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Triggers
Heavy Battle AOS.w3x
Variables
Initialisierung
Weather
sound
Spawns Purple
Spawns Pink
Spawns Grey
Spawns Blue
Enter and Go 1
Enter and Go 2
Enter and Go 3
Enter and Go 4
Enter and Go 5
Enter and Go 6
Enter and Go 7
Enter and Go 8
Enter and Go 8 Kopieren
Enter and Go 8 Kopieren 2
Enter and Go 8 Kopieren 3
Enter and Go 8 Kopieren 4
Enter and Go 8 Kopieren 4 Kopieren
Enter and Go 8 Kopieren 4 Kopieren 2
Enter and Go 8 Kopieren Kopieren
Enter and Go 8 Kopieren 2 Kopieren
Startgold
Map flag
Start
Initialisierung
Defeat Red
Defea Blue
Defeat Teal
Defeat Yellow
Defeat Orange
Defeat Green
Defeat Darkgreen
Defeat Brown
Defeat purple Kopieren
Defeat Pink Kopieren
Defeat Grey Kopieren
Defeat Blue Kopieren
Message 1
Message 2
gold
Revive red
Revive blue
Revive Teal
Revive yellow
Revive orange
Revive Green
Revive Darkgreen
Revive Brown
Purple Dead
Pink Dead
Grey Dead
Blue Dead
King from Purple Dies
King form Pink Dies
King from Grey Dies
King form Blue Dies
Create Hero Purple
Create Hero Pink
Create Hero Grey
Create Hero Blue
Create Big Hero Purple
Create Big Hero Grey
Create Big Hero Blue
Create Big Hero Pink
Anti Stuck Purple
Anti Stuck Pink
Anti stuck grey
Anti stuck Blue
Anti stuck Blue Kopieren
Anti stuck Blue Kopieren Kopieren
Anti stuck Blue Kopieren Kopieren 2
Anti stuck Blue Kopieren Kopieren 3
Anti stuck Blue Kopieren Kopieren 3 Kopieren
Timer
Gold from Purple
Gold from Purple 2
Gold from Purple 3
Gold from Pink
Gold from Pink 2
Gold from Pink 3
Gold from Grey
Gold from Grey 2
Gold from Grey 3
Gold from Blue
Gold from Blue 2
Gold form Blue 3
Make Kopieren
Purple Kopieren
Blue Kopieren
Grey Kopieren
Pink Kopieren
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
KILLS
integer
Yes
Timer
timer
No
Weather
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Mainregion <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Mainregion <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Mainregion <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Mainregion <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Mainregion <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Mainregion <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Mainregion <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Mainregion <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Mainregion <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Mainregion <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Mainregion <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Mainregion <gen>
Game - Turn the day/night cycle Off
Game - Set the time of day to 6.00
sound
Events
Time - Elapsed game time is 87.00 seconds
Conditions
Actions
Sound - Play PH1 <gen>
Spawns Purple
Events
Time - Every 95.00 seconds of game time
Conditions
Actions
Unit - Create 4 Footman for Player 4 (Purple) at (Center of Purple_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Footman for Player 4 (Purple) at (Center of Purple_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Footman for Player 4 (Purple) at (Center of Purple_Spawns_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Archer for Player 4 (Purple) at (Center of Purple_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Archer for Player 4 (Purple) at (Center of Purple_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Archer for Player 4 (Purple) at (Center of Purple_Spawns_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Swordsman for Player 4 (Purple) at (Center of Purple_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Swordsman for Player 4 (Purple) at (Center of Purple_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Swordsman for Player 4 (Purple) at (Center of Purple_Spawns_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Guardian for Player 4 (Purple) at (Center of Purple_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Guardian for Player 4 (Purple) at (Center of Purple_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Guardian for Player 4 (Purple) at (Center of Purple_Spawns_3 <gen>) facing (Position of (Triggering unit))
Spawns Pink
Events
Time - Every 95.00 seconds of game time
Conditions
Actions
