Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Halovian Ranger of the bundle Halovian Ranger. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Halovian Ranger.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HalovianRanger.mdx
Now Click the "Import File" Button:
Next select 'HalovianRanger.mdx' in the folder which you extracted from the zip archive:
Halovian Ranger
HaloArcherMD1.dds
HaloArcherME1.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloRangerHD.dds
HaloRangerMD.dds
HaloRangerMD1.dds
HaloRangerME1.dds
HaloRangerWD.dds
jennalla.facefx
The file has been properly added to the map archive:
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
Done, you have imported the file HalovianRanger.mdx.
Importing HaloArcherMD1.dds
Now Click the "Import File" Button:
Next select 'HaloArcherMD1.dds' in the folder which you extracted from the zip archive:
Halovian Ranger
HalovianRanger.mdx
HaloArcherME1.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloRangerHD.dds
HaloRangerMD.dds
HaloRangerMD1.dds
HaloRangerME1.dds
HaloRangerWD.dds
jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
war3mapimported/HaloArcherMD1.dds
Double-click the file HaloArcherMD1.dds:
HaloArcherMD1.dds
Image / Texture
2,731
war3mapimported/HaloArcherMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
The file has been properly added to the map archive:
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
Done, you have imported the file HaloArcherMD1.dds.
Importing HaloArcherME1.dds
Now Click the "Import File" Button:
Next select 'HaloArcherME1.dds' in the folder which you extracted from the zip archive:
Halovian Ranger
HalovianRanger.mdx
HaloArcherMD1.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloRangerHD.dds
HaloRangerMD.dds
HaloRangerMD1.dds
HaloRangerME1.dds
HaloRangerWD.dds
jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
war3mapimported/HaloArcherME1.dds
Double-click the file HaloArcherME1.dds:
HaloArcherME1.dds
Image / Texture
2,731
war3mapimported/HaloArcherME1.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
The file has been properly added to the map archive:
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
Done, you have imported the file HaloArcherME1.dds.
Importing HaloAttachMD.dds
Now Click the "Import File" Button:
Next select 'HaloAttachMD.dds' in the folder which you extracted from the zip archive:
Halovian Ranger
HalovianRanger.mdx
HaloArcherMD1.dds
HaloArcherME1.dds
HaloAttachMO.dds
HaloRangerHD.dds
HaloRangerMD.dds
HaloRangerMD1.dds
HaloRangerME1.dds
HaloRangerWD.dds
jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
war3mapimported/HaloAttachMD.dds
Double-click the file HaloAttachMD.dds:
HaloAttachMD.dds
Image / Texture
341
war3mapimported/HaloAttachMD.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
The file has been properly added to the map archive:
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
Done, you have imported the file HaloAttachMD.dds.
Importing HaloAttachMO.dds
Now Click the "Import File" Button:
Next select 'HaloAttachMO.dds' in the folder which you extracted from the zip archive:
Halovian Ranger
HalovianRanger.mdx
HaloArcherMD1.dds
HaloArcherME1.dds
HaloAttachMD.dds
HaloRangerHD.dds
HaloRangerMD.dds
HaloRangerMD1.dds
HaloRangerME1.dds
HaloRangerWD.dds
jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
war3mapimported/HaloAttachMO.dds
Double-click the file HaloAttachMO.dds:
HaloAttachMO.dds
Image / Texture
341
war3mapimported/HaloAttachMO.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
The file has been properly added to the map archive:
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
Done, you have imported the file HaloAttachMO.dds.
Importing HaloRangerHD.dds
Now Click the "Import File" Button:
Next select 'HaloRangerHD.dds' in the folder which you extracted from the zip archive:
Halovian Ranger
HalovianRanger.mdx
HaloArcherMD1.dds
HaloArcherME1.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloRangerMD.dds
HaloRangerMD1.dds
HaloRangerME1.dds
HaloRangerWD.dds
jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloRangerHD.dds
Image / Texture
683
war3mapimported/HaloRangerHD.dds
Double-click the file HaloRangerHD.dds:
HaloRangerHD.dds
Image / Texture
683
war3mapimported/HaloRangerHD.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloRangerHD.dds
Image / Texture
683
HaloRangerHD.dds
The file has been properly added to the map archive:
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloRangerHD.dds
Image / Texture
683
HaloRangerHD.dds
Done, you have imported the file HaloRangerHD.dds.
