Model validation: Heavy Artillery(unpacked)

artilery.mdx

0 errors 0 severe 0 warnings 19 unused
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 3 at frame 400 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 3 at frame 400 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 3 at frame 400 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 3 at frame 400 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 3 at frame 400 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 3 at frame 400 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 3 at frame 400 has exactly the same value as tracks 2 and 4
  • 3 Bone 0 - "Bonebags"
    • 1 Translation
      • Track 3 at frame 900 is not in any sequence
    • 1 Rotation
      • Track 3 at frame 900 is not in any sequence
    • 1 Scaling
      • Track 3 at frame 900 is not in any sequence
  • 3 Bone 1 - "Bone_car"
    • 1 Translation
      • Track 3 at frame 900 is not in any sequence
    • 1 Rotation
      • Track 3 at frame 900 is not in any sequence
    • 1 Scaling
      • Track 3 at frame 900 is not in any sequence
  • 3 Bone 2 - "Bone_turret"
    • 1 Translation
      • Track 3 at frame 900 is not in any sequence
    • 1 Rotation
      • Track 3 at frame 900 is not in any sequence
    • 1 Scaling
      • Track 3 at frame 900 is not in any sequence
  • 1 ParticleEmitter2 2 - "CarExplosion"
    • 1 Visibility
      • Track 3 at frame 400 has exactly the same value as tracks 2 and 4
  • 1 ParticleEmitter2 3 - "CarExplosionSmoke"
    • 1 Visibility
      • Track 3 at frame 400 has exactly the same value as tracks 2 and 4
  • unused Texture 8 - Team color
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