Name | Type | is_array | initial_value |
ActivePlayers | force | No | |
AI_Close_enemeis | group | No | |
AI_Name | string | Yes | |
AI_Players | force | No | |
AI_Visible_enemies | group | No | |
AI_WarnFlag | boolean | Yes | |
AI_WarnPoints_forBlue | location | Yes | |
AI_WarnPoints_forRed | location | Yes | |
Dash_Angle | real | Yes | |
Dash_Distance | real | Yes | |
Dash_Fx | effect | Yes | |
Dash_True | boolean | Yes | |
Dialog_Aim | dialog | No | |
Dialog_Button | button | Yes | |
Dialog_Button_Aim | button | Yes | |
Dialog_Button_Map | button | Yes | |
Dialog_Main | dialog | No | |
Dialog_Map | dialog | No | |
Dialog_Player | player | No | |
explosion_player | player | No | |
explosion_point | location | No | |
explosion_radius | real | No | |
explosion_string | string | No | |
firstblood_taken | boolean | No | |
Game_AI_Activated | boolean | No | |
Game_Counting | boolean | No | |
Game_Map_Area | rect | No | |
Game_Map_Name | string | No | |
Game_MapNumber | integer | No | 1 |
Game_Mode_Matchpointsys | boolean | No | |
Game_Mode_Runes | boolean | No | |
Game_Mode_WinScore | integer | No | |
Game_PlayerUnits | group | No | |
Game_Round_Number | integer | No | |
here | integer | No | |
Knifes_Add_Angle | real | Yes | |
Knifes_Count | integer | Yes | |
Knifes_Orig_Angle | real | Yes | |
Knifes_Time | real | Yes | |
Living_Blu_Players | force | No | |
Living_Red_Players | force | No | |
M_DebugFT | texttag | Yes | |
M_Homing_LoopInt | integer | No | |
M_R_INPUT | integer | No | |
M_R_Loop_Int | integer | No | |
Map_Blue_Shop | unit | No | |
Map_Red_shop | unit | No | |
Map_RuneSpot | location | Yes | |
Map_RuneSpots_Int | integer | No | |
Misisle_Fx_Block | string | Yes | |
Missile_Acc | real | Yes | |
Missile_Alive | boolean | Yes | |
Missile_Angle | real | Yes | |
Missile_Collision | real | Yes | |
Missile_Count | integer | No | |
Missile_DeathFX | string | Yes | |
Missile_Distance | real | Yes | |
Missile_Fx | effect | Yes | |
Missile_FxHit | string | Yes | |
Missile_HomingTrue | boolean | Yes | |
Missile_Max_Distance | real | Yes | |
Missile_Name | string | Yes | |
Missile_Piercing | boolean | Yes | |
Missile_Remove_Flag | integer | No | |
Missile_Remove_Homing_U | unit | No | |
Missile_RemoveHoming_Num | integer | No | |
Missile_Speed | real | Yes | |
Missile_target | unit | Yes | |
Missile_Tree_Interaction | integer | Yes | |
Missile_Unit | unit | Yes | |
Player_Block_Count | integer | Yes | |
Player_Clolour | string | Yes | |
Player_Combo_Streak | integer | Yes | |
Player_Combo_Time | integer | Yes | |
Player_Death | integer | Yes | |
Player_FT_Others | texttag | Yes | |
Player_FT_Personal | texttag | Yes | |
Player_Hero | unit | Yes | |
Player_Kill_Streak | integer | Yes | |
Player_Kills | integer | Yes | |
Player_Last_Ability | abilcode | Yes | |
Player_melee_score | integer | Yes | |
Player_Selection_unit | unit | Yes | |
Player_Shaky_Time | integer | Yes | |
Player_Shop | unit | Yes | |
Player_snipe_score | integer | Yes | |
Player_Start_Pos | location | Yes | |
Player_Visibility | fogmodifier | Yes | |
Prepare_Time | timer | No | |
Round_on | boolean | No | |
Ruen_Nova_IntLoop | integer | No | |
Rune_Alive | boolean | No | |
Rune_Ft | texttag | No | |
Rune_Fx | effect | No | |
Rune_Nova_Angle | real | No | |
Rune_Nova_Int | integer | No | |
Rune_Spawn | location | No | |
Rune_String | string | No | |
Rune_Timer_int | integer | No | |
Rune_Type | string | No | |
Rune_unit | unit | No | |
Score_Block_Highscore | integer | No | |
Score_Blocker_Leader | player | No | |
Score_Crown_Fx | effect | No | |
Score_First_Blood_Player | player | No | |
Score_Highscore | integer | No | |
Score_Leader | player | No | |
Score_Melee_Highscore | integer | No | |
Score_Melee_Leader | player | No | |
Score_Sniper_Highscore | integer | No | |
Score_Sniper_Leader | player | No | |
Team_Blu | force | No | |
Team_Red | force | No | |
Team_Red_Won | boolean | No | |
TeamBlu_Score | integer | No | |
TeamRed_Score | integer | No | |
temp_group | group | No | |
temp_group_explode | group | No | |
temp_int_x | integer | Yes | |
temp_integer_1 | integer | No | |
temp_integer_2 | integer | No | |
temp_player | player | No | |
temp_point | location | No | |
temp_point_2 | location | No | |
temp_point_3 | location | No | |
temp_point_4 | location | No | |
temp_point_5 | location | No | |
temp_real | real | No | |
temp_real_2 | real | No | |
temp_String | string | No | |
temp_string_2 | string | No | |
temp_unit | unit | No |