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Triggers
Hammer by NorthEastWind.w3x
Variables
Spell
Hammer 1
Hammerl 2
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Hammer_Caster
unit
No
Hammer_Dummy
unit
No
Hammer_Missile
unit
No
Hammer 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hammer
Actions
Set Variable Set Hammer_Caster = (Casting unit)
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
Set Variable Set Hammer_Dummy = (Last created unit)
Unit - Create 1 Missile for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Position of Hammer_Dummy)
Set Variable Set Hammer_Missile = (Last created unit)
Unit - Order Hammer_Missile to Attack . Hammer_Dummy
Hammerl 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dummy
Actions
Unit - Create 1 . Dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Set level of Dummy for (Last created unit) to (Level of Hammer for Hammer_Caster)
Unit - Order (Last created unit) to Human Mountain King - Thunder Clap .
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
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