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Triggers
Hark arena v0.3.w3x
Variables
Unit Spawn'
Custom Unit Spawn
Bounty
Testing
Custom Unit Spawn
Custom Unit Spawn
Unit Spawn 1
Unit Spawn 2
Unit Spawn 3
Unit Spawn 4
Teleport Circle
Center
Right
Bottom Left
Top Left
Timing
Start
five minutes
fifteen minutes
last
Hero Selection
Caption
Natural Guard
Cheats
Spirit of King Wyvern
Spirit of King Wyvern Copy
Naga
The Elements Ranger
King Arthas Raider
sparta 300
Royal Guard
The God
Royal Knight
AntiMage
Axemaster
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Custom Unit Spawn
Events
Unit - A unit enters Custom_Spawn <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Doom Guard (Standard) for Neutral Hostile at (Random point in Spawn_Place <gen>) facing Default building facing degrees
Bounty
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Testing
Events
Player - Player 1 (Red) types a chat message containing -test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 9 . Wisp for Player 1 (Red) at (Center of test <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Custom Unit Spawn
Events
Unit - A unit enters Add__Unit <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 5 . Marine for Neutral Hostile at (Random point in Custom_Unit_Spawn <gen>) facing Default building facing degrees
Custom Unit Spawn
Events
Unit - A unit enters Add_Unit <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 5 . Hydralisk for Neutral Hostile at (Random point in Custom__Unit_Spawn <gen>) facing Default building facing degrees
Unit Spawn 1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Spider for Neutral Hostile at (Random point in Hero_Spawn__Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Neutral Hostile at (Random point in Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Neutral Hostile at (Random point in _Unit_Spawn <gen>) facing Default building facing degrees
Unit Spawn 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Neutral Hostile at (Random point in Hero_Spawn__Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Neutral Hostile at (Random point in Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Neutral Hostile at (Random point in _Unit_Spawn <gen>) facing Default building facing degrees
Unit Spawn 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Grunt for Neutral Hostile at (Random point in Hero_Spawn__Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Grunt for Neutral Hostile at (Random point in Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Grunt for Neutral Hostile at (Random point in _Unit_Spawn <gen>) facing Default building facing degrees
Unit Spawn 4
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Bloodfiend for Neutral Hostile at (Random point in Hero_Spawn__Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Bloodfiend for Neutral Hostile at (Random point in Unit_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Bloodfiend for Neutral Hostile at (Random point in _Unit_Spawn <gen>) facing Default building facing degrees
Center
Events
Unit - A unit enters _Center <gen>
Unit - A unit enters Center <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hero_Spawn__Unit_Spawn <gen>)
Right
Events
Unit - A unit enters Right <gen>
Unit - A unit enters _Right <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Custom_Spawn <gen>)
Bottom Left
Events
Unit - A unit enters _Bottom_Left <gen>
Unit - A unit enters Bottom_Left <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Add__Unit <gen>)
Top Left
Events
Unit - A unit enters Top_Left <gen>
Unit - A unit enters _Top_Left <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Add_Unit <gen>)
Start
Events
Map initialization
Conditions
Actions
Trigger - Turn off Unit_Spawn_2 <gen>
Trigger - Turn off Unit_Spawn_3 <gen>
Trigger - Turn off Unit_Spawn_4 <gen>
five minutes
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Trigger - Turn off Unit_Spawn_1 <gen>
Trigger - Turn on Unit_Spawn_2 <gen>
fifteen minutes
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Trigger - Turn off Unit_Spawn_2 <gen>
Trigger - Turn on Unit_Spawn_3 <gen>
last
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Trigger - Turn off Unit_Spawn_3 <gen>
Trigger - Turn on Unit_Spawn_4 <gen>
Caption
Events
Unit - A unit enters Caption <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Caption of Human Caption for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Natural Guard
Events
Unit - A unit enters Natural_Guard <gen>
Conditions
Actions
Unit - Create 1 . Natural Guard for (Owner of (Triggering unit)) at (Center of Hero_Spawn__Unit_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
Cheats
Events
Unit - A unit enters CHEAT <gen>
Conditions
Actions
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Spirit of King Wyvern
Events
Unit - A unit enters Zoo_Master <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
Unit - Create 1 . Zoo Master for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Spirit of King Wyvern Copy
Events
Unit - A unit enters Spirit_of_King_Wyvern <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
Unit - Create 1 . Stats Master (Possessed) for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Naga
Events
Unit - A unit enters Naga <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
Unit - Create 1 . Naga for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
The Elements Ranger
Events
Unit - A unit enters The_Elements_Ranger <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
Unit - Create 1 . Element Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
King Arthas Raider
Events
Unit - A unit enters King_Arthas_Rider <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
Unit - Create 1 . King arthas Raider Cursed Hero for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
sparta 300
Events
Unit - A unit enters 300 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . .|cffFFFF00KiD for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
Royal Guard
Events
Unit - A unit enters Royal_Guard <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
Unit - Create 1 . The King Of Map/The God Of Map's Royal Guard for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
The God
Events
Unit - A unit enters The_God <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
Unit - Create 1 . The God Of Map for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Royal Knight
Events
Unit - A unit enters Royal_Knight <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . xiaoboikiller~ for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
AntiMage
Events
Unit - A unit enters AntiMage <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Anti-Mage for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Axemaster
Events
Unit - A unit enters Axemaster <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Axemaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
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