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Model validation: Hammer Doom Guard (Ingame Textures)

HammerDoomGuard.mdx

0 errors 0 severe 34 warnings 39 unused
  • 11 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Texture 4 - "TeamColor00.blp" - Team color
    • Path "replaceabletextures/teamcolor/teamcolor00.blp" and replaceable ID 1 used together
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "pelvis_bind_jnt"
    • 1 Translation
      • Track 550 at frame 120633 has roughly the same value as tracks 549 and 551
  • 1 Bone 5 - "neck_bind_jnt"
    • 1 Rotation
      • Track 105 at frame 11567 has roughly the same value as tracks 104 and 106
  • 1 Bone 7 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 58 at frame 10433 has roughly the same value as tracks 57 and 59
  • 1 Bone 11 - "beard_bind_jnt"
    • 1 Rotation
      • Track 207 at frame 12867 has roughly the same value as tracks 206 and 208
  • 2 Bone 19 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 69 at frame 6400 has roughly the same value as tracks 68 and 70
      • Track 129 at frame 9533 has roughly the same value as tracks 128 and 130
  • 1 Bone 23 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 3200 has roughly the same value as tracks 20 and 22
  • 1 Bone 24 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 104 at frame 9533 has roughly the same value as tracks 103 and 105
  • 2 Bone 25 - "L_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 3200 has roughly the same value as tracks 20 and 22
      • Track 102 at frame 9533 has roughly the same value as tracks 101 and 103
  • 1 Bone 26 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 3200 has roughly the same value as tracks 20 and 22
  • 2 Bone 27 - "L_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 3200 has roughly the same value as tracks 20 and 22
      • Track 103 at frame 9533 has roughly the same value as tracks 102 and 104
  • 2 Bone 28 - "L_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 3200 has roughly the same value as tracks 20 and 22
      • Track 101 at frame 9533 has roughly the same value as tracks 100 and 102
  • 2 Bone 29 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 3200 has roughly the same value as tracks 20 and 22
      • Track 105 at frame 9533 has roughly the same value as tracks 104 and 106
  • 2 Bone 30 - "L_pnk_finger_02_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 3200 has roughly the same value as tracks 20 and 22
      • Track 102 at frame 9533 has roughly the same value as tracks 101 and 103
  • 1 Bone 31 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 3200 has roughly the same value as tracks 20 and 22
  • 1 Bone 34 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 345 at frame 59867 has roughly the same value as tracks 344 and 346
  • 1 Bone 35 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 1633 has roughly the same value as tracks 11 and 13
  • 1 Bone 50 - "R_Wing_02_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 1700 has roughly the same value as tracks 5 and 7
  • 1 Bone 51 - "hair_bind_jnt"
    • 1 Rotation
      • Track 48 at frame 5000 has roughly the same value as tracks 47 and 49
  • 2 Bone 52 - "hair_01_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 1967 has roughly the same value as tracks 8 and 10
      • Track 50 at frame 5000 has roughly the same value as tracks 49 and 51
  • 1 Bone 54 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 301 at frame 120167 has roughly the same value as tracks 300 and 302
  • 1 Bone 71 - "tail_03_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 1933 has roughly the same value as tracks 21 and 23
  • 2 Bone 76 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 51 at frame 6700 has roughly the same value as tracks 50 and 52
      • Track 89 at frame 9167 has roughly the same value as tracks 88 and 90
  • 2 Bone 77 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 867 has roughly the same value as tracks 2 and 4
      • Track 8 at frame 2033 has roughly the same value as tracks 7 and 9
  • 1 Bone 92 - "R_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 58 at frame 10433 has roughly the same value as tracks 57 and 59
  • 1 Bone 93 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 58 at frame 10433 has roughly the same value as tracks 57 and 59
  • 1 Bone 94 - "L_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 58 at frame 10433 has roughly the same value as tracks 57 and 59
  • 1 Bone 98 - "L_Wing_04_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 5467 has roughly the same value as tracks 38 and 40
  • 1 Bone 105 - "R_Wing_03_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 4167 has roughly the same value as tracks 34 and 36
  • 1 Bone 106 - "R_Wing_04_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 5467 has roughly the same value as tracks 38 and 40
  • 1 Bone 111 - "R_Wing_D_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 967 has roughly the same value as tracks 2 and 4
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