Unit - Create 4 Ice Soldier for Player 8 (Pink) at (Center of Pink_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Ice Soldier for Player 8 (Pink) at (Center of Pink_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Ice Soldier for Player 8 (Pink) at (Center of Pink_Spawns_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Frost Ball Thrower for Player 8 (Pink) at (Center of Pink_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Frost Ball Thrower for Player 8 (Pink) at (Center of Pink_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Frost Ball Thrower for Player 8 (Pink) at (Center of Pink_Spawns_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Ice Warrior for Player 8 (Pink) at (Center of Pink_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Ice Warrior for Player 8 (Pink) at (Center of Pink_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Ice Warrior for Player 8 (Pink) at (Center of Pink_Spawns_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Trooper for Player 8 (Pink) at (Center of Pink_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Trooper for Player 8 (Pink) at (Center of Pink_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Trooper for Player 8 (Pink) at (Center of Pink_Spawns_3 <gen>) facing (Position of (Triggering unit))
Spawns Grey
Events
Time - Every 95.00 seconds of game time
Conditions
Actions
Unit - Create 4 Ogre Trooper for Player 9 (Gray) at (Center of Grey_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Ogre Trooper for Player 9 (Gray) at (Center of Grey_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Ogre Trooper for Player 9 (Gray) at (Center of Grey_Spawns_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Orc Archer for Player 9 (Gray) at (Center of Grey_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Orc Archer for Player 9 (Gray) at (Center of Grey_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Orc Archer for Player 9 (Gray) at (Center of Grey_Spawns_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Ogre Warrior for Player 9 (Gray) at (Center of Grey_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Ogre Warrior for Player 9 (Gray) at (Center of Grey_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Ogre Warrior for Player 9 (Gray) at (Center of Grey_Spawns_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tauren for Player 9 (Gray) at (Center of Grey_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tauren for Player 9 (Gray) at (Center of Grey_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tauren for Player 9 (Gray) at (Center of Grey_Spawns_3 <gen>) facing (Position of (Triggering unit))
Spawns Blue
Events
Time - Every 95.00 seconds of game time
Conditions
Actions
Unit - Create 4 DevilBeast Soldier for Player 10 (Light Blue) at (Center of Blue_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 DevilBeast Soldier for Player 10 (Light Blue) at (Center of Blue_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 DevilBeast Soldier for Player 10 (Light Blue) at (Center of Blue_Spawns_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 DeadBall Thrower for Player 10 (Light Blue) at (Center of Blue_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 4 DeadBall Thrower for Player 10 (Light Blue) at (Center of Blue_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 DeadBall Thrower for Player 10 (Light Blue) at (Center of Blue_Spawns_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Devil Warrior for Player 10 (Light Blue) at (Center of Blue_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Devil Warrior for Player 10 (Light Blue) at (Center of Blue_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Devil Warrior for Player 10 (Light Blue) at (Center of Blue_Spawns_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Creeper for Player 10 (Light Blue) at (Center of Blue_Spawns_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Creeper for Player 10 (Light Blue) at (Center of Blue_Spawns_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Creeper for Player 10 (Light Blue) at (Center of Blue_Spawns_3 <gen>) facing (Position of (Triggering unit))
Enter and Go 1
Events
