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Model validation: Halduron Brightwing

Halduron Brightwing.mdx

0 errors 1 severe 68 warnings 157 unused
  • 1 1 Geoset 20
    • Too many vertices in one geoset: 7488
    • This geoset has both skin/weights and vertex groups
  • 11 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Cape" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 22
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 23
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 24
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 25
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 26
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 27
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 28
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 29
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 30
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 31
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 32
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 33
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 34
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 35
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 36
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 37
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 38
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 39
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 40
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 96 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "ponytail_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "ponytail_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "ponytail_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "ponytail_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "ponytail_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "L_hair_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "L_hair_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "L_hair_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 121 - "L_hair_A_04_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 3 at frame 31999 has roughly the same value as tracks 2 and 4
      • Track 8 at frame 32733 has roughly the same value as tracks 7 and 9
  • 1 Bone 122 - "L_hair_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "R_hair_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 124 - "R_hair_A_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 9 at frame 32833 has roughly the same value as tracks 8 and 10
  • 1 Bone 125 - "R_hair_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "R_hair_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 127 - "R_hair_B_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 7 at frame 32233 has roughly the same value as tracks 6 and 8
  • 20 Bone 0 - "bone_turret"
    • 20 Rotation
      • Track 75 at frame 4933 has roughly the same value as tracks 74 and 76
      • Track 76 at frame 4966 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 4999 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 5033 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 5066 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 5099 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 5133 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 5166 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 5199 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 5233 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 5266 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 5299 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 5333 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 5366 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 5399 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 5433 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 5466 has exactly the same value as tracks 90 and 92
      • Track 92 at frame 5499 has exactly the same value as tracks 91 and 93
      • Track 93 at frame 5533 has exactly the same value as tracks 92 and 94
      • Track 94 at frame 5566 has exactly the same value as tracks 93 and 95
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 158 at frame 10765 has roughly the same value as tracks 157 and 159
  • 3 Bone 2 - "bone_chest"
    • 1 Translation
      • Track 83 at frame 13499 has roughly the same value as tracks 82 and 84
    • 2 Rotation
      • Track 187 at frame 10765 has roughly the same value as tracks 186 and 188
      • Track 210 at frame 11899 has roughly the same value as tracks 209 and 211
  • 1 Bone 18 - "R_ear_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 7999 has roughly the same value as tracks 5 and 7
  • 1 Bone 44 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 47 at frame 1967 has roughly the same value as tracks 46 and 48
  • 6 Bone 46 - "L_lwr_arm_twist_01_bind_jnt"
    • 6 Rotation
      • Track 68 at frame 4766 has roughly the same value as tracks 67 and 69
      • Track 220 at frame 13132 has roughly the same value as tracks 219 and 221
