Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model HE Spell Destroyer of the bundle HE Spell Destroyer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file HE Spell Destroyer.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HESpellAnnihilator.mdx
Now Click the "Import File" Button:
Next select 'HESpellAnnihilator.mdx' in the folder which you extracted from the zip archive:
HE Spell Destroyer
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
HE_armorpads.blp
HE_Runes.blp
HighElf-old.blp
HighElfFemaleHairSkin.blp
HighElfMaleEyeGlow.blp
The file has been properly added to the map archive:
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Done, you have imported the file HESpellAnnihilator.mdx.
Importing Glave_1H_DualBlade_B_01Silver.blp
Now Click the "Import File" Button:
Next select 'Glave_1H_DualBlade_B_01Silver.blp' in the folder which you extracted from the zip archive:
HE Spell Destroyer
HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
HE_armorpads.blp
HE_Runes.blp
HighElf-old.blp
HighElfFemaleHairSkin.blp
HighElfMaleEyeGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
war3mapimported/Glave_1H_DualBlade_B_01Silver.blp
Double-click the file Glave_1H_DualBlade_B_01Silver.blp:
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
war3mapimported/Glave_1H_DualBlade_B_01Silver.blp
Tick the box "Use Custom Path" and type in the correct path:
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
The file has been properly added to the map archive:
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
Done, you have imported the file Glave_1H_DualBlade_B_01Silver.blp.
Importing HE2.blp
Now Click the "Import File" Button:
Next select 'HE2.blp' in the folder which you extracted from the zip archive:
HE Spell Destroyer
HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
HE_armorpads.blp
HE_Runes.blp
HighElf-old.blp
HighElfFemaleHairSkin.blp
HighElfMaleEyeGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
Image / Texture
172
war3mapimported/HE2.blp
Double-click the file HE2.blp:
HE2.blp
Image / Texture
172
war3mapimported/HE2.blp
Tick the box "Use Custom Path" and type in the correct path:
HE2.blp
Image / Texture
172
HE2.blp
The file has been properly added to the map archive:
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
Image / Texture
172
HE2.blp
Done, you have imported the file HE2.blp.
Importing HE_armorpads.blp
Now Click the "Import File" Button:
Next select 'HE_armorpads.blp' in the folder which you extracted from the zip archive:
HE Spell Destroyer
HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
HE_Runes.blp
HighElf-old.blp
HighElfFemaleHairSkin.blp
HighElfMaleEyeGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
Image / Texture
172
HE2.blp
HE_armorpads.blp
Image / Texture
172
war3mapimported/HE_armorpads.blp
Double-click the file HE_armorpads.blp:
HE_armorpads.blp
Image / Texture
172
war3mapimported/HE_armorpads.blp
Tick the box "Use Custom Path" and type in the correct path:
HE_armorpads.blp
Image / Texture
172
HE_armorpads.blp
The file has been properly added to the map archive:
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
Image / Texture
172
HE2.blp
HE_armorpads.blp
Image / Texture
172
HE_armorpads.blp
Done, you have imported the file HE_armorpads.blp.
Importing HE_Runes.blp
Now Click the "Import File" Button:
Next select 'HE_Runes.blp' in the folder which you extracted from the zip archive:
HE Spell Destroyer
HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
HE_armorpads.blp
HighElf-old.blp
HighElfFemaleHairSkin.blp
HighElfMaleEyeGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
Image / Texture
172
HE2.blp
HE_armorpads.blp
Image / Texture
172
HE_armorpads.blp
HE_Runes.blp
Image / Texture
22
war3mapimported/HE_Runes.blp
Double-click the file HE_Runes.blp:
HE_Runes.blp
Image / Texture
22
war3mapimported/HE_Runes.blp
Tick the box "Use Custom Path" and type in the correct path:
HE_Runes.blp
Image / Texture
22
HE_Runes.blp
The file has been properly added to the map archive:
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
Image / Texture
172
HE2.blp
HE_armorpads.blp
Image / Texture
172
HE_armorpads.blp
HE_Runes.blp
Image / Texture
22
HE_Runes.blp
Done, you have imported the file HE_Runes.blp.
