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Triggers
Happy Farm!!! Advanced... FIXED FIXED.w3x
Variables
Initialization
Melee Initialization
Victory
Victory Copy
Victory Copy 2
Victory Copy 3
Victory Copy 4
Victory Copy 5
Victory Copy 6
Victory Copy 7
Victory Copy 8
Victory Copy 9
Victory Copy 10
Victory Copy 11
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set name of Player 1 (Red) to Searching Farmer
Player - Set name of Player 12 (Brown) to Searching Farmer
Player - Set name of Player 11 (Dark Green) to Searching Farmer
Player - Set name of Player 10 (Light Blue) to Searching Farmer
Player - Set name of Player 9 (Gray) to Searching Farmer
Player - Set name of Player 8 (Pink) to Searching Farmer
Player - Set name of Player 7 (Green) to Searching Farmer
Player - Set name of Player 2 (Blue) to Searching Farmer
Player - Set name of Player 3 (Teal) to Searching Farmer
Player - Set name of Player 4 (Purple) to Searching Farmer
Player - Set name of Player 5 (Yellow) to Searching Farmer
Player - Set name of Player 6 (Orange) to Searching Farmer
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Player - Change color of Player 2 (Blue) to Red , Changing color of existing units
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Red , Changing color of existing units
Player - Change color of Player 6 (Orange) to Red , Changing color of existing units
Player - Change color of Player 12 (Brown) to Red , Changing color of existing units
Player - Change color of Player 11 (Dark Green) to Red , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Red , Changing color of existing units
Player - Change color of Player 9 (Gray) to Red , Changing color of existing units
Player - Change color of Player 8 (Pink) to Red , Changing color of existing units
Player - Change color of Player 7 (Green) to Red , Changing color of existing units
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Gryphon Rider 0003 <gen> named Master of the Game : Play No sound and display Ok! Let's Go!FIND YOUR EGGS! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads HAPPY FARM!!! ADVANCED at (Center of Region_000 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Victory
Events
Unit - Searching Farmer 0017 <gen> Acquires an item
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Victory Copy
Events
Unit - Searching Farmer 0013 <gen> Acquires an item
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Victory Copy 2
Events
Unit - Searching Farmer 0000 <gen> Acquires an item
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Victory Copy 3
Events
Unit - Searching Farmer 0014 <gen> Acquires an item
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Victory Copy 4
Events
Unit - Searching Farmer 0009 <gen> Acquires an item
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Victory Copy 5
Events
Unit - Searching Farmer 0016 <gen> Acquires an item
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Victory Copy 6
Events
Unit - Searching Farmer 0001 <gen> Acquires an item
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Victory Copy 7
Events
Unit - Searching Farmer 0011 <gen> Acquires an item
Conditions
Actions
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Victory Copy 8
Events
Unit - Searching Farmer 0012 <gen> Acquires an item
Conditions
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Victory Copy 9
Events
Unit - Searching Farmer 0010 <gen> Acquires an item
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Victory Copy 10
Events
Unit - Searching Farmer 0002 <gen> Acquires an item
Conditions
Actions
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Victory Copy 11
Events
Unit - Searching Farmer 0015 <gen> Acquires an item
Conditions
Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
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