Unit - A unit enters Purple_Spawns_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Purple_Spawns_1 <gen>) and do (Order (Units in Purple_Spawns_1 <gen>) to Attack-Move To.(Center of Grey_Main <gen>))
Enter and Go 2
Events
Unit - A unit enters Purple_Spawns_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Purple_Spawns_2 <gen>) and do (Order (Units in Purple_Spawns_2 <gen>) to Attack-Move To.(Center of Blue_Main <gen>))
Enter and Go 3
Events
Unit - A unit enters Pink_Spawns_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Pink_Spawns_1 <gen>) and do (Order (Units in Pink_Spawns_1 <gen>) to Attack-Move To.(Center of Grey_Main <gen>))
Enter and Go 4
Events
Unit - A unit enters Pink_Spawns_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Pink_Spawns_2 <gen>) and do (Order (Units in Pink_Spawns_2 <gen>) to Attack-Move To.(Center of Blue_Main <gen>))
Enter and Go 5
Events
Unit - A unit enters Grey_Spawns_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Grey_Spawns_2 <gen>) and do (Order (Units in Grey_Spawns_2 <gen>) to Attack-Move To.(Center of Purple_Main <gen>))
Enter and Go 6
Events
Unit - A unit enters Grey_Spawns_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Grey_Spawns_1 <gen>) and do (Order (Units in Grey_Spawns_1 <gen>) to Attack-Move To.(Center of Pink_Main <gen>))
Enter and Go 7
Events
Unit - A unit enters Blue_Spawns_1 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Blue_Spawns_1 <gen>) and do (Order (Units in Blue_Spawns_1 <gen>) to Attack-Move To.(Center of Purple_Main <gen>))
Enter and Go 8
Events
Unit - A unit enters Blue_Spawns_2 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Blue_Spawns_2 <gen>) and do (Order (Units in Blue_Spawns_2 <gen>) to Attack-Move To.(Center of Pink_Main <gen>))
Enter and Go 8 Kopieren
Events
Unit - A unit enters Purple_Spawns_3 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Purple_Spawns_3 <gen>) and do (Order (Units in Purple_Spawns_3 <gen>) to Attack-Move To.(Center of Pink_Main <gen>))
Enter and Go 8 Kopieren 2
Events
Unit - A unit enters Pink_Spawns_3 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Pink_Spawns_3 <gen>) and do (Order (Units in Pink_Spawns_3 <gen>) to Attack-Move To.(Center of Purple_Main <gen>))
Enter and Go 8 Kopieren 3
Events
Unit - A unit enters Grey_Spawns_3 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Grey_Spawns_3 <gen>) and do (Order (Units in Grey_Spawns_3 <gen>) to Attack-Move To.(Center of Blue_Main <gen>))
Enter and Go 8 Kopieren 4
Events
Unit - A unit enters Blue_Spawns_3 <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Blue_Spawns_3 <gen>) and do (Order (Units in Blue_Spawns_3 <gen>) to Attack-Move To.(Center of Grey_Main <gen>))
Enter and Go 8 Kopieren 4 Kopieren
Events
Unit - A unit enters SPAWNS_GREY <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in SPAWNS_GREY <gen>) and do (Order (Units in SPAWNS_GREY <gen>) to Attack-Move To.(Center of Blue_Main <gen>))
Enter and Go 8 Kopieren 4 Kopieren 2
Events
Unit - A unit enters SPAWNS_BLUE <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in SPAWNS_BLUE <gen>) and do (Order (Units in SPAWNS_BLUE <gen>) to Attack-Move To.(Center of Grey_Main <gen>))
Enter and Go 8 Kopieren Kopieren
Events
Unit - A unit enters SPAWNS_PURPLE <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in SPAWNS_PURPLE <gen>) and do (Order (Units in SPAWNS_PURPLE <gen>) to Attack-Move To.(Center of Pink_Main <gen>))
Enter and Go 8 Kopieren 2 Kopieren
Events
Unit - A unit enters SPAWNS_PINK <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in SPAWNS_PINK <gen>) and do (Order (Units in SPAWNS_PINK <gen>) to Attack-Move To.(Center of Purple_Main <gen>))
Startgold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 6 (Orange) . Current gold to 750
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 11 (Dark Green) . Current gold to 750
Player - Set Player 12 (Brown) . Current gold to 750
Map flag
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Start
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Your Mission is to Kill all the Main Buildings From the Other Forces! Gl&HF
Defeat Red
Events
Unit - Altar of Kings 0292 <gen> Dies
Conditions
Actions
Trigger - Turn off Revive_red <gen>
Game - Display to (All players) the text: Red's Hero will not be revived anymore!
