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Triggers
Hadroc World War 1 v.4.0.w3x
Variables
Commands Host
Allbuy
noshops
Handicapp Raven
Handicapp Squad
Handicapp Alliance
noAllbuy
Commands
korvpause
clear
korvunpause
kickblue
kickteal
kickPurple
kickyellow
kickorange
kickgreen
kickpink
kickgrey
Commands Anyone
Area Raven
Info
LOL
Kidnappade far
Noob Calling
Warplans Raven
Warplans Allaince
Starting resources
resources Basic
The Assaults
Defense Dwarf
Defense Dwarf Acitve
Defense Supremian Active
Defense Supremian
Ship Raven
Ship Supremian
North bridge to Orc Camp
Dwarfen Forest Camp
Supremian Blacksmith to rav cap
Supremian Blacksmith to rav cap Copy
Orcish to Middel Cap
Supremian Back Fight
Dwarfen Assault Siege to Orc
Supremian Shipyards City
Raven Barracks City to Supremian City
Raven Barracks City to Supremian City Copy
Dwarfen City to Orcish Cap
Dwarfen City to Orcish Cap Copy
Orc Siege Assault From city
Orc Siege Assault From city Copy
Orc Siege to North Near
Supremian Barracks 1City
Supremian Barrack 2City
Supremian Barrack 3City
Supremian Barrack4City
Orc Siege to Shipyards
Limit NINGI
Limit Player 1
Limit Player 2
Limit Bear Player 1
Limit Bear Player 1 Copy
Limit Bear Player 2
Limit Bear Player 2 Copy
Shop Limiting Frrelighters
Shop Limit PL1
Shop Limit PL2
Shop Limit PL3
Shop Limit PL4
Shop Limit PL5
Shop Limiting Ravens
Shop Limit PL6
Shop Limit PL7
Shop Limit PL8
Shop Limit PL9
Stop Assaults
Assault Change Supremian Middle
Assault to Dwarfstop
Assault to SuprStop
STOP An assault
Quest - Slot
Dont touchQwerty
Bugs Reporting
Version Changes
Tips as quest mark
The Map
Credits
How to play
Failing :D
Sad Music
Sad music2
Info About Heroes
Info Sorceror
Info Conjurer
Info mecha
Info Battlemage
Info Warlord
Info Assasin
Info general
Info Druid
Info SpellBreaker
Info Goblin Engie
Info Ranger
Info Strider
Info Shaman
Info Marksman
Info Chieftain
Info Engineer Dwarf
Hero Choosing Surpemians
Choose Sorceror
Choose General
Choose Assasin
Choose Ranger
Choose SpellBreaker
Choose Druid
Hero Choosing Raven Forces
Warlord
Conjurer
MechaWarrior
Engineer
Chieftain
Shaman
Revivals
Untitled Trigger 001
Orc Revivals
Suprm
The Alliance and Hostility
Set
Set 2 Northern Squad
Set 3 Supremian
Players
The Capturing
Supremian Failure
Supremian Failure 2
Northern Failure
Northern Failure 2
Freelighters Failure
Academy Dies Fail of Supr
Raven Inner fail
Raven Main failure
Winning Losing
Winning Ravens
Winning Freelighters
Winning Freelighters 2
Initialization
Stop the fly
Stop Credting
Credits Other
Credits Area
Names Forces
Starting POWERS
MESSAGE
RED commands info
The Worker buy place
Raven worker Buy place
The City Gate
Gate Always Open
Close Of enemy action
Units gets out
Income From force
Northern Squad
Supremian Alliance
Raven Forces
Hero Choosings North Squad
Hero Choose Battlemage
Hero Choose Strider
Hero Choose Engineer
Hero choose marksman
Player Groups
Player Leaves Any
Supremians
Dwarfes
Other Stuff
NobuildingDwarf
NobuildingSupremian
RainingStart
GetGold from kills
Getgold from kills2
Ghostriggerwalkround
FOuntainDies
FountainRespawnDwarf
New RespawnDwarf
Dwarfen FailNewSpawn
New RespawnSupremian
Supremian FailNewSpawn
CottonBallon Secrecy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
PlayerNames
player
No
PlayerNames2
integer
No
Allbuy
Events
Player - Player 1 (Red) types a chat message containing shop_allbuy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: All shops is now able to sell items to anyone . [ Host Decision]
Unit - Remove Shop Sharing, Allied Bldg. from Shop [Dwarfen] 0365 <gen>
Unit - Remove Shop Sharing, Allied Bldg. from Shop [Dwarfen] 0366 <gen>
Unit - Remove Shop Sharing, Allied Bldg. from Shop [Human] 0364 <gen>
Unit - Remove Shop Sharing, Allied Bldg. from Shop [Human] 0363 <gen>
Unit - Remove Shop Sharing, Allied Bldg. from Shop [Human] 0512 <gen>
Unit - Remove Shop Sharing, Allied Bldg. from Shop [Orc] 0497 <gen>
Unit - Remove Shop Sharing, Allied Bldg. from Shop [Orc] 0730 <gen>
Unit - Remove Shop Sharing, Allied Bldg. from Shop [Orc] 0496 <gen>
noshops
Events
Player - Player 1 (Red) types a chat message containing no_starting_shops (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Host decided to destroy all Force Owned Shops! Build your own now!
