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Triggers
Harry Potter World 5-1.2.w3x
Variables
Initialization
Credits
Change Teal and Purple to Gryffindor Colours
Hagrid ally the Forest stuff
GP
Moaning
GP passwords
Item Warning
Open Doors
Kill Lucius Malfoy
Map Info
Untitled Category
Untitled Trigger 001
Untitled Category
Untitled Trigger 002
Quidditch
Snitch Leaves Copy Copy
Quaffle Drop Copy
Snitch Leaves Copy 3
Snitch Leaves Copy 2 Copy
Snitch Copy
Goal Copy
Quaffle start Copy
Snitch is yellow
Help Menu
Help
Learning
Stupefy
Accio
Alohomora 1
Apparation
Expecto Patronum
Expeliarmus
Impedimenta
Incendio
Petrificus Totalus
Rapid Sparks
Protego
Starting
Leveling
Hourglasses
Gryffindor
Ravenclaw
Hufflepuff
Slytherin
Custom Spells
Alohomora
Sorc Stone
enter mission
Exit mission
Exit mission 1
Mirror
Forbidden Forest
Centaurs
Aragog
Womping Willow
Respawn
Quidditch
Snitch Leaves Copy
Quaffle Drop
Snitch Leaves
Snitch Leaves Copy 2
Snitch
Goal
Quaffle start
Order of The Phoenix
Dumbledore
Spawns
Norbert
Aragog Dies
Other Minister
Spawns for Gryffindor
Create new Death Eathers
Create Werewolves and Dementors
Create Dementor
Create Vampire
Create Acromantula
Create Acromantula for Dark Green
Create Giant
Create HalfGiant and BlastEnded Skrewts
Create Inferius
Create Basilisk
Create Students and DA member for Rawenclaw
Create Student and DA member for Hufflepuff
Create Wizard and Student
Create Order Member
Create Student and JR Death Eather for Slytherin
Create Death Eather for Slytherin
Create Death Eathers for Slytherin
Create Wizard and Auror
Defeat Gryffindor
Defeat Stuff
Defeat Aragog
Defeat Ravenclaw
Defeat Werewolf
Defeat Hufflepuff
Defeat Grimmauld Place
Defeat Slytherin
Defeat Slytherin2
Defeat Ministry of Magic
Defeated Hagrid
Defeated Player 9
Giants
Start giant war
Pomfrey
Healing Sectum
Slytherin
Snape
Evil
Horcruxes
Attacked
Random Locations
Voldemort back
Tom dies
Tom DIES dies
Horcruxes all die
A horcrux dies Copy 4
Nagini
Horcrux
Horcrux Copy
Horcrux Copy 2
Horcrux Copy 3
Horcrux Copy 4
Tom
Mana point
Im Baack
Secret Door
DO in
DO leave
Map
WW
Shack
Money in
Money Out
Cabinet dies
Vanishing Cabinet
Vanishing Cabinet Set
Statue
Bathroom
Basilisk
Broomstick
Death Eaters
Patronus on Dementor
Portkey
New DE
New DE Copy
Doors
Grif Caput Draconis
Grif Dragon
Grif Godric
Raven Toadstool
Raven Rowena
Raven Clam
Huffle Marshmellow
Huffle Helga
Huffle Blueberry
Slyth Pureblood
Slyth Salazar
Slyth Mudblood
Password
Random
G Caput Draconis
G Dragon
G Godric
R Toadstool
R Rowena
R Clam
H Marshmellow
H Helga
H Blueberry
S Pureblood
S Salazar
S Mudblood
Azkaban
Breakout
DE1
DE 2
DE 3
Leaves
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Gray
Light Blue
Dark Green
Brown
Camera
Red Camera
Blue Camera
Teal Camera
Purple Camera
Yellow Camera
Orange Camera
Green Camera
Pink Camera
Gray Camera
Light Blue Camera
Dark Green Camera
Brown Camera
Start Camera
Kick (Red can kick)
Red Kick Blue
Red Kick Teal
Red Kick Purple
Red Kick Yellow
Red Kick Orange
Red Kick Green
Red Kick Pink
Red Kick Gray
Red Kick Light Blue
Red Kick Dark Green
Red Kick Brown
Name
Type
is_array
initial_value
Horcruxes
string
Yes
0
Credits
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: This map is a Jeppe0210 Production!I hope you Enjoy you play
Change Teal and Purple to Gryffindor Colours
Events
Map initialization
Conditions
Actions
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
Hagrid ally the Forest stuff
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally with shared vision
Player - Make Neutral Hostile treat Player 12 (Brown) as an Ally
GP
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 60.00 seconds the text: You also have Kreacher and Dobby at your command, they have permanent invisibility, but will be revealed if they are too close to an enemy hero. Since they have ony 15 hit points, one mistake means losing two good spies.
Game - Display to Player Group - Player 6 (Orange) for 60.00 seconds the text: You are the Order of the Phoenix. You have the strongest spawned units of the entire light side. If 12 Grimmauld Place dies, you lose this spawn. Keep Voldemort from destroying neutral wizards, they give him more reinforcements.
Game - Display to Player Group - Player 7 (Green) the text: You can turn to Voldemorts army by typing "-evil"
Game - Display to Player Group - Player 8 (Pink) for 60.00 seconds the text: You are the Ministry of Magic. When Fudge dies, you get Scrimgeour. You get the largest army of the Light forces. Help the Order fight Voldemort, he is stronger than any good force induvidually, your only hope for victory is teamwork. If Voldemort kills a neutral wizard, he gets another Death Eater, so dont let that happen.
Game - Display to Player Group - Player 9 (Gray) for 60.00 seconds the text: If voldemort dies, you cannot spawn until he comes back. Every three minutes you get 2 inferi.Every minute you get 5 death eaters.Every 20 minutes you get 1 giant.Whenever you kill a neutral wizard, you get an additional death eater.If a Hero Death Eater dies, he is sent to Azkaban, kill the building "Azkaban" to free them.
Game - Display to Player Group - Player 11 (Dark Green) for 60.00 seconds the text: You are Fenrir Grayback. You control the werewolves and Dementors. At level 6 you get a spell that turns enemies into werewolves, use it often and well, you can kill any unit or demi with it!Also, if aragog dies, you gain control of the acromantulas.
Game - Display to Player Group - Player 12 (Brown) for 60.00 seconds the text: You are Hagrid.You control Aragog, Hagrid, Grawp, and Fang. You spawn spiders every minute at aragogs starting point. You are allied with the creatures in the forest, so you can run there if you need to. You start in a very open position, so it would be advisable to pull back to either the forest, hogwarts, or london at the start.Also, if Aragog dies, you lose control of the spiders and control is given to Fenrir, so DO NOT LOSE HIM.
