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Triggers
hcega1.w3x
Variables
Initialization
Melee Initialization
Health
spawn
spawn Copy
spawn Copy Copy
tp
Untitled Trigger 004
Untitled Trigger 005
Spawn
grunts
Untitled Trigger 006
Untitled Trigger 002
Cheat
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 016
Untitled Trigger 001
vehicle
enter1
enter2
exit1
exit2
death
vechical2
enter1 Copy
enter1 Copy Copy 2
exit1 Copy
exit1 Copy Copy 2
exit1 Copy Copy
enter1 Copy Copy
vehical cheat
enter1 Copy Copy 3
enter1 Copy Copy 3 Copy
exit1 Copy Copy 3
exit1 Copy Copy 3 Copy
Objectives
Untitled Trigger 009
Untitled Trigger 010
modes
easy
hard
hard2
das hard
Untitled Trigger 011
fun
func ooldown
func ooldown Copy
funshow
funshow Copy
funshow Copy Copy
funshow Copy Copy Copy
time
gold
Untitled Trigger 012
Untitled Trigger 013
Untitled Trigger 014
death
Untitled Trigger 015
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Unit - Hide Mech Scorpion 0015 <gen>
Unit - Hide Sky-Hawlk 0016 <gen>
spawn
Events
Time - Every 60.00 seconds of game time
Conditions
(Current life of (Random item in Region_000 <gen> matching (Medi Pack Equal to Medi Pack))) Equal to 0.00
Actions
Item - Create Medi Pack at (Center of Region_000 <gen>)
spawn Copy
Events
Time - Every 60.00 seconds of game time
Conditions
(Current life of (Random item in Region_001 <gen> matching (Medi Pack Equal to Medi Pack))) Equal to 0.00
Actions
Item - Create Medi Pack at (Center of Region_001 <gen>)
spawn Copy Copy
Events
Time - Every 60.00 seconds of game time
Conditions
(Current life of (Random item in Region_011 <gen> matching (Shield Up (Divine Shield) Equal to Shield Up (Divine Shield)))) Equal to 0.00
Actions
Item - Create Shield Up (Divine Shield) at (Center of Region_011 <gen>)
Untitled Trigger 004
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Triggering unit) Equal to Spartan I 0001 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_003 <gen>)
Untitled Trigger 005
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Triggering unit) Equal to Spartan I 0001 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_005 <gen>)
grunts
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Grunt for Player 2 (Blue) at (Center of Region_006 <gen>) facing Default building facing degrees
Untitled Trigger 006
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Matching unit) to Attack . Spartan I 0001 <gen>
Untitled Trigger 002
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . Spartan I 0001 <gen>
Untitled Trigger 007
Events
Player - Player 1 (Red) types a chat message containing gimmiasuperwepon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Spartan Laser at (Center of (Region((Position of Spartan I 0001 <gen>), (Position of Spartan I 0001 <gen>))))
Game - Display to (All players) the text: |cff0000FFCheat Activated|r
Trigger - Turn off (This trigger)
Untitled Trigger 008
Events
Player - Player 1 (Red) types a chat message containing requirebackup (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Heavy Weps Specialist DGT for Player 3 (Teal) at (Center of Region_010 <gen>) facing 270.00 degrees
Game - Display to (All players) the text: |cff0000FFCheat Activated|r
Unit - Create 1 . Recon Specialist ND1 for Player 3 (Teal) at (Center of Region_009 <gen>) facing 90.00 degrees
Trigger - Turn off (This trigger)
Untitled Trigger 016
Events
Player - Player 1 (Red) types a chat message containing iwantbiggerguns (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Sky-Hawlk 0016 <gen> instantly to (Center of Region_035 <gen>) , facing Default building facing degrees
Game - Display to (All players) the text: |cff0000FFCheat Activated|r
Unit - Move Mech Scorpion 0015 <gen> instantly to (Center of Region_034 <gen>) , facing Default building facing degrees
Unit - Unhide Mech Scorpion 0015 <gen>
Unit - Unhide Sky-Hawlk 0016 <gen>
Untitled Trigger 001
Events
Unit - A unit enters (Entire map)
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Hold Position .
