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Triggers
Halo Wars v1.1a (Protected).w3m
Variables
Start
Random Race
left
Fog of War
GameStart
Quests
Tips
Tip Create
Tip Say
Victory/Defeat
Defeat
Remake
Commands
Cam
maps
high
infect
rock
temple
labyrinth
standoff
open
chasm
plasma
spin
growth
rivers
siege
foursome
walkway
twobytwo
gravlift
flood
highroad
Flood Map Triggers
Spawn 1
Spawn 2
Attack
Attack 2
Break Stack
Reload
Replenish Charge
UpgradeToFirst
AmmoOut
UseAmmo
Reload
Items
Bubble Shield
Income
Upgrade Power
Degrade
Gold
High Gold
Power
High Power
Capture
Capture Power Crystal
Capture Turret
Cast Gold
Cast Power
Grunt Weapons
Needler
Fuel Rod
Plasma Nade
Plasma Nade Brute
Jackal Weapons
EnergyShieldUse
Beam Rifle
Shield
Elite Weapons
Lunge
Energy Sword
Carbine
Marine Weapons
Assualt Rifle
Frag Grenades
Specialist Weapons
Rocket Launcher
Scout Weapons
Sniper Rifle
Spartans
FlameThrower
Missle Pod
Spartan Laser
Brute Minor Weapons
Spiker
Spike Grenade
Brute Captain Weapons
Hammer
Flame Grenades
Combat Form Weapons
Rocket Launcher Flood
Plasma Rifle
Pistol
Mines
Explosion
Minefield Covey
Hunters
Pairs
Boost
Boost
Boost Finish
AI
Choose Cov
Auto Worker
Replace Worker
Flood Units
Flood Pod
Temp1
Temp2
Draw
Explosion Copy
Infecting
Infect
Die Infection Form
Spawn Floodlings
Transformations
Into Stalker
Into Juggernaught
True Form Juggernaught
True Form Stalker
Gravemind Spells
Spawn Spell
Sentinel
Purge
Thumper
BETA TEST
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
FloodChargePoint
rect
Yes
InfectedFloodUnit
unitcode
Yes
RaceChooser
unitcode
Yes
temp_player
player
No
temp_players
force
No
temp_point
location
No
temp_unit
unit
No
Tip
string
Yes
Random Race
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Random
Actions
Unit - Order (Casting unit) to train/upgrade to a RaceChooser[(Random integer number between 1 and 3)]
left
Events
Player - Player 1 (Red) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + has left the game)
Fog of War
Events
Player - Player 1 (Red) types a chat message containing -standoff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -labyrinth (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -temple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -infect (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -high (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -plasma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -chasm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
GameStart
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units of type Neutral Turret) and do (Change ownership of (Picked unit) to Neutral Victim and Change color)
Set Variable Set FloodChargePoint[1] = M18P1 <gen>
Set Variable Set FloodChargePoint[2] = M18P6 <gen>
Set Variable Set FloodChargePoint[3] = M18P3 <gen>
Set Variable Set FloodChargePoint[4] = M18P4 <gen>
Set Variable Set RaceChooser[1] = "h013"
Set Variable Set RaceChooser[2] = "h02A"
Set Variable Set RaceChooser[3] = "h004"
Set Variable Set InfectedFloodUnit[1] = "h03Q"
Set Variable Set InfectedFloodUnit[2] = "h02G"
Set Variable Set InfectedFloodUnit[3] = "h02N"
Set Variable Set InfectedFloodUnit[4] = "h03R"
Set Variable Set InfectedFloodUnit[5] = "h02E"
Set Variable Set InfectedFloodUnit[6] = "h02E"
Set Variable Set InfectedFloodUnit[7] = "h02B"
Set Variable Set InfectedFloodUnit[8] = "h02H"
Player Group - Pick every player in (All players) and do (Limit training of Electrical Circut 1 to 1 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Thumper to 1 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Battery Turret to 3 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Spiker Turret to 3 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Plasma Turret to 3 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Purge Floodguard to 3 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Energy Generator Pool to 3 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Scorpion Tank to 2 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Wraith to 2 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Hornet to 2 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Banshee to 2 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Monitor to 1 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Scarab to 1 for (Picked player))
Game - Display to (All enemies of Player 1 (Red).) for 60.00 seconds the text: ((Name of Player 1 (Red)) + has to Choose a map and game modes.)
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 750)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 115)
If ((Number of players in (All players matching (((Matching player) slot status) Equal to Is playing).)) Equal to 2) then do (Display to Player Group - Player 1 (Red) the text: Sorry, there are no 1 player maps. You can read the quests for all map enter strings, if you want to play a multiplayer map by yourself.) else do (Do nothing)
If ((Number of players in (All players matching (((Matching player) slot status) Equal to Is playing).)) Equal to 3) then do (Display to Player Group - Player 1 (Red) the text: Please Choose a map by typing one of the following:-temple (2 players / Small playing area)-standoff (2 players / Small playing area)-infect (2 players / Large playing area)-open (2 players / Med playing area)) else do (Do nothing)
If ((Number of players in (All players matching (((Matching player) slot status) Equal to Is playing).)) Equal to 4) then do (Display to Player Group - Player 1 (Red) the text: Please Choose a map by typing one of the following:-high (3 players / Small playing area / FFA)-rock (3 players / Large playing area / FFA)-siege (3 players / Medium playing area / 2v1)-assualt (3 players / Flood defense map / 3vCPU)) else do (Do nothing)
If ((Number of players in (All players matching (((Matching player) slot status) Equal to Is playing).)) Equal to 5) then do (Display to Player Group - Player 1 (Red) the text: Please Choose a map by typing one of the following:-spin (4 players / Medium playing area / FFA)-foursome (4 players / Medium playing area / FFA)-labyrinth (4 players / Large playing area / Team Play 2 v 2)) else do (Do nothing)
If ((Number of players in (All players matching (((Matching player) slot status) Equal to Is playing).)) Equal to 6) then do (Display to Player Group - Player 1 (Red) the text: Please Choose a map by typing one of the following:-growth (5 players / Marge playing area / FFA)) else do (Do nothing)
If ((Number of players in (All players matching (((Matching player) slot status) Equal to Is playing).)) Equal to 7) then do (Display to Player Group - Player 1 (Red) the text: Please Choose a map by typing one of the following:-plasma (6 players / Medium playing area / Team Play 3 v 3)-walkway (6 players / Large playing area / Team Play 3 v 3)-2by2 (6 players / Small playing area / Team Play 2 v 2 v 2)-flood (6 players / CPU Flood Player Spawns / 3 v 3)) else do (Do nothing)
If ((Number of players in (All players matching (((Matching player) slot status) Equal to Is playing).)) Equal to 8) then do (Display to Player Group - Player 1 (Red) the text: Please Choose a map by typing one of the following:-gravlift (7 players / 4 Human vs. 3 Covenant / Starting units)) else do (Do nothing)
If ((Number of players in (All players matching (((Matching player) slot status) Equal to Is playing).)) Equal to 9) then do (Display to Player Group - Player 1 (Red) the text: Please Choose a map by typing one of the following:-chasm (8 players / Large playing area / Team Play 4 v 4)-highroad (8 players / Large playing area / Team Play 4 v 4)) else do (Do nothing)