Unit - Kill Shop [Dwarfen] 0365 <gen>
Unit - Kill Shop [Dwarfen] 0366 <gen>
Unit - Kill Shop [Human] 0364 <gen>
Unit - Kill Shop [Human] 0363 <gen>
Unit - Kill Shop [Human] 0512 <gen>
Unit - Kill Shop [Orc] 0730 <gen>
Unit - Kill Shop [Orc] 0496 <gen>
Unit - Kill Shop [Orc] 0497 <gen>
Handicapp Raven
Events
Player - Player 1 (Red) types a chat message containing help_raven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Host Decided to help Raven Players , They all got 1000+Gold and 500+Lumber.
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 8 (Pink) . Current gold
Player - Add 1000 to Player 9 (Gray) . Current gold
Player - Add 500 to Player 9 (Gray) . Current lumber
Player - Add 500 to Player 8 (Pink) . Current lumber
Player - Add 500 to Player 7 (Green) . Current lumber
Player - Add 500 to Player 6 (Orange) . Current lumber
Handicapp Squad
Events
Player - Player 1 (Red) types a chat message containing help_squad (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 2 (Blue) . Current lumber
Player - Add 500 to Player 1 (Red) . Current lumber
Game - Display to (All players) the text: Host Decided to help Northern Squad Players , They all got 1000+Gold and 500+Lumber.
Handicapp Alliance
Events
Player - Player 1 (Red) types a chat message containing help_alliance (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 3 (Teal) . Current lumber
Player - Add 500 to Player 4 (Purple) . Current lumber
Player - Add 500 to Player 5 (Yellow) . Current lumber
Game - Display to (All players) the text: Host Decided to help Supremian Players , They all got 1000+Gold and 500+Lumber.
noAllbuy
Events
Player - Player 1 (Red) types a chat message containing shop_noallbuy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: The Shops around the country no longer sells items to all players , They only serve their Force's Players.Host decision , This is default .
Unit - Add Shop Sharing, Allied Bldg. to Shop [Dwarfen] 0365 <gen>
Unit - Add Shop Sharing, Allied Bldg. to Shop [Dwarfen] 0366 <gen>
Unit - Add Shop Sharing, Allied Bldg. to Shop [Human] 0512 <gen>
Unit - Add Shop Sharing, Allied Bldg. to Shop [Human] 0363 <gen>
Unit - Add Shop Sharing, Allied Bldg. to Shop [Human] 0364 <gen>
Unit - Add Shop Sharing, Allied Bldg. to Shop [Orc] 0497 <gen>
Unit - Add Shop Sharing, Allied Bldg. to Shop [Orc] 0730 <gen>
Unit - Add Shop Sharing, Allied Bldg. to Shop [Orc] 0496 <gen>
Commands
Events
Player - Player 1 (Red) types a chat message containing commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Command list: kick "color" -> Kicks a player with that color [Example: kick blue -> kicks player blue] Notice: You cannot kick lightblue , Dark green or Brown. shop_allbuy -> Makes Shops [ Enemy or allied] Able to sell to any player hero . shop_noallbuy -> All shops will only serve their Force's players. [Default] help_squad/alliance/raven -> All players for "Helped Force" gets 1000+Gold and 500+Lumber. [Example: help_squad] no_starting_shops -> Destroys all Force owned shops.clear -> Clears the screen for all players from messages and informations .
korvpause
Events
Player - Player 1 (Red) types a chat message containing korv_pause (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Pause the game
clear
Events
Player - Player 1 (Red) types a chat message containing clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for (All players) .
korvunpause
Events
Player - Player 1 (Red) types a chat message containing korv_unpause (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Unpause the game
kickblue
Events
Player - Player 1 (Red) types a chat message containing kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You have been kicked .
kickteal
Events
Player - Player 1 (Red) types a chat message containing kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You have been kicked .
kickPurple
Events
Player - Player 1 (Red) types a chat message containing kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You have been kicked .
kickyellow
Events
Player - Player 1 (Red) types a chat message containing kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You have been kicked .
kickorange
Events
Player - Player 1 (Red) types a chat message containing kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You have been kicked .
kickgreen
Events
Player - Player 1 (Red) types a chat message containing kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You have been kicked .
kickpink
Events
Player - Player 1 (Red) types a chat message containing kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You have been kicked .
kickgrey
Events
Player - Player 1 (Red) types a chat message containing kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You have been kicked .