Defea Blue
Events
Unit - Altar of Kings 0293 <gen> Dies
Conditions
Actions
Trigger - Turn off Revive_blue <gen>
Game - Display to (All players) the text: Blue's Hero will not be revived anymore!
Defeat Teal
Events
Unit - Altar of Kings 0294 <gen> Dies
Conditions
Actions
Trigger - Turn off Revive_Teal <gen>
Game - Display to (All players) the text: Teal's Hero will not be revived anymore!
Defeat Yellow
Events
Unit - Altar of Kings 0295 <gen> Dies
Conditions
Actions
Trigger - Turn off Revive_yellow <gen>
Game - Display to (All players) the text: Yellow's Hero will not be revived anymore!
Defeat Orange
Events
Unit - Altar of Kings 0296 <gen> Dies
Conditions
Actions
Trigger - Turn off Revive_orange <gen>
Game - Display to (All players) the text: Orange's Hero will not be revived anymore!
Defeat Green
Events
Unit - Altar of Kings 0297 <gen> Dies
Conditions
Actions
Trigger - Turn off Revive_Green <gen>
Game - Display to (All players) the text: Green's Hero will not be revived anymore!
Defeat Darkgreen
Events
Unit - Altar of Kings 0298 <gen> Dies
Conditions
Actions
Trigger - Turn off Revive_Darkgreen <gen>
Game - Display to (All players) the text: DarkGreen's Hero will not be revived anymore!
Defeat Brown
Events
Unit - Altar of Kings 0299 <gen> Dies
Conditions
Actions
Trigger - Turn off Revive_Brown <gen>
Game - Display to (All players) the text: Brown's Hero will not be revived anymore!
Defeat purple Kopieren
Events
Unit - Castle 0005 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Mainregion <gen> owned by Player 4 (Purple)) and do (Kill (Picked unit))
Game - Display to (All players) the text: Purple was Defeated! No Units wil come anymore!
Trigger - Turn off Spawns_Purple <gen>
Trigger - Turn off Create_Hero_Purple <gen>
Trigger - Turn off Create_Big_Hero_Purple <gen>
Defeat Pink Kopieren
Events
Unit - Ice Shrine 0008 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Mainregion <gen> owned by Player 8 (Pink)) and do (Kill (Picked unit))
Game - Display to (All players) the text: Pink was Defeated! No Units wil come anymore!
Trigger - Turn off Spawns_Pink <gen>
Trigger - Turn off Create_Hero_Pink <gen>
Trigger - Turn off Create_Big_Hero_Pink <gen>
Defeat Grey Kopieren
Events
Unit - Orc Stronghold 0006 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Mainregion <gen> owned by Player 9 (Gray)) and do (Kill (Picked unit))
Game - Display to (All players) the text: Grey was Defeated! No Units wil come anymore!
Trigger - Turn off Spawns_Grey <gen>
Trigger - Turn off Create_Hero_Grey <gen>
Trigger - Turn off Create_Big_Hero_Grey <gen>
Defeat Blue Kopieren
Events
Unit - Demonic Portal 0007 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Mainregion <gen> owned by Player 10 (Light Blue)) and do (Kill (Picked unit))
Game - Display to (All players) the text: LightningBlue was Defeated! No Units wil come anymore!
Trigger - Turn off Spawns_Blue <gen>
Trigger - Turn off Create_Hero_Blue <gen>
Trigger - Turn off Create_Big_Hero_Blue <gen>
Message 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Game beginns in 85 Seconds!
Trigger - Turn off (This trigger)
Message 2
Events
Time - Elapsed game time is 85.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Game Beginns!
