Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Hammer Doom Guard (Reforged Beta) of the bundle Hammer Doom Guard (Reforged Beta). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Hammer Doom Guard (Reforged Beta).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DoomguardMace.mdx
Now Click the "Import File" Button:
Next select 'DoomguardMace.mdx' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
Done, you have imported the file DoomguardMace.mdx.
Importing wc3r_beta_doomguard_corpse_diffuse.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_corpse_diffuse.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_corpse_diffuse.dds
Double-click the file wc3r_beta_doomguard_corpse_diffuse.dds:
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_corpse_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
Done, you have imported the file wc3r_beta_doomguard_corpse_diffuse.dds.
Importing wc3r_beta_doomguard_corpse_normal.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_corpse_normal.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_corpse_normal.dds
Double-click the file wc3r_beta_doomguard_corpse_normal.dds:
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_corpse_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
Done, you have imported the file wc3r_beta_doomguard_corpse_normal.dds.
Importing wc3r_beta_doomguard_corpse_orm.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_corpse_orm.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_corpse_orm.dds
Double-click the file wc3r_beta_doomguard_corpse_orm.dds:
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_corpse_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
Done, you have imported the file wc3r_beta_doomguard_corpse_orm.dds.
Importing wc3r_beta_doomguard_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_main_diffuse.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
war3mapimported/wc3r_beta_doomguard_main_diffuse.dds
Double-click the file wc3r_beta_doomguard_main_diffuse.dds:
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
war3mapimported/wc3r_beta_doomguard_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
Done, you have imported the file wc3r_beta_doomguard_main_diffuse.dds.
Importing wc3r_beta_doomguard_main_emissive.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_main_emissive.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
war3mapimported/wc3r_beta_doomguard_main_emissive.dds
Double-click the file wc3r_beta_doomguard_main_emissive.dds:
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
war3mapimported/wc3r_beta_doomguard_main_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
Done, you have imported the file wc3r_beta_doomguard_main_emissive.dds.
Importing wc3r_beta_doomguard_main_normal.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_main_normal.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
war3mapimported/wc3r_beta_doomguard_main_normal.dds
Double-click the file wc3r_beta_doomguard_main_normal.dds:
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
war3mapimported/wc3r_beta_doomguard_main_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
Done, you have imported the file wc3r_beta_doomguard_main_normal.dds.
Importing wc3r_beta_doomguard_main_orm.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_main_orm.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
war3mapimported/wc3r_beta_doomguard_main_orm.dds
Double-click the file wc3r_beta_doomguard_main_orm.dds:
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
war3mapimported/wc3r_beta_doomguard_main_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
Done, you have imported the file wc3r_beta_doomguard_main_orm.dds.
Importing wc3r_beta_doomguard_weapon_diffuse.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_weapon_diffuse.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_weapon_diffuse.dds
Double-click the file wc3r_beta_doomguard_weapon_diffuse.dds:
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_weapon_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
Done, you have imported the file wc3r_beta_doomguard_weapon_diffuse.dds.
Importing wc3r_beta_doomguard_weapon_emissive.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_weapon_emissive.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_weapon_emissive.dds
Double-click the file wc3r_beta_doomguard_weapon_emissive.dds:
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_weapon_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
Done, you have imported the file wc3r_beta_doomguard_weapon_emissive.dds.
Importing wc3r_beta_doomguard_weapon_normal.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_weapon_normal.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_weapon_normal.dds
Double-click the file wc3r_beta_doomguard_weapon_normal.dds:
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_weapon_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Normal.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Normal.dds
Done, you have imported the file wc3r_beta_doomguard_weapon_normal.dds.
Importing wc3r_beta_doomguard_weapon_orm.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_weapon_orm.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Normal.dds
wc3r_beta_doomguard_weapon_orm.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_weapon_orm.dds
Double-click the file wc3r_beta_doomguard_weapon_orm.dds:
wc3r_beta_doomguard_weapon_orm.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_weapon_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_weapon_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_ORM.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Normal.dds
wc3r_beta_doomguard_weapon_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_ORM.dds
Done, you have imported the file wc3r_beta_doomguard_weapon_orm.dds.
Importing wc3r_beta_doomguard_wings_diffuse.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_wings_diffuse.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Normal.dds
wc3r_beta_doomguard_weapon_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_ORM.dds
wc3r_beta_doomguard_wings_diffuse.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_wings_diffuse.dds
Double-click the file wc3r_beta_doomguard_wings_diffuse.dds:
wc3r_beta_doomguard_wings_diffuse.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_wings_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_wings_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Diffuse.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Normal.dds
wc3r_beta_doomguard_weapon_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_ORM.dds
wc3r_beta_doomguard_wings_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Diffuse.dds
Done, you have imported the file wc3r_beta_doomguard_wings_diffuse.dds.