Area Raven
Events
Player - Player 1 (Red) types a chat message containing areas raven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing areas raven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing areas raven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing areas raven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing areas raven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing areas raven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing areas raven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing areas raven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing areas raven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Machine_Works <gen>) for 2.00 seconds
Cinematic - Ping minimap for (All players) at (Center of HQ_Ravens <gen>) for 2.00 seconds
Info
Events
Player - Player 1 (Red) types a chat message containing gameinfo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing gameinfo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing gameinfo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing gameinfo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing gameinfo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing gameinfo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing gameinfo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing gameinfo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing gameinfo (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of (Triggering player).) the text: Information-> The Hadroc World Part is in war . The Raven Forces has taken over big areas of South and East of Hadroc. Now the Supremians and Northern People fight back. You are choosing an hero that will aid and is able to buy a worker and aid even more with building up camps and bases. Created by Qwerty8 , Credits: [KBAC] Edge -> Map testing , General Idea Sgt.Scorpion -> Map testing Blizzard -> Damn good Editor Lol -> My computer which did this possible [Its name's "Lol"]
LOL
Events
Player - Player 1 (Red) types a chat message containing lol (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing lol (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing lol (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing lol (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing lol (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing lol (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing lol (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing lol (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing lol (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Unit - Create 1 CottonBallon for Neutral Passive at (Center of Fly_Start_South <gen>) facing (Position of North Squad Barracks 0027 <gen>)
Unit - Order (Last created unit) to Move To . (Center of Fly_End_North <gen>)
Trigger - Turn off (This trigger)
Wait 80.00 seconds
Trigger - Turn on (This trigger)
Kidnappade far
Events
Unit - A unit enters Fly_End_North <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
(Unit-type of (Triggering unit)) Equal to CottonBallon
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: A CottonBallon has fallen!
Noob Calling
Events
Player - Player 1 (Red) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to Hi! Im a whiner who calls other idiots , When Iam an idiot myself.
Warplans Raven
Events
Player - Player 6 (Orange) types a chat message containing plans (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing plans (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing plans (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing plans (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 12 (Brown) the text: Plans: The Northern Squad Capitol must down . First destroy the city of light outside the capital then the camp in the northern forest. Then assault to the capitol building. Supremian: First destroy the elven forest camp in the woods of the Western land then assault directly to the Supremian Academy. Good luck Raveners. / WarChief Grujhdal BloodWolf
Warplans Allaince
Events
Player - Player 1 (Red) types a chat message containing plans (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing plans (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing plans (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing plans (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing plans (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: Plans: The Raven Force has captured bigger areas that is no longer controlled by checkings , we need to take down the Inner city Machine Works then proceed straight to the HeadQuarters which is in the southest part of the city. Good luck out there and fight for the light of freedoom. / General Sigurd Heartfire ~Supremian General
resources Basic
