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Triggers
Haus test.w3x
Variables
Unbezeichnete Kategorie
ini
rein
raus
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Tuer1
unit
No
ini
Events
Map initialization
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
Destructible - Hide (Picked destructible)
Set Variable Set Tuer1 = Tür 0003 <gen>
rein
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Tür
Actions
Unit - Kill Tuer1
Animation - Play Tuer1 's death alternate animation
Unit - Hide Haus 1 0002 <gen>
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
Destructible - Show (Picked destructible)
Trigger - Turn on raus <gen>
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 100.00 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to war3mapImported\Hausmauer.mdx (Unexpected type: 'skymodelstring')
Wait 1.00 seconds
Unit - Create 1 . Tür for Neutral Passive at (Position of Tuer1) facing 90.00 degrees
Set Variable Set Tuer1 = (Last created unit)
raus
Events
Unit - A unit leaves Gebiet_001 <gen>
Unit - A unit leaves Gebiet_001_Kopieren <gen>
Unit - A unit leaves Gebiet_001_Kopieren_Kopieren <gen>
Conditions
Actions
Unit - Kill Tür 0003 <gen>
Animation - Play Tür 0003 <gen> 's death alternate animation
Unit - Unhide Haus 1 0002 <gen>
Destructible - Pick every destructible in (Playable map area) and do (Actions)
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