Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Heart of Azeroth of the bundle Heart of Azeroth. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Heart of Azeroth.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HeartofAzeroth.mdx
Now Click the "Import File" Button:
Next select 'HeartofAzeroth.mdx' in the folder which you extracted from the zip archive:
Heart of Azeroth
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
The file has been properly added to the map archive:
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
Done, you have imported the file HeartofAzeroth.mdx.
Importing 7fk_forsakenstage_lightshaft_blue.blp
Now Click the "Import File" Button:
Next select '7fk_forsakenstage_lightshaft_blue.blp' in the folder which you extracted from the zip archive:
Heart of Azeroth
HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
war3mapimported/7fk_forsakenstage_lightshaft_blue.blp
Double-click the file 7fk_forsakenstage_lightshaft_blue.blp:
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
war3mapimported/7fk_forsakenstage_lightshaft_blue.blp
Tick the box "Use Custom Path" and type in the correct path:
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
The file has been properly added to the map archive:
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
Done, you have imported the file 7fk_forsakenstage_lightshaft_blue.blp.
Importing arcane_wisps_desat_07gold32.blp
Now Click the "Import File" Button:
Next select 'arcane_wisps_desat_07gold32.blp' in the folder which you extracted from the zip archive:
Heart of Azeroth
HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
war3mapimported/arcane_wisps_desat_07gold32.blp
Double-click the file arcane_wisps_desat_07gold32.blp:
arcane_wisps_desat_07gold32.blp
Image / Texture
196
war3mapimported/arcane_wisps_desat_07gold32.blp
Tick the box "Use Custom Path" and type in the correct path:
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
The file has been properly added to the map archive:
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
Done, you have imported the file arcane_wisps_desat_07gold32.blp.
Importing azeriteBG.blp
Now Click the "Import File" Button:
Next select 'azeriteBG.blp' in the folder which you extracted from the zip archive:
Heart of Azeroth
HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
war3mapimported/azeriteBG.blp
Double-click the file azeriteBG.blp:
azeriteBG.blp
Image / Texture
593
war3mapimported/azeriteBG.blp
Tick the box "Use Custom Path" and type in the correct path:
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
The file has been properly added to the map archive:
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
Done, you have imported the file azeriteBG.blp.
Importing fb_azeriteshimmer_colored_ba_512x256.blp
Now Click the "Import File" Button:
Next select 'fb_azeriteshimmer_colored_ba_512x256.blp' in the folder which you extracted from the zip archive:
Heart of Azeroth
HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
war3mapimported/fb_azeriteshimmer_colored_ba_512x256.blp
Double-click the file fb_azeriteshimmer_colored_ba_512x256.blp:
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
war3mapimported/fb_azeriteshimmer_colored_ba_512x256.blp
Tick the box "Use Custom Path" and type in the correct path:
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
The file has been properly added to the map archive:
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
Done, you have imported the file fb_azeriteshimmer_colored_ba_512x256.blp.
Importing gradiantbeam_02.blp
Now Click the "Import File" Button:
Next select 'gradiantbeam_02.blp' in the folder which you extracted from the zip archive:
Heart of Azeroth
HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
Image / Texture
6
war3mapimported/gradiantbeam_02.blp
Double-click the file gradiantbeam_02.blp:
gradiantbeam_02.blp
Image / Texture
6
war3mapimported/gradiantbeam_02.blp
Tick the box "Use Custom Path" and type in the correct path:
gradiantbeam_02.blp
Image / Texture
6
gradiantbeam_02.blp
The file has been properly added to the map archive:
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
Image / Texture
6
gradiantbeam_02.blp
Done, you have imported the file gradiantbeam_02.blp.
Importing offhand_1h_heartofazeroth_d_01.blp
Now Click the "Import File" Button:
Next select 'offhand_1h_heartofazeroth_d_01.blp' in the folder which you extracted from the zip archive:
Heart of Azeroth
HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
Image / Texture
6
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
Image / Texture
238
war3mapimported/offhand_1h_heartofazeroth_d_01.blp
Double-click the file offhand_1h_heartofazeroth_d_01.blp:
offhand_1h_heartofazeroth_d_01.blp
Image / Texture
238
war3mapimported/offhand_1h_heartofazeroth_d_01.blp
Tick the box "Use Custom Path" and type in the correct path:
offhand_1h_heartofazeroth_d_01.blp
Image / Texture
238
offhand_1h_heartofazeroth_d_01.blp
The file has been properly added to the map archive:
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
Image / Texture
6
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
Image / Texture
238
offhand_1h_heartofazeroth_d_01.blp
Done, you have imported the file offhand_1h_heartofazeroth_d_01.blp.