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Game Modes + Maps with the description Please Choose a map by typing one of the following:-temple (2 players / Small playing area)-standoff (2 players / Small playing area)-infect (2 players / Large playing area)-open (2 players / Med playing area)-high (3 players / Small playing area / FFA)-rock (3 players / Large playing area / FFA)-siege (3 players / Medium playing area / FFA)-assualt (3 players / Flood defense / 3vCPU)-spin (4 players / Medium playing area / FFA)-foursome (4 players / Medium playing area / FFA)-labyrinth (4 players / Large playing area / Team Play 2 v 2)-growth (5 players / Marge playing area / FFA)-plasma (6 players / Medium playing area / Team Play 3 v 3)-walkway (6 players / Large playing area / Team Play 3 v 3)-2by2 (6 players / Small playing area / Team Play 2 v 2 v 2)-flood (6 players / CPU Flood Player Spawns / 3 v 3)-gravlift (7 players / 4 Human vs. 3 Covenant / Starting units)-chasm (8 players / Large playing area / Team Play 4 v 4)-highroad (8 players / Large playing area / Team Play 4 v 4) , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp
Quest - Create a Required quest titled Basic GamePlay with the description 1) If your HQ dies, you loose.2) Capture Controll points with your basic worker unit to gain resources. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp
Quest - Create a Required quest titled Neutral Structures with the description 1) The Controll Point: Produces Gold Income. Can be upgraded into a defensive structure as well.2) Power Point: Produces EXTRA power3) Neutral Turret: Is captured by regular units. 4) Equipment Shop: Sells more equipment.5) Grav Lift: Map Specific, it boards the covenant ship area of the map.6) Cover. Gives an armour bonus. Comes in many types. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp
Quest - Create a Optional quest titled Changelog with the description |cffffcc00v.0.8b|r-Added Banshee (Includes Banshee Bomb Upgrade)-Added Flood Pods-Added Uprootable Gravemind-Added Rocket Launcher Combat Forms-Added Uprootable Gravemind-Added High Income Upgrades to Control Points-Moved Prophet Form Flood abilities to Tenticles-Fixed Boost Ability (Should no longer retain speed bonus)-Reduced Research Costs-Changed Reloading Cooldowns-Minor balance work-Minor Terrain Changes-Minor Bug Fixes|cffffcc00v.0.7b|r-Reduced Infantry Costs , using icon path ReplaceableTextures\CommandButtons\BTNSilence.blp
Tip Create
Events
Map initialization
Conditions
Actions
Set Variable Set Tip[1] = "|cff7777aaTip 1: Use the Custom Armour Table (EX: Plasma deals extra damage to Energy based armour)|r"
Set Variable Set Tip[2] = "|cff7777aaTip 2: Use equipment to your advantage. If you don't use it, hoard it, so the other players can't get them. Equipment can change the tide of the game.|r"
Set Variable Set Tip[3] = "|cff7777aaTip 3: Don't Forget to research unit upgrades and abilities. Just be shure to focus on researching a unit you are going to get.|r"
Set Variable Set Tip[4] = "|cff7777aaTip 4: Equiping units with different weapons is ver useful, just keep in mind that it costs power (lumber) to equip.|r"
Set Variable Set Tip[5] = "|cff7777aaTip 5: Defending controll points will prevent them from bieng taken over against a very small force, however don't rely on them for defense against larger groups.|r"
Set Variable Set Tip[6] = "|cff7777aaTip 6: Know where controll points are on the map. Make shure your enemy dosn't own an obscure point that you don't know about.|r"
Set Variable Set Tip[7] = "|cff7777aaTip 7: Upgrading points only gives them an attack, it does not increase income.|r"
Set Variable Set Tip[8] = "|cff7777aaTip 8: There are two types of points, the Controll point which generates gold and the power point, which generates additional power, but is not needed.|r"
Set Variable Set Tip[9] = "|cff7777aaTip 9: Not every map has a power point, Fusion coils and/or flood pools will produce a good amount|r"
Set Variable Set Tip[10] = "|cff7777aaTip 10: Make shure to build your 3 fusion coils really early in the games so you have some energy stockpiled for later game.|r"
Set Variable Set Tip[11] = "|cff7777aaTip 11: Don't stockpile resources. Having 10000 gold isn't going to do much if you are getting attacked. Keep your money in units, not the bank|r"
Set Variable Set Tip[12] = "|cff7777aaTip 12: All the maps play differently, some are teams and some are FFA|r"
Set Variable Set Tip[13] = "|cff7777aaTip 13: The host can remake a game by typing "-rm". However it is not a good Idea to rechoose the same map, for there may be some odd things left over, as well as missing equipment.|r"
Set Variable Set Tip[14] = "|cff7777aaTip 14: Go to velex27.googlepages.com for the most recent map version, or to DL other of my maps.|r"
Set Variable Set Tip[15] = "|cff7777aaTip 15: Email me suggestions or comments at [email protected]|r"
Set Variable Set Tip[16] = "|cff7777aaTip 16: Visit cclub.tk|r"
Set Variable Set Tip[17] = "|cff7777aaTip 17: Covenant can have a hard time early game due to units with plasma damage, which isn't very effective against most armour types.|r"
Set Variable Set Tip[18] = "|cff7777aaTip 18: Flood are a hard race to play as if you aren't great at RTS's, for they require harassing and micro tactics.|r"
Set Variable Set Tip[19] = "|cff7777aaTip 19: The humans (UNSC) are a good race for first time players |r"
Set Variable Set Tip[20] = "|cff7777aaTip 20: Turrets and fusion coils have a limit of 3. Large tanks have a limit of two, but can be further limited on small maps.|r"
Set Variable Set Tip[21] = "|cff7777aaTip 21: Using abilities is very important. So use them.|r"
Set Variable Set Tip[22] = "|cff7777aaTip 22: If you see double controll points or see something that dosn't look like its where its supposed to be, tell me|r"
Set Variable Set Tip[23] = "|cff7777aaTip 23: The best units to use against sentinels are units with high armour.|r"
Set Variable Set Tip[24] = "|cff7777aaTip 24: Play aggresively. Don't let your opponent gain an economic advantage by controlling more points.|r"
Set Variable Set Tip[25] = "|cff7777aaTip 25: Use the power of teamwork and friendship|r"
Set Variable Set Tip[26] = "|cff7777aaTip 26: Help allies by trading resources. This isn't mercantilism.|r"
Set Variable Set Tip[27] = "|cff7777aaTip 27: Its a good number.|r"
Set Variable Set Tip[28] = "|cff7777aaTip 28: If you were just planning to do something, the magic WC3 randomizer just told you to go for it by choosing this message.|r"
Set Variable Set Tip[29] = "|cff7777aaTip 29: If you were just planning to do something, the magic WC3 randomizer just told you to NOT do it by choosing this message. Its a trap!|r"
Set Variable Set Tip[27] = "|cff7777aaTip 30: Always reload your units before and after combat.|r"
Set Variable Set Tip[31] = "|cff7777aaTip 31: DON'T HIT ALT-F4-X. Don't do it. Especially not really fast. It will not give you HUGE amounts of resources.|r"
Tip Say
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Tip[(Random integer number between 1 and 20)]
Defeat
Events
Unit - A unit Dies
Conditions
((Dying unit) is A town-hall-type unit) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Cause Sentry Ward 0496 <gen> to damage (Picked unit), dealing 1000000000.00 damage of attack type Spells and damage type Normal)
Remake
Events
Player - Player 1 (Red) types a chat message containing -rm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Make (All players) treat (All players) as an Enemy
Player Group - Pick every player in (All enemies of Player 2 (Blue).) and do (Pick every unit in (Units owned by (Picked player).) and do (Remove (Picked unit) from the game))
Player Group - Pick every player in Player Group - Neutral Hostile and do (Pick every unit in (Units owned by (Picked player).) and do (Remove (Picked unit) from the game))
Player Group - Pick every player in Player Group - Neutral Victim and do (Pick every unit in (Units owned by (Picked player).) and do (Remove (Picked unit) from the game))
Trigger - Turn on chasm <gen>
Trigger - Turn on growth <gen>
Trigger - Turn on high <gen>
Trigger - Turn on infect <gen>
Trigger - Turn on labyrinth <gen>
Trigger - Turn on left <gen>
Trigger - Turn on plasma <gen>
Trigger - Turn on rivers <gen>
Trigger - Turn on rock <gen>
Trigger - Turn on siege <gen>
Trigger - Turn on spin <gen>
Trigger - Turn on standoff <gen>
Trigger - Turn on temple <gen>
Trigger - Turn on walkway <gen>
Trigger - Turn on flood <gen>
Trigger - Turn on
Trigger - Turn on rivers <gen>
Trigger - Turn on highroad <gen>
Trigger - Turn on twobytwo <gen>
Trigger - Turn on foursome <gen>
Trigger - Turn on gravlift <gen>
Trigger - Run GameStart <gen> (checking conditions)
