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Triggers
Headless Horseman Dungeon.w3m
Variables
Next Patch
Variables
DIFFICULTY
No Curses
One Curse
Two Curses
Three Curses
Four Curses
Initialization
Initialization
Lighting Bolt
Curse 1 Dispel
Curse 2 Dispel
Curse 3 Dispel
Curse 4 Dispel
Dungeon Quest
Dialog Balnazzar
Start Teamfight
SpawnPump
SpawnPump 3 Curses
SpawnPump 4 Curses
Phase 2
Phase 2 4 Curses
Phase 2 4 Curses2
Intial Quests Complete
Faqka Fight
Quest Complete and Faqka
Start Teamfight Faqka
Enrage
Dialog ability
Faqka Dead
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Abilities
quest
No
FaqkaQ
quest
No
HorsemanQ
quest
No
HorsemanQR
questitem
No
No Curses
Events
Unit - A unit enters No_Curses <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off One_Curse <gen>
Trigger - Turn off Two_Curses <gen>
Trigger - Turn off Three_Curses <gen>
Trigger - Turn off Four_Curses <gen>
Trigger - Turn on Dialog_Balnazzar <gen>
Unit - Kill Circle of Power 0042 <gen>
Unit - Kill Circle of Power 0039 <gen>
Unit - Kill Circle of Power 0038 <gen>
Unit - Kill Circle of Power 0041 <gen>
Unit - Kill Circle of Power 0037 <gen>
Destructible - Kill ForceWall 0023 <gen>
Destructible - Kill ForceWall 0022 <gen>
Destructible - Kill ForceWall 0018 <gen>
Cinematic - Send transmission to (All players) from a Player 22 (Snow) . Banshee named Katrina Thomson at (Position of Banshee 0074 <gen>) : Play No sound and display It's time... to end this nightmare once and for all... I hope I can have the peace I long for... . Modify duration: Add 0.00 seconds and Wait
Wait 10.00 seconds
Unit - Make Dreadlord 0072 <gen> Invulnerable
Quest - Create a Required quest titled Hallow's End with the description The Horseman was once a Knight of the Silver Hand, but is now cursed. He is of the belief that he is alive, while those who face him are dead. , using icon path ReplaceableTextures\CommandButtons\BTNSacrificialSkull.blp
Set Variable Set HorsemanQ = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description - Kill Headless Horseman
Set Variable Set HorsemanQR = (Last created quest requirement)
Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN MISSION|r Hallow's End- Kill Headless Horseman
Cinematic - Create Minimap Icon on Dreadlord 0036 <gen> of color ( 255 , 255 , 255 ) using UI\Minimap\MiniMap-Boss.mdl and fog visibility Black mask
Quest - Create a Optional quest titled Adventure Guide with the description - |cff6f2583Pumpkin Breath:|r Command a formation of Pumpkin Soldiers to spew a fiery Pumpkin Breath, inflicting 200 Fire damage to enemies affected.- |cff6f2583Cleave:|r The Headless Horseman strikes with such force that 25% of their damage strikes through to enemies near the primary attacked unit.- |cff6f2583Vine March:|r Call forth Pumpkin Soldiers that immediately attack nearby enemies.- |cff6f2583Ember Curse:|r Stops all enemies in a small target area from casting spells for 6 seconds.- |cff6f2583Insidious Cackle:|r Let out a terrifying cackle that echoes within all targets, causing them to suffer 150 Shadow damage each enemy.- |cfff0f000(Important)|r |cff6f2583Execute:|r The Headless Horseman orders one of the heroes to be executed, inflicting 100 damage per second until his death. Once killed, the hero's soul is divided, creating a Deathlord to help the Horseman in his purge. , using icon path ReplaceableTextures\CommandButtons\BTNUrnOfKelThuzad.blp
Set Variable Set Abilities = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Faqka with the description , using icon path ReplaceableTextures\CommandButtons\BTNTichondrius.blp
Set Variable Set FaqkaQ = (Last created quest)
Wait 10.00 seconds
Quest - Display to (All players) the Hint message: |cff80ff80HINT|rSome mobs scattered on the map give extra abilities and items.