      • Track 266 at frame 16999 has roughly the same value as tracks 265 and 267
      • Track 297 at frame 21700 has roughly the same value as tracks 296 and 298
      • Track 366 at frame 31033 has roughly the same value as tracks 365 and 367
      • Track 372 at frame 31433 has roughly the same value as tracks 371 and 373
  • 6 Bone 47 - "L_lwr_arm_twist_02_bind_jnt"
    • 6 Rotation
      • Track 68 at frame 4766 has roughly the same value as tracks 67 and 69
      • Track 220 at frame 13132 has roughly the same value as tracks 219 and 221
      • Track 266 at frame 16999 has roughly the same value as tracks 265 and 267
      • Track 297 at frame 21700 has roughly the same value as tracks 296 and 298
      • Track 366 at frame 31033 has roughly the same value as tracks 365 and 367
      • Track 372 at frame 31433 has roughly the same value as tracks 371 and 373
  • 1 Bone 49 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 179 at frame 27800 has roughly the same value as tracks 178 and 180
  • 1 Bone 50 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 47 at frame 7999 has roughly the same value as tracks 46 and 48
  • 1 Bone 59 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 119 at frame 22833 has roughly the same value as tracks 118 and 120
  • 1 Bone 65 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 435 at frame 32966 has roughly the same value as tracks 434 and 436
  • 1 Bone 67 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 339 at frame 18066 has roughly the same value as tracks 338 and 340
  • 2 Bone 68 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 234 at frame 13632 has roughly the same value as tracks 233 and 235
      • Track 357 at frame 26400 has roughly the same value as tracks 356 and 358
  • 2 Bone 69 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 234 at frame 13632 has roughly the same value as tracks 233 and 235
      • Track 357 at frame 26400 has roughly the same value as tracks 356 and 358
  • 1 Bone 71 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 105 at frame 8932 has roughly the same value as tracks 104 and 106
  • 1 Bone 76 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 220 at frame 16866 has roughly the same value as tracks 219 and 221
  • 3 Bone 78 - "R_mid_finger_02_bind_jnt"
    • 3 Rotation
      • Track 1 at frame 333 has roughly the same value as tracks 0 and 2
      • Track 230 at frame 24300 has roughly the same value as tracks 229 and 231
      • Track 246 at frame 29266 has roughly the same value as tracks 245 and 247
  • 3 Bone 81 - "R_rng_finger_02_bind_jnt"
    • 3 Rotation
      • Track 197 at frame 19733 has roughly the same value as tracks 196 and 198
      • Track 211 at frame 25066 has roughly the same value as tracks 210 and 212
      • Track 225 at frame 30033 has roughly the same value as tracks 224 and 226
  • 1 Bone 82 - "R_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 188 at frame 16866 has roughly the same value as tracks 187 and 189
  • 3 Bone 89 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 38 at frame 1667 has roughly the same value as tracks 37 and 39
      • Track 153 at frame 9199 has roughly the same value as tracks 152 and 154
      • Track 235 at frame 15099 has roughly the same value as tracks 234 and 236
  • 1 Bone 90 - "bone_leg_left"
    • 1 Rotation
      • Track 356 at frame 22666 has roughly the same value as tracks 355 and 357
  • 4 Bone 113 - "arrow_bind_jnt"
    • 3 Rotation
      • Track 148 at frame 11932 has exactly the same value as tracks 147 and 149
      • Track 149 at frame 11965 has exactly the same value as tracks 148 and 150
      • Track 150 at frame 11999 has exactly the same value as tracks 149 and 151
    • 1 Scaling
      • Track 13 at frame 9032 has exactly the same value as tracks 12 and 14
  • 1 Bone 115 - "weapon_bind_jnt"
    • 1 Translation
      • Track 7 at frame 8741 has exactly the same value as tracks 6 and 8
  • 1 Bone 116 - "bow_lwr_limb_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 9264 has exactly the same value as tracks 6 and 8
  • 1 Bone 117 - "bow_upr_limb_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 9264 has exactly the same value as tracks 6 and 8
  • 23 Bone 118 - "bowstring_bind_jnt"
    • 23 Rotation
      • Track 5 at frame 6383 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 6497 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6595 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 6667 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 6914 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 7196 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 8402 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 8697 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 9264 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 9552 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 9644 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 9714 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 10134 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 10792 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 10865 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 10938 has exactly the same value as tracks 21 and 23