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: Your password is: Caput Draconis
Game - Display to Player Group - Player 3 (Teal) for 30.00 seconds the text: Your password is: Caput Draconisit is caps sensitive
Game - Display to Player Group - Player 4 (Purple) for 30.00 seconds the text: Your password is: Caput Draconisit is caps sensitive
Game - Display to Player Group - Player 2 (Blue) for 30.00 seconds the text: Your password is: Toadstoolit is caps sensitive
Game - Display to Player Group - Player 5 (Yellow) for 30.00 seconds the text: Your password is: Marshmellowit is caps sensitive
Game - Display to Player Group - Player 7 (Green) for 30.00 seconds the text: Your password is: Purebloodit is caps sensitive
Item Warning
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Not all Items do something! Some of them are fake! So you need to trust them you think you can trust!
Open Doors
Events
Map initialization
Conditions
Actions
Destructible - Open City Entrance 0000 <gen>
Destructible - Open Dungeon Gate 0005 <gen>
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0007 <gen>
Destructible - Open Demonic Gate 0008 <gen>
Destructible - Open Demonic Gate 0009 <gen>
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 1307 <gen>
Destructible - Open Elven Gate 1807 <gen>
Kill Lucius Malfoy
Events
Map initialization
Conditions
Actions
Unit - Kill Death Eater 0116 <gen>
Unit - Kill Death Eater 0114 <gen>
Map Info
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Check out the HELP [F9] for more help and information about you team. Its may be important for first time players!
Untitled Trigger 001
Events
Conditions
Actions
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision and shared units
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision and shared units
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision and shared units
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision and shared units
Snitch Leaves Copy Copy
Events
Unit - A unit leaves Maze <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Bludger
Actions
Unit - Move (Triggering unit) instantly to (Random point in Maze <gen>)
Quaffle Drop Copy
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
gg_item_I009_0347 Equal to (Item carried by (Attacked unit) in slot 4)
gg_item_I009_0347 Equal to (Item carried by (Attacked unit) in slot 6)
gg_item_I009_0347 Equal to (Item carried by (Attacked unit) in slot 5)
gg_item_I009_0347 Equal to (Item carried by (Attacked unit) in slot 3)
gg_item_I009_0347 Equal to (Item carried by (Attacked unit) in slot 2)
gg_item_I009_0347 Equal to (Item carried by (Attacked unit) in slot 1)
((Attacking unit) is A Hero) Equal to True
Actions
Item - Move gg_item_I009_0347 to (Position of (Attacked unit))
Snitch Leaves Copy 3
Events
Unit - A unit leaves Maze <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Snitch
Actions
Unit - Move (Triggering unit) instantly to (Random point in Maze <gen>)
Snitch Leaves Copy 2 Copy
Events
Unit - A unit leaves Maze <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Item carried by (Triggering unit) in slot 6) Equal to gg_item_I009_0347
(Item carried by (Triggering unit) in slot 5) Equal to gg_item_I009_0347
(Item carried by (Triggering unit) in slot 4) Equal to gg_item_I009_0347
(Item carried by (Triggering unit) in slot 3) Equal to gg_item_I009_0347
(Item carried by (Triggering unit) in slot 1) Equal to gg_item_I009_0347
(Item carried by (Triggering unit) in slot 2) Equal to gg_item_I009_0347
Actions
Item - Move gg_item_I009_0347 to (Center of Maze <gen>)
Snitch Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Snitch
Actions
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Wait 180.00 seconds
Unit - Create 1 . Snitch for Neutral Passive at (Random point in Maze <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The snitch comes back in 3 Minutes!
Goal Copy
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Quaffle
Actions
Player - Add 10 to (Owner of (Hero manipulating item)) . Current gold
Item - Move gg_item_I009_0347 to (Center of Maze <gen>)
Quaffle start Copy
Events
Map initialization
Conditions
Actions
Item - Move gg_item_I009_0347 to (Center of Maze <gen>)
Item - Make gg_item_I009_0347 Invulnerable
Snitch is yellow
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Snitch
Actions
Unit - Change color of (Triggering unit) to (Color of Player 5 (Yellow))
Help
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Griffindor Help with the description Griffindor gets 3 spawns every 3 minutes, one spawn for each player. You have 4 heros, however, Sirius Black is non-revivable. Harry should use Dobby and Kreacher to spy out your enemies. , using icon path ReplaceableTextures\Commandbuttons\BTNRed.blp
Quest - Create a Required quest titled Hufflepuff Help with the description Hufflepuff gets one spawn a minute. When you hero reaches level 6, get loyalty. This ability grants 20 additional armor to nearby allies, which can easily turn the tide of a battle. , using icon path ReplaceableTextures\Commandbuttons\BTNYellow.blp
Quest - Create a Required quest titled Ravenclaw Help with the description Ravenclaw gets one spawn every minute.Their hero gets the ability Inteligence at level 6, use this to allow more spellcasting during battles. , using icon path ReplaceableTextures\Commandbuttons\BTNBlue.blp
Quest - Create a Required quest titled Slytherin Help with the description Slytherin can go evil by typing in -evil. When they do so, their spawn changes to 2 death eaters.If your main base dies, you join evil if you havent already, and your base is moved to voldemort's area.Cunning is a good survival skill, it allows you to dodge many attacks, and deal 5x normal damage on a critical hit. , using icon path ReplaceableTextures\Commandbuttons\BTNGreen.blp
Quest - Create a Required quest titled The Staff with the description The staff of hogwarts is largely responsible for the defense of the school.The staff controls the non-order teachers as well as all of the towers. The staff gets two spawns, both of which are disabled by destroying the great hall.You job is to defence Hogwarts from Voldemort and Fenris. , using icon path ReplaceableTextures\CommandButtons\BTNArcaneObservatory.blp
Quest - Create a Required quest titled The Order of the Phoenix with the description The Order is the strength of the good team. Order members are the only units who can stand toe to toe with death eaters.Your main building has the Ralley ability, which can be used to summon your soldiers if your base is threatened.Lupin can not revive.Dont let voldemort kill the Naturel Wizards he gets 1 Death Eater for each kill.(Dumbledore can use the fire to go to the ministry fast and secure) , using icon path ReplaceableTextures\CommandButtons\BTNHeroArchMage.blp
