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Triggers
Hands in the air [Song].w3x
Variables
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play war3mapImported\Queen - Too much love will kill you.mp3 (Unexpected type: 'musictheme') .
Environment - Set sky to Dalaran Sky
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Haze Filter , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 3.00 seconds
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Rifleman for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 1 (Red) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 1 (Red) at (Center of Region_028 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 10.00 seconds
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_007 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_013 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_014 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_015 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Lich 0316 <gen> named Lyrics : Play No sound and display I'm just the pieces of the man I used to beToo many bitter tears are raining down on meI'm far away from homeAnd I've been facing this aloneFor much too longI feel like no-one ever told the truth to meAbout growing up and what a struggle it would beIn my tangled state of mindI've be . Modify duration: Set to 30.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_016 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_017 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_018 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Region_029 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Lich 0316 <gen> named Lyrics : Play No sound and display About growing up and what a struggle it would beIn my tangled state of mindI've been looking back to findWhere I went wrongToo much love will kill youIf you can't make up your mindTorn between the loverAnd the love you leave behindYour headed for disasterCos you never read the signsToo much love will kill youEvery timeI'm just the shadow of the man I used to beAnd it seems like there's no way out of this for meI used to bring you sunshineNow all I ever do is bring you downHow would it be if you were standing in my shoesCan't you see that it's impossible to chooseNo there's no making sense of itEvery way I go I'm bound to lose . Modify duration: Set to 17.00 seconds and Don't wait
Wait 2 seconds
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Region_028 <gen>) facing Default building facing degrees
Wait 2 seconds
Lightning - Create a Spirit Link lightning effect from source (Position of Archer 0003 <gen>) to target (Center of Region_001 <gen>)
Wait 3.00 seconds
Lightning - Create a Spirit Link lightning effect from source (Position of Archer 0006 <gen>) to target (Center of Region_004 <gen>)
Wait 3.00 seconds
Lightning - Create a Spirit Link lightning effect from source (Position of Archer 0005 <gen>) to target (Center of Region_002 <gen>)
Wait 3.00 seconds
Lightning - Create a Spirit Link lightning effect from source (Position of Archer 0004 <gen>) to target (Center of Region_003 <gen>)
Wait 3.00 seconds
Unit - Create 1 . Medivh for Player 1 (Red) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Medivh for Player 1 (Red) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Medivh for Player 1 (Red) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Create 1 . Medivh for Player 1 (Red) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . Medivh for Player 1 (Red) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . Medivh for Player 1 (Red) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 1 . Medivh for Player 1 (Red) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 1 . Medivh for Player 1 (Red) at (Center of Region_027 <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_030 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_031 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_032 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_033 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_034 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_035 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_036 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_037 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_038 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_039 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_048 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_046 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_045 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_044 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_043 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_042 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_041 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_040 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of Region_053 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of Region_052 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of Region_055 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of Region_029 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of Region_049 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of Region_028 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Hydromancer for Player 1 (Red) at (Center of Region_029 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Hydromancer for Player 1 (Red) at (Center of Region_028 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Hydromancer for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Hydromancer for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Hydromancer for Player 1 (Red) at (Center of Region_050 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Hydromancer for Player 1 (Red) at (Center of Region_056 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 4.00 seconds
Cinematic - Hide filter
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |c00ff0000Song:To much love will kill you.By:Queen at (Center of Region_061 <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |c00ff0000Credits for:Kitabatake,chilla_killa,CloudWolf Studios. at (Center of Region_062 <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |c00ff0000Map made by:Aeronblytice at (Center of Region_064 <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |c00ff0000if you want more go to www.hiveworkshop.com. at (Center of Region_063 <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 9.00 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Quest - Display to (All players) the Quest Update message: |c00ff0000Thanks for watching see ya.
Quest - Display to (All players) the Quest Update message: |c00ff0000Note:IF YOU WANT TO LISTEN THEN GO DO NOT CLICK QUIT.
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
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