Wait 10.00 seconds
Quest - Display to (All players) the Hint message: |cff80ff80HINT|rYou can see the Horseman's abilities in the optional missions.
One Curse
Events
Unit - A unit enters One_Curse <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off No_Curses <gen>
Trigger - Turn off Two_Curses <gen>
Trigger - Turn off Three_Curses <gen>
Trigger - Turn off Four_Curses <gen>
Trigger - Turn on Dialog_Balnazzar <gen>
Unit - Kill Circle of Power 0042 <gen>
Unit - Kill Circle of Power 0039 <gen>
Unit - Kill Circle of Power 0038 <gen>
Unit - Kill Circle of Power 0041 <gen>
Unit - Kill Circle of Power 0037 <gen>
Unit - Add Item Life Bonus (Least) to Death Knight 0001 <gen>
Unit - Add Item Armor Bonus (+2) to Death Knight 0001 <gen>
Destructible - Kill ForceWall 0023 <gen>
Destructible - Kill ForceWall 0022 <gen>
Destructible - Kill ForceWall 0018 <gen>
Special Effect - Create a special effect at (Center of Curse_1 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Cinematic - Send transmission to (All players) from a Player 22 (Snow) . Banshee named Katrina Thomson at (Position of Banshee 0074 <gen>) : Play No sound and display It's time... to end this nightmare once and for all... I hope I can have the peace I long for... . Modify duration: Add 0.00 seconds and Wait
Wait 10.00 seconds
Hero - Learn skill for Death Knight 0001 <gen> : Endurance Aura
Unit - Make Dreadlord 0072 <gen> Invulnerable
Quest - Create a Required quest titled Hallow's End with the description The Horseman was once a Knight of the Silver Hand, but is now cursed. He is of the belief that he is alive, while those who face him are dead. , using icon path ReplaceableTextures\CommandButtons\BTNSacrificialSkull.blp
Set Variable Set HorsemanQ = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description - Kill Headless Horseman
Set Variable Set HorsemanQR = (Last created quest requirement)
Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN MISSION|r The Headless Horseman- Kill Headless Horseman
Cinematic - Create Minimap Icon on Dreadlord 0036 <gen> of color ( 255 , 255 , 255 ) using UI\Minimap\MiniMap-Boss.mdl and fog visibility Black mask
Quest - Create a Optional quest titled Adventure Guide with the description - |cff6f2583Pumpkin Breath:|r Command a formation of Pumpkin Soldiers to spew a fiery Pumpkin Breath, inflicting 200 Fire damage to enemies affected.- |cff6f2583Cleave:|r The Headless Horseman strikes with such force that 25% of their damage strikes through to enemies near the primary attacked unit.- |cff6f2583Vine March:|r Call forth Pumpkin Soldiers that immediately attack nearby enemies.- |cff6f2583Ember Curse:|r Stops all enemies in a small target area from casting spells for 6 seconds.- |cff6f2583Insidious Cackle:|r Let out a terrifying cackle that echoes within all targets, causing them to suffer 150 Shadow damage each enemy.- |cfff0f000(Important)|r |cff6f2583Execute:|r The Headless Horseman orders one of the heroes to be executed, inflicting 100 damage per second until his death. Once killed, the hero's soul is divided, creating a Deathlord to help the Horseman in his purge. , using icon path ReplaceableTextures\CommandButtons\BTNUrnOfKelThuzad.blp
Set Variable Set Abilities = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Faqka with the description , using icon path ReplaceableTextures\CommandButtons\BTNTichondrius.blp
Set Variable Set FaqkaQ = (Last created quest)
Wait 10.00 seconds
Quest - Display to (All players) the Hint message: |cff80ff80HINT|rSome mobs scattered on the map give extra abilities and items.
Wait 10.00 seconds
Quest - Display to (All players) the Hint message: |cff80ff80HINT|rYou can see the Horseman's abilities in the optional missions.
