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Triggers
Harvest Moon.w3x
Variables
Initialisierung
Anfangs Gold1
GameZeit
Obst Verkaufen
Birne Verkaufen
Erdbeer Verkaufen
Erdbeer Verkauf2
Erdbeer verkaufen3
Erdbeer Verkaufen4
Mais Verkaufen
Mais Verkauf2
Mais Verkaufen3
Mais verkauf 4
Korn Verkaufen
Korn Verkauf2
Korn Verkauf3
Korn Verkauf4
Pilze Verkaufen
Pilz Verkauf2
Pilz Verkauf3
Pilz verkauf4
Weizen Verkaufen
Weizen Verkauf2
Weizen Verkauf3
Weizen Verkauf4
Birne Verkaufen2
Birne verkauf3
Birne verkauf4
Apfel Verkaufen
Apfel Verkaufen2
Apfel Verkauf3
Apfel Verkauf4
Eier Verkauf
Eier Verkauf2
Eier verkauf3
Eier Verkauf4
Apfel
Erdbeer
Erdbeer2
Erdbeer3
erdbeer4
Mais
Mais2
Mais3
Mais4
Korn
Korn2
Korn3
Korn4
Weizen
Weizen2
Weizen3
Weizen4
Pilz
Pilz2
Pilz3
Pilz4
Apfel 2
Apfel3
Apfel4
Birne
Birne2
Birne3
Birne4
Eingang Ausgang
Stall1
Stall2
Stall3
Stall4
Haus1
Haus2
Haus3
Haus4
Stall11
Stall22
Stall33
Stall44
Haus11
Haus22
Haus33
Haus44
Pool
Pool
Harves
Harves
Harves2
Harves3
Harves4
Sicht
Sicht
Sicht2
Laden
Laden
Video
Video
Tiere
Tiere
TIEREE
Tiere2
tiere3
tiere4
Quest
Quest
Musik
Musik
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Anfangs Gold1
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 2500
Player - Set Player 2 (Blue) . Current gold to 2500
Player - Set Player 3 (Teal) . Current gold to 2500
Player - Set Player 4 (Purple) . Current gold to 2500
GameZeit
Events
Map initialization
Conditions
Actions
Game - Set time of day speed to 120.00 % of the default speed
Birne Verkaufen
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0004 <gen> of type Birne)))
Actions
Wait 10.00 seconds
Player - Add 100 to Player 1 (Red) . Current gold
Erdbeer Verkaufen
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0004 <gen> of type Erdbeer)))
Actions
Wait 10.00 seconds
Player - Add 200 to Player 1 (Red) . Current gold
Erdbeer Verkauf2
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0011 <gen> of type Erdbeer)))
Actions
Wait 10.00 seconds
Player - Add 200 to Player 2 (Blue) . Current gold
Erdbeer verkaufen3
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0019 <gen> of type Erdbeer)))
Actions
Wait 10.00 seconds
Player - Add 200 to Player 3 (Teal) . Current gold
Erdbeer Verkaufen4
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0023 <gen> of type Erdbeer)))
Actions
Wait 10.00 seconds
Player - Add 200 to Player 4 (Purple) . Current gold
Mais Verkaufen
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0004 <gen> of type Mais)))
Actions
Wait 10.00 seconds
Player - Add 500 to Player 1 (Red) . Current gold
Mais Verkauf2
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0011 <gen> of type Mais)))
Actions
Wait 10.00 seconds
Player - Add 500 to Player 2 (Blue) . Current gold
Mais Verkaufen3
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0019 <gen> of type Mais)))
Actions
Wait 10.00 seconds
Player - Add 500 to Player 3 (Teal) . Current gold
Mais verkauf 4
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0023 <gen> of type Mais)))
Actions
Wait 10.00 seconds
Player - Add 500 to Player 4 (Purple) . Current gold
Korn Verkaufen
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0004 <gen> of type Korn)))
Actions
Wait 10.00 seconds
Player - Add 550 to Player 1 (Red) . Current gold
Korn Verkauf2
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0011 <gen> of type Korn)))
Actions
Wait 10.00 seconds
Player - Add 550 to Player 2 (Blue) . Current gold
Korn Verkauf3
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0019 <gen> of type Korn)))
Actions
Wait 10.00 seconds
Player - Add 550 to Player 3 (Teal) . Current gold
Korn Verkauf4
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0023 <gen> of type Korn)))
Actions
Wait 10.00 seconds
Player - Add 550 to Player 4 (Purple) . Current gold
Pilze Verkaufen
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0004 <gen> of type Pilz)))
Actions
Wait 10.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Pilz Verkauf2
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0011 <gen> of type Pilz)))
Actions
Wait 10.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Pilz Verkauf3
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0019 <gen> of type Pilz)))
Actions
Wait 10.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Pilz verkauf4
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0023 <gen> of type Pilz)))
Actions
Wait 10.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Weizen Verkaufen
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0004 <gen> of type Weizen)))
Actions
Wait 10.00 seconds
Player - Add 700 to Player 1 (Red) . Current gold
Weizen Verkauf2
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0011 <gen> of type Weizen)))