Trigger - Turn off (This trigger)
gold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
Revive red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Purple_Spawns_1 <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Revive blue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Purple_Spawns_2 <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Revive Teal
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Pink_Spawns_2 <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Revive yellow
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Pink_Spawns_1 <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 0 seconds
Revive orange
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Grey_Spawns_1 <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 0 seconds
Revive Green
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Grey_Spawns_2 <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_006 for Player 7 (Green) over 0 seconds
Revive Darkgreen
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Blue_Spawns_1 <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_007 for Player 11 (Dark Green) over 0 seconds
Revive Brown
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Blue_Spawns_2 <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_008 for Player 12 (Brown) over 0 seconds
Purple Dead
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: (A Hero owned by Purple + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Pink Dead
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: (A Hero owned by Pink + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Grey Dead
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: (A Hero owned by Grey + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Blue Dead
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: (A Hero owned by LightningBlue + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
King from Purple Dies
Events
Unit - ElfGod 0174 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: (The King from Purple + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
King form Pink Dies
Events
Unit - FrostGod 0090 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: (The King from Pink + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
King from Grey Dies
Events
Unit - BloodGod 0000 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: (The King from Grey + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
King form Blue Dies
Events
Unit - DeadGod 0044 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: (The King from LightningBlue + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Create Hero Purple
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: |c00804000New|r |c00FF0000Heros have arrived|r |c00804000!|r
Unit - Create 1 . Elf-chief for Player 4 (Purple) at (Center of Purple_Spawns_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Elf-chief for Player 4 (Purple) at (Center of Purple_Spawns_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Elf-chief for Player 4 (Purple) at (Center of Purple_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorcerres for Player 4 (Purple) at (Center of Purple_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Elf-King for Player 4 (Purple) at (Center of Purple_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountainking for Player 4 (Purple) at (Center of Purple_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Jew King for Player 4 (Purple) at (Center of Purple_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Illusionist for Player 4 (Purple) at (Center of Purple_Spawns_3 <gen>) facing Default building facing degrees
Create Hero Pink
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: |c00804000New|r |c00FF0000Heros have arrived|r |c00804000!|r
Unit - Create 1 . Gruftlord for Player 8 (Pink) at (Center of Pink_Spawns_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Gruftlord for Player 8 (Pink) at (Center of Pink_Spawns_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Gruftlord for Player 8 (Pink) at (Center of Pink_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Lich for Player 8 (Pink) at (Center of Pink_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Gruftlord for Player 8 (Pink) at (Center of Pink_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Gruftlord for Player 8 (Pink) at (Center of Pink_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Scarab for Player 8 (Pink) at (Center of Pink_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Scarab for Player 8 (Pink) at (Center of Pink_Spawns_3 <gen>) facing Default building facing degrees
Create Hero Grey
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: |c00804000New|r |c00FF0000Heros have arrived|r |c00804000!|r
Unit - Create 1 . Draenei for Player 9 (Gray) at (Center of Grey_Spawns_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Draenei for Player 9 (Gray) at (Center of Grey_Spawns_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Draenei for Player 9 (Gray) at (Center of Grey_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Beastmaster for Player 9 (Gray) at (Center of Grey_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Taurenchief for Player 9 (Gray) at (Center of Grey_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . BloodButcher for Player 9 (Gray) at (Center of Grey_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Killer for Player 9 (Gray) at (Center of Grey_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Dumbass for Player 9 (Gray) at (Center of Grey_Spawns_3 <gen>) facing Default building facing degrees
Create Hero Blue
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: |c00804000New|r |c00FF0000Heros have arrived|r |c00804000!|r