enter1
Events
Unit - Spartan I 0001 <gen> Begins casting an ability
Conditions
((Target unit of ability being cast) Equal to M808B Scorpion MBT 0003 <gen>) and ((Ability being cast) Equal to Enter vehicle (Neutral Hostile))
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Center of Region_008 <gen>)
Unit - Change ownership of M808B Scorpion MBT 0003 <gen> to Player 1 (Red) and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . M808B Scorpion MBT 0003 <gen>
enter2
Events
Unit - Spartan I 0001 <gen> Begins casting an ability
Conditions
((Target unit of ability being cast) Equal to M808B Scorpion MBT 0002 <gen>) and ((Ability being cast) Equal to Enter vehicle (Neutral Hostile))
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Center of Region_008 <gen>)
Unit - Change ownership of M808B Scorpion MBT 0002 <gen> to Player 1 (Red) and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . M808B Scorpion MBT 0002 <gen>
exit1
Events
Unit - M808B Scorpion MBT 0003 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Exit vehicle (Neutral Hostile)1
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Position of M808B Scorpion MBT 0003 <gen>)
Unit - Change ownership of M808B Scorpion MBT 0003 <gen> to Neutral Passive and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . Spartan I 0001 <gen>
exit2
Events
Unit - M808B Scorpion MBT 0002 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Exit vehicle (Neutral Hostile)1
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Position of M808B Scorpion MBT 0002 <gen>)
Unit - Change ownership of M808B Scorpion MBT 0002 <gen> to Neutral Passive and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . Spartan I 0001 <gen>
death
Events
Unit - M808B Scorpion MBT 0003 <gen> Dies
Unit - M12B Warthog LTV 0006 <gen> Dies
Unit - M12B Warthog LTV 0007 <gen> Dies
Unit - Banshee 0004 <gen> Dies
Unit - M808B Scorpion MBT 0002 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Kill (Random unit from (Units in Region_032 <gen>)))
enter1 Copy
Events
Unit - Spartan I 0001 <gen> Begins casting an ability
Conditions
((Target unit of ability being cast) Equal to M12B Warthog LTV 0006 <gen>) and ((Ability being cast) Equal to Enter vehicle (Neutral Hostile))
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Center of Region_008 <gen>)
Unit - Change ownership of M12B Warthog LTV 0006 <gen> to Player 1 (Red) and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . M12B Warthog LTV 0006 <gen>
enter1 Copy Copy 2
Events
Unit - Spartan I 0001 <gen> Begins casting an ability
Conditions
((Target unit of ability being cast) Equal to Banshee 0004 <gen>) and ((Ability being cast) Equal to Enter vehicle (Neutral Hostile))
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Center of Region_008 <gen>)
Unit - Change ownership of Banshee 0004 <gen> to Player 1 (Red) and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . Banshee 0004 <gen>
exit1 Copy
Events
Unit - M12B Warthog LTV 0006 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Exit vehicle (Neutral Hostile)1
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Position of M12B Warthog LTV 0006 <gen>)
Unit - Change ownership of M12B Warthog LTV 0006 <gen> to Neutral Passive and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . Spartan I 0001 <gen>
exit1 Copy Copy 2
Events
Unit - Banshee 0004 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Exit vehicle (Neutral Hostile)1
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Position of Banshee 0004 <gen>)
Unit - Change ownership of Banshee 0004 <gen> to Neutral Passive and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . Spartan I 0001 <gen>
exit1 Copy Copy
Events
Unit - M12B Warthog LTV 0007 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Exit vehicle (Neutral Hostile)1
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Position of M12B Warthog LTV 0007 <gen>)
Unit - Change ownership of M12B Warthog LTV 0007 <gen> to Neutral Passive and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . Spartan I 0001 <gen>
enter1 Copy Copy
Events
Unit - Spartan I 0001 <gen> Begins casting an ability
Conditions
((Target unit of ability being cast) Equal to M12B Warthog LTV 0007 <gen>) and ((Ability being cast) Equal to Enter vehicle (Neutral Hostile))
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Center of Region_008 <gen>)
Unit - Change ownership of M12B Warthog LTV 0007 <gen> to Player 1 (Red) and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . M12B Warthog LTV 0007 <gen>
enter1 Copy Copy 3
Events
Unit - Spartan I 0001 <gen> Begins casting an ability
Conditions
((Target unit of ability being cast) Equal to Sky-Hawlk 0016 <gen>) and ((Ability being cast) Equal to Enter vehicle (Neutral Hostile))
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Center of Region_008 <gen>)
Unit - Change ownership of Sky-Hawlk 0016 <gen> to Player 1 (Red) and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . Sky-Hawlk 0016 <gen>
enter1 Copy Copy 3 Copy
Events
Unit - Spartan I 0001 <gen> Begins casting an ability
Conditions
((Target unit of ability being cast) Equal to Mech Scorpion 0015 <gen>) and ((Ability being cast) Equal to Enter vehicle (Neutral Hostile))
