds
  Events
    Unit - M1 0135 <gen> Dies
    Unit - M2 0132 <gen> Dies
    Unit - M1 0133 <gen> Dies
    Unit - M2 0131 <gen> Dies
    Unit - M1 0134 <gen> Dies
    Unit - Apacher 0170 <gen> Dies
    Unit - Apacher 0169 <gen> Dies
  Conditions
  Actions
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Dying unit) using war3mapImported\OrbitalRay.mdx
Fire SC
  Events
    Time - Every 4.00 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect attached to the Sprite Third (attachpoint) of Siege Engine 0097 <gen> using war3mapImported\ShrapnelShards.mdx
    Animation - Play Siege Engine 0097 <gen>'s Attack Two Slam (animationname) animation
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the Sprite Third (attachpoint) of Siege Engine 0096 <gen> using war3mapImported\ShrapnelShards.mdx
    Animation - Play Siege Engine 0096 <gen>'s Attack Two Slam (animationname) animation
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the Sprite Third (attachpoint) of Siege Engine 0094 <gen> using war3mapImported\ShrapnelShards.mdx
    Animation - Play Siege Engine 0094 <gen>'s Attack Two Slam (animationname) animation
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the Sprite Third (attachpoint) of Siege Engine 0005 <gen> using war3mapImported\ShrapnelShards.mdx
    Animation - Play Siege Engine 0005 <gen>'s Attack Two Slam (animationname) animation
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the Sprite Third (attachpoint) of Siege Engine 0095 <gen> using war3mapImported\ShrapnelShards.mdx
    Animation - Play Siege Engine 0095 <gen>'s Attack Two Slam (animationname) animation
EX
  Events
    Time - Every 5.00 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Center of EX_Copy <gen>) using war3mapImported\LaserStrike.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of EX_Copy_2 <gen>) using war3mapImported\LaserStrike.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of EX_Copy_3 <gen>) using war3mapImported\LaserStrike.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of EX_Copy_4 <gen>) using war3mapImported\LaserStrike.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of EX_Copy_5 <gen>) using war3mapImported\LaserStrike.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of EX_Copy_6 <gen>) using war3mapImported\LaserStrike.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of EX_Copy_7 <gen>) using war3mapImported\LaserStrike.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of EX_Copy_8 <gen>) using war3mapImported\LaserStrike.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of EX_Copy_9 <gen>) using war3mapImported\LaserStrike.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of EX_Copy_10 <gen>) using war3mapImported\LaserStrike.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of EX_Copy_11 <gen>) using war3mapImported\LaserStrike.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of EX_Copy_12 <gen>) using war3mapImported\LaserStrike.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of EX_Copy_13 <gen>) using war3mapImported\LaserStrike.mdx
Zers
  Events
    Time - Every 2.00 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Center of Region_084 <gen>) using war3mapImported\OrbitalRay.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of Region_084_Copy_2 <gen>) using war3mapImported\OrbitalRay.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of Region_084_Copy <gen>) using war3mapImported\OrbitalRay.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of Region_084_Copy_3 <gen>) using war3mapImported\OrbitalRay.mdx
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of Region_084_Copy_2_Copy <gen>) using war3mapImported\OrbitalRay.mdx
Unit Died
  Events
    Unit - Siege Engine 0095 <gen> Dies
    Unit - Siege Engine 0097 <gen> Dies
    Unit - Siege Engine 0005 <gen> Dies
    Unit - Siege Engine 0094 <gen> Dies
    Unit - Siege Engine 0096 <gen> Dies