Unit - Create 1 . Grubenlord for Player 10 (Light Blue) at (Center of Blue_Spawns_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Grubenlord for Player 10 (Light Blue) at (Center of Blue_Spawns_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Grubenlord for Player 10 (Light Blue) at (Center of Blue_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Darkness Archer for Player 10 (Light Blue) at (Center of Blue_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . DeadKnight for Player 10 (Light Blue) at (Center of Blue_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Darkness Lord for Player 10 (Light Blue) at (Center of Blue_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Shit Corpse for Player 10 (Light Blue) at (Center of Blue_Spawns_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Big Guy for Player 10 (Light Blue) at (Center of Blue_Spawns_3 <gen>) facing Default building facing degrees
Create Big Hero Purple
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: |c00804000King|r |c00FF0000has arrived|r |c00804000!|r
Unit - Create 1 . HighElf for Player 4 (Purple) at (Center of Purple_Spawns_3 <gen>) facing Default building facing degrees
Create Big Hero Grey
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: |c00804000King|r |c00FF0000has arrived|r |c00804000!|r
Unit - Create 1 . Wild Bull for Player 9 (Gray) at (Center of Grey_Spawns_3 <gen>) facing Default building facing degrees
Create Big Hero Blue
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: |c00804000King|r |c00FF0000has arrived|r |c00804000!|r
Unit - Create 1 . DeadLord for Player 10 (Light Blue) at (Center of Blue_Spawns_3 <gen>) facing Default building facing degrees
Create Big Hero Pink
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: |c00804000King|r |c00FF0000has arrived|r |c00804000!|r
Unit - Create 1 . ScarabKing for Player 8 (Pink) at (Center of Pink_Spawns_3 <gen>) facing Default building facing degrees
Anti Stuck Purple
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in KILL_PURPLE <gen>) and do (Kill (Picked unit))
Anti Stuck Pink
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in KILL_PINK <gen>) and do (Kill (Picked unit))
Anti stuck grey
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in KILL_GREY <gen>) and do (Kill (Picked unit))
Anti stuck Blue
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in KILL_BLUE <gen>) and do (Kill (Picked unit))
Anti stuck Blue Kopieren
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Gebiet_031 <gen>) and do (Kill (Picked unit))
Anti stuck Blue Kopieren Kopieren
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Gebiet_030 <gen>) and do (Kill (Picked unit))
Anti stuck Blue Kopieren Kopieren 2
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Gebiet_029 <gen>) and do (Kill (Picked unit))
Anti stuck Blue Kopieren Kopieren 3
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Gebiet_028 <gen>) and do (Kill (Picked unit))
Anti stuck Blue Kopieren Kopieren 3 Kopieren
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Gebiet_032 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Gebiet_033 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Gebiet_034 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Gebiet_035 <gen>) and do (Kill (Picked unit))
Timer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for Timer with title New Forces in...
Wait 0.01 seconds
Countdown Timer - Start Timer as a One-shot timer that will expire in 85.00 seconds
Wait 85.00 seconds
Countdown Timer - Destroy (Last created timer window)
Wait 0.01 seconds
Trigger - Run (This trigger) (ignoring conditions)
Gold from Purple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Gold from Purple 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Actions
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Gold from Purple 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Player - Add 3 to Player 11 (Dark Green) . Current gold
Player - Add 3 to Player 12 (Brown) . Current gold
Gold from Pink
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Gold from Pink 2
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Actions
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Gold from Pink 3
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Player - Add 3 to Player 11 (Dark Green) . Current gold
Player - Add 3 to Player 12 (Brown) . Current gold
Gold from Grey
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Gold from Grey 2
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Gold from Grey 3
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Actions
Player - Add 3 to Player 11 (Dark Green) . Current gold
Player - Add 3 to Player 12 (Brown) . Current gold
Gold from Blue
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Gold from Blue 2
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Gold form Blue 3
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Actions
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Make Kopieren
Events
Map initialization
Conditions
Actions
-------- Begin Leaderboard --------
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Equal to Is playing) then do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0) else do (Do nothing))
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Show (Last created leaderboard)
For each (Integer A) from 1 to 12 , do (Change the value for (Picked player) in (Last created leaderboard) to KILLS[0])
-------- End Leaderboard --------
Purple Kopieren
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (KILLS[3] + 1)
Set Variable Set KILLS[3] = (KILLS[3] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Then - Actions
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (KILLS[12] + 1)
Set Variable Set KILLS[12] = (KILLS[12] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (KILLS[5] + 1)