Quest - Create a Required quest titled The Ministry of Magic with the description The ministry gets the largest non-evil spawn. If Fudge dies, Scrimgeur takes over.The level 6 ability Minister can summon extra men. This ability can easily turn the tide of many battles.The ministry control Azkaban and Voldemort got 2 Prisoners at start of the game! Dont let him get this out!Dont let Voldemort kill Naturel Wizards he get 1 extra Death Eater for each kill. , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp
Quest - Create a Optional quest titled Hagrid with the description Hagrid gets a very small army, spawning spiders slowly in the forest. Hagrid can summon Fang using a default ability. He also begins the game with Grawp and Aragog. If Aragog dies, the spiders turn over to Fenri, so protect that spider. After 30 minutes, Hagrid gets Norbert. , using icon path ReplaceableTextures\CommandButtons\BTNFurion.blp
Quest - Create a Optional quest titled Voldemort with the description Voldemort spawns 5 death eaters every minute,He also gets 2 inferi every 3 minutes, and2 Vampires every 5. Voldemort spawns 1 Giant every 1 minutes,and 1 Basilisk every 30 minutes.When your hero Death-Eaters die, they go to azkaban. Kill the building called Azkaban to free them. Two of your heros start off in Azkaban. , using icon path ReplaceableTextures\CommandButtons\BTNLichVersion2.blp
Quest - Create a Optional quest titled Fenrir with the description Fenrir is the support of the evil team. He spawns Werewolves and Dementors every minute. It is advisable to turn the wereolves into Wolf Form, as they get stronger. Fenrirs Bite ability can turn any unit or Demi-Hero into a werewolf, so use it often. , using icon path ReplaceableTextures\CommandButtons\BTNSpiritWolf.blp
Quest - Create a Optional quest titled Learning Capability with the description Every 4 levels your hero gains one learning capability, plus one at the start, to the maximun of 6. these can be used to learn new spells. , using icon path ReplaceableTextures\CommandButtons\BTNBlink.blp
Quest - Create a Required quest titled Hogwarts with the description There are many Secrets at Hogwarts.Make sure you know all of them. It will help you alot. , using icon path ReplaceableTextures\Commandbuttons\BTNWhite.blp
Quest - Create a Required quest titled Credits with the description This map is a Jeppe0210 Production! , using icon path ReplaceableTextures\CommandButtons\BTNThoriumArmor.blp
Quest - Create a Optional quest titled Kick with the description Red can kick by typing:-kick "Colour"Example: -kick blue or -kick orange , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.blp
Quest - Create a Optional quest titled Camera with the description You can set the camera back to standard by typing:-normal , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.blp
Stupefy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Stupefy
Actions
Unit - Add Stupefy (Neutral Hostile) to (Triggering unit)
Accio
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Accio
Actions
Unit - Add Accio to (Triggering unit)
Alohomora 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Alohomora
Actions
Unit - Add Alohomora to (Triggering unit)
Apparation
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Apparation
Actions
Unit - Add Apparate to (Triggering unit)
Expecto Patronum
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Expecto Patronum
Actions
Unit - Add Expecto Patronum to (Triggering unit)
Expeliarmus
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Expeliarmus
Actions
Unit - Add Expeliarmus to (Triggering unit)
Impedimenta
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Impedimenta
Actions
Unit - Add Impedimenta to (Triggering unit)
Incendio
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Incendio
Actions
Unit - Add Incendio to (Triggering unit)
Petrificus Totalus
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Petrificus totalus
Actions
Unit - Add Petrificus Totalus to (Triggering unit)
Rapid Sparks
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Rapid Sparks
Actions
Unit - Add Rapid Sparks to (Triggering unit)
Protego
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to protego
Actions
Unit - Add Protego to (Triggering unit)
Starting
Events
Map initialization
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Leveling
Events
Unit - A unit Gains a level
Conditions
(Unit-type of (Triggering unit)) Not equal to Harry's Godfather
(Unit-type of (Triggering unit)) Not equal to Death Eater (wielding Frostmourne)
(Unit-type of (Triggering unit)) Not equal to Minister of Magic
(Unit-type of (Triggering unit)) Not equal to Headmaster
(Unit-type of (Triggering unit)) Not equal to Head of Ravenclaw
(Unit-type of (Triggering unit)) Not equal to Minister of Magic
(Unit-type of (Triggering unit)) Not equal to Werewolf
(Unit-type of (Triggering unit)) Not equal to Werewolf (lupin)
(Unit-type of (Triggering unit)) Not equal to Werewolf Form
(Unit-type of (Triggering unit)) Not equal to Werewolf Form (lupin)
(Unit-type of (Triggering unit)) Not equal to Dog Form
(Unit-type of (Triggering unit)) Not equal to Half-Giant
(Unit-type of (Triggering unit)) Not equal to The Dark Lord (Lich)
Actions
If ((Hero level of (Triggering unit)) Equal to 5) then do (Add 1 to (Owner of (Triggering unit)).Current lumber) else do (Do nothing)
If ((Hero level of (Triggering unit)) Equal to 10) then do (Add 1 to (Owner of (Triggering unit)).Current lumber) else do (Do nothing)
If ((Hero level of (Triggering unit)) Equal to 15) then do (Add 1 to (Owner of (Triggering unit)).Current lumber) else do (Do nothing)
If ((Hero level of (Triggering unit)) Equal to 20) then do (Add 1 to (Owner of (Triggering unit)).Current lumber) else do (Do nothing)
Gryffindor
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Set mana of Score Hourglass 0477 <gen> to ((Mana of Score Hourglass 0477 <gen>) + 1)
Ravenclaw
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Set mana of Score Hourglass 0478 <gen> to ((Mana of Score Hourglass 0478 <gen>) + 1)
Hufflepuff
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Set mana of Score Hourglass 0479 <gen> to ((Mana of Score Hourglass 0479 <gen>) + 1)
Slytherin
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Set mana of Score Hourglass 0480 <gen> to ((Mana of Score Hourglass 0480 <gen>) + 1)
Alohomora
Events
Unit - A unit Starts the effect of an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Destructible-type of (Target destructible of ability being cast)) Equal to ATg3 (Unexpected type: 'destructablecode')
(Destructible-type of (Target destructible of ability being cast)) Equal to ATg1 (Unexpected type: 'destructablecode')
(Destructible-type of (Target destructible of ability being cast)) Equal to DTg3 (Unexpected type: 'destructablecode')
(Ability being cast) Equal to Alohomora
Actions
Destructible - Open (Target destructible of ability being cast)
Wait 10.00 seconds
