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Model validation: Heavy Wizard Portrait (Reforged)

HeavyWizard_Portrait.mdx

0 errors 2 severe 25 warnings 73 unused
  • 2 10 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 130 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 134 - "L_pauldron_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 136 - "circlet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 177 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 190 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "bone_turret"
    • 1 Translation
      • Track 36 at frame 4367 has roughly the same value as tracks 35 and 37
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 31 at frame 4667 has roughly the same value as tracks 30 and 32
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 2200 has roughly the same value as tracks 3 and 5
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 2200 has roughly the same value as tracks 3 and 5
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 41 at frame 5767 has roughly the same value as tracks 40 and 42
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Translation
      • Track 36 at frame 4367 has roughly the same value as tracks 35 and 37
  • 3 Bone 54 - "R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 867 has roughly the same value as tracks 2 and 4
      • Track 8 at frame 2333 has roughly the same value as tracks 7 and 9
      • Track 14 at frame 3900 has roughly the same value as tracks 13 and 15
  • 1 Bone 64 - "R_sleeve_03_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 800 has roughly the same value as tracks 7 and 9
  • 2 Bone 72 - "L_skirt_A_02_02_bind_jnt"
    • 2 Rotation
      • Track 12 at frame 1700 has roughly the same value as tracks 11 and 13
      • Track 31 at frame 4833 has roughly the same value as tracks 30 and 32
  • 1 Bone 111 - "M_upr_lip_bind_jnt"
    • 1 Translation
      • Track 25 at frame 3133 has roughly the same value as tracks 24 and 26
  • 1 Bone 119 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 37 at frame 4567 has roughly the same value as tracks 36 and 38
  • 1 Bone 121 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 37 at frame 4567 has roughly the same value as tracks 36 and 38
  • 2 Bone 124 - "L_upr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 4367 has roughly the same value as tracks 37 and 39
      • Track 39 at frame 4567 has roughly the same value as tracks 38 and 40
  • 1 Bone 125 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 4367 has roughly the same value as tracks 38 and 40
  • 1 Bone 126 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 4367 has roughly the same value as tracks 39 and 41
  • 1 Bone 127 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 4367 has roughly the same value as tracks 37 and 39
  • 2 Bone 146 - "mount_L_arm_02_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 1633 has roughly the same value as tracks 5 and 7
      • Track 16 at frame 4767 has roughly the same value as tracks 15 and 17
  • 1 Bone 147 - "mount_L_arm_03_bind_jnt"
    • 1 Rotation
      • Track 15 at frame 4800 has roughly the same value as tracks 14 and 16
  • 2 Bone 148 - "mount_L_arm_04_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 1733 has roughly the same value as tracks 2 and 4
      • Track 9 at frame 4900 has roughly the same value as tracks 8 and 10
  • 2 Bone 152 - "mount_R_arm_02_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 1633 has roughly the same value as tracks 6 and 8
      • Track 18 at frame 4767 has roughly the same value as tracks 17 and 19
  • 1 Bone 153 - "mount_R_arm_03_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 1633 has roughly the same value as tracks 6 and 8
  • 2 Bone 154 - "mount_R_arm_04_bind_jnt"
    • 2 Rotation
      • Track 1 at frame 267 has roughly the same value as tracks 0 and 2
      • Track 8 at frame 3167 has roughly the same value as tracks 7 and 9
  • 1 Bone 172 - "mount_L_rein_02_bind_jnt"
    • 1 Translation
      • Track 74 at frame 3633 has roughly the same value as tracks 73 and 75
  • 1 Bone 174 - "mount_R_rein_02_bind_jnt"
    • 1 Translation
      • Track 74 at frame 3633 has roughly the same value as tracks 73 and 75
  • 2 CollisionShape 2 - "B_KGS_MNTHead"
    • 2 Rotation
      • Track 6 at frame 1967 has roughly the same value as tracks 5 and 7
      • Track 17 at frame 5167 has roughly the same value as tracks 16 and 18
  • 26 CollisionShape 4 - "B_KGS_Torso"
    • 1 Translation
      • Track 36 at frame 4367 has roughly the same value as tracks 35 and 37
    • 25 Rotation
      • Track 29 at frame 1600 has roughly the same value as tracks 28 and 30
      • Track 30 at frame 1633 has roughly the same value as tracks 29 and 31
      • Track 31 at frame 1667 has roughly the same value as tracks 30 and 32
      • Track 32 at frame 1700 has roughly the same value as tracks 31 and 33
      • Track 33 at frame 1733 has roughly the same value as tracks 32 and 34
      • Track 34 at frame 1767 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 1800 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 1833 has roughly the same value as tracks 35 and 37
      • Track 37 at frame 1867 has roughly the same value as tracks 36 and 38
      • Track 41 at frame 2000 has roughly the same value as tracks 40 and 42
      • Track 42 at frame 2033 has roughly the same value as tracks 41 and 43
      • Track 43 at frame 2067 has roughly the same value as tracks 42 and 44
      • Track 50 at frame 2300 has roughly the same value as tracks 49 and 51
      • Track 51 at frame 2333 has roughly the same value as tracks 50 and 52
      • Track 56 at frame 2500 has roughly the same value as tracks 55 and 57
      • Track 61 at frame 2700 has roughly the same value as tracks 60 and 62
      • Track 62 at frame 2733 has roughly the same value as tracks 61 and 63
      • Track 89 at frame 4400 has roughly the same value as tracks 88 and 90
      • Track 90 at frame 4433 has roughly the same value as tracks 89 and 91
      • Track 93 at frame 4533 has roughly the same value as tracks 92 and 94
      • Track 103 at frame 5000 has roughly the same value as tracks 102 and 104
      • Track 104 at frame 5033 has roughly the same value as tracks 103 and 105
      • Track 111 at frame 5333 has roughly the same value as tracks 110 and 112
      • Track 117 at frame 5700 has roughly the same value as tracks 116 and 118
      • Track 123 at frame 5933 has roughly the same value as tracks 122 and 124
  • 8 CollisionShape 6 - "B_KGS_Arm_R"
    • 8 Rotation
      • Track 56 at frame 5900 has roughly the same value as tracks 55 and 57
      • Track 57 at frame 5933 has roughly the same value as tracks 56 and 58
      • Track 58 at frame 5967 has roughly the same value as tracks 57 and 59
      • Track 59 at frame 6000 has roughly the same value as tracks 58 and 60
      • Track 60 at frame 6033 has roughly the same value as tracks 59 and 61
      • Track 61 at frame 6067 has roughly the same value as tracks 60 and 62
      • Track 62 at frame 6100 has roughly the same value as tracks 61 and 63
      • Track 63 at frame 6133 has roughly the same value as tracks 62 and 64
  • 3 CollisionShape 7 - "B_KGS_Leg_L"
    • 3 Translation
      • Track 9 at frame 1300 has roughly the same value as tracks 8 and 10
      • Track 20 at frame 2767 has roughly the same value as tracks 19 and 21
      • Track 31 at frame 4367 has roughly the same value as tracks 30 and 32
  • 2 CollisionShape 8 - "B_KGS_Leg_R"
    • 2 Translation
      • Track 9 at frame 1300 has roughly the same value as tracks 8 and 10
      • Track 31 at frame 4367 has roughly the same value as tracks 30 and 32
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