Set Variable Set KILLS[5] = (KILLS[5] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Then - Actions
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (KILLS[6] + 1)
Set Variable Set KILLS[6] = (KILLS[6] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Then - Actions
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (KILLS[7] + 1)
Set Variable Set KILLS[7] = (KILLS[7] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Then - Actions
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (KILLS[8] + 1)
Set Variable Set KILLS[8] = (KILLS[8] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Then - Actions
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to (KILLS[9] + 1)
Set Variable Set KILLS[9] = (KILLS[9] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Then - Actions
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to (KILLS[10] + 1)
Set Variable Set KILLS[10] = (KILLS[10] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the value for Player 11 (Dark Green) in (Last created leaderboard) to (KILLS[11] + 1)
Set Variable Set KILLS[11] = (KILLS[11] + 1)
Else - Actions
Blue Kopieren
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (KILLS[3] + 1)
Set Variable Set KILLS[3] = (KILLS[3] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (KILLS[4] + 1)
Set Variable Set KILLS[4] = (KILLS[4] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (KILLS[5] + 1)
Set Variable Set KILLS[5] = (KILLS[5] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Then - Actions
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (KILLS[6] + 1)
Set Variable Set KILLS[6] = (KILLS[6] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Then - Actions
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (KILLS[7] + 1)
Set Variable Set KILLS[7] = (KILLS[7] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Then - Actions
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (KILLS[8] + 1)
Set Variable Set KILLS[8] = (KILLS[8] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Then - Actions
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to (KILLS[9] + 1)
Set Variable Set KILLS[9] = (KILLS[9] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (KILLS[2] + 1)
Set Variable Set KILLS[2] = (KILLS[2] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Then - Actions
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (KILLS[6] + 1)
Set Variable Set KILLS[6] = (KILLS[6] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Then - Actions
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (KILLS[7] + 1)
Set Variable Set KILLS[7] = (KILLS[7] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (KILLS[1] + 1)
Set Variable Set KILLS[1] = (KILLS[1] + 1)
Else - Actions
Grey Kopieren
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (KILLS[3] + 1)
Set Variable Set KILLS[3] = (KILLS[3] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (KILLS[4] + 1)
Set Variable Set KILLS[4] = (KILLS[4] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (KILLS[5] + 1)
Set Variable Set KILLS[5] = (KILLS[5] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (KILLS[2] + 1)
Set Variable Set KILLS[2] = (KILLS[2] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (KILLS[1] + 1)
Set Variable Set KILLS[1] = (KILLS[1] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Then - Actions
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (KILLS[8] + 1)
Set Variable Set KILLS[8] = (KILLS[8] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Then - Actions
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to (KILLS[9] + 1)
Set Variable Set KILLS[9] = (KILLS[9] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Then - Actions
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to (KILLS[10] + 1)
Set Variable Set KILLS[10] = (KILLS[10] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the value for Player 11 (Dark Green) in (Last created leaderboard) to (KILLS[11] + 1)
Set Variable Set KILLS[11] = (KILLS[11] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Then - Actions
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (KILLS[12] + 1)
Set Variable Set KILLS[12] = (KILLS[12] + 1)
Else - Actions
Pink Kopieren
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Then - Actions
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (KILLS[6] + 1)
Set Variable Set KILLS[6] = (KILLS[6] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Then - Actions
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (KILLS[7] + 1)
Set Variable Set KILLS[7] = (KILLS[7] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Then - Actions
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (KILLS[8] + 1)
Set Variable Set KILLS[8] = (KILLS[8] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Then - Actions
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to (KILLS[9] + 1)
Set Variable Set KILLS[9] = (KILLS[9] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Then - Actions
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to (KILLS[10] + 1)
Set Variable Set KILLS[10] = (KILLS[10] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the value for Player 11 (Dark Green) in (Last created leaderboard) to (KILLS[11] + 1)
Set Variable Set KILLS[11] = (KILLS[11] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Then - Actions
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (KILLS[12] + 1)
Set Variable Set KILLS[12] = (KILLS[12] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (KILLS[1] + 1)
Set Variable Set KILLS[1] = (KILLS[1] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (KILLS[2] + 1)
Set Variable Set KILLS[2] = (KILLS[2] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (KILLS[4] + 1)
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