Two Curses
Events
Unit - A unit enters Two_Curses <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off No_Curses <gen>
Trigger - Turn off One_Curse <gen>
Trigger - Turn off Three_Curses <gen>
Trigger - Turn off Four_Curses <gen>
Trigger - Turn on Dialog_Balnazzar <gen>
Unit - Kill Circle of Power 0042 <gen>
Unit - Kill Circle of Power 0039 <gen>
Unit - Kill Circle of Power 0038 <gen>
Unit - Kill Circle of Power 0041 <gen>
Unit - Kill Circle of Power 0037 <gen>
Unit - Add Item Life Bonus (Least) to Death Knight 0001 <gen>
Unit - Add Item Armor Bonus (+2) to Death Knight 0001 <gen>
Destructible - Kill ForceWall 0023 <gen>
Destructible - Kill ForceWall 0022 <gen>
Destructible - Kill ForceWall 0018 <gen>
Special Effect - Create a special effect at (Center of Curse_1 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Special Effect - Create a special effect at (Center of Curse_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Cinematic - Send transmission to (All players) from a Player 22 (Snow) . Banshee named Katrina Thomson at (Position of Banshee 0074 <gen>) : Play No sound and display It's time... to end this nightmare once and for all... I hope I can have the peace I long for... . Modify duration: Add 0.00 seconds and Wait
Wait 10.00 seconds
Hero - Learn skill for Death Knight 0001 <gen> : Endurance Aura
Hero - Learn skill for Death Knight 0001 <gen> : Endurance Aura
Unit - Make Dreadlord 0072 <gen> Invulnerable
Quest - Create a Required quest titled Hallow's End with the description The Horseman was once a Knight of the Silver Hand, but is now cursed. He is of the belief that he is alive, while those who face him are dead. , using icon path ReplaceableTextures\CommandButtons\BTNSacrificialSkull.blp
Set Variable Set HorsemanQ = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description - Kill Headless Horseman
Set Variable Set HorsemanQR = (Last created quest requirement)
Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN MISSION|r The Headless Horseman- Kill Headless Horseman
Cinematic - Create Minimap Icon on Dreadlord 0036 <gen> of color ( 255 , 255 , 255 ) using UI\Minimap\MiniMap-Boss.mdl and fog visibility Black mask
Quest - Create a Optional quest titled Adventure Guide with the description - |cff6f2583Pumpkin Breath:|r Command a formation of Pumpkin Soldiers to spew a fiery Pumpkin Breath, inflicting 200 Fire damage to enemies affected.- |cff6f2583Cleave:|r The Headless Horseman strikes with such force that 25% of their damage strikes through to enemies near the primary attacked unit.- |cff6f2583Vine March:|r Call forth Pumpkin Soldiers that immediately attack nearby enemies.- |cff6f2583Ember Curse:|r Stops all enemies in a small target area from casting spells for 6 seconds.- |cff6f2583Insidious Cackle:|r Let out a terrifying cackle that echoes within all targets, causing them to suffer 150 Shadow damage each enemy.- |cfff0f000(Important)|r |cff6f2583Execute:|r The Headless Horseman orders one of the heroes to be executed, inflicting 100 damage per second until his death. Once killed, the hero's soul is divided, creating a Deathlord to help the Horseman in his purge. , using icon path ReplaceableTextures\CommandButtons\BTNUrnOfKelThuzad.blp
Set Variable Set Abilities = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Faqka with the description , using icon path ReplaceableTextures\CommandButtons\BTNTichondrius.blp
Set Variable Set FaqkaQ = (Last created quest)
Wait 10.00 seconds
Quest - Display to (All players) the Hint message: |cff80ff80HINT|rSome mobs scattered on the map give extra abilities and items.
Wait 10.00 seconds
Quest - Display to (All players) the Hint message: |cff80ff80HINT|rYou can see the Horseman's abilities in the optional missions.