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Center of Region_008 <gen>)
Unit - Change ownership of Mech Scorpion 0015 <gen> to Player 1 (Red) and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . Mech Scorpion 0015 <gen>
exit1 Copy Copy 3
Events
Unit - Sky-Hawlk 0016 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Exit vehicle (Neutral Hostile)1
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Position of Sky-Hawlk 0016 <gen>)
Unit - Change ownership of Sky-Hawlk 0016 <gen> to Neutral Passive and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . Spartan I 0001 <gen>
exit1 Copy Copy 3 Copy
Events
Unit - Mech Scorpion 0015 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Exit vehicle (Neutral Hostile)1
Actions
Unit - Move Spartan I 0001 <gen> instantly to (Position of Mech Scorpion 0015 <gen>)
Unit - Change ownership of Mech Scorpion 0015 <gen> to Neutral Passive and Change color
Unit Group - Order (Units in (Playable map area) owned by Player 2 (Blue)) to Attack . Spartan I 0001 <gen>
Untitled Trigger 009
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description Thanks to every one whos models iv used in this map.Thanks to VrV for his ideas, support and testing this map.-sorry i did not add any names for the models iv used--I DID NOT MAKE ANY OF THESE MODELS--MODELS DOWNLOADED FROM HIVEWORKSHOP.com- , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Hero - Create MJOLNIR Armour and give it to Spartan I 0001 <gen>
Game - Display to (All players) the text: Type |cff00FF00-easy|r |cffF71B02-hard|r or just play the game.If you want a mode type it in in the first 30s|cffF71B02YOU DO NOT NEED TO TYPE IN ANYTHING|r (game is set to normal)
Quest - Create a Required quest titled M9 HE-DP Grenade with the description The M9 high explosive, dual purpose grenade. It is a thrown fragmentation device. Use it to supress vehicals. Be careful not to toss it to close to yourslf. -Dmg 100- , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Quest - Create a Required quest titled M6D Pistol with the description This pistol is a recoil-operated, magazine fed handgun. It fires 12.7mm semi-armour piercing, high-explosive rounds.-dmg 50- -cooldown 1.5s- -12 rounds- , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Quest - Create a Required quest titled MA5B Assult Rifle with the description This rifle is gas-operated and magazine fed. it fires 7.62mm armor-piercing rounds. Rate of fire is limited by a soldiers ability to aim, fire and change magazines. -dmg 30- -cooldown 0- -100 rounds- , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Quest - Create a Required quest titled S2 AM Sniper Rifle with the description This rifle is a gas-operated magazine-fed wepon. It is issued with a smart-linked scope that increses you sight. It fires 14.5mm armour -piercing fin stabalized discardin-sabod rounds. -dmg 200- -rounds 4- -fireing time 2s- -cooldown 2s- , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Quest - Create a Required quest titled Flamethrower with the description The M77057 Defoliant Projector is a standard chemical flamethrower which projects and ignites a stream of volatile, semi-liquid adheasive.-dmg 10..5dmg/s flame dmg- -cooldown 0s- - rounds 150- , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Quest - Create a Required quest titled M19 SSM Rocket Launcher with the description The M19 SSM is a man-portible and shoulder-fired rocket launcher. It has tow components, the launcher and the magazine. The magazinc contains two 102.. shape-charged, high-explosive rockets.-dmg 300- -cooldown 10s- -rounds 2- , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Quest - Create a Optional quest titled Modes with the description There are 3 modes--easynormal(cannot be selected is automaticly set)-hardyou have to select a mode in the forst 30s of the game.you do not have to select a mode. , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Quest - Create a Optional quest titled SECRETS with the description The longer you play the game the more secrets you will unlock!! , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Untitled Trigger 010
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Look at the wepon you are holding and use its hot-key to make fireing easier.
easy
Events
Player - Player 1 (Red) types a chat message containing -easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |cff00FF00Easy Mode On|r
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of Region_021 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off hard <gen>
Trigger - Turn off fun <gen>
hard
Events
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |cffF5311BHard Mode On|r
Trigger - Turn on hard2 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off easy <gen>
Trigger - Turn off fun <gen>
hard2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Elite for Player 2 (Blue) at (Center of Region_006 <gen>) facing Default building facing degrees
das hard
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off hard2 <gen>
Untitled Trigger 011
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Modes have been disabled.