Destructible - Close (Target destructible of ability being cast)
enter mission
Events
Unit - A unit enters Sorc_Stone_Ent <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Sorc_Arrive <gen>)
Exit mission
Events
Unit - A unit enters Exit_Sorc <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Sorc_Stone_Exit_Arrive <gen>)
Exit mission 1
Events
Unit - A unit enters Sorc_back_door <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Sorc_Stone_Exit_Arrive <gen>)
Mirror
Events
Map initialization
Conditions
Actions
Animation - Play Mirror of Erised 0408 <gen> 's stand alternate animation
Centaurs
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Centaur Archer) then do (Change ownership of (Picked unit) to Neutral Extra and Change color) else do (Do nothing))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Centaur Outrunner) then do (Change ownership of (Picked unit) to Neutral Extra and Change color) else do (Do nothing))
Aragog
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Kill Aragog 0082 <gen>
Womping Willow
Events
Unit - Whomping Willow 0246 <gen> 's life becomes Less than 300.00
Conditions
Actions
Unit - Change ownership of Whomping Willow 0246 <gen> to Neutral Passive and Change color
Unit - Make Whomping Willow 0246 <gen> Invulnerable
Wait 120.00 seconds
Unit - Change ownership of Whomping Willow 0246 <gen> to Neutral Hostile and Change color
Unit - Make Whomping Willow 0246 <gen> Vulnerable
Unit - Set life of Whomping Willow 0246 <gen> to 100 %
Respawn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Gurg
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Snitch Leaves Copy
Events
Unit - A unit leaves
Conditions
(Unit-type of (Triggering unit)) Equal to Bludger
Actions
Unit - Move (Triggering unit) instantly to (Random point in )
Quaffle Drop
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
Equal to (Item carried by (Attacked unit) in slot 4)
Equal to (Item carried by (Attacked unit) in slot 6)
Equal to (Item carried by (Attacked unit) in slot 5)
Equal to (Item carried by (Attacked unit) in slot 3)
Equal to (Item carried by (Attacked unit) in slot 2)
Equal to (Item carried by (Attacked unit) in slot 1)
((Attacking unit) is A Hero) Equal to True
Actions
Item - Move to (Position of (Attacked unit))
Snitch Leaves
Events
Unit - A unit leaves
Conditions
(Unit-type of (Triggering unit)) Equal to Snitch
Actions
Unit - Move (Triggering unit) instantly to (Random point in )
Snitch Leaves Copy 2
Events
Unit - A unit leaves
Conditions
Or - Any (Conditions) are true
Conditions
(Item carried by (Triggering unit) in slot 6) Equal to
(Item carried by (Triggering unit) in slot 5) Equal to
(Item carried by (Triggering unit) in slot 4) Equal to
(Item carried by (Triggering unit) in slot 3) Equal to
(Item carried by (Triggering unit) in slot 1) Equal to
(Item carried by (Triggering unit) in slot 2) Equal to
Actions
Item - Move to (Center of )
Snitch
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Snitch
Actions
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Wait 300.00 seconds
Unit - Create 1 . Snitch for Neutral Passive at (Random point in ) facing Default building facing degrees
Goal
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Quaffle
Actions
Player - Add 10 to (Owner of (Hero manipulating item)) . Current gold
Item - Move to (Center of )
Quaffle start
Events
Map initialization
Conditions
Actions
Item - Move to (Center of )
Item - Make Invulnerable
Dumbledore
Events
Unit - Headmaster 0012 <gen> Dies
Conditions
Actions
Unit - Move White Tomb 0300 <gen> instantly to (Center of White_Tomb <gen>)
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of White Tomb 0300 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Norbert
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Norbert has returned to Hagrid from Romania!
Unit - Create 1 . Norbert for Player 12 (Brown) at (Position of Half-Giant 0245 <gen>) facing Default building facing degrees
Aragog Dies
Events
Unit - Aragog 0082 <gen> Dies
Conditions
Actions
Trigger - Turn on Create_Acromantula_for_Dark_Green <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Acromantula) then do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color) else do (Do nothing))
Trigger - Turn off Create_Acromantula <gen>
Game - Display to (All players) the text: Without the guidance of Aragog, the acromantulas turn to Fenrir to guide them. . .
Other Minister
Events
Unit - Minister of Magic 0133 <gen> Dies
Conditions
Actions
Unit - Move Minister of Magic 0010 <gen> instantly to (Center of Ministry <gen>)
Unit - Change ownership of Minister of Magic 0010 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Minister of Magic 0133 <gen> to Neutral Passive and Change color
Spawns for Gryffindor
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Student for Player 1 (Red) at (Random point in Griffindor <gen>) facing Default building facing degrees
Unit - Create 3 . DA member for Player 1 (Red) at (Random point in Griffindor <gen>) facing Default building facing degrees
Unit - Create 1 . Student for Player 3 (Teal) at (Random point in Griffindor <gen>) facing Default building facing degrees
Unit - Create 1 . DA member for Player 3 (Teal) at (Random point in Griffindor <gen>) facing Default building facing degrees
Unit - Create 1 . Student for Player 4 (Purple) at (Random point in Griffindor <gen>) facing Default building facing degrees
Unit - Create 1 . DA member for Player 4 (Purple) at (Random point in Griffindor <gen>) facing Default building facing degrees
Create new Death Eathers
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Death Eater for Player 9 (Gray) at (Random point in Death_Eaters_HQ <gen>) facing Default building facing degrees
Create Werewolves and Dementors
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Werewolf (Bear Form) for Player 11 (Dark Green) at (Random point in Werewolves <gen>) facing Default building facing degrees
Unit - Create 1 . Dementor for Player 11 (Dark Green) at (Random point in Werewolves <gen>) facing Default building facing degrees
Create Dementor
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dementor for Player 11 (Dark Green) at (Random point in Dementors <gen>) facing Default building facing degrees
Create Vampire
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Vampire for Player 11 (Dark Green) at (Random point in Vampires <gen>) facing Default building facing degrees
Create Acromantula
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Acromantula for Player 12 (Brown) at (Random point in Aragogs_Nest <gen>) facing Default building facing degrees
Create Acromantula for Dark Green
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Acromantula for Player 11 (Dark Green) at (Random point in Werewolves <gen>) facing Default building facing degrees
Create Giant
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Giant for Player 9 (Gray) at (Random point in Death_Eaters_HQ <gen>) facing Default building facing degrees