Three Curses
Events
Unit - A unit enters Three_Curses <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off No_Curses <gen>
Trigger - Turn off One_Curse <gen>
Trigger - Turn off Two_Curses <gen>
Trigger - Turn off Four_Curses <gen>
Trigger - Turn off SpawnPump <gen>
Trigger - Turn on SpawnPump_3_Curses <gen>
Trigger - Turn on Dialog_Balnazzar <gen>
Unit - Kill Circle of Power 0042 <gen>
Unit - Kill Circle of Power 0039 <gen>
Unit - Kill Circle of Power 0038 <gen>
Unit - Kill Circle of Power 0041 <gen>
Unit - Kill Circle of Power 0037 <gen>
Unit - Add Item Life Bonus (Least) to Death Knight 0001 <gen>
Unit - Add Item Armor Bonus (+2) to Death Knight 0001 <gen>
Destructible - Kill ForceWall 0023 <gen>
Destructible - Kill ForceWall 0022 <gen>
Destructible - Kill ForceWall 0018 <gen>
Special Effect - Create a special effect at (Center of Curse_1 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Special Effect - Create a special effect at (Center of Curse_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Special Effect - Create a special effect at (Center of Curse_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Cinematic - Send transmission to (All players) from a Player 22 (Snow) . Banshee named Katrina Thomson at (Position of Banshee 0074 <gen>) : Play No sound and display It's time... to end this nightmare once and for all... I hope I can have the peace I long for... . Modify duration: Add 0.00 seconds and Wait
Wait 10.00 seconds
Hero - Learn skill for Death Knight 0001 <gen> : Endurance Aura
Hero - Learn skill for Death Knight 0001 <gen> : Endurance Aura
Hero - Learn skill for Death Knight 0001 <gen> : Endurance Aura
Unit - Make Dreadlord 0072 <gen> Invulnerable
Quest - Create a Required quest titled Hallow's End with the description The Horseman was once a Knight of the Silver Hand, but is now cursed. He is of the belief that he is alive, while those who face him are dead. , using icon path ReplaceableTextures\CommandButtons\BTNSacrificialSkull.blp
Set Variable Set HorsemanQ = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description - Kill Headless Horseman
Set Variable Set HorsemanQR = (Last created quest requirement)
Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN MISSION|r The Headless Horseman- Kill Headless Horseman
Cinematic - Create Minimap Icon on Dreadlord 0036 <gen> of color ( 255 , 255 , 255 ) using UI\Minimap\MiniMap-Boss.mdl and fog visibility Black mask
Quest - Create a Optional quest titled Adventure Guide with the description - |cff6f2583Pumpkin Breath:|r Command a formation of Pumpkin Soldiers to spew a fiery Pumpkin Breath, inflicting 200 Fire damage to enemies affected.- |cff6f2583Cleave:|r The Headless Horseman strikes with such force that 25% of their damage strikes through to enemies near the primary attacked unit.- |cff6f2583Vine March:|r Call forth Pumpkin Soldiers that immediately attack nearby enemies.- |cff6f2583Ember Curse:|r Stops all enemies in a small target area from casting spells for 6 seconds.- |cff6f2583Insidious Cackle:|r Let out a terrifying cackle that echoes within all targets, causing them to suffer 150 Shadow damage each enemy.- |cfff0f000(Important)|r |cff6f2583Execute:|r The Headless Horseman orders one of the heroes to be executed, inflicting 100 damage per second until his death. Once killed, the hero's soul is divided, creating a Deathlord to help the Horseman in his purge. , using icon path ReplaceableTextures\CommandButtons\BTNUrnOfKelThuzad.blp
Set Variable Set Abilities = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Faqka with the description , using icon path ReplaceableTextures\CommandButtons\BTNTichondrius.blp
Set Variable Set FaqkaQ = (Last created quest)
Wait 10.00 seconds
Quest - Display to (All players) the Hint message: |cff80ff80HINT|rSome mobs scattered on the map give extra abilities and items.
Wait 10.00 seconds
Quest - Display to (All players) the Hint message: |cff80ff80HINT|rYou can see the Horseman's abilities in the optional missions.