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 1 (Red) . Current lumber to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 2 (Blue) . Current lumber to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 3 (Teal) . Current lumber to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 4 (Purple) . Current lumber to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 6 (Orange) . Current lumber to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 7 (Green) . Current lumber to 500
Player - Set Player 8 (Pink) . Current gold to 500
Player - Set Player 8 (Pink) . Current lumber to 500
Player - Set Player 9 (Gray) . Current gold to 500
Player - Set Player 9 (Gray) . Current lumber to 500
Player - Set Player 5 (Yellow) . Current lumber to 500
Defense Dwarf
Events
Unit - Dwarfen Town Hall 0457 <gen> Takes damage
Conditions
Actions
Trigger - Turn on Defense_Dwarf_Acitve <gen>
Defense Dwarf Acitve
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Set Rally-Point for Dwarfen Town Hall 0457 <gen> to (Center of HQ_Ravens <gen>)
Unit - Order Dwarfen Town Hall 0457 <gen> to train/upgrade to a Royal Guard
Unit - Order Dwarfen Town Hall 0457 <gen> to train/upgrade to a Royal Guard
Unit - Order Dwarfen Town Hall 0457 <gen> to train/upgrade to a Royal Guard
Unit - Order Dwarfen Town Hall 0457 <gen> to train/upgrade to a Royal Guard
Defense Supremian Active
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Set Rally-Point for Supremian Academy 0149 <gen> to (Center of HQ_Ravens <gen>)
Unit - Order Supremian Academy 0149 <gen> to train/upgrade to a Royal Guard
Unit - Order Supremian Academy 0149 <gen> to train/upgrade to a Royal Guard
Unit - Order Supremian Academy 0149 <gen> to train/upgrade to a Royal Guard
Unit - Order Supremian Academy 0149 <gen> to train/upgrade to a Royal Guard
Defense Supremian
Events
Unit - Supremian Academy 0149 <gen> Takes damage
Conditions
Actions
Trigger - Turn on Defense_Supremian_Active <gen>
Ship Raven
Events
Time - Every 100.00 seconds of game time
Conditions
(Raven Shipyard 0525 <gen> is alive) Equal to True
(Supremian ShipYard 0283 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Raven Shipyard 0525 <gen> to (Center of Supremian_ShipYards <gen>)
Unit - Order Raven Shipyard 0525 <gen> to train/upgrade to a Raven Frigate
Ship Supremian
Events
Time - Every 100.00 seconds of game time
Conditions
(Raven Shipyard 0525 <gen> is alive) Equal to True
(Supremian ShipYard 0283 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Supremian ShipYard 0283 <gen> to (Center of Region_053 <gen>)
Unit - Order Supremian ShipYard 0283 <gen> to train/upgrade to a Supremian Frigate
North bridge to Orc Camp
Events
Time - Every 90.00 seconds of game time
Conditions
(North Squad Barracks 0521 <gen> is alive) Equal to True
(Raven Barracks 0400 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for North Squad Barracks 0521 <gen> to (Center of Barracks_To_Suoremian_Village <gen>)
Unit - Order North Squad Barracks 0521 <gen> to train/upgrade to a Squad Soldier [Game]
Unit - Order North Squad Barracks 0521 <gen> to train/upgrade to a Squad Soldier [Game]
Unit - Order North Squad Barracks 0521 <gen> to train/upgrade to a Squad Rifleman [Game]
Dwarfen Forest Camp
Events
Time - Every 130.00 seconds of game time
Conditions
(North Squad Barracks 0027 <gen> is alive) Equal to True
(Raven Barracks 0143 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for North Squad Barracks 0027 <gen> to (Center of Assault_barracks_VS_North <gen>)
Unit - Order North Squad Barracks 0027 <gen> to train/upgrade to a Squad Soldier [Game]
Unit - Order North Squad Barracks 0027 <gen> to train/upgrade to a Squad Soldier [Game]
Unit - Order North Squad Barracks 0027 <gen> to train/upgrade to a Squad Soldier [Game]
Unit - Order North Squad Barracks 0027 <gen> to train/upgrade to a Squad Rifleman [Game]
Unit - Order North Squad Barracks 0027 <gen> to train/upgrade to a Squad Rifleman [Game]
Supremian Blacksmith to rav cap
Events
Time - Every 80.00 seconds of game time
Conditions
(Supremian BlackSmith 0379 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Supremian BlackSmith 0379 <gen> to (Center of HQ_Ravens <gen>)
Unit - Order Supremian BlackSmith 0379 <gen> to train/upgrade to a Supremian Glaive Launcher [Game]
Supremian Blacksmith to rav cap Copy
Events
Time - Every 110.00 seconds of game time
Conditions
(Supremian BlackSmith 0379 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Supremian BlackSmith 0379 <gen> to (Center of HQ_Ravens <gen>)
Unit - Order Supremian BlackSmith 0379 <gen> to train/upgrade to a Supremian Glaive Launcher [Game]
Orcish to Middel Cap
Events
Time - Every 80.00 seconds of game time
Conditions
(Raven Barracks 0400 <gen> is alive) Equal to True
(Camp Tent - Important One 0416 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Raven Barracks 0400 <gen> to (Center of Wood_Camp_Supremian <gen>)