Actions
Wait 10.00 seconds
Player - Add 700 to Player 2 (Blue) . Current gold
Weizen Verkauf3
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0019 <gen> of type Weizen)))
Actions
Wait 10.00 seconds
Player - Add 700 to Player 3 (Teal) . Current gold
Weizen Verkauf4
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0023 <gen> of type Weizen)))
Actions
Wait 10.00 seconds
Player - Add 700 to Player 4 (Purple) . Current gold
Birne Verkaufen2
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0011 <gen> of type Birne)))
Actions
Wait 5.00 seconds
Wait 5.00 seconds
Player - Add 100 to Player 2 (Blue) . Current gold
Birne verkauf3
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0019 <gen> of type Birne)))
Actions
Wait 5.00 seconds
Wait 5.00 seconds
Player - Add 100 to Player 3 (Teal) . Current gold
Birne verkauf4
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0023 <gen> of type Birne)))
Actions
Wait 5.00 seconds
Wait 5.00 seconds
Player - Add 100 to Player 4 (Purple) . Current gold
Apfel Verkaufen
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0004 <gen> of type Apfel)))
Actions
Wait 5.00 seconds
Wait 5.00 seconds
Player - Add 100 to Player 1 (Red) . Current gold
Apfel Verkaufen2
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0011 <gen> of type Apfel)))
Actions
Wait 5.00 seconds
Wait 5.00 seconds
Player - Add 100 to Player 2 (Blue) . Current gold
Apfel Verkauf3
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0019 <gen> of type Apfel)))
Actions
Wait 5.00 seconds
Wait 5.00 seconds
Player - Add 100 to Player 3 (Teal) . Current gold
Apfel Verkauf4
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0023 <gen> of type Apfel)))
Actions
Wait 5.00 seconds
Wait 5.00 seconds
Player - Add 100 to Player 4 (Purple) . Current gold
Eier Verkauf
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0023 <gen> of type HühnerEi)))
Actions
Wait 5.00 seconds
Wait 5.00 seconds
Player - Add 100 to Player 4 (Purple) . Current gold
Eier Verkauf2
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0019 <gen> of type HühnerEi)))
Actions
Wait 5.00 seconds
Wait 5.00 seconds
Player - Add 100 to Player 3 (Teal) . Current gold
Eier verkauf3
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0011 <gen> of type HühnerEi)))
Actions
Wait 5.00 seconds
Wait 5.00 seconds
Player - Add 100 to Player 2 (Blue) . Current gold
Eier Verkauf4
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-class of (Sold Item)) Equal to (Item-class of (Item carried by Harves 0004 <gen> of type HühnerEi)))
Actions
Wait 5.00 seconds
Wait 5.00 seconds
Player - Add 100 to Player 1 (Red) . Current gold
Apfel
Events
Unit - A unit enters Feld1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ApfelKern
Actions
Wait 300.00 seconds
Unit - Create 1 . Korn for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Erdbeer
Events
Unit - A unit enters Feld1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ErdbeerSamen
Actions
Wait 420.00 seconds
Unit - Create 1 . ErdbeerBusch for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Erdbeer2
Events
Unit - A unit enters Feld2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ErdbeerSamen
Actions
Wait 420.00 seconds
Unit - Create 1 . ErdbeerBusch for Player 2 (Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Erdbeer3
Events
Unit - A unit enters Feld3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ErdbeerSamen
Actions
Wait 420.00 seconds
Unit - Create 1 . ErdbeerBusch for Player 3 (Teal) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
erdbeer4
Events
Unit - A unit enters Feld4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ErdbeerSamen
Actions
Wait 420.00 seconds
Unit - Create 1 . ErdbeerBusch for Player 4 (Purple) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Mais
Events
Unit - A unit enters Feld1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to MaisSamen
Actions
Wait 540.00 seconds
Unit - Create 1 . Mais for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Mais2
Events
Unit - A unit enters Feld2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to MaisSamen
Actions
Wait 540.00 seconds
Unit - Create 1 . Mais for Player 2 (Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Mais3
Events
Unit - A unit enters Feld3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to MaisSamen
Actions
Wait 540.00 seconds
Unit - Create 1 . Mais for Player 3 (Teal) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Mais4
Events
Unit - A unit enters Feld4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to MaisSamen
Actions
Wait 540.00 seconds
Unit - Create 1 . Mais for Player 4 (Purple) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Korn
