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How to import Haradrim warrior

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Haradrim warrior of the bundle Haradrim warrior. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Haradrim warrior.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Haradrim warrior
Humbar guerrero.mdx
7th_Legion_Cape.blp
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
Bandit_Skin.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Humbar guerrero.mdx

Now Click the "Import File" Button:

Next select 'Humbar guerrero.mdx' in the folder which you extracted from the zip archive:

Haradrim warrior
Humbar guerrero.mdx
7th_Legion_Cape.blp
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp

The file has been properly added to the map archive:

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx

Done, you have imported the file Humbar guerrero.mdx.

Importing 7th_Legion_Cape.blp

Now Click the "Import File" Button:

Next select '7th_Legion_Cape.blp' in the folder which you extracted from the zip archive:

Haradrim warrior
Humbar guerrero.mdx
7th_Legion_Cape.blp
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
war3mapimported/7th_Legion_Cape.blp

Double-click the file 7th_Legion_Cape.blp:

7th_Legion_Cape.blp
Image / Texture
222
war3mapimported/7th_Legion_Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp

The file has been properly added to the map archive:

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp

Done, you have imported the file 7th_Legion_Cape.blp.

Importing Bandit_Skin.blp

Now Click the "Import File" Button:

Next select 'Bandit_Skin.blp' in the folder which you extracted from the zip archive:

Haradrim warrior
Humbar guerrero.mdx
7th_Legion_Cape.blp
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
war3mapimported/Bandit_Skin.blp

Double-click the file Bandit_Skin.blp:

Bandit_Skin.blp
Image / Texture
779
war3mapimported/Bandit_Skin.blp

Tick the box "Use Custom Path" and type in the correct path:

Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp

The file has been properly added to the map archive:

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp

Done, you have imported the file Bandit_Skin.blp.

Importing Human_Male_Base_Eyes.blp

Now Click the "Import File" Button:

Next select 'Human_Male_Base_Eyes.blp' in the folder which you extracted from the zip archive:

Haradrim warrior
Humbar guerrero.mdx
7th_Legion_Cape.blp
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
war3mapimported/Human_Male_Base_Eyes.blp

Double-click the file Human_Male_Base_Eyes.blp:

Human_Male_Base_Eyes.blp
Image / Texture
68
war3mapimported/Human_Male_Base_Eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp

The file has been properly added to the map archive:

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp

Done, you have imported the file Human_Male_Base_Eyes.blp.

Importing muyadistav3_sword_1h_sabre_b_01purple.blp

Now Click the "Import File" Button:

Next select 'muyadistav3_sword_1h_sabre_b_01purple.blp' in the folder which you extracted from the zip archive:

Haradrim warrior
Humbar guerrero.mdx
7th_Legion_Cape.blp
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
war3mapimported/muyadistav3_sword_1h_sabre_b_01purple.blp

Double-click the file muyadistav3_sword_1h_sabre_b_01purple.blp:

muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
war3mapimported/muyadistav3_sword_1h_sabre_b_01purple.blp

Tick the box "Use Custom Path" and type in the correct path:

muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp

The file has been properly added to the map archive:

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp

Done, you have imported the file muyadistav3_sword_1h_sabre_b_01purple.blp.

Importing Sable dartaniano_sword_1h_sabre_b_03blue.blp

Now Click the "Import File" Button:

Next select 'Sable dartaniano_sword_1h_sabre_b_03blue.blp' in the folder which you extracted from the zip archive:

Haradrim warrior
Humbar guerrero.mdx
7th_Legion_Cape.blp
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
war3mapimported/Sable dartaniano_sword_1h_sabre_b_03blue.blp

Double-click the file Sable dartaniano_sword_1h_sabre_b_03blue.blp:

Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
war3mapimported/Sable dartaniano_sword_1h_sabre_b_03blue.blp

Tick the box "Use Custom Path" and type in the correct path:

Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
Sable dartaniano_sword_1h_sabre_b_03blue.blp

The file has been properly added to the map archive:

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
Sable dartaniano_sword_1h_sabre_b_03blue.blp

Done, you have imported the file Sable dartaniano_sword_1h_sabre_b_03blue.blp.

Importing Sable turk_sword_1h_sabre_b_03black.blp

Now Click the "Import File" Button:

Next select 'Sable turk_sword_1h_sabre_b_03black.blp' in the folder which you extracted from the zip archive:

Haradrim warrior
Humbar guerrero.mdx
7th_Legion_Cape.blp
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
Image / Texture
8
war3mapimported/Sable turk_sword_1h_sabre_b_03black.blp

Double-click the file Sable turk_sword_1h_sabre_b_03black.blp:

Sable turk_sword_1h_sabre_b_03black.blp
Image / Texture
8
war3mapimported/Sable turk_sword_1h_sabre_b_03black.blp

Tick the box "Use Custom Path" and type in the correct path:

Sable turk_sword_1h_sabre_b_03black.blp
Image / Texture
8
Sable turk_sword_1h_sabre_b_03black.blp

The file has been properly added to the map archive:

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
Image / Texture
8
Sable turk_sword_1h_sabre_b_03black.blp

Done, you have imported the file Sable turk_sword_1h_sabre_b_03black.blp.

