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How to import Heavy Archer Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Heavy Archer Portrait of the bundle Heavy Archer Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Female Archers and Derivatives.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Heavy Archer Portrait
HeavyArcherOrig_Portrait.mdx
HAMD.dds
HAME2.dds
HAHD.dds
HAWD.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HeavyArcherOrig_Portrait.mdx

Now Click the "Import File" Button:

Next select 'HeavyArcherOrig_Portrait.mdx' in the folder which you extracted from the zip archive:

Heavy Archer Portrait
HeavyArcherOrig_Portrait.mdx
HAHD.dds
HAMD.dds
HAME2.dds
HAWD.dds

The file has been properly added to the map archive:

HeavyArcherOrig_Portrait.mdx
Model
1,115
war3mapimported/HeavyArcherOrig_Portrait.mdx

Done, you have imported the file HeavyArcherOrig_Portrait.mdx.

Importing HAHD.dds

Now Click the "Import File" Button:

Next select 'HAHD.dds' in the folder which you extracted from the zip archive:

Heavy Archer Portrait
HeavyArcherOrig_Portrait.mdx
HAHD.dds
HAMD.dds
HAME2.dds
HAWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeavyArcherOrig_Portrait.mdx
Model
1,115
war3mapimported/HeavyArcherOrig_Portrait.mdx
HAHD.dds
Image / Texture
341
war3mapimported/HAHD.dds

Double-click the file HAHD.dds:

HAHD.dds
Image / Texture
341
war3mapimported/HAHD.dds

Tick the box "Use Custom Path" and type in the correct path:

HAHD.dds
Image / Texture
341
HAHD.dds

The file has been properly added to the map archive:

HeavyArcherOrig_Portrait.mdx
Model
1,115
war3mapimported/HeavyArcherOrig_Portrait.mdx
HAHD.dds
Image / Texture
341
HAHD.dds

Done, you have imported the file HAHD.dds.

Importing HAMD.dds

Now Click the "Import File" Button:

Next select 'HAMD.dds' in the folder which you extracted from the zip archive:

Heavy Archer Portrait
HeavyArcherOrig_Portrait.mdx
HAHD.dds
HAMD.dds
HAME2.dds
HAWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeavyArcherOrig_Portrait.mdx
Model
1,115
war3mapimported/HeavyArcherOrig_Portrait.mdx
HAHD.dds
Image / Texture
341
HAHD.dds
HAMD.dds
Image / Texture
1,365
war3mapimported/HAMD.dds

Double-click the file HAMD.dds:

HAMD.dds
Image / Texture
1,365
war3mapimported/HAMD.dds

Tick the box "Use Custom Path" and type in the correct path:

HAMD.dds
Image / Texture
1,365
HAMD.dds

The file has been properly added to the map archive:

HeavyArcherOrig_Portrait.mdx
Model
1,115
war3mapimported/HeavyArcherOrig_Portrait.mdx
HAHD.dds
Image / Texture
341
HAHD.dds
HAMD.dds
Image / Texture
1,365
HAMD.dds

Done, you have imported the file HAMD.dds.

Importing HAME2.dds

Now Click the "Import File" Button:

Next select 'HAME2.dds' in the folder which you extracted from the zip archive:

Heavy Archer Portrait
HeavyArcherOrig_Portrait.mdx
HAHD.dds
HAMD.dds
HAME2.dds
HAWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeavyArcherOrig_Portrait.mdx
Model
1,115
war3mapimported/HeavyArcherOrig_Portrait.mdx
HAHD.dds
Image / Texture
341
HAHD.dds
HAMD.dds
Image / Texture
1,365
HAMD.dds
HAME2.dds
Image / Texture
1,365
war3mapimported/HAME2.dds

Double-click the file HAME2.dds:

HAME2.dds
Image / Texture
1,365
war3mapimported/HAME2.dds

Tick the box "Use Custom Path" and type in the correct path:

HAME2.dds
Image / Texture
1,365
HAME2.dds

The file has been properly added to the map archive:

HeavyArcherOrig_Portrait.mdx
Model
1,115
war3mapimported/HeavyArcherOrig_Portrait.mdx
HAHD.dds
Image / Texture
341
HAHD.dds
HAMD.dds
Image / Texture
1,365
HAMD.dds
HAME2.dds
Image / Texture
1,365
HAME2.dds

Done, you have imported the file HAME2.dds.

Importing HAWD.dds

Now Click the "Import File" Button:

Next select 'HAWD.dds' in the folder which you extracted from the zip archive:

Heavy Archer Portrait
HeavyArcherOrig_Portrait.mdx
HAHD.dds
HAMD.dds
HAME2.dds
HAWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeavyArcherOrig_Portrait.mdx
Model
1,115
war3mapimported/HeavyArcherOrig_Portrait.mdx
HAHD.dds
Image / Texture
341
HAHD.dds
HAMD.dds
Image / Texture
1,365
HAMD.dds
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAWD.dds
Image / Texture
341
war3mapimported/HAWD.dds

Double-click the file HAWD.dds:

HAWD.dds
Image / Texture
341
war3mapimported/HAWD.dds

Tick the box "Use Custom Path" and type in the correct path:

HAWD.dds
Image / Texture
341
HAWD.dds

The file has been properly added to the map archive:

HeavyArcherOrig_Portrait.mdx
Model
1,115
war3mapimported/HeavyArcherOrig_Portrait.mdx
HAHD.dds
Image / Texture
341
HAHD.dds
HAMD.dds
Image / Texture
1,365
HAMD.dds
HAME2.dds
Image / Texture
1,365
HAME2.dds
HAWD.dds
Image / Texture
341
HAWD.dds

Done, you have imported the file HAWD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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