Create HalfGiant and BlastEnded Skrewts
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Half-Giant for Player 12 (Brown) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Create 1 . Blast-Ended Skrewts for Player 12 (Brown) at (Random point in Region_056 <gen>) facing Default building facing degrees
Create Inferius
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Inferius for Player 9 (Gray) at (Random point in Death_Eaters_HQ <gen>) facing Default building facing degrees
Create Basilisk
Events
Time - Every 1800.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Basilisk for Player 9 (Gray) at (Random point in Death_Eaters_HQ <gen>) facing Default building facing degrees
Create Students and DA member for Rawenclaw
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Student for Player 2 (Blue) at (Random point in Ravenclaw <gen>) facing Default building facing degrees
Unit - Create 1 . DA member for Player 2 (Blue) at (Random point in Ravenclaw <gen>) facing Default building facing degrees
Create Student and DA member for Hufflepuff
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Student for Player 5 (Yellow) at (Random point in Hufflepuff <gen>) facing Default building facing degrees
Unit - Create 1 . DA member for Player 5 (Yellow) at (Random point in Hufflepuff <gen>) facing Default building facing degrees
Create Wizard and Student
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Wizard for Player 10 (Light Blue) at (Random point in Teachers_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Student for Player 10 (Light Blue) at (Random point in Teachers_2 <gen>) facing Default building facing degrees
Create Order Member
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Order Member for Player 6 (Orange) at (Random point in OOTP <gen>) facing Default building facing degrees
Create Student and JR Death Eather for Slytherin
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Student for Player 7 (Green) at (Random point in Slytherin <gen>) facing Default building facing degrees
Unit - Create 1 . J.R. Death Eater for Player 7 (Green) at (Random point in Slytherin <gen>) facing Default building facing degrees
Create Death Eather for Slytherin
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Death Eater for Player 7 (Green) at (Random point in Slytherin <gen>) facing Default building facing degrees
Create Death Eathers for Slytherin
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Death Eater for Player 7 (Green) at (Random point in Slyth_spawn <gen>) facing Default building facing degrees
Create Wizard and Auror
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Wizard for Player 8 (Pink) at (Random point in Ministry <gen>) facing Default building facing degrees
Unit - Create 2 . Auror for Player 8 (Pink) at (Random point in Ministry <gen>) facing Default building facing degrees
Defeat Gryffindor
Events
Unit - Griffindor 0316 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawns_for_Gryffindor <gen>
Defeat Stuff
Events
Unit - The Great Hall 0323 <gen> Dies
Conditions
Actions
Trigger - Turn off Create_Wizard_and_Student <gen>
Defeat Aragog
Events
Unit - Aragog 0082 <gen> Dies
Conditions
Actions
Trigger - Turn off Create_Acromantula <gen>
Defeat Ravenclaw
Events
Unit - Ravenclaw 0319 <gen> Dies
Conditions
Actions
Trigger - Turn off Create_Students_and_DA_member_for_Rawenclaw <gen>
Defeat Werewolf
Events
Unit - Werewolf Den 0329 <gen> Dies
Conditions
Actions
Trigger - Turn off Create_Werewolves_and_Dementors <gen>
Trigger - Turn off Create_Acromantula_for_Dark_Green <gen>
Trigger - Turn off Create_Werewolves_and_Dementors <gen>
Trigger - Turn off Create_Vampire <gen>
Trigger - Turn off Create_Dementor <gen>
Trigger - Turn off Defeat_Aragog <gen>
Defeat Hufflepuff
Events
Unit - Hufflepuff 0321 <gen> Dies
Conditions
Actions
Trigger - Turn off Create_Student_and_DA_member_for_Hufflepuff <gen>
Defeat Grimmauld Place
Events
Unit - #12 Grimmauld Place 0261 <gen> Dies
Conditions
Actions
Trigger - Turn off Create_Order_Member <gen>
Defeat Slytherin
Events
Unit - Slytherin 0320 <gen> Dies
Conditions
Actions
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Trigger - Turn off Create_Student_and_JR_Death_Eather_for_Slytherin <gen>
Item - Create Portkey at (Center of (Playable map area))
Hero - Give (Last created item) to Slytherin 0020 <gen>
Game - Display to (All players) the text: Draco Malfoy's allies were unable to protect him, as such he turns over to Voldemort, in hopes of gaining enough power to survive.
Unit - Change ownership of Slytherin 0451 <gen> to Player 7 (Green) and Change color
Unit - Move Slytherin 0451 <gen> instantly to (Center of New_Slyth_base <gen>)
Trigger - Turn off Create_Death_Eather_for_Slytherin <gen>
Trigger - Turn on Create_Death_Eathers_for_Slytherin <gen>
Trigger - Turn off Evil <gen>
Game - Display to (All players) the text: As Slytherin turns to the path of Evil, the House of Slytherin ceases to be recognized by the school.
Unit - Kill Score Hourglass 0480 <gen>
Destructible - Pick every destructible in Region_055 <gen> and do (Kill (Picked destructible))
Defeat Slytherin2
Events
Unit - Slytherin 0451 <gen> Dies
Conditions
Actions
Trigger - Turn off Create_Student_and_JR_Death_Eather_for_Slytherin <gen>
Unit - Change ownership of Slytherin 0451 <gen> to Player 7 (Green) and Change color
Unit - Move Slytherin 0451 <gen> instantly to (Center of New_Slyth_base <gen>)
Trigger - Turn off Create_Death_Eather_for_Slytherin <gen>
Trigger - Turn off Create_Death_Eathers_for_Slytherin <gen>
Trigger - Turn off Evil <gen>
Defeat Ministry of Magic
Events
Unit - The Ministry of Magic 0113 <gen> Dies
Conditions
Actions
Trigger - Turn off Create_Wizard_and_Auror <gen>
Defeated Hagrid
Events
Unit - Hagrid's Hut 0007 <gen> Dies
Conditions
Actions
Trigger - Turn off Create_HalfGiant_and_BlastEnded_Skrewts <gen>
Defeated Player 9
Events
Player - Player 9 (Gray) leaves the game with a defeat
Conditions
Actions
Trigger - Turn off Create_new_Death_Eathers <gen>
Trigger - Turn off Create_Giant <gen>
Trigger - Turn off Create_Inferius <gen>
Start giant war
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Order Giant 0495 <gen> to Attack . Giant 0496 <gen>
Unit - Order Giant 0496 <gen> to Attack . Giant 0495 <gen>
Healing Sectum
Events
Unit - A unit enters Healing_Sceprum <gen>
Conditions
Actions
Unit - Remove Shadow Strike buff from (Triggering unit)
Snape
Events
Map initialization
Conditions
Actions
Unit - Move Snape 0014 <gen> instantly to (Center of Death_Eaters_HQ <gen>)
Unit - Change ownership of Snape 0014 <gen> to Player 9 (Gray) and Change color
Evil
Events
Player - Player 7 (Green) types a chat message containing -evil (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: As Slytherin turns to the path of Evil, the House of Slytherin ceases to be recognized by the school.