Four Curses
Events
Unit - A unit enters Four_Curses <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off No_Curses <gen>
Trigger - Turn off One_Curse <gen>
Trigger - Turn off Two_Curses <gen>
Trigger - Turn off Three_Curses <gen>
Trigger - Turn off SpawnPump <gen>
Trigger - Turn off Intial_Quests_Complete <gen>
Trigger - Turn off Phase_2 <gen>
Trigger - Turn on Dialog_Balnazzar <gen>
Trigger - Turn on SpawnPump_4_Curses <gen>
Trigger - Turn on Quest_Complete_and_Faqka <gen>
Trigger - Turn on Start_Teamfight_Faqka <gen>
Trigger - Turn on Dialog_ability <gen>
Trigger - Turn on Faqka_Dead <gen>
Trigger - Turn on Faqka_Dead <gen>
Unit - Kill Circle of Power 0042 <gen>
Unit - Kill Circle of Power 0039 <gen>
Unit - Kill Circle of Power 0038 <gen>
Unit - Kill Circle of Power 0041 <gen>
Unit - Kill Circle of Power 0037 <gen>
Unit - Add Item Life Bonus (Least) to Death Knight 0001 <gen>
Unit - Add Item Armor Bonus (+2) to Death Knight 0001 <gen>
Destructible - Kill ForceWall 0023 <gen>
Destructible - Kill ForceWall 0022 <gen>
Destructible - Kill ForceWall 0018 <gen>
Special Effect - Create a special effect at (Center of Curse_1 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Special Effect - Create a special effect at (Center of Curse_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Special Effect - Create a special effect at (Center of Curse_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Special Effect - Create a special effect at (Center of Curse_4 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Cinematic - Send transmission to (All players) from a Player 22 (Snow) . Banshee named Katrina Thomson at (Position of Banshee 0074 <gen>) : Play No sound and display It's time... to end this nightmare once and for all... I hope I can have the peace I long for... . Modify duration: Add 0.00 seconds and Wait
Wait 10.00 seconds
Trigger - Turn on Phase_2_4_Curses <gen>
Trigger - Turn on Phase_2_4_Curses2 <gen>
Hero - Learn skill for Death Knight 0001 <gen> : Endurance Aura
Hero - Learn skill for Death Knight 0001 <gen> : Endurance Aura
Hero - Learn skill for Death Knight 0001 <gen> : Endurance Aura
Hero - Learn skill for Death Knight 0001 <gen> : Endurance Aura
Unit - Make Dreadlord 0072 <gen> Invulnerable
Quest - Create a Required quest titled Hallow's End with the description The Horseman was once a Knight of the Silver Hand, but is now cursed. He is of the belief that he is alive, while those who face him are dead. , using icon path ReplaceableTextures\CommandButtons\BTNSacrificialSkull.blp
Set Variable Set HorsemanQ = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description - Kill Headless Horseman
Set Variable Set HorsemanQR = (Last created quest requirement)
Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN MISSION|r The Headless Horseman- Kill Headless Horseman
Cinematic - Create Minimap Icon on Dreadlord 0036 <gen> of color ( 255 , 255 , 255 ) using UI\Minimap\MiniMap-Boss.mdl and fog visibility Black mask
Quest - Create a Optional quest titled Adventure Guide with the description - |cff6f2583Pumpkin Breath:|r Command a formation of Pumpkin Soldiers to spew a fiery Pumpkin Breath, inflicting 200 Fire damage to enemies affected.- |cff6f2583Cleave:|r The Headless Horseman strikes with such force that 25% of their damage strikes through to enemies near the primary attacked unit.- |cff6f2583Vine March:|r Call forth Pumpkin Soldiers that immediately attack nearby enemies.- |cff6f2583Ember Curse:|r Stops all enemies in a small target area from casting spells for 6 seconds.- |cff6f2583Insidious Cackle:|r Let out a terrifying cackle that echoes within all targets, causing them to suffer 150 Shadow damage each enemy.- |cfff0f000(Important)|r |cff6f2583Execute:|r The Headless Horseman orders one of the heroes to be executed, inflicting 100 damage per second until his death. Once killed, the hero's soul is divided, creating a Deathlord to help the Horseman in his purge. , using icon path ReplaceableTextures\CommandButtons\BTNUrnOfKelThuzad.blp
Set Variable Set Abilities = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Faqka with the description - |cff6f2583Cleasing Pain:|r Faqka strikes with immense cruelty, inflicting 750 Shadow damage.- |cff6f2583Blood Price:|r Calls forth a cone of lightning on a target enemy unit, hitting up to 5 enemy units for 325 damage.- |cffff0000(Enrage)|r |cff6f2583Massacre:|r Banishes all his enemies with a single blow. , using icon path ReplaceableTextures\CommandButtons\BTNBOSSSireDenathrius.blp
Set Variable Set FaqkaQ = (Last created quest)
Wait 10.00 seconds
Quest - Display to (All players) the Hint message: |cff80ff80HINT|rSome mobs scattered on the map give extra abilities and items.