Events
Unit - A unit enters Feld1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to KornSamen
Actions
Wait 600.00 seconds
Unit - Create 1 . Korn for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Korn2
Events
Unit - A unit enters Feld2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to KornSamen
Actions
Wait 600.00 seconds
Unit - Create 1 . Korn for Player 2 (Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Korn3
Events
Unit - A unit enters Feld3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to KornSamen
Actions
Wait 600.00 seconds
Unit - Create 1 . Korn for Player 3 (Teal) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Korn4
Events
Unit - A unit enters Feld4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to KornSamen
Actions
Wait 600.00 seconds
Unit - Create 1 . Korn for Player 4 (Purple) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Weizen
Events
Unit - A unit enters Feld1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to WeizenSamen
Actions
Wait 720.00 seconds
Unit - Create 1 . Weizen for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Weizen2
Events
Unit - A unit enters Feld2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to WeizenSamen
Actions
Wait 720.00 seconds
Unit - Create 1 . Weizen for Player 2 (Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Weizen3
Events
Unit - A unit enters Feld3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to WeizenSamen
Actions
Wait 720.00 seconds
Unit - Create 1 . Weizen for Player 3 (Teal) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Weizen4
Events
Unit - A unit enters Feld4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to WeizenSamen
Actions
Wait 720.00 seconds
Unit - Create 1 . Weizen for Player 4 (Purple) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Pilz
Events
Unit - A unit enters Feld1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Pilzsamen
Actions
Wait 180.00 seconds
Unit - Create 1 . Pilz for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Pilz2
Events
Unit - A unit enters Feld2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Pilzsamen
Actions
Wait 180.00 seconds
Unit - Create 1 . Pilz for Player 2 (Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Pilz3
Events
Unit - A unit enters Feld3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Pilzsamen
Actions
Wait 180.00 seconds
Unit - Create 1 . Pilz for Player 3 (Teal) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Pilz4
Events
Unit - A unit enters Feld4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Pilzsamen
Actions
Wait 180.00 seconds
Unit - Create 1 . Pilz for Player 4 (Purple) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Apfel 2
Events
Unit - A unit enters Feld2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ApfelKern
Actions
Wait 300.00 seconds
Unit - Create 1 . Korn for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Apfel3
Events
Unit - A unit enters Feld3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ApfelKern
Actions
Wait 300.00 seconds
Unit - Create 1 . Korn for Player 3 (Teal) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Apfel4
Events
Unit - A unit enters Feld4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ApfelKern
Actions
Wait 300.00 seconds
Unit - Create 1 . Korn for Player 4 (Purple) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Birne
Events
Unit - A unit enters Feld1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Birnen Kern
Actions
Wait 300.00 seconds
Unit - Create 1 . BirnenBaum for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Birne2
Events
Unit - A unit enters Feld2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Birnen Kern
Actions
Wait 300.00 seconds
Unit - Create 1 . BirnenBaum for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Birne3
Events
Unit - A unit enters Feld3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Birnen Kern
Actions
Wait 300.00 seconds
Unit - Create 1 . BirnenBaum for Player 3 (Teal) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Birne4
Events
Unit - A unit enters Feld4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Birnen Kern
Actions
Wait 300.00 seconds
Unit - Create 1 . BirnenBaum for Player 4 (Purple) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Kill (Triggering unit)
Stall1
Events
Unit - A unit enters Stall1_Eingang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Stall1 <gen>)
Stall2
Events
Unit - A unit enters Stall2_Eingang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Stall2 <gen>)
Stall3
Events
Unit - A unit enters Stall3_Eingang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Stall3_Drinne <gen>)
Stall4
Events