Importing HighElf-old.blp
Now Click the "Import File" Button:
Next select 'HighElf-old.blp' in the folder which you extracted from the zip archive:
HE Spell Destroyer
HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
HE_armorpads.blp
HE_Runes.blp
HighElfFemaleHairSkin.blp
HighElfMaleEyeGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
Image / Texture
172
HE2.blp
HE_armorpads.blp
Image / Texture
172
HE_armorpads.blp
HE_Runes.blp
Image / Texture
22
HE_Runes.blp
HighElf-old.blp
Image / Texture
172
war3mapimported/HighElf-old.blp
Double-click the file HighElf-old.blp:
HighElf-old.blp
Image / Texture
172
war3mapimported/HighElf-old.blp
Tick the box "Use Custom Path" and type in the correct path:
HighElf-old.blp
Image / Texture
172
HighElf-old.blp
The file has been properly added to the map archive:
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
Image / Texture
172
HE2.blp
HE_armorpads.blp
Image / Texture
172
HE_armorpads.blp
HE_Runes.blp
Image / Texture
22
HE_Runes.blp
HighElf-old.blp
Image / Texture
172
HighElf-old.blp
Done, you have imported the file HighElf-old.blp.
Importing HighElfFemaleHairSkin.blp
Now Click the "Import File" Button:
Next select 'HighElfFemaleHairSkin.blp' in the folder which you extracted from the zip archive:
HE Spell Destroyer
HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
HE_armorpads.blp
HE_Runes.blp
HighElf-old.blp
HighElfFemaleHairSkin.blp
HighElfMaleEyeGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
Image / Texture
172
HE2.blp
HE_armorpads.blp
Image / Texture
172
HE_armorpads.blp
HE_Runes.blp
Image / Texture
22
HE_Runes.blp
HighElf-old.blp
Image / Texture
172
HighElf-old.blp
HighElfFemaleHairSkin.blp
Image / Texture
22
war3mapimported/HighElfFemaleHairSkin.blp
Double-click the file HighElfFemaleHairSkin.blp:
HighElfFemaleHairSkin.blp
Image / Texture
22
war3mapimported/HighElfFemaleHairSkin.blp
Tick the box "Use Custom Path" and type in the correct path:
HighElfFemaleHairSkin.blp
Image / Texture
22
HighElfFemaleHairSkin.blp
The file has been properly added to the map archive:
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
Image / Texture
172
HE2.blp
HE_armorpads.blp
Image / Texture
172
HE_armorpads.blp
HE_Runes.blp
Image / Texture
22
HE_Runes.blp
HighElf-old.blp
Image / Texture
172
HighElf-old.blp
HighElfFemaleHairSkin.blp
Image / Texture
22
HighElfFemaleHairSkin.blp
Done, you have imported the file HighElfFemaleHairSkin.blp.
Importing HighElfMaleEyeGlow.blp
Now Click the "Import File" Button:
Next select 'HighElfMaleEyeGlow.blp' in the folder which you extracted from the zip archive:
HE Spell Destroyer
HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
HE_armorpads.blp
HE_Runes.blp
HighElf-old.blp
HighElfFemaleHairSkin.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
Image / Texture
172
HE2.blp
HE_armorpads.blp
Image / Texture
172
HE_armorpads.blp
HE_Runes.blp
Image / Texture
22
HE_Runes.blp
HighElf-old.blp
Image / Texture
172
HighElf-old.blp
HighElfFemaleHairSkin.blp
Image / Texture
22
HighElfFemaleHairSkin.blp
HighElfMaleEyeGlow.blp
Image / Texture
4
war3mapimported/HighElfMaleEyeGlow.blp
Double-click the file HighElfMaleEyeGlow.blp:
HighElfMaleEyeGlow.blp
Image / Texture
4
war3mapimported/HighElfMaleEyeGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
HighElfMaleEyeGlow.blp
Image / Texture
4
HighElfMaleEyeGlow.blp
The file has been properly added to the map archive:
HESpellAnnihilator.mdx
Model
184
war3mapimported/HESpellAnnihilator.mdx
Glave_1H_DualBlade_B_01Silver.blp
Image / Texture
22
Glave_1H_DualBlade_B_01Silver.blp
HE2.blp
Image / Texture
172
HE2.blp
HE_armorpads.blp
Image / Texture
172
HE_armorpads.blp
HE_Runes.blp
Image / Texture
22
HE_Runes.blp
HighElf-old.blp
Image / Texture
172
HighElf-old.blp
HighElfFemaleHairSkin.blp
Image / Texture
22
HighElfFemaleHairSkin.blp
HighElfMaleEyeGlow.blp
Image / Texture
4
HighElfMaleEyeGlow.blp
Done, you have imported the file HighElfMaleEyeGlow.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.