Wait 2 seconds
Player Group - Make Player Group - Neutral Passive treat (All players) as an Neutral
Player Group - Make (All players) treat Player Group - Neutral Passive as an Neutral
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to (Entire map))
Cam
Events
Player - Player 1 (Red) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
high
Events
Player - Player 1 (Red) types a chat message containing -high (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M2F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M2F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M2F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M2F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M2F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M2F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M2F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M2F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M2F9 <gen>) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: Because of the Size of the chosen maps the following limitations apply:-Limit to only 1 large tank unit (Scorpion, Wraith, ect.)
Player Group - Pick every player in (All players) and do (Limit training of Scorpion Tank to 1 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Wraith to 1 for (Picked player))
Camera - Pan camera for Player 1 (Red) to (Center of M2P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M2P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M2P3 <gen>) over 1.00 seconds
Trigger - Turn off rock <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off open <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off high <gen>
Trigger - Turn off
Trigger - Turn off highroad <gen>
Trigger - Turn off standoff <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off plasma <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M2P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M2P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M2P3 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to High_Boundaries <gen>)
infect
Events
Player - Player 1 (Red) types a chat message containing -infect (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M5F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M5F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M5F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M5F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M5F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M5F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M5F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M5F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M5F9 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M3P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M3P2 <gen>) over 1.00 seconds
Trigger - Turn off rock <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off open <gen>
Trigger - Turn off highroad <gen>
Trigger - Turn off
Trigger - Turn off walkway <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off labyrinth <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M3P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M3P2 <gen>) facing Default building facing degrees
Trigger - Turn off high <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off standoff <gen>
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Infect_Boundaries <gen>)
rock
Events
Player - Player 1 (Red) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M3F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M3F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M3F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M3F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M3F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M3F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M3F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M3F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M3F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M3F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M3F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M3F13 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M3F14 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M3F15 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M3F16 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M3F17 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M4P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M4P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M4P3 <gen>) over 1.00 seconds
Trigger - Turn off standoff <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off open <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off highroad <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off
Trigger - Turn off walkway <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off labyrinth <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M4P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M4P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M4P3 <gen>) facing Default building facing degrees
Trigger - Turn off high <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off rock <gen>
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Rock_Boundaries <gen>)
temple
Events
Player - Player 1 (Red) types a chat message containing -temple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M1F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M1F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M1F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M1F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M1F5 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M1P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M1P2 <gen>) over 1.00 seconds
Trigger - Turn off standoff <gen>
Trigger - Turn off open <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off
Trigger - Turn off highroad <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off high <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off temple <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M1P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M1P2 <gen>) facing Default building facing degrees
Trigger - Turn off infect <gen>
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Temple_Boundaries <gen>)
labyrinth
Events
Player - Player 1 (Red) types a chat message containing -labyrinth (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F13 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F14 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F15 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M4F16 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M6P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M6P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M6P3 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of M6P4 <gen>) over 1.00 seconds
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Trigger - Turn off standoff <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off highroad <gen>
Trigger - Turn off open <gen>
Trigger - Turn off
Trigger - Turn off gravlift <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off high <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off labyrinth <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M6P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M6P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M6P3 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 5 (Yellow) at (Center of M6P4 <gen>) facing Default building facing degrees
Trigger - Turn off infect <gen>
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Labrynth_Boundaries <gen>)
standoff
Events
Player - Player 1 (Red) types a chat message containing -standoff (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M6F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M6F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M6F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M6F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M6F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M6F6 <gen>) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: Becouse of the Size of the chosen maps the following limitations apply:-No large tank unit (Scorpion, Wraith, ect.)