Trigger - Turn off easy <gen>
Trigger - Turn off hard <gen>
fun
Events
Player - Player 1 (Red) types a chat message containing -FUN (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |cff00FF00F|cff1be607U|cff36cd0eN|cff51b415 |cff6c9b1cM|cff878223O|cffa2692aD|cffbd5031E|cffd83738 |cfff31e3fO|cffF71E44N|r
Item - Create Flamethrower at (Center of Region_022 <gen>)
Item - Create M19 SSM Rocket Launcher at (Center of Region_023 <gen>)
Item - Create M6D Pistol at (Center of Region_024 <gen>)
Item - Create MA5B Assult rifle at (Center of Region_025 <gen>)
Item - Create S2 AM Sniper Rifle at (Center of Region_026 <gen>)
Item - Create Medi Pack at (Center of Region_018 <gen>)
Item - Create Medi Pack at (Center of Region_018 <gen>)
Item - Create Medi Pack at (Center of Region_018 <gen>)
Item - Create Shield Up (Divine Shield) at (Center of Region_019 <gen>)
Item - Create Shield Up (Divine Shield) at (Center of Region_019 <gen>)
Item - Create Shield Up (Divine Shield) at (Center of Region_019 <gen>)
Unit - Move M808B Scorpion MBT 0003 <gen> instantly to (Center of Region_027 <gen>) , facing 0.00 degrees
Unit - Move M808B Scorpion MBT 0002 <gen> instantly to (Center of Region_028 <gen>) , facing 0.00 degrees
Unit - Move Banshee 0004 <gen> instantly to (Center of Region_031 <gen>) , facing 0.00 degrees
Unit - Move M12B Warthog LTV 0006 <gen> instantly to (Center of Region_029 <gen>) , facing 0.00 degrees
Unit - Move M12B Warthog LTV 0007 <gen> instantly to (Center of Region_030 <gen>) , facing 0.00 degrees
Item - Remove gg_item_I003_0008
Item - Remove gg_item_I004_0010
Item - Remove gg_item_I008_0011
Item - Remove gg_item_I000_0012
Item - Remove gg_item_I006_0009
Trigger - Turn on func_ooldown <gen>
Trigger - Turn off hard <gen>
Trigger - Turn off easy <gen>
Trigger - Turn off (This trigger)
func ooldown
Events
Time - Every 0.01 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Reset ability cooldowns for (Matching unit) .
func ooldown Copy
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off func_ooldown <gen>
funshow
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: SECRET::::Type -FUN at the start of the game for an extra mode!!
funshow Copy
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: SECRET::::Type 'requirebackup' at any time to get backup.(remove the ' ' when typing)
funshow Copy Copy
Events
Time - Elapsed game time is 3400.00 seconds
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: SECRET::::Type 'gimmiasuperwepon' at any time to get a super wepon.(remove the ' ' when typing)
funshow Copy Copy Copy
Events
Time - Elapsed game time is 3900.00 seconds
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: SECRET::::Type 'iwantbiggerguns' at any time to get super vehicals.(remove the ' ' when typing)
gold
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Untitled Trigger 012
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 0
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Food used to 0
Player - Set Player 1 (Red) . Food cap to 0
Player - Set Player 1 (Red) . Food max to 60
Untitled Trigger 013
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Food used
Untitled Trigger 014
Events
Player - Player 1 (Red) 's Food used becomes Greater than or equal to 60.00
Conditions
Actions
Player - Set Player 1 (Red) . Food used to 0
Player - Add 1 to Player 1 (Red) . Current lumber
Untitled Trigger 015
Events
Unit - Spartan I 0001 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: You got OWNED by the covenant!!
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