Importing yihadistav1_helm_cloth_b_06jewelblack.blp

Now Click the "Import File" Button:

Next select 'yihadistav1_helm_cloth_b_06jewelblack.blp' in the folder which you extracted from the zip archive:

Haradrim warrior
Humbar guerrero.mdx
7th_Legion_Cape.blp
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
Image / Texture
8
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
Image / Texture
8
war3mapimported/yihadistav1_helm_cloth_b_06jewelblack.blp

Double-click the file yihadistav1_helm_cloth_b_06jewelblack.blp:

yihadistav1_helm_cloth_b_06jewelblack.blp
Image / Texture
8
war3mapimported/yihadistav1_helm_cloth_b_06jewelblack.blp

Tick the box "Use Custom Path" and type in the correct path:

yihadistav1_helm_cloth_b_06jewelblack.blp
Image / Texture
8
yihadistav1_helm_cloth_b_06jewelblack.blp

The file has been properly added to the map archive:

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
Image / Texture
8
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
Image / Texture
8
yihadistav1_helm_cloth_b_06jewelblack.blp

Done, you have imported the file yihadistav1_helm_cloth_b_06jewelblack.blp.

Importing yihadv2_Body.blp

Now Click the "Import File" Button:

Next select 'yihadv2_Body.blp' in the folder which you extracted from the zip archive:

Haradrim warrior
Humbar guerrero.mdx
7th_Legion_Cape.blp
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
Image / Texture
8
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
Image / Texture
8
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
Image / Texture
203
war3mapimported/yihadv2_Body.blp

Double-click the file yihadv2_Body.blp:

yihadv2_Body.blp
Image / Texture
203
war3mapimported/yihadv2_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

yihadv2_Body.blp
Image / Texture
203
yihadv2_Body.blp

The file has been properly added to the map archive:

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
Image / Texture
8
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
Image / Texture
8
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
Image / Texture
203
yihadv2_Body.blp

Done, you have imported the file yihadv2_Body.blp.

Importing yihadv2_hair02_10_hd.blp

Now Click the "Import File" Button:

Next select 'yihadv2_hair02_10_hd.blp' in the folder which you extracted from the zip archive:

Haradrim warrior
Humbar guerrero.mdx
7th_Legion_Cape.blp
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
Image / Texture
8
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
Image / Texture
8
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
Image / Texture
203
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
Image / Texture
28
war3mapimported/yihadv2_hair02_10_hd.blp

Double-click the file yihadv2_hair02_10_hd.blp:

yihadv2_hair02_10_hd.blp
Image / Texture
28
war3mapimported/yihadv2_hair02_10_hd.blp

Tick the box "Use Custom Path" and type in the correct path:

yihadv2_hair02_10_hd.blp
Image / Texture
28
yihadv2_hair02_10_hd.blp

The file has been properly added to the map archive:

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
Image / Texture
8
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
Image / Texture
8
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
Image / Texture
203
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
Image / Texture
28
yihadv2_hair02_10_hd.blp

Done, you have imported the file yihadv2_hair02_10_hd.blp.

Importing yihadv2_helm_leather_b_06brown.blp

Now Click the "Import File" Button:

Next select 'yihadv2_helm_leather_b_06brown.blp' in the folder which you extracted from the zip archive:

Haradrim warrior
Humbar guerrero.mdx
7th_Legion_Cape.blp
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
Image / Texture
8
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
Image / Texture
8
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
Image / Texture
203
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
Image / Texture
28
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp
Image / Texture
3
war3mapimported/yihadv2_helm_leather_b_06brown.blp

Double-click the file yihadv2_helm_leather_b_06brown.blp:

yihadv2_helm_leather_b_06brown.blp
Image / Texture
3
war3mapimported/yihadv2_helm_leather_b_06brown.blp

Tick the box "Use Custom Path" and type in the correct path:

yihadv2_helm_leather_b_06brown.blp
Image / Texture
3
yihadv2_helm_leather_b_06brown.blp

The file has been properly added to the map archive:

Humbar guerrero.mdx
Model
21,645
war3mapimported/Humbar guerrero.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Bandit_Skin.blp
Image / Texture
779
Bandit_Skin.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
muyadistav3_sword_1h_sabre_b_01purple.blp
Image / Texture
8
muyadistav3_sword_1h_sabre_b_01purple.blp
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Image / Texture
8
Sable dartaniano_sword_1h_sabre_b_03blue.blp
Sable turk_sword_1h_sabre_b_03black.blp
Image / Texture
8
Sable turk_sword_1h_sabre_b_03black.blp
yihadistav1_helm_cloth_b_06jewelblack.blp
Image / Texture
8
yihadistav1_helm_cloth_b_06jewelblack.blp
yihadv2_Body.blp
Image / Texture
203
yihadv2_Body.blp
yihadv2_hair02_10_hd.blp
Image / Texture
28
yihadv2_hair02_10_hd.blp
yihadv2_helm_leather_b_06brown.blp
Image / Texture
3
yihadv2_helm_leather_b_06brown.blp

Done, you have imported the file yihadv2_helm_leather_b_06brown.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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