Player Group - Pick every player in (All players) and do (Limit training of Scorpion Tank to 0 for (Picked player))
Player Group - Pick every player in (All players) and do (Limit training of Wraith to 0 for (Picked player))
Camera - Pan camera for Player 1 (Red) to (Center of M5P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M5P1 <gen>) over 1.00 seconds
Trigger - Turn off rock <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off
Trigger - Turn off highroad <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off open <gen>
Trigger - Turn off high <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off temple <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M5P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M5P1 <gen>) facing Default building facing degrees
Trigger - Turn off infect <gen>
Trigger - Turn off standoff <gen>
Trigger - Turn off labyrinth <gen>
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Standoff_Boundaries <gen>)
open
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M20F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M20F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M20F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M20F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M20F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M20F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M20F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M20F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M20F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M20F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M20F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M20F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M20F13 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M19P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M19P2 <gen>) over 1.00 seconds
Trigger - Turn off rock <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off
Trigger - Turn off highroad <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off high <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off open <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off standoff <gen>
Trigger - Turn off labyrinth <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M19P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M19P2 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Assault_Boundaries <gen>)
chasm
Events
Player - Player 1 (Red) types a chat message containing -chasm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M7F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M7F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F13 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F14 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F15 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F16 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F17 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M7F18 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M7P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M7P3 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M7P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of M7P4 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of M7P5 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of M7P7 <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of M7P6 <gen>) over 1.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of M7P8 <gen>) over 1.00 seconds
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Trigger - Turn off standoff <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off open <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off
Trigger - Turn off highroad <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off high <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off chasm <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M7P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M7P3 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M7P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 5 (Yellow) at (Center of M7P4 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 6 (Orange) at (Center of M7P5 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 7 (Green) at (Center of M7P7 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 8 (Pink) at (Center of M7P6 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 9 (Gray) at (Center of M7P8 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Chasm_Boundaries <gen>)
plasma
Events
Player - Player 1 (Red) types a chat message containing -plasma (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F13 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F14 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F15 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M8F16 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M8F17 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M8F18 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M8P3 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M8P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M8P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of M8P5 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of M8P4 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of M8P6 <gen>) over 1.00 seconds
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Trigger - Turn off standoff <gen>
Trigger - Turn off highroad <gen>
Trigger - Turn off open <gen>
Trigger - Turn off
Trigger - Turn off flood <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off high <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off plasma <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M8P3 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M8P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M8P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 5 (Yellow) at (Center of M8P5 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 6 (Orange) at (Center of M8P4 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 7 (Green) at (Center of M8P6 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Plasma_Boundaries <gen>)
spin
Events
Player - Player 1 (Red) types a chat message containing -spin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M11F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M11F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M11F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M11F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M11F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M11F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M11F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M11F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M11F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M11F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M11F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M11F12 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M10P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M10P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M10P4 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of M10P4 <gen>) over 1.00 seconds
Trigger - Turn off standoff <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off highroad <gen>
Trigger - Turn off
Trigger - Turn off flood <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off open <gen>
Trigger - Turn off high <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off infect <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M10P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M10P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M10P3 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 5 (Yellow) at (Center of M10P4 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Spin_Boundaries <gen>)
growth
Events
Player - Player 1 (Red) types a chat message containing -growth (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M10F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M10F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M10F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M10F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M10F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M10F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M10F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M10F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M10F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M10F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M10F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M10F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M10F13 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M11P3 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M11P4 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M11P5 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of M11P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of M11P2 <gen>) over 1.00 seconds
Trigger - Turn off standoff <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off
Trigger - Turn off highroad <gen>
Trigger - Turn off open <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off high <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off growth <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M11P3 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M11P4 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M11P5 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 5 (Yellow) at (Center of M11P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 6 (Orange) at (Center of M11P2 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Growth_Boundaries <gen>)
rivers
Events
Player - Player 1 (Red) types a chat message containing -rivers (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F13 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M12F14 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M12F15 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M12P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M12P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M12P3 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of M12P4 <gen>) over 1.00 seconds
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Trigger - Turn off standoff <gen>
Trigger - Turn off
Trigger - Turn off highroad <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off open <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off high <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off rivers <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M12P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M12P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M12P3 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 5 (Yellow) at (Center of M12P4 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Rivers_Boundaries <gen>)
siege
Events
Player - Player 1 (Red) types a chat message containing -siege (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M13F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M13F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M13F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M13F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M13F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M13F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M13F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M13F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M13F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M13F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M13F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M13F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M13F13 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M13F14 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M13F15 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M13F16 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M13P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M13P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M13P3 <gen>) over 1.00 seconds
Trigger - Turn off standoff <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off open <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off
Trigger - Turn off highroad <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off high <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off siege <gen>
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M13P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M13P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M13P3 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Siege_Boundaries <gen>)
foursome
Events
Player - Player 1 (Red) types a chat message containing -foursome (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M14F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M14F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M14F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M14F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M14F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M14F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M14F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M14F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M14F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M14F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M14F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M14F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M14F13 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M14F14 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M14F15 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M14F16 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M14P3 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M14P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M14P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of M14P4 <gen>) over 1.00 seconds
Trigger - Turn off standoff <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off
Trigger - Turn off highroad <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off open <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off high <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off foursome <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M14P3 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M14P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M14P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 5 (Yellow) at (Center of M14P4 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Foursome_Boundaries <gen>)
