Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
silent hill music.w3x
Variables
Initialization
Melee Initialization
exit
auto exit
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Environment - Set sky to Lordaeron Winter Sky (Purple)
Camera - . Apply . gg_cam_initializing_camera for Player 1 (Red) over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from No unit named Info : Play No sound and display Please mute all other sound set the music volume to maximum to ensure good music quality. Press "Esc" to quit the game . Modify duration: Set to 10.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.00 seconds
Sound - Set Music to 100 %
Sound - Set music volume to 100 %
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Sound - Set Unit Movement Sounds to 0.00 %
Sound - Set Unit Response Sounds to 0.00 %
Sound - Set User Interface Sounds to 0.00 %
Sound - Play Silent_Hill_2_Music_Box <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 30.00 seconds
Wait 1.00 seconds
Game - Display to (All players) for 10.00 seconds the text: All is balanced... all is well...
Wait 29.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Harmony... intact... Peace is maintained...
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 30.00 seconds
Wait 29.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.20 seconds
Game - Display to (All players) for 10.00 seconds the text: All is still... none is altered...
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 23.00 seconds
Wait 20.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Entropy... like fire...
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 27.00 seconds
Wait 1.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Spreads... as long as there is matter... as long as there is life...
Wait 20.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Entropy... it cannot be reversed...
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Music by katethegreat19
Wait 1.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Map by Ian Sumallo (Sumallo2)
exit
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
auto exit
Events
Time - Elapsed game time is 132.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.