Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Havoc animated of the bundle Havoc animated. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Havoc animated.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Havoc.MDX
Now Click the "Import File" Button:
Next select 'Havoc.MDX' in the folder which you extracted from the zip archive:
Havoc animated
GoliathFire2.blp
HavocTC.blp
RedGlow2.blp
TerranSmoke1.blp
TerranSmoke3.blp
w01.blp
w02.blp
w03.blp
w04.blp
w05.blp
w06.blp
The file has been properly added to the map archive:
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
Done, you have imported the file Havoc.MDX.
Importing GoliathFire2.blp
Now Click the "Import File" Button:
Next select 'GoliathFire2.blp' in the folder which you extracted from the zip archive:
Havoc animated
Havoc.MDX
HavocTC.blp
RedGlow2.blp
TerranSmoke1.blp
TerranSmoke3.blp
w01.blp
w02.blp
w03.blp
w04.blp
w05.blp
w06.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
war3mapimported/GoliathFire2.blp
Double-click the file GoliathFire2.blp:
GoliathFire2.blp
Image / Texture
44
war3mapimported/GoliathFire2.blp
Tick the box "Use Custom Path" and type in the correct path:
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
The file has been properly added to the map archive:
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
Done, you have imported the file GoliathFire2.blp.
Importing HavocTC.blp
Now Click the "Import File" Button:
Next select 'HavocTC.blp' in the folder which you extracted from the zip archive:
Havoc animated
Havoc.MDX
GoliathFire2.blp
RedGlow2.blp
TerranSmoke1.blp
TerranSmoke3.blp
w01.blp
w02.blp
w03.blp
w04.blp
w05.blp
w06.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
war3mapimported/HavocTC.blp
Double-click the file HavocTC.blp:
HavocTC.blp
Image / Texture
274
war3mapimported/HavocTC.blp
Tick the box "Use Custom Path" and type in the correct path:
HavocTC.blp
Image / Texture
274
HavocTC.blp
The file has been properly added to the map archive:
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
Done, you have imported the file HavocTC.blp.
Importing RedGlow2.blp
Now Click the "Import File" Button:
Next select 'RedGlow2.blp' in the folder which you extracted from the zip archive:
Havoc animated
Havoc.MDX
GoliathFire2.blp
HavocTC.blp
TerranSmoke1.blp
TerranSmoke3.blp
w01.blp
w02.blp
w03.blp
w04.blp
w05.blp
w06.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
war3mapimported/RedGlow2.blp
Double-click the file RedGlow2.blp:
RedGlow2.blp
Image / Texture
12
war3mapimported/RedGlow2.blp
Tick the box "Use Custom Path" and type in the correct path:
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
The file has been properly added to the map archive:
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
Done, you have imported the file RedGlow2.blp.
Importing TerranSmoke1.blp
Now Click the "Import File" Button:
Next select 'TerranSmoke1.blp' in the folder which you extracted from the zip archive:
Havoc animated
Havoc.MDX
GoliathFire2.blp
HavocTC.blp
RedGlow2.blp
TerranSmoke3.blp
w01.blp
w02.blp
w03.blp
w04.blp
w05.blp
w06.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
war3mapimported/TerranSmoke1.blp
Double-click the file TerranSmoke1.blp:
TerranSmoke1.blp
Image / Texture
12
war3mapimported/TerranSmoke1.blp
Tick the box "Use Custom Path" and type in the correct path:
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
The file has been properly added to the map archive:
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
Done, you have imported the file TerranSmoke1.blp.
Importing TerranSmoke3.blp
Now Click the "Import File" Button:
Next select 'TerranSmoke3.blp' in the folder which you extracted from the zip archive:
Havoc animated
Havoc.MDX
GoliathFire2.blp
HavocTC.blp
RedGlow2.blp
TerranSmoke1.blp
w01.blp
w02.blp
w03.blp
w04.blp
w05.blp
w06.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
war3mapimported/TerranSmoke3.blp
Double-click the file TerranSmoke3.blp:
TerranSmoke3.blp
Image / Texture
12
war3mapimported/TerranSmoke3.blp
Tick the box "Use Custom Path" and type in the correct path:
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
The file has been properly added to the map archive:
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
Done, you have imported the file TerranSmoke3.blp.
Importing w01.blp
Now Click the "Import File" Button:
Next select 'w01.blp' in the folder which you extracted from the zip archive:
Havoc animated
Havoc.MDX
GoliathFire2.blp
HavocTC.blp
RedGlow2.blp
TerranSmoke1.blp
TerranSmoke3.blp
w02.blp
w03.blp
w04.blp
w05.blp
w06.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
w01.blp
Image / Texture
44
war3mapimported/w01.blp
Double-click the file w01.blp:
w01.blp
Image / Texture
44
war3mapimported/w01.blp
Tick the box "Use Custom Path" and type in the correct path:
w01.blp
Image / Texture
44
w01.blp
The file has been properly added to the map archive:
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
w01.blp
Image / Texture
44
w01.blp
Done, you have imported the file w01.blp.