walkway
Events
Player - Player 1 (Red) types a chat message containing -walkway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M15F13 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M15P4 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M15P5 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M15P6 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of M15P3 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of M15P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of M15P1 <gen>) over 1.00 seconds
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Trigger - Turn off standoff <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off open <gen>
Trigger - Turn off highroad <gen>
Trigger - Turn off
Trigger - Turn off flood <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off high <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off walkway <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M15P4 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M15P5 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M15P6 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 5 (Yellow) at (Center of M15P3 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 6 (Orange) at (Center of M15P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 7 (Green) at (Center of M15P1 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Walkway_Boundaries <gen>)
twobytwo
Events
Player - Player 1 (Red) types a chat message containing -2by2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F13 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M16F14 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M16P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M16P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M16P3 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of M16P4 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of M16P6 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of M16P5 <gen>) over 1.00 seconds
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Trigger - Turn off standoff <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off open <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off high <gen>
Trigger - Turn off highroad <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off
Trigger - Turn off flood <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off twobytwo <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M16P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M16P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M16P3 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 5 (Yellow) at (Center of M16P4 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 6 (Orange) at (Center of M16P6 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 7 (Green) at (Center of M16P5 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Two_By_Two_Boundaries <gen>)
gravlift
Events
Player - Player 1 (Red) types a chat message containing -gravlift (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Plasma Turret for Player 8 (Pink) at (Center of M17F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F13 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F14 <gen>) facing Default building facing degrees
Unit - Create 1 . Plasma Turret for Player 6 (Orange) at (Center of M17F15 <gen>) facing Default building facing degrees
Unit - Create 1 . Plasma Turret for Player 7 (Green) at (Center of M17F16 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F17 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F18 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F19 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M17F20 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F21 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M17F22 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M17F23 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M17F24 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M17P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M17P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M17P3 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of M17P4 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of M17P5 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of M17P6 <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of M17P7 <gen>) over 1.00 seconds
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Trigger - Turn off standoff <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off highroad <gen>
Trigger - Turn off
Trigger - Turn off walkway <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off open <gen>
Trigger - Turn off high <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off chasm <gen>
Unit - Create 1 . Human Command Center for Player 1 (Red) at (Center of M17P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Command Center for Player 3 (Teal) at (Center of M17P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Command Center for Player 4 (Purple) at (Center of M17P3 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Command Center for Player 5 (Yellow) at (Center of M17P4 <gen>) facing Default building facing degrees
Unit - Create 1 . Covenant Center for Player 6 (Orange) at (Center of M17P5 <gen>) facing Default building facing degrees
Unit - Create 1 . Covenant Center for Player 7 (Green) at (Center of M17P6 <gen>) facing Default building facing degrees
Unit - Create 1 . Covenant Center for Player 8 (Pink) at (Center of M17P7 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to GravLift_Boundaries <gen>)
flood
Events
Player - Player 1 (Red) types a chat message containing -flood (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F13 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F14 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F15 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F16 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M18F16 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M18P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M18P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M18P3 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of M18P4 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of M18P5 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of M18P6 <gen>) over 1.00 seconds
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Trigger - Turn off standoff <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off high <gen>
Trigger - Turn off open <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off rivers <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off highroad <gen>
Trigger - Turn off
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M18P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M18P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M18P3 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 5 (Yellow) at (Center of M18P4 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 6 (Orange) at (Center of M18P5 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 7 (Green) at (Center of M18P6 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Wait 180.00 seconds
Trigger - Turn on Spawn_1 <gen>
Trigger - Turn on Attack <gen>
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to Flood_Boundaries <gen>)
highroad
Events
Player - Player 1 (Red) types a chat message containing -highroad (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Fusion Coil to 3 for (Picked player))
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F1 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F2 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F3 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F4 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F5 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F6 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F7 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F8 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F9 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F10 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F11 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F12 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Point for Neutral Hostile at (Center of M19F13 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F14 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F15 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F16 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F17 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F18 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F19 <gen>) facing Default building facing degrees
Unit - Create 1 . Control Point for Neutral Hostile at (Center of M19F20 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M19F21 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M19F22 <gen>) facing Default building facing degrees
Unit - Create 1 . Neutral Turret for Neutral Victim at (Center of M19F23 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of M20P1 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of M20P2 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of M20P3 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of M20P4 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of M20P6 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of M20P7 <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of M20P8 <gen>) over 1.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of M20P5 <gen>) over 1.00 seconds
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Trigger - Turn off standoff <gen>
Trigger - Turn off siege <gen>
Trigger - Turn off walkway <gen>
Trigger - Turn off rock <gen>
Trigger - Turn off growth <gen>
Trigger - Turn off open <gen>
Trigger - Turn off flood <gen>
Trigger - Turn off
Trigger - Turn off rivers <gen>
Trigger - Turn off twobytwo <gen>
Trigger - Turn off high <gen>
Trigger - Turn off temple <gen>
Trigger - Turn off gravlift <gen>
Trigger - Turn off infect <gen>
Trigger - Turn off spin <gen>
Trigger - Turn off foursome <gen>
Trigger - Turn off plasma <gen>
Trigger - Turn off labyrinth <gen>
Trigger - Turn off chasm <gen>
Trigger - Turn off highroad <gen>
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Center of M20P1 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Center of M20P2 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Center of M20P3 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 5 (Yellow) at (Center of M20P4 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 6 (Orange) at (Center of M20P6 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 7 (Green) at (Center of M20P7 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 8 (Pink) at (Center of M20P8 <gen>) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 9 (Gray) at (Center of M20P5 <gen>) facing Default building facing degrees
Wait 2 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Not equal to Is playing).) and do (Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit)))
Player Group - Pick every player in (All players) and do (Set the camera bounds for (Picked player) to HighRoad_Boundaries <gen>)
Spawn 1
Events
Time - Every (Random real number between 30.00 and 120.00) seconds of game time
Conditions
(Gravemind 0413 <gen> is alive) Equal to True
Actions
Game - Display to (All players) for 10.00 seconds the text: FLOOD OUTBREAK!
Unit - Create (Random integer number between 1 and 20) . InfectedFloodUnit[(Random integer number between 1 and 7)] for Player 2 (Blue) at (Center of Flood_Spawn <gen>) facing Default building facing degrees
Spawn 2
Events
Time - Every (Random real number between 10.00 and 30.00) seconds of game time
Conditions
( is alive) Equal to True
Actions
Game - Display to (All players) for 10.00 seconds the text: FLOOD OUTBREAK!
Unit - Create (Random integer number between 10 and 20) . InfectedFloodUnit[(Random integer number between 1 and 8)] for Player 2 (Blue) at (Center of ) facing Default building facing degrees
Attack
Events
Unit - A unit enters Flood_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Patrol To . (Center of FloodChargePoint[(Random integer number between 1 and 4)])
Attack 2
Events
Unit - A unit enters
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Patrol To . (Center of )
Break Stack
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in ) and do (Order (Picked unit) to Patrol To.(Center of ))
Replenish Charge
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Brute Grunt (Plasma Pistol)) and do (Set mana of (Picked unit) to ((Mana of (Picked unit)) + 1.00))
Unit Group - Pick every unit in (Units of type Combat Form Flood (Plasma Rifle)) and do (Set mana of (Picked unit) to ((Mana of (Picked unit)) + 3.00))
Unit Group - Pick every unit in (Units of type Elite (Plasma Rifle)) and do (Set mana of (Picked unit) to ((Mana of (Picked unit)) + 3.00))
Unit Group - Pick every unit in (Units of type Grunt (Plasma Pistol)) and do (Set mana of (Picked unit) to ((Mana of (Picked unit)) + 1.00))
Unit Group - Pick every unit in (Units of type Jackal (Plasma Rifle)) and do (Set mana of (Picked unit) to ((Mana of (Picked unit)) + 1.00))
Unit Group - Pick every unit in (Units of type Jackal (Plasma Rifle & Shield)) and do (Set mana of (Picked unit) to ((Mana of (Picked unit)) + 1.00))
Unit Group - Pick every unit in (Units of type Sentinel) and do (Set mana of (Picked unit) to ((Mana of (Picked unit)) + 4.00))
Unit Group - Pick every unit in (Units of type Sentinel Major) and do (Set mana of (Picked unit) to ((Mana of (Picked unit)) + 3.00))
UpgradeToFirst
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Infection Form Flood
((Dying unit) is A structure) Equal to False
((Killing unit) is Mechanical) Equal to False
((Killing unit) is A peon-type unit) Equal to False
((Killing unit) is A structure) Equal to False
Actions
Unit - Add Veteran Bonus to (Killing unit)
AmmoOut
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Not equal to Monitor
(Mana of (Attacking unit)) Equal to 0.00
((Attacking unit) is A ranged attacker) Equal to True
Actions
Unit - Order (Attacking unit) to Special - Channel .