Wait 10.00 seconds
Quest - Display to (All players) the Hint message: |cff80ff80HINT|rYou can see the Horseman's abilities in the optional missions.
Initialization
Events
Map initialization
Conditions
Actions
Player - For Player 12 (Brown) , turn Alliance (non-aggression) On toward Neutral Hostile
Player - For Neutral Hostile , turn Alliance (non-aggression) On toward Player 12 (Brown)
Player - For Player 13 (Maroon) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 13 (Maroon) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 13 (Maroon) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 13 (Maroon) , turn Alliance (non-aggression) On toward Player 6 (Orange)
Player - For Player 13 (Maroon) , turn Alliance (non-aggression) On toward Player 7 (Green)
Unit - Order Footman 0061 <gen> to Attack . Skeleton Warrior 0068 <gen>
Unit - Order Footman 0064 <gen> to Attack . Skeleton Warrior 0069 <gen>
Unit - Order Footman 0065 <gen> to Attack . Skeleton Warrior 0070 <gen>
Unit - Order Skeleton Warrior 0068 <gen> to Attack . Footman 0061 <gen>
Unit - Order Skeleton Warrior 0069 <gen> to Attack . Footman 0064 <gen>
Unit - Order Skeleton Warrior 0070 <gen> to Attack . Footman 0065 <gen>
Destructible - Make ForceWall 0022 <gen> Invulnerable
Destructible - Make ForceWall 0023 <gen> Invulnerable
Destructible - Make ForceWall 0018 <gen> Invulnerable
Destructible - Make ForceWall 0327 <gen> Invulnerable
Destructible - Make ForceWall 0441 <gen> Invulnerable
Destructible - Make ForceWall 0007 <gen> Invulnerable
Special Effect - Create a special effect at (Random point in Rain <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Curse 1 Dispel
Events
Unit - Pit Lord 0010 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Add Bloodlust to Shadow Hunter 0053 <gen>
Quest - Display to (All players) the Hint message: |cff80ff80New Ability Shadow Hunter|rBloodlust
Curse 2 Dispel
Events
Unit - Lich 0003 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Add Frost Armor (Autocast) to Lich 0054 <gen>
Quest - Display to (All players) the Hint message: |cff80ff80New Ability Lich|rFrost Armor
Curse 3 Dispel
Events
Unit - Dark Ranger 0016 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Add Faerie Fire to Brewmaster 0050 <gen>
Quest - Display to (All players) the Hint message: |cff80ff80New Ability Brewmaster|rFaerie Fire
Curse 4 Dispel
Events
Unit - Lich 0023 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Add Storm Bolt to Paladin 0051 <gen>
Quest - Display to (All players) the Hint message: |cff80ff80New Ability Paladin|rStorm Bolt
Dialog Balnazzar
Events
Unit - A unit enters Dialog_Balnazzar <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vision_and_escape <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Vision_and_escape <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Vision_and_escape <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Vision_and_escape <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Vision_and_escape <gen>
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Dreadlord named Balnazzar at (Position of Banshee 0074 <gen>) : Play No sound and display Horseman rise... Your time is night... You felt death once... Now, know demise! . Modify duration: Add 0.00 seconds and Wait
Animation - Play Dreadlord 0036 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Sir_Thomas <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Wife_Thomas <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of FireStatue1 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Special Effect - Create a special effect at (Center of FireStatue2 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Wait 4.00 seconds
Unit - Remove Dreadlord 0036 <gen> from the game
Special Effect - Create a special effect at (Position of Dreadlord 0036 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of Dreadlord 0036 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Spawn_Horseman <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Spawn_Horseman <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Unit - Move Death Knight 0001 <gen> instantly to (Center of Spawn_Horseman <gen>) , facing 360.00 degrees
Animation - Play Death Knight 0001 <gen> 's Birth animation
Hero - Order Dreadlord 0067 <gen> to use (Item carried by Dreadlord 0067 <gen> in slot 1) on (Center of Spawn_Horseman <gen>)
Wait 0.30 seconds
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Aggro_01 <gen> and display It is over, your search is done. Lat fate choose now, the nighteous one. . Modify duration: Add 0.00 seconds and Wait
Animation - Play Death Knight 0001 <gen> 's stand animation
Sound - Reset all volume channels to 100%
Cinematic - Create Minimap Icon on Death Knight 0001 <gen> of color ( 255 , 255 , 255 ) using UI\Minimap\MiniMap-Boss.mdl and fog visibility Black mask
Start Teamfight
Events