Importing w02.blp
Now Click the "Import File" Button:
Next select 'w02.blp' in the folder which you extracted from the zip archive:
Havoc animated
Havoc.MDX
GoliathFire2.blp
HavocTC.blp
RedGlow2.blp
TerranSmoke1.blp
TerranSmoke3.blp
w01.blp
w03.blp
w04.blp
w05.blp
w06.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
w01.blp
Image / Texture
44
w01.blp
w02.blp
Image / Texture
44
war3mapimported/w02.blp
Double-click the file w02.blp:
w02.blp
Image / Texture
44
war3mapimported/w02.blp
Tick the box "Use Custom Path" and type in the correct path:
w02.blp
Image / Texture
44
w02.blp
The file has been properly added to the map archive:
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
w01.blp
Image / Texture
44
w01.blp
w02.blp
Image / Texture
44
w02.blp
Done, you have imported the file w02.blp.
Importing w03.blp
Now Click the "Import File" Button:
Next select 'w03.blp' in the folder which you extracted from the zip archive:
Havoc animated
Havoc.MDX
GoliathFire2.blp
HavocTC.blp
RedGlow2.blp
TerranSmoke1.blp
TerranSmoke3.blp
w01.blp
w02.blp
w04.blp
w05.blp
w06.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
w01.blp
Image / Texture
44
w01.blp
w02.blp
Image / Texture
44
w02.blp
w03.blp
Image / Texture
44
war3mapimported/w03.blp
Double-click the file w03.blp:
w03.blp
Image / Texture
44
war3mapimported/w03.blp
Tick the box "Use Custom Path" and type in the correct path:
w03.blp
Image / Texture
44
w03.blp
The file has been properly added to the map archive:
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
w01.blp
Image / Texture
44
w01.blp
w02.blp
Image / Texture
44
w02.blp
w03.blp
Image / Texture
44
w03.blp
Done, you have imported the file w03.blp.
Importing w04.blp
Now Click the "Import File" Button:
Next select 'w04.blp' in the folder which you extracted from the zip archive:
Havoc animated
Havoc.MDX
GoliathFire2.blp
HavocTC.blp
RedGlow2.blp
TerranSmoke1.blp
TerranSmoke3.blp
w01.blp
w02.blp
w03.blp
w05.blp
w06.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
w01.blp
Image / Texture
44
w01.blp
w02.blp
Image / Texture
44
w02.blp
w03.blp
Image / Texture
44
w03.blp
w04.blp
Image / Texture
44
war3mapimported/w04.blp
Double-click the file w04.blp:
w04.blp
Image / Texture
44
war3mapimported/w04.blp
Tick the box "Use Custom Path" and type in the correct path:
w04.blp
Image / Texture
44
w04.blp
The file has been properly added to the map archive:
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
w01.blp
Image / Texture
44
w01.blp
w02.blp
Image / Texture
44
w02.blp
w03.blp
Image / Texture
44
w03.blp
w04.blp
Image / Texture
44
w04.blp
Done, you have imported the file w04.blp.
Importing w05.blp
Now Click the "Import File" Button:
Next select 'w05.blp' in the folder which you extracted from the zip archive:
Havoc animated
Havoc.MDX
GoliathFire2.blp
HavocTC.blp
RedGlow2.blp
TerranSmoke1.blp
TerranSmoke3.blp
w01.blp
w02.blp
w03.blp
w04.blp
w06.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
w01.blp
Image / Texture
44
w01.blp
w02.blp
Image / Texture
44
w02.blp
w03.blp
Image / Texture
44
w03.blp
w04.blp
Image / Texture
44
w04.blp
w05.blp
Image / Texture
44
war3mapimported/w05.blp
Double-click the file w05.blp:
w05.blp
Image / Texture
44
war3mapimported/w05.blp
Tick the box "Use Custom Path" and type in the correct path:
w05.blp
Image / Texture
44
w05.blp
The file has been properly added to the map archive:
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
w01.blp
Image / Texture
44
w01.blp
w02.blp
Image / Texture
44
w02.blp
w03.blp
Image / Texture
44
w03.blp
w04.blp
Image / Texture
44
w04.blp
w05.blp
Image / Texture
44
w05.blp
Done, you have imported the file w05.blp.
Importing w06.blp
Now Click the "Import File" Button:
Next select 'w06.blp' in the folder which you extracted from the zip archive:
Havoc animated
Havoc.MDX
GoliathFire2.blp
HavocTC.blp
RedGlow2.blp
TerranSmoke1.blp
TerranSmoke3.blp
w01.blp
w02.blp
w03.blp
w04.blp
w05.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
w01.blp
Image / Texture
44
w01.blp
w02.blp
Image / Texture
44
w02.blp
w03.blp
Image / Texture
44
w03.blp
w04.blp
Image / Texture
44
w04.blp
w05.blp
Image / Texture
44
w05.blp
w06.blp
Image / Texture
44
war3mapimported/w06.blp
Double-click the file w06.blp:
w06.blp
Image / Texture
44
war3mapimported/w06.blp
Tick the box "Use Custom Path" and type in the correct path:
w06.blp
Image / Texture
44
w06.blp
The file has been properly added to the map archive:
Havoc.MDX
Model
53
war3mapimported/Havoc.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
HavocTC.blp
Image / Texture
274
HavocTC.blp
RedGlow2.blp
Image / Texture
12
RedGlow2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
w01.blp
Image / Texture
44
w01.blp
w02.blp
Image / Texture
44
w02.blp
w03.blp
Image / Texture
44
w03.blp
w04.blp
Image / Texture
44
w04.blp
w05.blp
Image / Texture
44
w05.blp
w06.blp
Image / Texture
44
w06.blp
Done, you have imported the file w06.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.