UseAmmo
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Not equal to Monitor
Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Reload
Events
Unit - A unit Finishes casting an ability
Conditions
((Ability being cast) Equal to Reload 2) or (((Ability being cast) Equal to Reload 3) or (((Ability being cast) Equal to Reload 4) or ((Ability being cast) Equal to Reload 5)))
Actions
Unit - Set mana of (Casting unit) to 100 %
Bubble Shield
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Bubble Shield
Actions
Unit - Order (Entering unit) to Orc Shadow Hunter - Big Bad Voodoo .
Upgrade Power
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to High Energy Fusion Coil
Actions
Player Group - Pick every player in (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) and do (Limit training of Fusion Coil to (Number of units in (Units owned by (Owner of (Triggering unit)) of type Fusion Coil)) for (Picked player))
Degrade
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Defended Control Point) or (((Unit-type of (Dying unit)) Equal to Defended Control Point (Covenant)) or (((Unit-type of (Dying unit)) Equal to Missle Defended Control Point) or (((Unit-type of (Dying unit)) Equal to Missle Defended Control Point (Covenant)) or (((Unit-type of (Dying unit)) Equal to Flood Infected Control Point (Flood)) or (((Unit-type of (Dying unit)) Equal to Defended Control Point (Brute)) or (((Unit-type of (Dying unit)) Equal to Defended Control Point (Sentinel)) or ((Unit-type of (Dying unit)) Equal to High Income Control Point)))))))
Actions
Unit - Create 1 . Control Point for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Gold
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Income
Actions
Player - Add 8 to (Owner of (Casting unit)) . Current gold
High Gold
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to High Income
Actions
Player - Add 12 to (Owner of (Casting unit)) . Current gold
Power
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Power Income
Actions
Player - Add 5 to (Owner of (Casting unit)) . Current lumber
High Power
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to High Power Income
Actions
Player - Add 10 to (Owner of (Casting unit)) . Current lumber
Capture
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Control Point
Actions
Unit - Create 1 . Control Point for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Capture Power Crystal
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Power Point
Actions
Unit - Create 1 . Power Point for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Capture Turret
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Neutral Turret
Actions
Unit - Create 1 . Neutral Turret for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Cast Gold
Events
Time - Every 1.80 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All enemies of Neutral Hostile.) and do (Pick every unit in (Units owned by (Picked player) of type Control Point) and do (Order (Picked unit) to Special - Channel.))
Player Group - Pick every player in (All enemies of Neutral Hostile.) and do (Pick every unit in (Units owned by (Picked player) of type High Income Control Point) and do (Order (Picked unit) to Special - Channel.))
Player Group - Pick every player in (All enemies of Neutral Hostile.) and do (Pick every unit in (Units owned by (Picked player) of type Defended Control Point) and do (Order (Picked unit) to Special - Channel.))
Player Group - Pick every player in (All enemies of Neutral Hostile.) and do (Pick every unit in (Units owned by (Picked player) of type Defended Control Point (Brute)) and do (Order (Picked unit) to Special - Channel.))
Player Group - Pick every player in (All enemies of Neutral Hostile.) and do (Pick every unit in (Units owned by (Picked player) of type Defended Control Point (Covenant)) and do (Order (Picked unit) to Special - Channel.))
Player Group - Pick every player in (All enemies of Neutral Hostile.) and do (Pick every unit in (Units owned by (Picked player) of type Defended Control Point (Sentinel)) and do (Order (Picked unit) to Special - Channel.))
Player Group - Pick every player in (All enemies of Neutral Hostile.) and do (Pick every unit in (Units owned by (Picked player) of type Flood Infected Control Point (Flood)) and do (Order (Picked unit) to Special - Channel.))
Player Group - Pick every player in (All enemies of Neutral Hostile.) and do (Pick every unit in (Units owned by (Picked player) of type Missle Defended Control Point) and do (Order (Picked unit) to Special - Channel.))
Player Group - Pick every player in (All enemies of Neutral Hostile.) and do (Pick every unit in (Units owned by (Picked player) of type Missle Defended Control Point (Covenant)) and do (Order (Picked unit) to Special - Channel.))
Cast Power
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Fusion Coil) and do (Order (Picked unit) to Special - Channel.)
Unit Group - Pick every unit in (Units of type High Energy Fusion Coil) and do (Order (Picked unit) to Special - Channel.)
Unit Group - Pick every unit in (Units of type Power Point) and do (Order (Picked unit) to Special - Channel.)
Unit Group - Pick every unit in (Units of type Energy Generator Pool) and do (Order (Picked unit) to Special - Channel.)
Needler
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 10
(Unit-type of (Target unit of ability being cast)) Equal to Grunt (Plasma Pistol)
(Ability being cast) Equal to Equip with Needler
Actions
Player - Add -10 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Grunt (Needler) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Fuel Rod
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 40
(Unit-type of (Target unit of ability being cast)) Equal to Grunt (Plasma Pistol)
(Ability being cast) Equal to Equip with Fuel Rod Launcher
Actions
Player - Add -40 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Grunt (Fuel Rod Launcher) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Plasma Nade
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 25
(Unit-type of (Target unit of ability being cast)) Equal to Grunt (Plasma Pistol)
(Ability being cast) Equal to Equip with Plasma Grenades
Actions
Player - Add -25 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Grunt (Plasma Grenade) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Plasma Nade Brute
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 25
(Unit-type of (Target unit of ability being cast)) Equal to Brute Grunt (Plasma Pistol)
(Ability being cast) Equal to Equip with Plasma Grenades (Brute Grunt)
Actions
Player - Add -25 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Brute Grunt (Plasma Grenade) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
EnergyShieldUse
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Jackal (Plasma Rifle & Shield)
Actions
Unit - Order (Attacked unit) to Human Paladin - Activate Divine Shield .