Importing HaloRangerMD.dds
Now Click the "Import File" Button:
Next select 'HaloRangerMD.dds' in the folder which you extracted from the zip archive:
Halovian Ranger
HalovianRanger.mdx
HaloArcherMD1.dds
HaloArcherME1.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloRangerHD.dds
HaloRangerMD1.dds
HaloRangerME1.dds
HaloRangerWD.dds
jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloRangerHD.dds
Image / Texture
683
HaloRangerHD.dds
HaloRangerMD.dds
Image / Texture
2,731
war3mapimported/HaloRangerMD.dds
Double-click the file HaloRangerMD.dds:
HaloRangerMD.dds
Image / Texture
2,731
war3mapimported/HaloRangerMD.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloRangerMD.dds
Image / Texture
2,731
HaloRangerMD.dds
The file has been properly added to the map archive:
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloRangerHD.dds
Image / Texture
683
HaloRangerHD.dds
HaloRangerMD.dds
Image / Texture
2,731
HaloRangerMD.dds
Done, you have imported the file HaloRangerMD.dds.
Importing HaloRangerMD1.dds
Now Click the "Import File" Button:
Next select 'HaloRangerMD1.dds' in the folder which you extracted from the zip archive:
Halovian Ranger
HalovianRanger.mdx
HaloArcherMD1.dds
HaloArcherME1.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloRangerHD.dds
HaloRangerMD.dds
HaloRangerME1.dds
HaloRangerWD.dds
jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloRangerHD.dds
Image / Texture
683
HaloRangerHD.dds
HaloRangerMD.dds
Image / Texture
2,731
HaloRangerMD.dds
HaloRangerMD1.dds
Image / Texture
5,461
war3mapimported/HaloRangerMD1.dds
Double-click the file HaloRangerMD1.dds:
HaloRangerMD1.dds
Image / Texture
5,461
war3mapimported/HaloRangerMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloRangerMD1.dds
Image / Texture
5,461
HaloRangerMD1.dds
The file has been properly added to the map archive:
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloRangerHD.dds
Image / Texture
683
HaloRangerHD.dds
HaloRangerMD.dds
Image / Texture
2,731
HaloRangerMD.dds
HaloRangerMD1.dds
Image / Texture
5,461
HaloRangerMD1.dds
Done, you have imported the file HaloRangerMD1.dds.
Importing HaloRangerME1.dds
Now Click the "Import File" Button:
Next select 'HaloRangerME1.dds' in the folder which you extracted from the zip archive:
Halovian Ranger
HalovianRanger.mdx
HaloArcherMD1.dds
HaloArcherME1.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloRangerHD.dds
HaloRangerMD.dds
HaloRangerMD1.dds
HaloRangerWD.dds
jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloRangerHD.dds
Image / Texture
683
HaloRangerHD.dds
HaloRangerMD.dds
Image / Texture
2,731
HaloRangerMD.dds
HaloRangerMD1.dds
Image / Texture
5,461
HaloRangerMD1.dds
HaloRangerME1.dds
Image / Texture
5,461
war3mapimported/HaloRangerME1.dds
Double-click the file HaloRangerME1.dds:
HaloRangerME1.dds
Image / Texture
5,461
war3mapimported/HaloRangerME1.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloRangerME1.dds
Image / Texture
5,461
HaloRangerME1.dds
The file has been properly added to the map archive:
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloRangerHD.dds
Image / Texture
683
HaloRangerHD.dds
HaloRangerMD.dds
Image / Texture
2,731
HaloRangerMD.dds
HaloRangerMD1.dds
Image / Texture
5,461
HaloRangerMD1.dds
HaloRangerME1.dds
Image / Texture
5,461
HaloRangerME1.dds
Done, you have imported the file HaloRangerME1.dds.