Unit - A unit enters Stall4_eingang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Stall4_Drinne <gen>)
Haus1
Events
Unit - A unit enters Haus1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Haus_drinne <gen>)
Haus2
Events
Unit - A unit enters Haus2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Haus_2_Innere <gen>)
Haus3
Events
Unit - A unit enters Haus3_Eingang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Haus3_Drinne <gen>)
Haus4
Events
Unit - A unit enters Haus4_Eingang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Haus4_Drinne <gen>)
Stall11
Events
Unit - A unit enters Stall1_Ausgang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Stall_draussen <gen>)
Stall22
Events
Unit - A unit enters Stall2_Ausgang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Stall2_draussen <gen>)
Stall33
Events
Unit - A unit enters Stall3_Ausgang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Stall3_Draussen <gen>)
Stall44
Events
Unit - A unit enters Stall4_Ausgang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of stall4_Draussen <gen>)
Haus11
Events
Unit - A unit enters Haus_Ausgang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Haus_Draussen <gen>)
Haus22
Events
Unit - A unit enters Haus2_Ausgang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Haus2_draussen <gen>)
Haus33
Events
Unit - A unit enters Haus3_Ausgang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Haus3_Draussen <gen>)
Haus44
Events
Unit - A unit enters Haus4_Ausgang <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Haus4_Draussen <gen>)
Pool
Events
Unit - A unit enters Pool <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Harves
Actions
Wait 3.00 seconds
Unit - Make (Triggering unit) Sleep when unprovoked at night
Unit - Make (Triggering unit) Sleep when unprovoked
Wait 3.00 seconds
Unit - Set mana of (Triggering unit) to 100.00
Wait 3.00 seconds
Unit - Set life of (Triggering unit) to (Max life of (Triggering unit))
Wait 5.00 seconds
Unit - Wake up (Triggering unit)
Harves
Events
Game - The in-game time of day becomes Equal to 23.00
Conditions
Actions
Unit - Set life of Harves 0004 <gen> to 1.00 %
Harves2
Events
Game - The in-game time of day becomes Equal to 23.00
Conditions
Actions
Unit - Set life of Harves 0011 <gen> to 1.00 %
Harves3
Events
Game - The in-game time of day becomes Equal to 23.00
Conditions
Actions
Unit - Set life of Harves 0019 <gen> to 1.00 %
Harves4
Events
Game - The in-game time of day becomes Equal to 23.00
Conditions
Actions
Unit - Set life of Harves 0023 <gen> to 1.00 %
Sicht
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Sicht2
Events
Game - The in-game time of day becomes Equal to 0.00
Conditions
Actions
Visibility - Enable fog of war
Visibility - Enable black mask
Laden
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Juhu Der TierLaden wurde Errichtet und Eröffnet
Unit - Create 1 . TierLaden for Neutral Passive at (Center of Neuer_Laden <gen>) facing Default building facing degrees
Video
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from (Damage source) named Harvest Moon : Play No sound and display Ihr 4 habt jetzt alle ein bauernhof geerbt vielspaß alles zumachen ^^ . Modify duration: Add 10.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Tiere
Events
Conditions
(Unit-type of (Triggering unit)) Equal to Pferd
Actions
Unit - Set life of (Triggering unit) to 50.00 %
TIEREE
Events
Game - The in-game time of day becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on tiere3 <gen>
Trigger - Turn on tiere4 <gen>
Trigger - Turn on Tiere2 <gen>
Trigger - Turn on Tiere <gen>
Tiere2
Events
Conditions
(Unit-type of (Triggering unit)) Equal to Chicken
Actions
Unit - Set life of (Triggering unit) to 50.00 %
tiere3
Events
Conditions
(Unit-type of (Triggering unit)) Equal to Raccoon
Actions
Unit - Set life of (Triggering unit) to 50.00 %
tiere4
Events
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Set life of (Triggering unit) to 50.00 %
Quest
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Schaut bitte ins QuestBuch mit F9
Quest - Create a Required quest titled Einpflanzen with the description Kauft euch ein Samen und legt ihn aufs feld ab und wartet solange bis er Blüht da steht auch die Reale lebens Minute drauf wie lange es Dauert. , using icon path ReplaceableTextures\CommandButtons\BTNTheBlackArrowOnOff.blp
Quest - Create a Optional quest titled Ernten Und Geld with the description Sobald ihr ein Baum habt erntet vom Baum ab und tut es in die VersandKiste um Gold zubekommen es dauert 10sekunden bis das Geld dann eintrifft. (HÜHNER GeBEN EIER) , using icon path ReplaceableTextures\CommandButtons\BTNTheBlackArrowOnOff.blp
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