    Unit - Siege Engine 0099 <gen> Dies
    Unit - Cruiser 0038 <gen> Dies
  Conditions
  Actions
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Dying unit) using war3mapImported\NewGroundEX.mdx
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Dying unit) using war3mapImported\ShrapnelShards.mdx
Copter Died
  Events
    Unit - Copter 0076 <gen> Dies
  Conditions
  Actions
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Dying unit) using war3mapImported\NewGroundEX.mdx
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Dying unit) using war3mapImported\ShrapnelShards.mdx
Rescue Move
  Events
    Map initialization
  Conditions
  Actions
    Sound - Play Loading <gen>
    Unit - Order Marine Engineer 0124 <gen> to Move To.(Center of Remove <gen>)
    Unit - Order Marine Engineer 0130 <gen> to Move To.(Center of Remove2 <gen>)
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Tank for Player 1 (Red) over 0 seconds
    Sound - Play Loading <gen>
    Unit - Order Marine Regular 0121 <gen> to Move To.(Center of Remove <gen>)
    Unit - Order Sniper 0128 <gen> to Move To.(Center of Remove2 <gen>)
    Wait 1.00 seconds
    Sound - Play Loading <gen>
    Unit - Order Marine Regular 0123 <gen> to Move To.(Center of Remove <gen>)
    Unit - Order Marine Regular 0127 <gen> to Move To.(Center of Remove2 <gen>)
    Wait 1.00 seconds
    Sound - Play Loading <gen>
    Unit - Order Marine Regular 0122 <gen> to Move To.(Center of Remove <gen>)
    Unit - Order Marine Regular 0129 <gen> to Move To.(Center of Remove2 <gen>)
    Wait 1.00 seconds
    Sound - Play Loading <gen>
    Unit - Order Marine Regular 0120 <gen> to Move To.(Center of Remove <gen>)
    Unit - Order Guard 0125 <gen> to Move To.(Center of Remove2 <gen>)
    Wait 1.00 seconds
    Sound - Play Loading <gen>
    Unit - Order Guard 0119 <gen> to Move To.(Center of Remove <gen>)
    Unit - Order Marine Regular 0126 <gen> to Move To.(Center of Remove2 <gen>)
    Wait 5.00 seconds
    Camera - .Apply. gg_cam_Tank_View for Player 1 (Red) over 0 seconds
    Unit - Order M1 0135 <gen> to Move To.(Center of RESCUE <gen>)
    Wait 3.00 seconds
    Unit - Order M2 0132 <gen> to Move To.(Center of RESCUE <gen>)
    Wait 3.00 seconds
    Unit - Order M1 0133 <gen> to Move To.(Center of RESCUE <gen>)
    Wait 3.00 seconds
    Unit - Order M2 0131 <gen> to Move To.(Center of RESCUE <gen>)
    Wait 3.00 seconds
    Unit - Order M1 0134 <gen> to Move To.(Center of RESCUE <gen>)
Remove
  Events
    Unit - A unit enters Remove <gen>
    Unit - A unit enters Remove2 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Neutral Passive
  Actions
    Unit - Remove (Entering unit) from the game
Remove Copy
  Events
    Unit - A unit enters Region_051_Copy_2 <gen>
    Unit - A unit enters Region_051_Copy <gen>
    Unit - A unit enters Region_051 <gen>
    Unit - A unit enters Remove_1_Copy <gen>
    Unit - A unit enters Remove_1 <gen>
  Conditions
  Actions
    Unit - Remove (Entering unit) from the game
M1
  Events
    Unit - A unit enters RESCUE <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy <gen>)
M1 Copy
  Events
    Unit - A unit enters RESCUE_Copy <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_2 <gen>)
M1 Copy 2
  Events
    Unit - A unit enters RESCUE_Copy_2 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_3 <gen>)
M1 Copy 3
  Events
    Unit - A unit enters RESCUE_Copy_3 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_4 <gen>)
M1 Copy 4
  Events
    Unit - A unit enters RESCUE_Copy_4 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_5 <gen>)
M1 Copy 5
  Events
    Unit - A unit enters RESCUE_Copy_5 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_6 <gen>)
M1 Copy 6
  Events
    Unit - A unit enters RESCUE_Copy_6 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_7 <gen>)
M1 Copy 7
  Events
    Unit - A unit enters RESCUE_Copy_7 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_8 <gen>)
