Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Halduron Brightwing_portrait of the bundle Halduron Brightwing_portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Halduron Brightwing.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Halduron Brightwing_portrait.mdx
Now Click the "Import File" Button:
Next select 'Halduron Brightwing_portrait.mdx' in the folder which you extracted from the zip archive:
Halduron Brightwing_portrait
Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
The file has been properly added to the map archive:
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Done, you have imported the file Halduron Brightwing_portrait.mdx.
Importing Halduron Brightwing_arm_diffuse.dds
Now Click the "Import File" Button:
Next select 'Halduron Brightwing_arm_diffuse.dds' in the folder which you extracted from the zip archive:
Halduron Brightwing_portrait
Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
war3mapimported/Halduron Brightwing_arm_diffuse.dds
Double-click the file Halduron Brightwing_arm_diffuse.dds:
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
war3mapimported/Halduron Brightwing_arm_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
The file has been properly added to the map archive:
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Done, you have imported the file Halduron Brightwing_arm_diffuse.dds.
Importing Halduron Brightwing_armor_diffuse.dds
Now Click the "Import File" Button:
Next select 'Halduron Brightwing_armor_diffuse.dds' in the folder which you extracted from the zip archive:
Halduron Brightwing_portrait
Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/Halduron Brightwing_armor_diffuse.dds
Double-click the file Halduron Brightwing_armor_diffuse.dds:
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/Halduron Brightwing_armor_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
The file has been properly added to the map archive:
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Done, you have imported the file Halduron Brightwing_armor_diffuse.dds.
Importing Halduron Brightwing_cloth_diffuse.dds
Now Click the "Import File" Button:
Next select 'Halduron Brightwing_cloth_diffuse.dds' in the folder which you extracted from the zip archive:
Halduron Brightwing_portrait
Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
war3mapimported/Halduron Brightwing_cloth_diffuse.dds
Double-click the file Halduron Brightwing_cloth_diffuse.dds:
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
war3mapimported/Halduron Brightwing_cloth_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
The file has been properly added to the map archive:
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Done, you have imported the file Halduron Brightwing_cloth_diffuse.dds.
Importing Halduron Brightwing_cloth_normal.dds
Now Click the "Import File" Button:
Next select 'Halduron Brightwing_cloth_normal.dds' in the folder which you extracted from the zip archive:
Halduron Brightwing_portrait
Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
war3mapimported/Halduron Brightwing_cloth_normal.dds
Double-click the file Halduron Brightwing_cloth_normal.dds:
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
war3mapimported/Halduron Brightwing_cloth_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
The file has been properly added to the map archive:
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Done, you have imported the file Halduron Brightwing_cloth_normal.dds.
Importing Halduron Brightwing_cloth_orm.dds
Now Click the "Import File" Button:
Next select 'Halduron Brightwing_cloth_orm.dds' in the folder which you extracted from the zip archive:
Halduron Brightwing_portrait
Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
war3mapimported/Halduron Brightwing_cloth_orm.dds
Double-click the file Halduron Brightwing_cloth_orm.dds:
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
war3mapimported/Halduron Brightwing_cloth_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
Halduron Brightwing_cloth_orm.dds
The file has been properly added to the map archive:
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
Halduron Brightwing_cloth_orm.dds
Done, you have imported the file Halduron Brightwing_cloth_orm.dds.
Importing Halduron Brightwing_hair_diffuse.dds
Now Click the "Import File" Button:
Next select 'Halduron Brightwing_hair_diffuse.dds' in the folder which you extracted from the zip archive:
Halduron Brightwing_portrait
Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Image / Texture
341
war3mapimported/Halduron Brightwing_hair_diffuse.dds
Double-click the file Halduron Brightwing_hair_diffuse.dds:
Halduron Brightwing_hair_diffuse.dds
Image / Texture
341
war3mapimported/Halduron Brightwing_hair_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Halduron Brightwing_hair_diffuse.dds
Image / Texture
341
Halduron Brightwing_hair_diffuse.dds
The file has been properly added to the map archive:
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Image / Texture
341
Halduron Brightwing_hair_diffuse.dds
Done, you have imported the file Halduron Brightwing_hair_diffuse.dds.