Importing HaloRangerWD.dds
Now Click the "Import File" Button:
Next select 'HaloRangerWD.dds' in the folder which you extracted from the zip archive:
Halovian Ranger
HalovianRanger.mdx
HaloArcherMD1.dds
HaloArcherME1.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloRangerHD.dds
HaloRangerMD.dds
HaloRangerMD1.dds
HaloRangerME1.dds
jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloRangerHD.dds
Image / Texture
683
HaloRangerHD.dds
HaloRangerMD.dds
Image / Texture
2,731
HaloRangerMD.dds
HaloRangerMD1.dds
Image / Texture
5,461
HaloRangerMD1.dds
HaloRangerME1.dds
Image / Texture
5,461
HaloRangerME1.dds
HaloRangerWD.dds
Image / Texture
683
war3mapimported/HaloRangerWD.dds
Double-click the file HaloRangerWD.dds:
HaloRangerWD.dds
Image / Texture
683
war3mapimported/HaloRangerWD.dds
Tick the box "Use Custom Path" and type in the correct path:
HaloRangerWD.dds
Image / Texture
683
HaloRangerWD.dds
The file has been properly added to the map archive:
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloRangerHD.dds
Image / Texture
683
HaloRangerHD.dds
HaloRangerMD.dds
Image / Texture
2,731
HaloRangerMD.dds
HaloRangerMD1.dds
Image / Texture
5,461
HaloRangerMD1.dds
HaloRangerME1.dds
Image / Texture
5,461
HaloRangerME1.dds
HaloRangerWD.dds
Image / Texture
683
HaloRangerWD.dds
Done, you have imported the file HaloRangerWD.dds.
Importing jennalla.facefx
Now Click the "Import File" Button:
Next select 'jennalla.facefx' in the folder which you extracted from the zip archive:
Halovian Ranger
HalovianRanger.mdx
HaloArcherMD1.dds
HaloArcherME1.dds
HaloAttachMD.dds
HaloAttachMO.dds
HaloRangerHD.dds
HaloRangerMD.dds
HaloRangerMD1.dds
HaloRangerME1.dds
HaloRangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloRangerHD.dds
Image / Texture
683
HaloRangerHD.dds
HaloRangerMD.dds
Image / Texture
2,731
HaloRangerMD.dds
HaloRangerMD1.dds
Image / Texture
5,461
HaloRangerMD1.dds
HaloRangerME1.dds
Image / Texture
5,461
HaloRangerME1.dds
HaloRangerWD.dds
Image / Texture
683
HaloRangerWD.dds
jennalla.facefx
Face Effect
34
war3mapimported/jennalla.facefx
Double-click the file jennalla.facefx:
jennalla.facefx
Face Effect
34
war3mapimported/jennalla.facefx
Tick the box "Use Custom Path" and type in the correct path:
jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx
The file has been properly added to the map archive:
HalovianRanger.mdx
Model
1,430
war3mapimported/HalovianRanger.mdx
HaloArcherMD1.dds
Image / Texture
2,731
HaloArcherMD1.dds
HaloArcherME1.dds
Image / Texture
2,731
HaloArcherME1.dds
HaloAttachMD.dds
Image / Texture
341
HaloAttachMD.dds
HaloAttachMO.dds
Image / Texture
341
HaloAttachMO.dds
HaloRangerHD.dds
Image / Texture
683
HaloRangerHD.dds
HaloRangerMD.dds
Image / Texture
2,731
HaloRangerMD.dds
HaloRangerMD1.dds
Image / Texture
5,461
HaloRangerMD1.dds
HaloRangerME1.dds
Image / Texture
5,461
HaloRangerME1.dds
HaloRangerWD.dds
Image / Texture
683
HaloRangerWD.dds
jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx
Done, you have imported the file jennalla.facefx.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.