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Model validation: HE Spell Destroyer

HESpellAnnihilator.mdx

0 errors 0 severe 11 warnings 11 unused
  • 4 Model
    • Expected 32 pivot points, got 25
    • Attachment 3 "Weapone Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (0) does not match the number of sequences (8)
  • 1 Geoset 1
    • Number of sequence extents (0) does not match the number of sequences (8)
  • 1 Geoset 2
    • Number of sequence extents (0) does not match the number of sequences (8)
  • 1 Geoset 3
    • Number of sequence extents (0) does not match the number of sequences (8)
  • 1 Geoset 4
    • Number of sequence extents (0) does not match the number of sequences (8)
  • 1 Geoset 5
    • Number of sequence extents (0) does not match the number of sequences (8)
  • 1 Geoset 6
    • Number of sequence extents (0) does not match the number of sequences (8)
  • 1 Bone 0 - "Bone_Root"
    • 1 Rotation
      • Track 13 at frame 26833 has exactly the same value as tracks 12 and 14
  • 3 Bone 1 - "Bone_Chest"
    • 3 Translation
      • Track 44 at frame 27167 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 27500 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 27833 has exactly the same value as tracks 45 and 47
  • 1 Bone 3 - "Bone_Arm1_L"
    • 1 Translation
      • Track 44 at frame 27500 has exactly the same value as tracks 43 and 45
  • 3 Bone 8 - "Bone_Hand_R"
    • 3 Translation
      • Track 10 at frame 20100 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 20167 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 20333 has exactly the same value as tracks 11 and 13
  • 1 Bone 10 - "Bone_Leg2_L"
    • 1 Translation
      • Track 1 at frame 43833 has exactly the same value as tracks 0 and 2
  • 1 Bone 13 - "Bone_Leg2_R"
    • 1 Translation
      • Track 1 at frame 43833 has exactly the same value as tracks 0 and 2
  • 1 Helper 0
    • 1 Translation
      • Track 1 at frame 43667 has exactly the same value as tracks 0 and 2
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