Importing Halduron Brightwing_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'Halduron Brightwing_main_diffuse.dds' in the folder which you extracted from the zip archive:
Halduron Brightwing_portrait
Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Image / Texture
341
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Image / Texture
1,365
war3mapimported/Halduron Brightwing_main_diffuse.dds
Double-click the file Halduron Brightwing_main_diffuse.dds:
Halduron Brightwing_main_diffuse.dds
Image / Texture
1,365
war3mapimported/Halduron Brightwing_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Halduron Brightwing_main_diffuse.dds
Image / Texture
1,365
Halduron Brightwing_main_diffuse.dds
The file has been properly added to the map archive:
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Image / Texture
341
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Image / Texture
1,365
Halduron Brightwing_main_diffuse.dds
Done, you have imported the file Halduron Brightwing_main_diffuse.dds.
Importing Halduron Brightwing_main_emissive.dds
Now Click the "Import File" Button:
Next select 'Halduron Brightwing_main_emissive.dds' in the folder which you extracted from the zip archive:
Halduron Brightwing_portrait
Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Image / Texture
341
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Image / Texture
1,365
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Image / Texture
1,365
war3mapimported/Halduron Brightwing_main_emissive.dds
Double-click the file Halduron Brightwing_main_emissive.dds:
Halduron Brightwing_main_emissive.dds
Image / Texture
1,365
war3mapimported/Halduron Brightwing_main_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Halduron Brightwing_main_emissive.dds
Image / Texture
1,365
Halduron Brightwing_main_emissive.dds
The file has been properly added to the map archive:
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Image / Texture
341
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Image / Texture
1,365
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Image / Texture
1,365
Halduron Brightwing_main_emissive.dds
Done, you have imported the file Halduron Brightwing_main_emissive.dds.
Importing Halduron Brightwing_shoes_diffuse.dds
Now Click the "Import File" Button:
Next select 'Halduron Brightwing_shoes_diffuse.dds' in the folder which you extracted from the zip archive:
Halduron Brightwing_portrait
Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Image / Texture
341
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Image / Texture
1,365
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Image / Texture
1,365
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Image / Texture
2,731
war3mapimported/Halduron Brightwing_shoes_diffuse.dds
Double-click the file Halduron Brightwing_shoes_diffuse.dds:
Halduron Brightwing_shoes_diffuse.dds
Image / Texture
2,731
war3mapimported/Halduron Brightwing_shoes_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Halduron Brightwing_shoes_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_shoes_diffuse.dds
The file has been properly added to the map archive:
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Image / Texture
341
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Image / Texture
1,365
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Image / Texture
1,365
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_shoes_diffuse.dds
Done, you have imported the file Halduron Brightwing_shoes_diffuse.dds.
Importing Halduron Brightwing.facefx_ingame
Now Click the "Import File" Button:
Next select 'Halduron Brightwing.facefx_ingame' in the folder which you extracted from the zip archive:
Halduron Brightwing_portrait
Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Image / Texture
341
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Image / Texture
1,365
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Image / Texture
1,365
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
Face Effect
31
war3mapimported/Halduron Brightwing.facefx_ingame
Double-click the file Halduron Brightwing.facefx_ingame:
Halduron Brightwing.facefx_ingame
Face Effect
31
war3mapimported/Halduron Brightwing.facefx_ingame
Tick the box "Use Custom Path" and type in the correct path:
Halduron Brightwing.facefx_ingame
Face Effect
31
Halduron Brightwing.facefx
The file has been properly added to the map archive:
Halduron Brightwing_portrait.mdx
Model
569
war3mapimported/Halduron Brightwing_portrait.mdx
Halduron Brightwing_arm_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_arm_diffuse.dds
Halduron Brightwing_armor_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_armor_diffuse.dds
Halduron Brightwing_cloth_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_cloth_diffuse.dds
Halduron Brightwing_cloth_normal.dds
Image / Texture
2,731
Halduron Brightwing_cloth_normal.dds
Halduron Brightwing_cloth_orm.dds
Image / Texture
2,731
Halduron Brightwing_cloth_orm.dds
Halduron Brightwing_hair_diffuse.dds
Image / Texture
341
Halduron Brightwing_hair_diffuse.dds
Halduron Brightwing_main_diffuse.dds
Image / Texture
1,365
Halduron Brightwing_main_diffuse.dds
Halduron Brightwing_main_emissive.dds
Image / Texture
1,365
Halduron Brightwing_main_emissive.dds
Halduron Brightwing_shoes_diffuse.dds
Image / Texture
2,731
Halduron Brightwing_shoes_diffuse.dds
Halduron Brightwing.facefx_ingame
Face Effect
31
Halduron Brightwing.facefx
Done, you have imported the file Halduron Brightwing.facefx_ingame.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.