Unit - Kill Score Hourglass 0480 <gen>
Destructible - Pick every destructible in Region_055 <gen> and do (Kill (Picked destructible))
Item - Create Portkey at (Center of (Playable map area))
Hero - Give (Last created item) to Slytherin 0020 <gen>
Trigger - Turn off Create_Student_and_JR_Death_Eather_for_Slytherin <gen>
Trigger - Turn on Create_Death_Eather_for_Slytherin <gen>
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Enemy
Attacked
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Horcrux
Actions
Unit - Change ownership of (Attacked unit) to Player 9 (Gray) and Change color
Random Locations
Events
Map initialization
Conditions
Actions
Hero - Give gg_item_I00N_0464 to Mundungus 0467 <gen>
Hero - Give gg_item_I00O_0463 to Mirror of Erised 0408 <gen>
Hero - Give gg_item_I00M_0462 to Headmaster 0012 <gen>
Hero - Give gg_item_I00P_0465 to Olivander's Wand Shop 0468 <gen>
Unit - Move Mundungus 0467 <gen> instantly to (Random point in Horcrux2 <gen>)
Voldemort back
Events
Unit - The Dark Lord 0117 <gen> Finishes reviving
Conditions
Actions
Unit - Move Voldemort's Spirit 0009 <gen> instantly to (Center of Spirit <gen>)
Unit - Change ownership of Voldemort's Spirit 0009 <gen> to Neutral Passive and Change color
Trigger - Turn on Create_new_Death_Eathers <gen>
Trigger - Turn on Create_Giant <gen>
Trigger - Turn on Create_Inferius <gen>
Wait 2.00 seconds
Region - Center Death_Eaters_HQ <gen> on (Position of The Dark Lord 0117 <gen>)
Tom dies
Events
Unit - The Dark Lord 0117 <gen> Dies
Conditions
Actions
Trigger - Turn off Create_new_Death_Eathers <gen>
Trigger - Turn off Create_Giant <gen>
Trigger - Turn off Create_Inferius <gen>
Trigger - Turn off Create_Basilisk <gen>
Unit - Change ownership of Voldemort's Spirit 0009 <gen> to Player 9 (Gray) and Change color
Unit - Move Voldemort's Spirit 0009 <gen> instantly to (Random point in Death_Eaters_HQ <gen>)
Unit - Set mana of Voldemort's Spirit 0009 <gen> to 0.00 %
Tom DIES dies
Events
Unit - The Dark Lord 0117 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Voldemort has Fallen!!!
Trigger - Turn off Create_Basilisk <gen>
Trigger - Turn off Create_new_Death_Eathers <gen>
Trigger - Turn off Create_Giant <gen>
Trigger - Turn off Create_Inferius <gen>
Horcruxes all die
Events
Unit - Sapper 0288 <gen> Dies
Conditions
Actions
Trigger - Turn off Tom_dies <gen>
Trigger - Turn on Tom_DIES_dies <gen>
A horcrux dies Copy 4
Events
Unit - A unit Is issued an order targeting an object
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is A structure) Equal to True
(Issued order) Equal to (Order(attack))
Or - Any (Conditions) are true
Conditions
(Target item of issued order) Equal to gg_item_I00Q_0466
(Target item of issued order) Equal to gg_item_I00O_0463
(Target item of issued order) Equal to gg_item_I00P_0465
(Target item of issued order) Equal to gg_item_I00M_0462
(Target item of issued order) Equal to gg_item_I00N_0464
Actions
Wait 0.01 seconds
Item - Remove (Target item of issued order)
Unit - Set life of Sapper 0288 <gen> to ((Life of Sapper 0288 <gen>) - 1)
Nagini
Events
Unit - Nagini 0268 <gen> Dies
Conditions
Actions
Unit - Set life of Sapper 0288 <gen> to ((Life of Sapper 0288 <gen>) - 1)
Horcrux
Events
Unit - A unit Is issued an order targeting an object
Conditions
((Triggering unit) is A Hero) Equal to True
(Issued order) Equal to (Order(attack))
(Target item of issued order) Equal to gg_item_I00Q_0466
Actions
Unit - Kill Tom Riddle 0128 <gen>
Trigger - Turn off Im_Baack <gen>
Horcrux Copy
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(attack))
(Target item of issued order) Equal to gg_item_I00M_0462
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order Brewmaster 0129 <gen> to Undead Necromancer - Cripple . (Triggering unit)
Horcrux Copy 2
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(attack))
(Target item of issued order) Equal to gg_item_I00N_0464
((Triggering unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Triggering unit)).) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 800.00)
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
Horcrux Copy 3
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(attack))
(Target item of issued order) Equal to gg_item_I00O_0463
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Triggering unit)
Horcrux Copy 4
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(attack))
(Target item of issued order) Equal to gg_item_I00P_0465
((Triggering unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units within 1500.00 of (Position of (Triggering unit)).) and do (Actions)
Loop - Actions
Unit - Set mana of (Picked unit) to 0
Special Effect - Create a special effect at (Position of gg_item_I00P_0465) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Mana point
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Posess
Actions
Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 1)
Im Baack
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Return to material form
Actions
Unit - Move Tom Riddle 0628 <gen> instantly to (Center of Slyth_spawn <gen>)
Unit - Change ownership of Tom Riddle 0628 <gen> to Player 9 (Gray) and Change color
Unit - Remove Tom Riddle 0128 <gen> from the game
DO in
Events
Unit - A unit enters DO_leave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Ministry_Arrive <gen>)
DO leave
Events
Unit - A unit enters Ministry_Leave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of DO_arrive <gen>)
Map
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Marauder's Map
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Cinematic - Ping minimap for (All players matching ((Picked player) Equal to (Owner of (Hero manipulating item))).) at (Position of Whomping Willow 0246 <gen>) for 1 seconds
Cinematic - Ping minimap for (All players matching ((Picked player) Equal to (Owner of (Hero manipulating item))).) at (Center of SEEEEECRREEEET <gen>) for 1 seconds
Cinematic - Ping minimap for (All players matching ((Picked player) Equal to (Owner of (Hero manipulating item))).) at (Center of enter_Bathroom <gen>) for 1 seconds
Cinematic - Ping minimap for (All players matching ((Picked player) Equal to (Owner of (Hero manipulating item))).) at (Center of Statue <gen>) for 1 seconds
WW
Events
Unit - A unit enters Womp_Will <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Arrive_Ent <gen>)
Shack
Events
Unit - A unit enters Shack <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Arrive_Exit <gen>)
Money in
Events
Unit - A unit enters SEEEEECRREEEET <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Item carried by (Triggering unit) in slot 1) Equal to (Item carried by (Triggering unit) of type Old Key)
(Item carried by (Triggering unit) in slot 2) Equal to (Item carried by (Triggering unit) of type Old Key)
(Item carried by (Triggering unit) in slot 3) Equal to (Item carried by (Triggering unit) of type Old Key)
(Item carried by (Triggering unit) in slot 4) Equal to (Item carried by (Triggering unit) of type Old Key)
(Item carried by (Triggering unit) in slot 5) Equal to (Item carried by (Triggering unit) of type Old Key)
(Item carried by (Triggering unit) in slot 6) Equal to (Item carried by (Triggering unit) of type Old Key)
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of MONEY <gen>)
Else - Actions
Do nothing
Money Out
Events
Unit - A unit enters Leave_SEEECREEET <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Not_Money <gen>)
Cabinet dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Vanishing Cabinet
Actions
Trigger - Turn off Vanishing_Cabinet_Set <gen>
Trigger - Turn off Vanishing_Cabinet <gen>
Vanishing Cabinet
Events
Unit - A unit enters Cab_Hog <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Cab_arrive_burkes <gen>)
Vanishing Cabinet Set
Events
Unit - A unit enters Burkes_Cab <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Hog_Arrive <gen>)
Statue
Events
Unit - A unit enters Statue <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Broomstick_Arrive <gen>)
Bathroom
Events
Unit - A unit enters enter_Bathroom <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Enter_basilisk <gen>)
Basilisk