M1 Copy 8
  Events
    Unit - A unit enters RESCUE_Copy_8 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_9 <gen>)
M1 Copy 9
  Events
    Unit - A unit enters RESCUE_Copy_9 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_10 <gen>)
M1 Copy 10
  Events
    Unit - A unit enters RESCUE_Copy_10 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_11 <gen>)
M1 Copy 11
  Events
    Unit - A unit enters RESCUE_Copy_11 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_12 <gen>)
M1 Copy 12
  Events
    Unit - A unit enters RESCUE_Copy_12 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_13 <gen>)
M1 Copy 13
  Events
    Unit - A unit enters RESCUE_Copy_13 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_14 <gen>)
M1 Copy 14
  Events
    Unit - A unit enters RESCUE_Copy_14 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_15 <gen>)
M1 Copy 15
  Events
    Unit - A unit enters RESCUE_Copy_15 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_16 <gen>)
M1 Copy 16
  Events
    Unit - A unit enters RESCUE_Copy_16 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_17 <gen>)
M1 Copy 17
  Events
    Unit - A unit enters RESCUE_Copy_17 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_18 <gen>)
M1 Copy 18
  Events
    Unit - A unit enters RESCUE_Copy_18 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_19 <gen>)
M1 Copy 19
  Events
    Unit - A unit enters RESCUE_Copy_19 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_20 <gen>)
M1 Copy 20
  Events
    Unit - A unit enters RESCUE_Copy_20 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_21 <gen>)
M1 Copy 21
  Events
    Unit - A unit enters RESCUE_Copy_21 <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of RESCUE_Copy_22 <gen>)
Move Scene
  Events
    Unit - A unit enters RESCUE_Copy_22 <gen>
  Conditions
    (Entering unit) Equal to M1 0135 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play Goliat_Response <gen>
    Camera - .Apply. gg_cam_tANKENE for Player 1 (Red) over 0.00 seconds
    Unit - Order M1 0135 <gen> to Move To.(Center of RESCUE_PARK <gen>)
    Wait 0.60 seconds
    Unit - Order M1 0134 <gen> to Move To.(Center of RESCUE_PARK_Copy_2 <gen>)
    Camera - .Apply. gg_cam_Tank_Fire for Player 1 (Red) over 10.00 seconds
    Wait 4.00 seconds
    Unit - Order M2 0132 <gen> to Move To.(Center of RESCUE_PARK_Copy_4 <gen>)
    Wait 0.60 seconds
    Unit - Order M1 0133 <gen> to Move To.(Center of RESCUE_PARK_Copy <gen>)
    Wait 0.60 seconds
    Unit - Order M2 0131 <gen> to Move To.(Center of RESCUE_PARK_Copy_3 <gen>)
    Wait 7.00 seconds
    Camera - .Apply. gg_cam_Camera_016 for Player 1 (Red) over 0.00 seconds
    Unit - Create 4.Marine Regular for Player 1 (Red) at (Center of Region_047 <gen>) facing Default building facing degrees
    Unit - Create 1.Guard for Player 1 (Red) at (Center of Region_047 <gen>) facing Default building facing degrees
    Unit - Create 1.Marine Engineer for Player 1 (Red) at (Center of Region_047 <gen>) facing Default building facing degrees
    Wait 1.00 seconds
    Unit - Create 4.Marine Regular for Player 1 (Red) at (Center of Region_048 <gen>) facing Default building facing degrees
    Unit - Create 1.Sniper for Player 1 (Red) at (Center of Region_048 <gen>) facing Default building facing degrees
    Unit - Create 1.Guard for Player 1 (Red) at (Center of Region_048 <gen>) facing Default building facing degrees
Move
  Events
    Unit - A unit enters RESCUE_Copy_17 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order Apacher 0169 <gen> to Attack-Move To.(Center of HellCopter <gen>)
    Unit - Order Apacher 0170 <gen> to Attack-Move To.(Center of HellCopter_Copy <gen>)
Move Copy 2
  Events
    Unit - A unit enters Cruiser <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 9 (Gray)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 1.Flanker for Player 1 (Red) at (Center of Jet <gen>) facing Default building facing degrees
