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Model validation: Havoc animated

Havoc.MDX

0 errors 1 severe 15 warnings 5 unused
  • 1 Bone 1 - "Attack Glow1"
    • Referencing geoset 1 and geoset animation 1 with a 0 alpha, the geoset may be invisible
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 4 Geoset 0
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 ParticleEmitter2 9 - "Explode Smoke03"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 7 at frame 10233 has exactly the same value as tracks 6 and 8
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 7 at frame 12433 has exactly the same value as tracks 6 and 8
  • 2 Helper 0
    • 2 Rotation
      • Track 1 at frame 5433 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 5600 has exactly the same value as tracks 1 and 3
  • 1 Camera 0 - "Camera01"
    • 1 Target Translation
      • Track 10 at frame 7867 is not in any sequence
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