Unit - Death Knight 0001 <gen> Acquires a target
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Laugh_01 <gen> and display HA HA HA HA HA!!! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Unit - Remove Dark Ranger 0016 <gen> from the game
Unit - Remove Lich 0023 <gen> from the game
Unit - Remove Pit Lord 0010 <gen> from the game
Unit - Remove Lich 0003 <gen> from the game
Destructible - Resurrect ForceWall 0007 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect ForceWall 0441 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect ForceWall 0327 <gen> with (Max life of (Last created destructible)) life and Show birth animation
SpawnPump
Events
Unit - Death Knight 0001 <gen> Acquires a target
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 12.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 25.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 25.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 20.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
SpawnPump 3 Curses
Events
Unit - Death Knight 0001 <gen> Acquires a target
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 25.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 25.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 20.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 30.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
SpawnPump 4 Curses
Events
Unit - Death Knight 0001 <gen> Acquires a target
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 25.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 25.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 25.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 30.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 30.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump1 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump2 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump5 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Pump4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Pump3 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Pump_01 <gen> and display Soldiers arise, stand and fight! Bring victory at last to this fallen knight! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Phase 2
Events
Unit - Death Knight 0001 <gen> 's life becomes Less than 15000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Dreadlord 0067 <gen> to Neutral Hostile and Retain color
Quest - Display to (All players) the Warning message: |cffff0000WARNING|rExecute coming
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Laugh_01 <gen> and display HA HA HA HA HA!!! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Hero - Order Dreadlord 0067 <gen> to use (Item carried by Dreadlord 0067 <gen> in slot 2) on Lich 0054 <gen>
Wait 2.00 seconds
Unit - Remove Dreadlord 0067 <gen> from the game
Phase 2 4 Curses
Events
Unit - Death Knight 0001 <gen> 's life becomes Less than 31000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Dreadlord 0067 <gen> to Neutral Hostile and Retain color
Quest - Display to (All players) the Warning message: |cffff0000WARNING|rExecute coming
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Laugh_01 <gen> and display HA HA HA HA HA!!! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Hero - Order Dreadlord 0067 <gen> to use (Item carried by Dreadlord 0067 <gen> in slot 2) on Lich 0054 <gen>
Wait 15.00 seconds
Unit - Change ownership of Dreadlord 0067 <gen> to Neutral Passive and Retain color
Phase 2 4 Curses2
Events
Unit - Death Knight 0001 <gen> 's life becomes Less than 11000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Dreadlord 0067 <gen> to Neutral Hostile and Retain color
Quest - Display to (All players) the Warning message: |cffff0000WARNING|rExecute coming
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Laugh_01 <gen> and display HA HA HA HA HA!!! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Hero - Order Dreadlord 0067 <gen> to use (Item carried by Dreadlord 0067 <gen> in slot 2) on Demon Hunter 0052 <gen>
Wait 2.00 seconds
Unit - Remove Dreadlord 0067 <gen> from the game
Intial Quests Complete
Events
Unit - Death Knight 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Destroy Minimap Icon for (Last created minimap icon)
Destructible - Kill ForceWall 0007 <gen>
Destructible - Kill ForceWall 0441 <gen>
Destructible - Kill ForceWall 0327 <gen>
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Death_01 <gen> and display This end have I reached before. What new adventure lies in store? . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Unit - Move Fire Revenant 0066 <gen> instantly to (Center of Sir_Thomas <gen>) , facing 270.00 degrees
Special Effect - Create a special effect at (Center of Sir_Thomas <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Move Banshee 0074 <gen> instantly to (Center of Wife_Thomas <gen>) , facing 90.00 degrees