Events
Unit - A unit enters Exit_basilisk <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Basilisk
Actions
Unit - Move (Triggering unit) instantly to (Center of Exit_Bathroom <gen>)
Broomstick
Events
Unit - A unit enters 3_Broomsticks <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Statue_arrive <gen>)
Patronus on Dementor
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Dementor
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Patronus (Level 1)
(Unit-type of (Attacking unit)) Equal to Patronus (Level 2)
(Unit-type of (Attacking unit)) Equal to Patronus (Level 3)
Actions
Unit - Kill (Attacked unit)
Portkey
Events
Unit - Slytherin 0020 <gen> Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Portkey
Actions
Unit - Move Slytherin 0020 <gen> instantly to (Center of Tom <gen>)
New DE
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wizard
(Owner of (Triggering unit)) Equal to Neutral Passive
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Actions
Unit - Create 1 . Death Eater for Player 9 (Gray) at (Center of Death_Eaters_HQ <gen>) facing Default building facing degrees
New DE Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wizard
(Owner of (Triggering unit)) Equal to Neutral Passive
(Killing unit) Equal to Werewolf 0328 <gen>
Actions
Unit - Create 1 . Werewolf (Night Elf Form) for Player 11 (Dark Green) at (Center of Werewolves <gen>) facing Default building facing degrees
Grif Caput Draconis
Events
Player - Player 1 (Red) types a chat message containing Caput Draconis (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Caput Draconis (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Caput Draconis (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0002 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 0002 <gen>
Grif Dragon
Events
Player - Player 1 (Red) types a chat message containing Dragon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Dragon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Dragon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0002 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 0002 <gen>
Grif Godric
Events
Player - Player 1 (Red) types a chat message containing Godric (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Godric (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Godric (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0002 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 0002 <gen>
Raven Toadstool
Events
Player - Player 2 (Blue) types a chat message containing Toadstool (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0001 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 0001 <gen>
Raven Rowena
Events
Player - Player 2 (Blue) types a chat message containing Rowena (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0001 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 0001 <gen>
Raven Clam
Events
Player - Player 2 (Blue) types a chat message containing Clam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0001 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 0001 <gen>
Huffle Marshmellow
Events
Player - Player 2 (Blue) types a chat message containing Marshmellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0003 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 0003 <gen>
Huffle Helga
Events
Player - Player 5 (Yellow) types a chat message containing Helga (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0003 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 0003 <gen>
Huffle Blueberry
Events
Player - Player 5 (Yellow) types a chat message containing Blueberry (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0003 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 0003 <gen>
Slyth Pureblood
Events
Player - Player 7 (Green) types a chat message containing Pureblood (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0004 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 0004 <gen>
Slyth Salazar
Events
Player - Player 7 (Green) types a chat message containing Salazar (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0004 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 0004 <gen>
Slyth Mudblood
Events
Player - Player 7 (Green) types a chat message containing Mudblood (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0004 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 0004 <gen>
Random
Events
Map initialization
Conditions
Actions
Unit - Kill (Random unit from (Units in Ravenclaw_PW <gen>))
Unit - Kill (Random unit from (Units in Hufflepuff_PW <gen>))
Unit - Kill (Random unit from (Units in Griffindor_PW <gen>))
Unit - Kill (Random unit from (Units in Slytherin_PW <gen>))
G Caput Draconis
Events
Unit - Cat 0411 <gen> Dies
Conditions
Actions
Trigger - Turn on Grif_Caput_Draconis <gen>
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: Your password is: Caput Draconis
Game - Display to Player Group - Player 3 (Teal) for 30.00 seconds the text: Your password is: Caput Draconis
Game - Display to Player Group - Player 4 (Purple) for 30.00 seconds the text: Your password is: Caput Draconis
G Dragon
Events
Unit - Cat 0410 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Your Password is Dragon
Game - Display to Player Group - Player 3 (Teal) the text: Your Password is Dragon
Game - Display to Player Group - Player 4 (Purple) the text: Your Password is Dragon
Trigger - Turn on Grif_Dragon <gen>
G Godric
Events
Unit - Cat 0409 <gen> Dies
Conditions
Actions
Trigger - Turn on Grif_Godric <gen>
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: Your password is: Godric
Game - Display to Player Group - Player 3 (Teal) for 30.00 seconds the text: Your password is: Godric
Game - Display to Player Group - Player 4 (Purple) for 30.00 seconds the text: Your password is: Godric
R Toadstool
Events
Unit - Cat 0412 <gen> Dies
Conditions
Actions
Trigger - Turn on Raven_Toadstool <gen>
Game - Display to Player Group - Player 2 (Blue) for 30.00 seconds the text: Your password is: Toadstool
R Rowena
Events
Unit - Cat 0413 <gen> Dies
Conditions
Actions
Trigger - Turn on Raven_Rowena <gen>
Game - Display to Player Group - Player 2 (Blue) for 30.00 seconds the text: Your password is: Rowena
R Clam
Events
Unit - Cat 0414 <gen> Dies
Conditions
Actions
Trigger - Turn on Raven_Clam <gen>
Game - Display to Player Group - Player 2 (Blue) for 30.00 seconds the text: Your password is: Clam
H Marshmellow
Events
Unit - Cat 0417 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) for 30.00 seconds the text: Your password is: Marshmellow
Trigger - Turn on Huffle_Marshmellow <gen>
H Helga
Events
Unit - Cat 0419 <gen> Dies
Conditions
Actions
Trigger - Turn on Huffle_Helga <gen>
Game - Display to Player Group - Player 5 (Yellow) for 30.00 seconds the text: Your password is: Helga
H Blueberry
Events
Unit - Cat 0418 <gen> Dies
Conditions
Actions
Trigger - Turn on Huffle_Blueberry <gen>
Game - Display to Player Group - Player 5 (Yellow) for 30.00 seconds the text: Your password is: Blueberry
S Pureblood
Events
Unit - Cat 0404 <gen> Dies
Conditions
Actions
Trigger - Turn on Slyth_Pureblood <gen>
Game - Display to Player Group - Player 7 (Green) for 30.00 seconds the text: Your password is: Pureblood
S Salazar
Events
Unit - Cat 0402 <gen> Dies
Conditions
Actions
Trigger - Turn on Slyth_Salazar <gen>
Game - Display to Player Group - Player 7 (Green) for 30.00 seconds the text: Your password is: Salazar
S Mudblood
Events
Unit - Cat 0405 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) for 30.00 seconds the text: Your password is: Mudblood
Trigger - Turn on Slyth_Mudblood <gen>
Breakout
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Azkaban
Actions
Unit - Change ownership of Death Eater 0114 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Death Eater 0115 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Death Eater 0116 <gen> to Player 9 (Gray) and Change color
Unit Group - Pick every unit in (Units in Azkaban_Entire <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Death Eater (wielding Frostmourne)) then do (Move (Picked unit) instantly to (Center of Azkaban_Entire <gen>)) else do (Do nothing))
