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Model validation: Havoc animated
Havoc.MDX
0errors1severe15warnings5unused
1
Bone 1 - "Attack Glow1"
Referencing geoset 1 and geoset animation 1 with a 0 alpha, the geoset may be invisible
2
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
4
Geoset 0
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
4
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
4
Geoset 2
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
ParticleEmitter2 9 - "Explode Smoke03"
1
Visibility
Interpolation type not set to None
1
GeosetAnimation 0
1
Alpha
Track 7 at frame 10233 has exactly the same value as tracks 6 and 8
1
GeosetAnimation 2
1
Alpha
Track 7 at frame 12433 has exactly the same value as tracks 6 and 8
2
Helper 0
2
Rotation
Track 1 at frame 5433 has exactly the same value as tracks 0 and 2
Track 2 at frame 5600 has exactly the same value as tracks 1 and 3
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