Beam Rifle
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 60
(Ability being cast) Equal to Equip with Beam Rifle
(Unit-type of (Target unit of ability being cast)) Equal to Jackal (Plasma Rifle)
Actions
Player - Add -60 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Jackal (Beam Rifle) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Shield
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 15
(Unit-type of (Target unit of ability being cast)) Equal to Jackal (Plasma Rifle)
(Ability being cast) Equal to Equip with Energy Shield
Actions
Player - Add -15 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Jackal (Plasma Rifle & Shield) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Lunge
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Elite (Sword)
((Attacking unit) is A ranged attacker) Equal to True
Actions
Unit - Set (Attacked unit) movement speed to 525.00
Wait 1.00 seconds
Unit - Set (Attacked unit) movement speed to (Default movement speed of (Attacked unit))
Energy Sword
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 50
(Ability being cast) Equal to Equip with Energy Sword
(Unit-type of (Target unit of ability being cast)) Equal to Elite (Plasma Rifle)
Actions
Player - Add -50 to (Owner of (Casting unit)) . Current lumber
Hero - Drop the item from slot 1 of (Targeted unit) .
Unit - Replace (Target unit of ability being cast) with a Elite (Sword) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Carbine
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 20
(Ability being cast) Equal to Equip with Carbine
(Unit-type of (Target unit of ability being cast)) Equal to Elite (Plasma Rifle)
Actions
Player - Add -20 to (Owner of (Casting unit)) . Current lumber
Hero - Drop the item from slot 1 of (Targeted unit) .
Unit - Replace (Target unit of ability being cast) with a Elite (Carbine) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Assualt Rifle
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 5
(Ability being cast) Equal to Equip with Assualt Rifle
(Unit-type of (Target unit of ability being cast)) Equal to Marine (SMG)
Actions
Player - Add -5 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Marine (Assualt Rifle) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Frag Grenades
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 25
(Ability being cast) Equal to Equip with Frag Grenades
(Unit-type of (Target unit of ability being cast)) Equal to Marine (SMG)
Actions
Player - Add -25 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Marine (Frag Grenade) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Rocket Launcher
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 50
(Ability being cast) Equal to Equip with Rocket Launcher
(Unit-type of (Target unit of ability being cast)) Equal to Specialist (Shotgun)
Actions
Player - Add -50 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Specialist (Rocket Launcher) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Sniper Rifle
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 50
(Ability being cast) Equal to Equip with Sniper Rifle
(Unit-type of (Target unit of ability being cast)) Equal to Scout (Battle Rifle)
Actions
Player - Add -50 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Scout (Sniper Rifle) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
FlameThrower
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 75
(Ability being cast) Equal to Equip with Flame Thrower
(Unit-type of (Target unit of ability being cast)) Equal to Spartan II (Assualt Rifle)
Actions
Player - Add -75 to (Owner of (Casting unit)) . Current lumber
Hero - Drop the item from slot 1 of (Targeted unit) .
Unit - Replace (Target unit of ability being cast) with a Spartan II (Flame Thrower) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Missle Pod
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 60
(Ability being cast) Equal to Equip with Missle Pod
(Unit-type of (Target unit of ability being cast)) Equal to Spartan II (Assualt Rifle)
Actions
Player - Add -60 to (Owner of (Casting unit)) . Current lumber
Hero - Drop the item from slot 1 of (Targeted unit) .
Unit - Replace (Target unit of ability being cast) with a Spartan II (Missle Pod) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Spartan Laser
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 75
(Ability being cast) Equal to Equip with Spartan Laser
(Unit-type of (Target unit of ability being cast)) Equal to Spartan II (Assualt Rifle)
Actions
Player - Add -75 to (Owner of (Casting unit)) . Current lumber
Hero - Drop the item from slot 1 of (Targeted unit) .
Unit - Replace (Target unit of ability being cast) with a Spartan II (Spartan Laser) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Spiker
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 10
(Ability being cast) Equal to Equip with Spiker
(Unit-type of (Target unit of ability being cast)) Equal to Brute Minor (Melee)
Actions
Player - Add -10 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Brute Minor (Spiker) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Spike Grenade
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 35
(Ability being cast) Equal to Equip with Spike Grenade
(Unit-type of (Target unit of ability being cast)) Equal to Brute Minor (Melee)
Actions
Player - Add -35 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Brute Minor (Spike Grenade) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Hammer
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 75
(Ability being cast) Equal to Equip with Gravity Hammer
(Unit-type of (Target unit of ability being cast)) Equal to Brute Captain (Bruteshot)
Actions
Player - Add -75 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Brute Captain (Gravity Hammer) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Flame Grenades
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 60
(Ability being cast) Equal to Equip with Flame Grenades
(Unit-type of (Target unit of ability being cast)) Equal to Brute Captain (Bruteshot)
Actions
Player - Add -60 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Brute Captain (Flame Grenade) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Rocket Launcher Flood
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 50
(Ability being cast) Equal to Equip with Rocket Launcher
(Unit-type of (Target unit of ability being cast)) Equal to Combat Form Flood
Actions
Player - Add -50 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Combat Form (Rocket Launcher) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Plasma Rifle
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 10
(Ability being cast) Equal to Equip with Plasma Rifle
((Unit-type of (Target unit of ability being cast)) Equal to Combat Form Flood) or ((Unit-type of (Target unit of ability being cast)) Equal to Combat Form Flood (Reinfest))
Actions
Player - Add -10 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Combat Form Flood (Plasma Rifle) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Pistol
Events
Unit - A unit Begins channeling an ability
Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 5
(Ability being cast) Equal to Equip with Pistol
((Unit-type of (Target unit of ability being cast)) Equal to Combat Form Flood) or ((Unit-type of (Target unit of ability being cast)) Equal to Combat Form Flood (Reinfest))
Actions
Player - Add -5 to (Owner of (Casting unit)) . Current lumber
Unit - Replace (Target unit of ability being cast) with a Combat Form Flood (Pistol) using The old unit's relative life and mana
Unit - Set mana of (Casting unit) to ((Mana of (Attacking unit)) - 1)
Explosion
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Human Mine Field
Actions
Unit - Explode (Dying unit) .
