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Model validation: Hall of the Dead Death

HOTD_ReforgedBetaDeath.mdx

0 errors 12 severe 17 warnings 54 unused
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 52 - "Root_FL_chain_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "Root_BR_chain_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "Root_FR_chain_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 55 - "Root_BL_chain_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 1 at frame 400 has exactly the same value as tracks 0 and 2
  • 1 Material 0
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
  • 1 Material 1
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
  • 1 Material 3
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
  • 1 Material 4
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
  • 1 Material 5
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
  • 1 Material 6
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
  • 1 Bone 32 - "FL_Chain_01_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 934 has exactly the same value as tracks 0 and 2
  • 1 Bone 33 - "FL_Chain_02_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 934 has exactly the same value as tracks 0 and 2
  • 1 Bone 34 - "FL_Chain_03_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 934 has exactly the same value as tracks 0 and 2
  • 2 Bone 35 - "FL_Chain_00_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 934 has exactly the same value as tracks 4 and 6
    • 1 Scaling
      • Track 1 at frame 934 has exactly the same value as tracks 0 and 2
  • 1 Bone 36 - "FL_Chain_04_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 934 has exactly the same value as tracks 0 and 2
  • 1 Bone 37 - "BR_Chain_04_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 1 Bone 38 - "BR_Chain_01_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 1 Bone 39 - "BR_Chain_03_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 1 Bone 40 - "BR_Chain_02_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 1 Bone 41 - "BR_Chain_00_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 1 Bone 42 - "FR_Chain_02_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
  • 1 Bone 43 - "FR_Chain_01_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
  • 2 Bone 44 - "FR_Chain_03_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 700 has exactly the same value as tracks 4 and 6
    • 1 Scaling
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
  • 3 Bone 45 - "FR_chain_04_bind_jnt"
    • 1 Translation
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
    • 1 Rotation
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
  • 1 Bone 46 - "FR_Chain_00_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
  • 2 Bone 56 - "stand_01_bind_jnt"
    • 2 Rotation
      • Track 14 at frame 1874 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 1968 has exactly the same value as tracks 14 and 16
  • 2 Bone 57 - "stand_02_bind_jnt"
    • 2 Rotation
      • Track 23 at frame 1874 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 1934 has exactly the same value as tracks 23 and 25
  • unused Texture 76 - "War3_FountainWater_0002_Normal.tif"
  • unused Texture 77 - "War3_FountainWater_0003_Normal.tif"
  • unused Texture 80 - "War3_FountainWater_0006_Normal.tif"
  • unused Texture 81 - "War3_FountainWater_0007_Normal.tif"
  • unused Texture 84 - "War3_FountainWater_0010_Normal.tif"
  • unused Texture 85 - "War3_FountainWater_0011_Normal.tif"
  • unused Texture 88 - "War3_FountainWater_0014_Normal.tif"
  • unused Texture 89 - "War3_FountainWater_0015_Normal.tif"
  • unused Texture 92 - "War3_FountainWater_0018_Normal.tif"
  • unused Texture 93 - "War3_FountainWater_0019_Normal.tif"
  • unused Texture 96 - "War3_FountainWater_0022_Normal.tif"
  • unused Texture 97 - "War3_FountainWater_0023_Normal.tif"
  • unused Texture 100 - "War3_FountainWater_0026_Normal.tif"
  • unused Texture 101 - "War3_FountainWater_0027_Normal.tif"
  • unused Texture 104 - "War3_FountainWater_0030_Normal.tif"
  • unused Texture 105 - "War3_FountainWater_0031_Normal.tif"
  • unused Texture 108 - "War3_FountainWater_0034_Normal.tif"
  • unused Texture 109 - "War3_FountainWater_0035_Normal.tif"
  • unused Texture 112 - "War3_FountainWater_0038_Normal.tif"
  • unused Texture 113 - "War3_FountainWater_0039_Normal.tif"
  • unused Texture 116 - "War3_FountainWater_0042_Normal.tif"
  • unused Texture 117 - "War3_FountainWater_0043_Normal.tif"
  • unused Texture 120 - "War3_FountainWater_0046_Normal.tif"
  • unused Texture 121 - "War3_FountainWater_0047_Normal.tif"
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