Special Effect - Create a special effect at (Center of Wife_Thomas <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 4.00 seconds
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN MISSION COMPLETED|r The Headless Horseman
Quest - Mark HorsemanQ as Completed
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Quest Complete and Faqka
Events
Unit - Death Knight 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Destroy Minimap Icon for (Last created minimap icon)
Destructible - Kill ForceWall 0007 <gen>
Destructible - Kill ForceWall 0441 <gen>
Destructible - Kill ForceWall 0327 <gen>
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight named Headless Horseman at (Position of Death Knight 0001 <gen>) : Play Horseman_Death_01 <gen> and display This end have I reached before. What new adventure lies in store? . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Unit - Move Fire Revenant 0066 <gen> instantly to (Center of Sir_Thomas <gen>) , facing 270.00 degrees
Special Effect - Create a special effect at (Center of Sir_Thomas <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Move Banshee 0074 <gen> instantly to (Center of Wife_Thomas <gen>) , facing 90.00 degrees
Special Effect - Create a special effect at (Center of Wife_Thomas <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 4.00 seconds
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN MISSION COMPLETED|r The Headless Horseman
Quest - Mark HorsemanQ as Completed
Wait 4.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vision2 <gen>
Quest - Mark FaqkaQ as Discovered
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Dreadlord named Faqka at (Position of Dreadlord 0072 <gen>) : Play VO_901_Sire_Denathrius_intro1 <gen> and display Welcome! I have so been looking forward to your arrival. Let's see, who have we here? . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 2.00 seconds
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Dreadlord named Faqka at (Position of Dreadlord 0072 <gen>) : Play VO_901_Sire_Denathrius_intro2 <gen> and display It seems you failed to learn your lesson. Perhaps I was too lenient. I am, after all, known for my compassionate nature. . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 2.00 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00OPTIONAL MISSION DISCOVERED|r Faqka
Unit - Make Dreadlord 0072 <gen> Vulnerable
Unit - Move Dreadlord 0072 <gen> instantly to (Center of Dialog_Balnazzar <gen>) , facing 0.00 degrees
Special Effect - Create a special effect at (Position of Dreadlord 0072 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of Dreadlord 0072 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Start Teamfight Faqka
Events
Unit - Dreadlord 0072 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Dreadlord 0072 <gen> to Neutral Hostile and Retain color
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Dreadlord named Faqka at (Position of Dreadlord 0072 <gen>) : Play VO_901_Sire_Denathrius_start <gen> and display Your rebellion is at an end. . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 15.00 seconds
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Dreadlord named Faqka at (Position of Dreadlord 0072 <gen>) : Play VO_901_Sire_Denathrius_starttrue <gen> and display My rule cannot be challenged. . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Wait 5.00 seconds
Hero - Learn skill for Dreadlord 0072 <gen> : Finger of Death (Archimonde)
Unit - Remove Forked Lightning from Dreadlord 0072 <gen>
Unit - Remove Finger of Death (Archimonde) from Dreadlord 0072 <gen>
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Dreadlord named Faqka at (Position of Dreadlord 0072 <gen>) : Play VO_901_Sire_Denathrius_Rage <gen> and display Enough! I have been a patient host. I showed restraint. Even courtesy. . Modify duration: Add 0.00 seconds and Wait
Unit - Dreadlord 0072 <gen> Begins casting an ability
Conditions
Actions
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Dreadlord named Faqka at (Position of Dreadlord 0072 <gen>) : Play VO_901_Sire_Denathrius_Finger <gen> and display Remornia! Massacre these whelps! . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Faqka Dead
Events
Unit - Dreadlord 0072 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Dreadlord named Faqka at (Position of Dreadlord 0072 <gen>) : Play VO_901_Sire_Denathrius_dead <gen> and display Impossible! I am... eternal... . Modify duration: Add 0.00 seconds and Wait
Sound - Reset all volume channels to 100%
Item - Create Magic Key Chain at (Position of Dreadlord 0072 <gen>)
Wait 5.00 seconds
Quest - Display to (All players) the Quest Completed message: |cffffcc00OPTIONAL MISSION COMPLETED|r Faqka
Quest - Mark FaqkaQ as Completed
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
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