Importing offhand_1h_heartofazeroth_d_01_2159809.blp
Now Click the "Import File" Button:
Next select 'offhand_1h_heartofazeroth_d_01_2159809.blp' in the folder which you extracted from the zip archive:
Heart of Azeroth
HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
Image / Texture
6
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
Image / Texture
238
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
Image / Texture
35
war3mapimported/offhand_1h_heartofazeroth_d_01_2159809.blp
Double-click the file offhand_1h_heartofazeroth_d_01_2159809.blp:
offhand_1h_heartofazeroth_d_01_2159809.blp
Image / Texture
35
war3mapimported/offhand_1h_heartofazeroth_d_01_2159809.blp
Tick the box "Use Custom Path" and type in the correct path:
offhand_1h_heartofazeroth_d_01_2159809.blp
Image / Texture
35
offhand_1h_heartofazeroth_d_01_2159809.blp
The file has been properly added to the map archive:
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
Image / Texture
6
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
Image / Texture
238
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
Image / Texture
35
offhand_1h_heartofazeroth_d_01_2159809.blp
Done, you have imported the file offhand_1h_heartofazeroth_d_01_2159809.blp.
Importing offhand_1h_heartofazeroth_d_01_2159811.blp
Now Click the "Import File" Button:
Next select 'offhand_1h_heartofazeroth_d_01_2159811.blp' in the folder which you extracted from the zip archive:
Heart of Azeroth
HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
Image / Texture
6
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
Image / Texture
238
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
Image / Texture
35
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
Image / Texture
36
war3mapimported/offhand_1h_heartofazeroth_d_01_2159811.blp
Double-click the file offhand_1h_heartofazeroth_d_01_2159811.blp:
offhand_1h_heartofazeroth_d_01_2159811.blp
Image / Texture
36
war3mapimported/offhand_1h_heartofazeroth_d_01_2159811.blp
Tick the box "Use Custom Path" and type in the correct path:
offhand_1h_heartofazeroth_d_01_2159811.blp
Image / Texture
36
offhand_1h_heartofazeroth_d_01_2159811.blp
The file has been properly added to the map archive:
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
Image / Texture
6
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
Image / Texture
238
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
Image / Texture
35
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
Image / Texture
36
offhand_1h_heartofazeroth_d_01_2159811.blp
Done, you have imported the file offhand_1h_heartofazeroth_d_01_2159811.blp.
Importing wispymagic_vert_azeritemist_blue_128_lessalpha.blp
Now Click the "Import File" Button:
Next select 'wispymagic_vert_azeritemist_blue_128_lessalpha.blp' in the folder which you extracted from the zip archive:
Heart of Azeroth
HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
Image / Texture
6
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
Image / Texture
238
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
Image / Texture
35
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
Image / Texture
36
offhand_1h_heartofazeroth_d_01_2159811.blp
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
Image / Texture
51
war3mapimported/wispymagic_vert_azeritemist_blue_128_lessalpha.blp
Double-click the file wispymagic_vert_azeritemist_blue_128_lessalpha.blp:
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
Image / Texture
51
war3mapimported/wispymagic_vert_azeritemist_blue_128_lessalpha.blp
Tick the box "Use Custom Path" and type in the correct path:
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
Image / Texture
51
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
The file has been properly added to the map archive:
HeartofAzeroth.mdx
Model
90
war3mapimported/HeartofAzeroth.mdx
7fk_forsakenstage_lightshaft_blue.blp
Image / Texture
15
7fk_forsakenstage_lightshaft_blue.blp
arcane_wisps_desat_07gold32.blp
Image / Texture
196
arcane_wisps_desat_07gold32.blp
azeriteBG.blp
Image / Texture
593
azeriteBG.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
gradiantbeam_02.blp
Image / Texture
6
gradiantbeam_02.blp
offhand_1h_heartofazeroth_d_01.blp
Image / Texture
238
offhand_1h_heartofazeroth_d_01.blp
offhand_1h_heartofazeroth_d_01_2159809.blp
Image / Texture
35
offhand_1h_heartofazeroth_d_01_2159809.blp
offhand_1h_heartofazeroth_d_01_2159811.blp
Image / Texture
36
offhand_1h_heartofazeroth_d_01_2159811.blp
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
Image / Texture
51
wispymagic_vert_azeritemist_blue_128_lessalpha.blp
Done, you have imported the file wispymagic_vert_azeritemist_blue_128_lessalpha.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.