Unit - Create 1 . Azkaban for Player 8 (Pink) at (Center of Azkaban <gen>) facing Default building facing degrees
DE1
Events
Unit - Death Eater 0114 <gen> Dies
Conditions
Actions
Hero - Instantly revive Death Eater 0114 <gen> at (Center of DE1 <gen>) , Hide revival graphics
Unit - Change ownership of Death Eater 0114 <gen> to Neutral Passive and Change color
DE 2
Events
Unit - Death Eater 0115 <gen> Dies
Conditions
Actions
Hero - Instantly revive Death Eater 0115 <gen> at (Center of DE3 <gen>) , Hide revival graphics
Unit - Change ownership of Death Eater 0115 <gen> to Neutral Passive and Change color
DE 3
Events
Unit - Death Eater 0116 <gen> Dies
Conditions
Actions
Hero - Instantly revive Death Eater 0116 <gen> at (Center of DE2 <gen>) , Hide revival graphics
Unit - Change ownership of Death Eater 0116 <gen> to Neutral Passive and Change color
Red
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Harry Potter has left the game!
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 1 (Red), turn Full shared units On toward (Picked player))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 1 (Red), turn Shared units On toward (Picked player))
Blue
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Luna Lovegood has left the game!
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 2 (Blue), turn Full shared units On toward (Picked player))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 2 (Blue), turn Shared units On toward (Picked player))
Teal
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Hermione Granger has left the game!
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 3 (Teal), turn Full shared units On toward (Picked player))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 3 (Teal), turn Shared units On toward (Picked player))
Purple
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Ron Weasley has left the game!
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 4 (Purple), turn Full shared units On toward (Picked player))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 4 (Purple), turn Shared units On toward (Picked player))
Yellow
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Hannah Abott has left the game!
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 5 (Yellow), turn Full shared units On toward (Picked player))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 5 (Yellow), turn Shared units On toward (Picked player))
Orange
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Order of the Phoenix has left the game!
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 6 (Orange), turn Full shared units On toward (Picked player))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 6 (Orange), turn Shared units On toward (Picked player))
Green
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Draco Malfoy has left the game!
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (For Player 7 (Green), turn Full shared units On toward (Picked player))
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (For Player 7 (Green), turn Shared units On toward (Picked player))
Pink
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Ministry of Magic has left the game!
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 8 (Pink), turn Full shared units On toward (Picked player))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 8 (Pink), turn Shared units On toward (Picked player))
Gray
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Voldemort has left the game!
Player Group - Pick every player in (All allies of Player 9 (Gray).) and do (For Player 9 (Gray), turn Shared units On toward (Picked player))
Light Blue
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Staff has left the game!
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (For Player 10 (Light Blue), turn Shared units On toward (Picked player))
Dark Green
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Fenrir Grayback has left the game!
Player Group - Pick every player in (All allies of Player 11 (Dark Green).) and do (For Player 11 (Dark Green), turn Full shared units On toward (Picked player))
Player Group - Pick every player in (All allies of Player 11 (Dark Green).) and do (For Player 11 (Dark Green), turn Shared units On toward (Picked player))
Brown
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Hagrid has left the game!
Player Group - Pick every player in (All allies of Player 12 (Brown).) and do (For Player 12 (Brown), turn Shared units On toward (Picked player))
Red Camera
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 3400.00 over 1.00 seconds
Blue Camera
Events
Player - Player 2 (Blue) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 3400.00 over 1.00 seconds
Teal Camera
Events
Player - Player 3 (Teal) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 3400.00 over 1.00 seconds
Purple Camera
Events
Player - Player 4 (Purple) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 3400.00 over 1.00 seconds
Yellow Camera
Events
Player - Player 5 (Yellow) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 3400.00 over 1.00 seconds
Orange Camera
Events
Player - Player 6 (Orange) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 3400.00 over 1.00 seconds
Green Camera
Events
Player - Player 7 (Green) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 3400.00 over 1.00 seconds
Pink Camera
Events
Player - Player 8 (Pink) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 8 (Pink) 's camera Distance to target to 3400.00 over 1.00 seconds
Gray Camera
Events
Player - Player 9 (Gray) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 3400.00 over 1.00 seconds
Light Blue Camera
Events
Player - Player 10 (Light Blue) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 3400.00 over 1.00 seconds
Dark Green Camera
Events
Player - Player 11 (Dark Green) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 3400.00 over 1.00 seconds
Brown Camera
Events
Player - Player 12 (Brown) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 12 (Brown) 's camera Distance to target to 3400.00 over 1.00 seconds
Start Camera
Events
Map initialization
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 3400.00 over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 3400.00 over 1.00 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 3400.00 over 1.00 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 3400.00 over 1.00 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 3400.00 over 1.00 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 3400.00 over 1.00 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 3400.00 over 1.00 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 3400.00 over 1.00 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 3400.00 over 1.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 3400.00 over 1.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 3400.00 over 1.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 3400.00 over 1.00 seconds
Red Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You have been Kicked by Red!
Red Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You have been Kicked by Red!
Red Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You have been Kicked by Red!
Red Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You have been Kicked by Red!
Red Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You have been Kicked by Red!
Red Kick Green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You have been Kicked by Red!
Red Kick Pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You have been Kicked by Red!
Red Kick Gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You have been Kicked by Red!
Red Kick Light Blue
Events
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: You have been Kicked by Red!
Red Kick Dark Green
Events
Player - Player 1 (Red) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: You have been Kicked by Red!
Red Kick Brown
Events
Player - Player 1 (Red) types a chat message containing -kick brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: You have been Kicked by Red!
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