    Unit - Create 1.Flanker for Player 1 (Red) at (Center of Jet_Copy <gen>) facing Default building facing degrees
Move Copy
  Events
    Unit - A unit enters hllysss <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Attack-Move To.(Center of HellCopter <gen>)
Move Copy Copy
  Events
    Unit - A unit enters hllys <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Attack-Move To.(Center of HellCopter_Copy <gen>)
Move Copy Copy 2
  Events
    Unit - A unit enters Jet_Copy <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Remove_1 <gen>)
Move Copy Copy 3
  Events
    Unit - A unit enters Jet <gen>
  Conditions
  Actions
    Unit - Order (Entering unit) to Move To.(Center of Remove_1_Copy <gen>)
fLY
  Events
  Conditions
  Actions
Enter
  Events
    Unit - A unit enters Cruiser3 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 9 (Gray)
  Actions
    Trigger - Turn off (This trigger)
    Camera - .Apply. gg_cam_Alien for Player 1 (Red) over 0 seconds
    Unit - Create 7.Marine for Player 9 (Gray) at (Center of Spawn <gen>) facing Default building facing degrees
    Unit - Create 5.MarineElec for Player 9 (Gray) at (Center of Spawn <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
    Wait 0.90 seconds
    Camera - .Apply. gg_cam_Alien2 for Player 1 (Red) over 1.00 seconds
    Unit - Create 5.Marine for Player 9 (Gray) at (Center of Spawn_Copy <gen>) facing Default building facing degrees
    Unit - Create 5.MarineElec for Player 9 (Gray) at (Center of Spawn_Copy <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Spawn_Copy <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
    Camera - .Apply. gg_cam_Camera_027 for Player 1 (Red) over 2.00 seconds
    Cinematic - Send transmission to (All players) from M1 0135 <gen> named : Play R5 <gen> and display SON OF A BITCH, BACK UP, BACK UP, BACK THE FU-. Modify duration: Add 0.00 seconds and Don't wait
    Wait 3.00 seconds
    Unit - Kill M1 0135 <gen>
    Wait 0.90 seconds
    Unit - Kill M1 0133 <gen>
    Unit - Create 5.Marine for Player 10 (Light Blue) at (Center of Spawn_Copy_2 <gen>) facing Default building facing degrees
    Unit - Create 5.MarineElectr for Player 10 (Light Blue) at (Center of Spawn_Copy_2 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Spawn_Copy_2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
    Wait 0.90 seconds
    Unit - Create 2.Marine for Player 9 (Gray) at (Center of Spawn_Copy_3 <gen>) facing Default building facing degrees
    Unit - Create 2.MarineElectr for Player 9 (Gray) at (Center of Spawn_Copy_3 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Spawn_Copy_3 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
    Wait 0.90 seconds
    Unit - Create 2.Marine for Player 9 (Gray) at (Center of Spawn_Copy_4 <gen>) facing Default building facing degrees
    Unit - Create 2.MarineElectr for Player 9 (Gray) at (Center of Spawn_Copy_4 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Spawn_Copy_4 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
    Wait 0.90 seconds
    Unit - Create 2.Marine for Player 9 (Gray) at (Center of Spawn_Copy_5 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Spawn_Copy_5 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
    Wait 0.90 seconds
    Unit - Create 2.Marine for Player 9 (Gray) at (Center of Spawn_Copy_6 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Spawn_Copy_6 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
    Wait 0.90 seconds
    Unit - Create 2.Marine for Player 9 (Gray) at (Center of Spawn_Copy_7 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Spawn_Copy_7 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
