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Model validation: Hand Grenade

Grenade.mdx

0 errors 0 severe 1 warnings 21 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 Material 0
    • 2 Layer 0
      • 2 Alpha
        • Track 3 at frame 3769 has exactly the same value as tracks 2 and 4
        • Track 4 at frame 3950 has exactly the same value as tracks 3 and 5
  • 2 Material 2
    • 2 Layer 0
      • 2 Alpha
        • Track 3 at frame 3769 has exactly the same value as tracks 2 and 4
        • Track 4 at frame 3950 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 4 at frame 3950 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 4 at frame 3950 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 4 at frame 3950 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 3 at frame 3769 has exactly the same value as tracks 2 and 4
  • 1 Bone 0 - "Plane02"
    • 1 Scaling
      • Track 3 at frame 3950 has exactly the same value as tracks 2 and 4
  • 1 Bone 1 - "Plane16"
    • 1 Scaling
      • Track 3 at frame 3950 has exactly the same value as tracks 2 and 4
  • 1 Bone 3 - "Plane20"
    • 1 Scaling
      • Track 3 at frame 3950 has exactly the same value as tracks 2 and 4
  • 1 Bone 4 - "Plane21"
    • 1 Scaling
      • Track 3 at frame 3950 has exactly the same value as tracks 2 and 4
  • 1 Bone 5 - "Plane22"
    • 1 Scaling
      • Track 3 at frame 3950 has exactly the same value as tracks 2 and 4
  • 1 Bone 6 - "Plane23"
    • 1 Scaling
      • Track 3 at frame 3950 has exactly the same value as tracks 2 and 4
  • 1 Light 0 - "Omni01"
    • 1 Visibility
      • Track 4 at frame 3769 has exactly the same value as tracks 3 and 5
  • 1 ParticleEmitter2 0 - "BlizParticle02burst"
    • 1 Visibility
      • Track 4 at frame 3769 has exactly the same value as tracks 3 and 5
  • 1 ParticleEmitter2 1 - "BlizParticle02burst2"
    • 1 Visibility
      • Track 4 at frame 3769 has exactly the same value as tracks 3 and 5
  • 2 ParticleEmitter2 2 - "Smoke"
    • 2 Visibility
      • Track 3 at frame 3400 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3769 has exactly the same value as tracks 3 and 5
  • unused Texture 3 - "Dust5A.blp"
  • unused Material 1
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