Importing wc3r_beta_doomguard_wings_normal.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_wings_normal.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Normal.dds
wc3r_beta_doomguard_weapon_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_ORM.dds
wc3r_beta_doomguard_wings_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_wings_normal.dds
Double-click the file wc3r_beta_doomguard_wings_normal.dds:
wc3r_beta_doomguard_wings_normal.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_wings_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_wings_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Normal.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Normal.dds
wc3r_beta_doomguard_weapon_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_ORM.dds
wc3r_beta_doomguard_wings_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Normal.dds
Done, you have imported the file wc3r_beta_doomguard_wings_normal.dds.
Importing wc3r_beta_doomguard_wings_orm.dds
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard_wings_orm.dds' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Normal.dds
wc3r_beta_doomguard_weapon_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_ORM.dds
wc3r_beta_doomguard_wings_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Normal.dds
wc3r_beta_doomguard_wings_orm.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_wings_orm.dds
Double-click the file wc3r_beta_doomguard_wings_orm.dds:
wc3r_beta_doomguard_wings_orm.dds
Image / Texture
1,365
war3mapimported/wc3r_beta_doomguard_wings_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard_wings_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_ORM.dds
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Normal.dds
wc3r_beta_doomguard_weapon_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_ORM.dds
wc3r_beta_doomguard_wings_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Normal.dds
wc3r_beta_doomguard_wings_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_ORM.dds
Done, you have imported the file wc3r_beta_doomguard_wings_orm.dds.
Importing wc3r_beta_doomguard.facefx
Now Click the "Import File" Button:
Next select 'wc3r_beta_doomguard.facefx' in the folder which you extracted from the zip archive:
Hammer Doom Guard (Reforged Beta)
DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
wc3r_beta_doomguard_corpse_orm.dds
wc3r_beta_doomguard_main_diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
wc3r_beta_doomguard_main_orm.dds
wc3r_beta_doomguard_weapon_diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
wc3r_beta_doomguard_weapon_orm.dds
wc3r_beta_doomguard_wings_diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
wc3r_beta_doomguard_wings_orm.dds
wc3r_beta_doomguard.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Normal.dds
wc3r_beta_doomguard_weapon_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_ORM.dds
wc3r_beta_doomguard_wings_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Normal.dds
wc3r_beta_doomguard_wings_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_ORM.dds
wc3r_beta_doomguard.facefx
Face Effect
27
war3mapimported/wc3r_beta_doomguard.facefx
Double-click the file wc3r_beta_doomguard.facefx:
wc3r_beta_doomguard.facefx
Face Effect
27
war3mapimported/wc3r_beta_doomguard.facefx
Tick the box "Use Custom Path" and type in the correct path:
wc3r_beta_doomguard.facefx
Face Effect
27
Wc3r_beta_doomguard.facefx
The file has been properly added to the map archive:
DoomguardMace.mdx
Model
3,749
war3mapimported/DoomguardMace.mdx
wc3r_beta_doomguard_corpse_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Diffuse.dds
wc3r_beta_doomguard_corpse_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_Normal.dds
wc3r_beta_doomguard_corpse_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Corpse_ORM.dds
wc3r_beta_doomguard_main_diffuse.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Diffuse.dds
wc3r_beta_doomguard_main_emissive.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_emissive.dds
wc3r_beta_doomguard_main_normal.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_Normal.dds
wc3r_beta_doomguard_main_orm.dds
Image / Texture
683
WC3R_Beta_Doomguard_Main_ORM.dds
wc3r_beta_doomguard_weapon_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Diffuse.dds
wc3r_beta_doomguard_weapon_emissive.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_emissive.dds
wc3r_beta_doomguard_weapon_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_Normal.dds
wc3r_beta_doomguard_weapon_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Weapon_ORM.dds
wc3r_beta_doomguard_wings_diffuse.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Diffuse.dds
wc3r_beta_doomguard_wings_normal.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_Normal.dds
wc3r_beta_doomguard_wings_orm.dds
Image / Texture
1,365
WC3R_Beta_Doomguard_Wings_ORM.dds
wc3r_beta_doomguard.facefx
Face Effect
27
Wc3r_beta_doomguard.facefx
Done, you have imported the file wc3r_beta_doomguard.facefx.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.