    Cinematic - Send transmission to (All players) from Guard 0177 <gen> named : Play airsets <gen> and display Any station, any station this is echo five bravo, are there any air assets able to provide support in sector E?. Modify duration: Add 0.00 seconds and Don't wait
    Wait 9.00 seconds
    Cinematic - Send transmission to (All players) from Guard 0177 <gen> named : Play ss <gen> and display Any station any station this is echo five bravo, are there any air assets able to provide support in sector E, is anyone reading this?!. Modify duration: Add 0.00 seconds and Don't wait
    Wait 9.00 seconds
    Cinematic - Send transmission to (All players) from Apach111 0153 <gen> named : Play airno <gen> and display This is Thunder-clap one, no longer in a position to assist, we are moving to LZ thich. Modify duration: Add 0.00 seconds and Don't wait
    Wait 7.00 seconds
    Trigger - Turn on AlienSpawn <gen>
    Cinematic - Send transmission to (All players) from Apach111 0153 <gen> named : Play pushout <gen> and display Push out to the nearest LZ and await further instructions. Modify duration: Add 0.00 seconds and Don't wait
    Wait 4.00 seconds
    Sound - Play Nuclear__Alarm__Siren <gen>
    Camera - .Apply. gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Sniper 0174 <gen> named : Play E5Y <gen> and display Thunder-clap one this is echo five Yankee, we need fire support, how-copy.. Modify duration: Add 0.00 seconds and Don't wait
    Wait 6.00 seconds
    Animation - Play Sniper 0174 <gen>'s Spell Two (animationname) animation
    Cinematic - Send transmission to (All players) from Sniper 0174 <gen> named : Play e5y_surroundied <gen> and display THE HELL ARE YOU SAYING WE'RE FREAKING SURROUNDED OUT HERE? . Modify duration: Add 0.00 seconds and Don't wait
    Wait 10.00 seconds
    Unit - Create 15.Marine for Player 9 (Gray) at (Center of Spawn22 <gen>) facing Default building facing degrees
    Unit - Create 15.Marine for Player 9 (Gray) at (Center of Spawn22_Copy <gen>) facing Default building facing degrees
    Unit - Create 10.Guard for Player 1 (Red) at (Center of Region_089 <gen>) facing Default building facing degrees
    Unit - Create 1.M1 for Player 1 (Red) at (Center of Region_091 <gen>) facing Default building facing degrees
    Unit - Create 1.M1 for Player 1 (Red) at (Center of Region_091_Copy <gen>) facing Default building facing degrees
    Trigger - Turn on Zers <gen>
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Alin for Player 1 (Red) over 6.00 seconds
    Cinematic - Send transmission to (All players) from Guard 0176 <gen> named : Play R6 <gen> and display FORGET ABOUT FREEMAN WE ARE CUTTING ON LOSSES AND PULLING OUT, ANYONE LEFT DOWN THERE NOW IS ON HIS OWN. REPEAT, IF YOU WERN'T ALREADY- WHAT!?, OH SHIT DOWN, DOWN!. Modify duration: Add 0.00 seconds and Don't wait
    Wait 10.00 seconds
    Special Effect - Create a special effect at (Center of Region_088 <gen>) using war3mapImported\OrbitalRay.mdx
    Unit - Kill Guard 0104 <gen>
    Unit - Kill Guard 0102 <gen>
    Unit - Kill Guard 0023 <gen>
    Unit - Kill M1(Park) 0015 <gen>
    Unit - Kill M1(Park) 0021 <gen>
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Sniper 0013 <gen> named : Play c2a5_hg_lebuz <gen> and display Come in, Cooper! Do you copy? Forget about Freeman! We're abandoning the base! If you have any last bomb targets, mark them on the Tactical Map! Otherwise, get the hell outta there! Repeat: we are pulling out and commencing air strikes! Give us targets or get below!. Modify duration: Add 1.40 seconds and Wait
    Sound - Stop music Immediately
    Sound - Play ending <gen>
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Sound - Play cached_jetdive <gen>
    Animation - Play Nuclear 0137 <gen>'s Spell (animationname) animation
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
    Animation - Play Sniper 0071 <gen>'s Spell (animationname) animation
    Wait 0.50 seconds
    Unit - Order Marine Engineer 0012 <gen> to Move To.(Center of Army_Move <gen>)