      • Track 27 at frame 14695 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 14977 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 15014 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 15031 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 15044 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 15056 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 15625 has exactly the same value as tracks 32 and 34
  • 2 Bone 129 - "L_cape_02_bind_jnt"
    • 2 Rotation
      • Track 89 at frame 6365 has roughly the same value as tracks 88 and 90
      • Track 211 at frame 14786 has roughly the same value as tracks 210 and 212
  • 3 Bone 138 - "R_cape_01_bind_jnt"
    • 3 Rotation
      • Track 331 at frame 18199 has roughly the same value as tracks 330 and 332
      • Track 344 at frame 21372 has roughly the same value as tracks 343 and 345
      • Track 357 at frame 26633 has roughly the same value as tracks 356 and 358
  • 1 Bone 141 - "R_cape_04_bind_jnt"
    • 1 Translation
      • Track 34 at frame 1933 has roughly the same value as tracks 33 and 35
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 48 at frame 1899 has roughly the same value as tracks 47 and 49
  • unused Texture 0 - "Halduron Brightwing_main_diffuse.dds"
  • unused Texture 1 - "Neutral_ThalorienDawnseeker_Main_Normal.tif"
  • unused Texture 2 - "Neutral_ThalorienDawnseeker_Main_ORM.tif"
  • unused Texture 3 - "Halduron Brightwing_main_emissive.dds"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Halduron Brightwing_hair_diffuse.dds"
  • unused Texture 7 - "Human_HighElfMale_Hair_Normal.tif"
  • unused Texture 8 - "Human_HighElfMale_Hair_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Halduron Brightwing_armor_diffuse.dds"
  • unused Texture 11 - "Human_LordNicholasBuzan_Main_Normal.tif"
  • unused Texture 12 - "Human_LordNicholasBuzan_Main_orm.dds"
  • unused Texture 13 - "Human_LordNicholasBuzan_Main_Emissive.tif"
  • unused Texture 14 - "Halduron Brightwing_cloth_diffuse.dds"
  • unused Texture 15 - "Halduron Brightwing_cloth_normal.dds"
  • unused Texture 16 - "Halduron Brightwing_cloth_orm.dds"
  • unused Texture 17 - "Human_Medivh_Main_Emissive.tif"
  • unused Texture 18 - "Halduron Brightwing_arm_diffuse.dds"
  • unused Texture 19 - "Human_KaelThas_Main_Normal.tif"
  • unused Texture 20 - "Human_KaelThas_Main_ORM.tif"
  • unused Texture 21 - "Human_KaelThas_Main_Emissive.tif"
  • unused Texture 22 - "Halduron Brightwing_chest_belt_diffuse.dds"
  • unused Texture 23 - "Human_HighElfSwordsman_Main_Normal.tif"
  • unused Texture 24 - "Halduron Brightwing_chest_belt_orm.dds"
  • unused Texture 25 - "Human_HighElfSwordsman_Main_Emissive.tif"
  • unused Texture 26 - "Halduron Brightwing_shoes_diffuse.dds"
  • unused Texture 27 - "Human_BloodElfLieutenant_Main_Normal.tif"
  • unused Texture 28 - "Human_BloodElfLieutenant_Main_ORM.tif"
  • unused Texture 29 - "Human_BloodElfLieutenant_Main_Emissive.tif"
  • unused Texture 30 - "Halduron Brightwing_belt_diffuse.dds"
  • unused Texture 31 - "Human_MagrothTheDefender_Main_Normal.tif"
  • unused Texture 32 - "Halduron Brightwing_belt_orm.dds"
  • unused Texture 33 - "Human_MagrothTheDefender_Main_Emissive.tif"
  • unused Texture 34 - "Human_JennallaDeemspring_Weapon_Diffuse.tif"
  • unused Texture 35 - "Human_JennallaDeemspring_Weapon_Normal.tif"
  • unused Texture 36 - "Human_JennallaDeemspring_Weapon_ORM.tif"
  • unused Texture 37 - "Human_SylvanasWindrunner_Cape_Diffuse.tif"
  • unused Texture 38 - "Human_SylvanasWindrunner_Cape_Normal.tif"
  • unused Texture 39 - "Human_SylvanasWindrunner_Cape_ORM.tif"
  • unused Texture 40 - "Halduron Brightwing_Weapon_Diffuse.dds"
  • unused Texture 41 - "Human_SylvanasWindrunner_Weapon_Normal.tif"
  • unused Texture 42 - "Human_SylvanasWindrunner_Weapon_ORM.tif"
  • unused Texture 43 - "Halduron Brightwing_Bow_Diffuse.dds"
  • unused Texture 44 - "Halduron Brightwing_hands_diffuse.dds"
  • unused Texture 45 - "Neutral_HighElfRunner_Main_Normal.tif"
  • unused Texture 46 - "Neutral_HighElfRunner_Main_ORM.tif"
  • unused Texture 47 - "Neutral_HighElfRunner_Main_Emissive.tif"
  • unused Texture 48 - "Human_BloodElfLieutenant_Main_Diffuse.tif"
  • unused Texture 49 - "Human_ArcherBloodElf_Weapon_Diffuse.tif"
  • unused Texture 50 - "Human_ArcherBloodElf_Weapon_Normal.tif"
  • unused Texture 51 - "Human_ArcherBloodElf_Weapon_ORM.tif"
  • unused Texture 52 - "Halduron Brightwing_cape_diffuse.dds"
  • unused Texture 53 - "Neutral_ThalorienDawnseeker_Cape_Normal.tif"
  • unused Texture 54 - "Neutral_ThalorienDawnseeker_Cape_ORM.tif"
  • unused Texture 55 - "Neutral_ThalorienDawnseeker_Cape_Emissive.tif"
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