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Triggers
Harry Potter Final Showdown.w3x
Variables
Cinematic
Map
Cinematic
Target Roam
Target Move
Cast
Trigger save
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Map
Events
Map initialization
Conditions
Actions
Environment - Set sky to Blizzard Sky
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Destructible - Open
Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Sound - Setup all volume channels for cinematics
Sound - Play HARRY_POTTER___Voldemort_s_End_Volume_200 <gen>
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 14.50 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Apply a filter over 2.50 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 5.00 %, 40.00 %, 30.00 %) and 75.00 % transparency
Wait 11.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 7.50 seconds
Cinematic - Send transmission to (All players) from Dark Lord 0003 <gen> named Voldemort : Play Only_I_can_live_forever <gen> and display Only I can live... forever. . Modify duration: Add 0.00 seconds and Don't wait
Wait 3.50 seconds
Sound - Play Voldemort_Nyaaah <gen>
Trigger - Turn on Cast <gen>
Unit - Change ownership of Target 0002 <gen> to Player 2 (Blue) and Change color
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.50 seconds
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Target 0002 <gen>) using war3mapImported\NewSparksEX.mdx
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture White Mask , starting with color ( 5.00 %, 40.00 %, 30.00 %) and 75.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 5.00 %, 40.00 %, 30.00 %) and 75.00 % transparency
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 11.00 seconds
Wait 5.50 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 7.50 seconds
Wait 5.75 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 10.00 seconds
Wait 9.10 seconds
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture White Mask , starting with color ( 5.00 %, 40.00 %, 30.00 %) and 75.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Animation - Play Paladin 0006 <gen> 's Attack animation
Wait 0.15 seconds
Cinematic - Apply a filter over 5.00 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 5.00 %, 40.00 %, 30.00 %) and 75.00 % transparency
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 5.50 seconds
Sound - Play MetalHeavySliceFlesh2 <gen> at 100 % volume, located at (Center of Soul_Effect <gen>) with Z offset 0
Wait 0.10 seconds
Animation - Play Paladin 0006 <gen> 's Stand Ready animation
Special Effect - Create a special effect at (Random point in Soul_Effect <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Soul_Effect <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Soul_Effect <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Soul_Effect <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Soul_Effect <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Soul_Effect <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Soul_Effect <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Unit - Change ownership of Target 0002 <gen> to Player 1 (Red) and Change color
Animation - Play Dark Lord 0003 <gen> 's Death animation
Animation - Reset Chosen One 0005 <gen> 's animation
Trigger - Turn off Cast <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 5.50 seconds
Wait 5.00 seconds
Animation - Reset Dark Lord 0003 <gen> 's animation
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 7.50 seconds
Wait 7.00 seconds
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture White Mask , starting with color ( 5.00 %, 40.00 %, 30.00 %) and 75.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 5.00 %, 40.00 %, 30.00 %) and 75.00 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 7.50 seconds
Wait 6.00 seconds
Trigger - Turn on Cast <gen>
Unit - Change ownership of Target 0002 <gen> to Player 2 (Blue) and Change color
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.50 seconds
Wait 0.50 seconds
Trigger - Turn on Target_Move <gen>
Special Effect - Create a special effect at (Position of Target 0002 <gen>) using war3mapImported\NewSparksEX.mdx
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture White Mask , starting with color ( 5.00 %, 40.00 %, 30.00 %) and 75.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 5.00 %, 40.00 %, 30.00 %) and 75.00 % transparency
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 17.00 seconds
Wait 16.00 seconds
Trigger - Turn off Cast <gen>
Unit - Change ownership of Target 0002 <gen> to Player 1 (Red) and Change color
Animation - Reset Dark Lord 0003 <gen> 's animation
Animation - Reset Chosen One 0005 <gen> 's animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 15.50 seconds
Unit - Kill Green Jet 0000 <gen>
Unit - Kill Dark Lord 0003 <gen>
Animation - Reset Paladin 0006 <gen> 's animation
Unit - Remove Chosen One 0005 <gen> from the game
Unit - Remove Paladin 0006 <gen> from the game
Wait 13.00 seconds
Cinematic - Apply a filter over 2.25 seconds using Normal blending on texture White Mask , starting with color ( 5.00 %, 40.00 %, 30.00 %) and 75.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 2.00 seconds
Cinematic - Apply a filter over 5.00 seconds using Normal blending on texture White Mask , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 5.00 %, 40.00 %, 30.00 %) and 75.00 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 25.00 seconds
Wait 20.00 seconds
Cinematic - Apply a filter over 5.00 seconds using Normal blending on texture White Mask , starting with color ( 5.00 %, 40.00 %, 30.00 %) and 75.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Target Roam
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Order Target 0002 <gen> to Move To . (Random point in Target_Roam <gen>)
Wait 57.00 seconds
Trigger - Turn on Target_Move <gen>
Target Move
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Trigger - Turn off Target_Roam <gen>
Unit Group - Order (Units owned by Player 2 (Blue).) to Move To . (Center of Target_Move <gen>)
Cast
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Animation - Play Dark Lord 0003 <gen> 's Spell Channel animation
Animation - Play Chosen One 0005 <gen> 's Spell Attack animation
Trigger save
Events
Conditions
Actions
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Play Dark Lord 0003 <gen> 's Death animation
Cinematic - Apply a filter over 5.00 seconds using Normal blending on texture White Mask , starting with color ( 5.00 %, 55.00 %, 30.00 %) and 80.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
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