    Wait 0.50 seconds
    Unit - Order Marine Engineer 0039 <gen> to Move To.(Center of Army_Move <gen>)
    Wait 0.50 seconds
    Unit - Order Marine Engineer 0098 <gen> to Move To.(Center of Army_Move <gen>)
    Wait 0.50 seconds
    Unit - Order Marine Engineer 0068 <gen> to Move To.(Center of Army_Move <gen>)
    Wait 0.50 seconds
    Unit - Order Sniper 0071 <gen> to Move To.(Center of Army_Move <gen>)
    Wait 5.00 seconds
    Camera - .Apply. gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
    Wait 5.00 seconds
    Unit - Create 1.Peasanbbmnt for Neutral Passive at (Center of Region_062 <gen>) facing Default building facing degrees
    Unit - Create 1.Peasanbbmnt for Neutral Passive at (Center of Region_062 <gen>) facing Default building facing degrees
    Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
    Cinematic - Fade out over 6.00 seconds using texture HL2.blp (cinefiltertexture) and color (0%, 0%, 0%) with 0.00% transparency
    Unit - Kill Cruiser 0038 <gen>
    Unit - Kill (Rally-Point of (Random unit from (Units in Region_094 <gen> owned by Player 9 (Gray))) as a unit)
    Wait 7.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Skip scores)
ATank Destroyed
  Events
    Unit - Siege Engine 0099 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Camera - .Apply. gg_cam_Alien for Player 1 (Red) over 0.00 seconds
    Unit - Order Apacher 0170 <gen> to Attack-Move To.(Center of Bombard_Copy_4 <gen>)
    Unit - Order Apacher 0169 <gen> to Attack-Move To.(Center of Bombard_Copy_6 <gen>)
    Unit - Remove Apach111 0186 <gen> from the game
    Unit - Remove Apach111 0185 <gen> from the game
    Wait 5.00 seconds
    Camera - .Apply. gg_cam_Camera_031 for Player 1 (Red) over 0.00 seconds
    Trigger - Turn off EX <gen>
    Wait 4.00 seconds
    Sound - Play Vietnam_War_Radio_Chatter__Gunship_Taking_Fire_Mp3Converter_net_u <gen>
    Trigger - Turn off Fire_SC <gen>
    Wait 10.00 seconds
    Camera - .Apply. gg_cam_Camera_031 for Player 1 (Red) over 0.00 seconds
    Unit - Make Siege Engine 0095 <gen> Vulnerable
    Unit - Make Siege Engine 0097 <gen> Vulnerable
    Unit - Make Siege Engine 0005 <gen> Vulnerable
    Unit - Make Siege Engine 0096 <gen> Vulnerable
    Wait 3.00 seconds
    Unit - Make Siege Engine 0094 <gen> Vulnerable
ATank AIR Destroyed
  Events
    Unit - Siege Engine 0094 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Camera_031 for Player 1 (Red) over 0.00 seconds
    Unit - Order Apacher 0169 <gen> to Attack-Move To.(Center of HellCopter <gen>)
    Unit - Order Apacher 0170 <gen> to Attack-Move To.(Center of HellCopter_Copy <gen>)
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Camera_017 for Player 1 (Red) over 10.00 seconds
    Wait 10.00 seconds
    Unit - Order Cruiser 0038 <gen> to Move To.(Center of Cruiser3 <gen>)
    Unit - Create 10.Marine for Player 10 (Light Blue) at (Center of Mutiple_Targets <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Mutiple_Targets <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
    Wait 2.00 seconds
    Sound - Stop Vietnam_War_Radio_Chatter__Gunship_Taking_Fire_Mp3Converter_net_u <gen> Immediately
    Cinematic - Send transmission to (All players) from M1 0135 <gen> named : Play R3 <gen> and display This is Mastiff-1, multiple targets in the open, three o' clock, fifty-meters, all the way. Modify duration: Add 0.00 seconds and Wait
    Sound - Stop music Immediately
    Sound - Play AlienComing <gen>
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from M1 0135 <gen> named : Play R4 <gen> and display ENEMY AIR INCOMING! Shit!..Shit!---. Modify duration: Add 1.00 seconds and Don't wait
Enters 2
  Events
    Unit - A unit enters Mutiple_Targets <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 10 (Light Blue)
  Actions
    Unit - Order (Entering unit) to Attack-Move To.(Center of RESCUE_Copy_22 <gen>)