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Triggers
Harlem.w3x
Variables
Camera
Cinematic
sounds
puta
false
Dance sf
start dance others
villager 1
female
troll
ghoul
invoker
naga
zeus
SF other dance
Move Zombie
Move Zombie Copy
Camera 2
Camera 2 Copy
Move naga
stop camera
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 1.00 seconds using texture Haze And Fog and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 0.00 seconds
Sound - Stop music Immediately
Wait 2 seconds
Trigger - Turn on Dance_sf <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Remove Wander (Neutral) from (Picked unit)
sounds
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Sound - Play harlem_short <gen>
puta
Events
Player - Player 1 (Red) types a chat message containing -PUTANG ina ko (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
false
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Sound - Stop music Immediately
Sound - Play harlem_short <gen>
Wait 2 seconds
Trigger - Turn on Dance_sf <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Remove Wander (Neutral) from (Picked unit)
Dance sf
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Animation - Play sf 0000 <gen> 's spell animation
start dance others
Events
Time - Elapsed game time is 15.70 seconds
Conditions
Actions
Trigger - Turn on villager_1 <gen>
Trigger - Turn on SF_other_dance <gen>
Trigger - Turn on troll <gen>
Trigger - Turn on ghoul <gen>
Trigger - Turn on female <gen>
Trigger - Turn on invoker <gen>
Trigger - Turn on zeus <gen>
Trigger - Turn on naga <gen>
Trigger - Turn off Dance_sf <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face (Center of Region_002 <gen>) over 0 seconds
villager 1
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Animation - Play villager m g 0025 <gen> 's death animation
Animation - Change villager m g 0025 <gen> 's animation speed to 200.00 % of its original speed
female
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Animation - Play female 0028 <gen> 's death animation
Animation - Change female 0028 <gen> 's animation speed to 200.00 % of its original speed
troll
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play troll 0026 <gen> 's death animation
Animation - Change troll 0026 <gen> 's animation speed to 200.00 % of its original speed
ghoul
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play ghoul 0027 <gen> 's channel animation
Animation - Change ghoul 0027 <gen> 's animation speed to 300.00 % of its original speed
invoker
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Unit - Make invoker 0029 <gen> face (Center of Region_004 <gen>) over 0 seconds
Animation - Play invoker 0029 <gen> 's dissipate animation
Animation - Change invoker 0029 <gen> 's animation speed to 200.00 % of its original speed
naga
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Make naga 0031 <gen> face (Center of Region_005 <gen>) over 0 seconds
Animation - Play naga 0031 <gen> 's death swim animation
Animation - Change naga 0031 <gen> 's animation speed to 200.00 % of its original speed
zeus
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Animation - Play zeus 0030 <gen> 's morph animation
Animation - Change zeus 0030 <gen> 's animation speed to 200.00 % of its original speed
SF other dance
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play sf 0000 <gen> 's channel animation
Animation - Change sf 0000 <gen> 's animation speed to 200.00 % of its original speed
Move Zombie
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Order to Move To . (Center of Region_000 <gen>)
Wait 2 seconds
Sound - Play GhoulPissed3 <gen> at 100 % volume, located at (Center of Region_002 <gen>) with Z offset 0
Move Zombie Copy
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Wait 2 seconds
Sound - Play GhoulPissed3 <gen> at 100 % volume, located at (Center of Region_002 <gen>) with Z offset 0
Camera 2
Events
Time - Elapsed game time is 13.00 seconds
Conditions
Actions
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 0.00 seconds
Wait 1.00 seconds
Animation - Play 's attack animation
Cinematic - Send transmission to (All players) from named Anakputa : Play GhoulYesAttack3 <gen> and display Putang ina mo! . Modify duration: Add 0.00 seconds and Wait
Sound - Play GhoulYesAttack3 <gen> at 100 % volume, located at (Center of Region_001 <gen>) with Z offset 0
Wait 2.00 seconds
Unit - Explode .
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Cinematic - Fade out over 0.50 seconds using texture Diagonal Slash and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 10.00 seconds
Game - Defeat Player 1 (Red) with the message: -,..,-
Game - Defeat Player 2 (Blue) with the message: -,..,-
Game - Defeat Player 3 (Teal) with the message: -,..,-
Game - Defeat Player 4 (Purple) with the message: -,..,-
Game - Defeat Player 5 (Yellow) with the message: -,..,-
Game - Defeat Player 6 (Orange) with the message: -,..,-
Game - Defeat Player 7 (Green) with the message: -,..,-
Game - Defeat Player 8 (Pink) with the message: -,..,-
Game - Defeat Player 9 (Gray) with the message: -,..,-
Game - Defeat Player 10 (Light Blue) with the message: -,..,-
Game - Defeat Player 11 (Dark Green) with the message: -,..,-
Camera 2 Copy
Events
Time - Elapsed game time is 13.00 seconds
Conditions
Actions
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 0.00 seconds
Wait 1.00 seconds
Sound - Play GhoulYesAttack3 <gen> at 100 % volume, located at (Center of Region_001 <gen>) with Z offset 0
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Cinematic - Fade out over 0.50 seconds using texture Diagonal Slash and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 10.00 seconds
Game - Defeat Player 1 (Red) with the message: -,..,-
Game - Defeat Player 2 (Blue) with the message: -,..,-
Game - Defeat Player 3 (Teal) with the message: -,..,-
Game - Defeat Player 4 (Purple) with the message: -,..,-
Game - Defeat Player 5 (Yellow) with the message: -,..,-
Game - Defeat Player 6 (Orange) with the message: -,..,-
Game - Defeat Player 7 (Green) with the message: -,..,-
Game - Defeat Player 8 (Pink) with the message: -,..,-
Game - Defeat Player 9 (Gray) with the message: -,..,-
Game - Defeat Player 10 (Light Blue) with the message: -,..,-
Game - Defeat Player 11 (Dark Green) with the message: -,..,-
Move naga
Events
Time - Elapsed game time is 15.65 seconds
Conditions
Actions
Unit - Move naga 0031 <gen> instantly to (Center of Region_006 <gen>)
Animation - Change naga 0031 <gen> flying height to 300.00 at 0.00
stop camera
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
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