Minefield Covey
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Mine Field Post
Actions
Unit - Remove (Constructed structure) from the game
Unit - Create 1 . Human Mine Field for (Owner of (Constructed structure)) at (Random point in (Region centered at (Position of (Constructed structure)) with size (250.00, 250.00))) facing Default building facing degrees
Unit - Create 1 . Human Mine Field for (Owner of (Constructed structure)) at (Random point in (Region centered at (Position of (Constructed structure)) with size (250.00, 250.00))) facing Default building facing degrees
Unit - Create 1 . Human Mine Field for (Owner of (Constructed structure)) at (Random point in (Region centered at (Position of (Constructed structure)) with size (250.00, 250.00))) facing Default building facing degrees
Unit - Create 1 . Human Mine Field for (Owner of (Constructed structure)) at (Random point in (Region centered at (Position of (Constructed structure)) with size (250.00, 250.00))) facing Default building facing degrees
Pairs
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Hunter Pair
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 2 . Hunter for (Owner of (Entering unit)) at (Position of (Entering unit)) facing Default building facing degrees
Boost
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Boost
Actions
Unit - Set (Casting unit) movement speed to 525.00
Unit - Order (Casting unit) to Move To . (Target point of ability being cast)
Unit Group - Pick every unit in (Units within 160.00 of (Position of (Casting unit)) matching ((Matching unit) Not equal to (Constructing structure)).) and do (Set life of (Picked unit) to ((Life of (Picked unit)) - 100.00))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units within 160.00 of (Position of (Casting unit)) matching ((Matching unit) Not equal to (Constructing structure)).) and do (Set life of (Picked unit) to ((Life of (Picked unit)) - 100.00))
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Boost Finish
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Boost
Actions
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Choose Cov
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Race Chooser
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Player - Set (Owner of (Triggering unit)) . Current lumber to 100000
Player - Set (Owner of (Triggering unit)) . Current gold to 100000
Wait 2 seconds
AI - Start campaign AI script for (Owner of (Entering unit)) : war3mapImported\Human AI.ai (Unexpected type: 'aiscript')
Auto Worker
Events
Unit - A unit Finishes an upgrade
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
Player - Set (Owner of (Triggering unit)) . Current gold to 100000
Player - Set (Owner of (Triggering unit)) . Current lumber to 100000
If ((Unit-type of (Triggering unit)) Equal to Human Command Center) then do (Create 3.Engineer for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees) else do (Do nothing)
Replace Worker
Events
Unit - A unit Dies
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
(Unit-type of (Dying unit)) Equal to Engineer
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)) of type Covenant Center) and do (Order (Picked unit) to train/upgrade to a Engineer)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)) of type Covenant Center 2) and do (Order (Picked unit) to train/upgrade to a Engineer)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)) of type Covenant Center 3) and do (Order (Picked unit) to train/upgrade to a Engineer)
Flood Pod
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Flood Pod
Actions
Unit - Kill (Casting unit)
Temp1
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Infection Form Flood (Spawned)
Actions
Unit - Add a 8.00 second Generic expiration timer to (Entering unit)
Temp2
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Combat Form Flood (Reinfest)
Actions
Unit - Add a 24.00 second Generic expiration timer to (Entering unit)
Draw
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Draw
Actions
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit))
Explosion Copy
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Carrier Flood
Actions
Unit - Make (Entering unit) Explode on death
Infect
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Carrion Beetle (Level 1)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Combat Form Flood (Reinfest) for (Owner of (Entering unit)) at (Position of (Entering unit)) facing Default building facing degrees
Die Infection Form
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Corpse Infection
Actions
Unit - Remove (Casting unit) from the game
Spawn Floodlings
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Carrier Flood
Actions
Wait 1.00 seconds
Unit - Create (Random integer number between 1 and 8) . Infection Form Flood (Spawned) for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Into Stalker
Events
Conditions
(Ability being cast) Equal to Transform Into Stalker
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current gold) Greater than or equal to 300
Then - Actions
Set Variable Set temp_point = (Position of (Casting unit))
Unit - Explode (Casting unit) .
Unit - Create 1 . Stalker Flood for (Owner of (Casting unit)) at temp_point facing Default building facing degrees
Player - Add -300 to (Owner of (Casting unit)) . Current gold
Game - Display to (Player group((Owner of (Casting unit)))) the text: You don't have enough |cFFFFFF00gold|r for this transformation. Get |cFFFFFF00300|r or more.
Into Juggernaught
Events
Conditions
(Ability being cast) Equal to Transform Into Juggernaught
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current gold) Greater than or equal to 900
Then - Actions
Set Variable Set temp_point = (Position of (Casting unit))
Unit - Explode (Casting unit) .
Unit - Create 1 . Juggernaught for (Owner of (Casting unit)) at temp_point facing Default building facing degrees
Player - Add -900 to (Owner of (Casting unit)) . Current gold
Game - Display to (Player group((Owner of (Casting unit)))) the text: You don't have enough |cFFFFFF00gold|r for this transformation. Get |cFFFFFF00900|r or more.
True Form Juggernaught
Events
Conditions
(Unit-type of (Casting unit)) Equal to Juggernaught
(Ability being cast) Equal to True Form
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current gold) Greater than or equal to 350
Then - Actions
Set Variable Set temp_point = (Position of (Casting unit))
Unit - Explode (Casting unit) .
Unit - Create 1 . Juggernaught (True Form) for (Owner of (Casting unit)) at temp_point facing Default building facing degrees
Player - Add -350 to (Owner of (Casting unit)) . Current gold
Game - Display to (Player group((Owner of (Casting unit)))) the text: You don't have enough |cFFFFFF00gold|r for this transformation. Get |cFFFFFF00350|r or more.
True Form Stalker
Events
Conditions
(Unit-type of (Casting unit)) Equal to Stalker Flood
(Ability being cast) Equal to True Form
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current gold) Greater than or equal to 100
Then - Actions
Set Variable Set temp_point = (Position of (Casting unit))
Unit - Explode (Casting unit) .
Unit - Create 1 . Ranged Flood for (Owner of (Casting unit)) at temp_point facing Default building facing degrees
Player - Add -100 to (Owner of (Casting unit)) . Current gold
Game - Display to (Player group((Owner of (Casting unit)))) the text: You don't have enough |cFFFFFF00gold|r for this transformation. Get |cFFFFFF00100|r or more.
Spawn Spell
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Spawn |cffffcc00T|rentacle
Actions
Set Variable Set temp_point = (Target point of ability being cast)
Unit - Create 1 . Gravemind Tentacle for (Owner of (Casting unit)) at temp_point facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Thumper) and do (Order (Picked unit) to Orc Tauren Chieftain - War Stomp.)
Untitled Trigger 001
Events
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 60.00 seconds the text: Please Choose a map by typing one of the following:-temple (2 players / Small playing area)-standoff (2 players / Small playing area)-infect (2 players / Large playing area)-high (3 players / Small playing area / FFA)-rock (3 players / Large playing area / FFA)-siege (3 players / Medium
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