Unit - Order Raven Barracks 0400 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0400 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0400 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0400 <gen> to train/upgrade to a Raven SpearWielder [Game]
Unit - Order Raven Barracks 0400 <gen> to train/upgrade to a Raven SpearWielder [Game]
Unit - Order Raven Barracks 0400 <gen> to train/upgrade to a Raven Troll Shaman [Game]
Supremian Back Fight
Events
Time - Every 80.00 seconds of game time
Conditions
(Supremian Barracks 0028 <gen> is alive) Equal to True
(Raven Barracks 0400 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Supremian Barracks 0028 <gen> to (Center of Barracks_To_Suoremian_Village <gen>)
Unit - Order Supremian Barracks 0028 <gen> to train/upgrade to a Supremian Soldier [Game]
Unit - Order Supremian Barracks 0028 <gen> to train/upgrade to a Supremian Soldier [Game]
Unit - Order Supremian Barracks 0028 <gen> to train/upgrade to a Supremian Archer [Game]
Unit - Order Supremian Barracks 0028 <gen> to train/upgrade to a Supremian Archer [Game]
Dwarfen Assault Siege to Orc
Events
Time - Every 50.00 seconds of game time
Conditions
(Dwarfen Machinery 0476 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Dwarfen Machinery 0476 <gen> to (Center of HQ_Ravens <gen>)
Unit - Order Dwarfen Machinery 0476 <gen> to train/upgrade to a Squad Siege Engine [Game]
Supremian Shipyards City
Events
Time - Every 100.00 seconds of game time
Conditions
(Supremian Barracks 0315 <gen> is alive) Equal to True
(Raven Barracks 0252 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Supremian Barracks 0315 <gen> to (Center of Assault_Barracks <gen>)
Unit - Order Supremian Barracks 0315 <gen> to train/upgrade to a Supremian Soldier [Game]
Unit - Order Supremian Barracks 0315 <gen> to train/upgrade to a Supremian Soldier [Game]
Unit - Order Supremian Barracks 0315 <gen> to train/upgrade to a Supremian Archer [Game]
Raven Barracks City to Supremian City
Events
Time - Every 70.00 seconds of game time
Conditions
(Raven Barracks 0133 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Raven Barracks 0133 <gen> to (Center of Supremian_Alliance_Capital <gen>)
Unit - Order Raven Barracks 0133 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0133 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0133 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0133 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0133 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0133 <gen> to train/upgrade to a Raven Troll Shaman [Game]
Unit - Order Raven Barracks 0133 <gen> to train/upgrade to a Raven SpearWielder [Game]
Unit - Order Raven Barracks 0133 <gen> to train/upgrade to a Raven SpearWielder [Game]
Unit - Order Raven Barracks 0133 <gen> to train/upgrade to a Raven Troll Shaman [Game]
Raven Barracks City to Supremian City Copy
Events
Time - Every 70.00 seconds of game time
Conditions
(Raven Barracks 0132 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Raven Barracks 0132 <gen> to (Center of Hero_Rev_Northern_S <gen>)
Unit - Order Raven Barracks 0132 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0132 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0132 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0132 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0132 <gen> to train/upgrade to a Raven Troll Shaman [Game]
Unit - Order Raven Barracks 0132 <gen> to train/upgrade to a Raven SpearWielder [Game]
Unit - Order Raven Barracks 0132 <gen> to train/upgrade to a Raven SpearWielder [Game]
Unit - Order Raven Barracks 0132 <gen> to train/upgrade to a Raven SpearWielder [Game]
Dwarfen City to Orcish Cap
Events
Time - Every 60.00 seconds of game time
Conditions
(North Squad Barracks 0236 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for North Squad Barracks 0236 <gen> to (Center of HQ_Ravens <gen>)
Unit - Order North Squad Barracks 0236 <gen> to train/upgrade to a Squad Soldier [Game]
Unit - Order North Squad Barracks 0236 <gen> to train/upgrade to a Squad Soldier [Game]
Unit - Order North Squad Barracks 0236 <gen> to train/upgrade to a Squad Soldier [Game]
Dwarfen City to Orcish Cap Copy
Events
Time - Every 59.00 seconds of game time
Conditions
(North Squad Barracks 0235 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for North Squad Barracks 0235 <gen> to (Center of HQ_Ravens <gen>)
Unit - Order North Squad Barracks 0235 <gen> to train/upgrade to a Squad Rifleman [Game]
Unit - Order North Squad Barracks 0235 <gen> to train/upgrade to a Squad Rifleman [Game]
Unit - Order North Squad Barracks 0235 <gen> to train/upgrade to a Squad Rifleman [Game]
Orc Siege Assault From city
Events
Time - Every 70.00 seconds of game time
Conditions
(Machine Works 0466 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Machine Works 0466 <gen> to (Center of The_Dwarfen_Castle <gen>)
Unit - Order Machine Works 0466 <gen> to train/upgrade to a Raven Destroyer [Game]
Unit - Order Machine Works 0466 <gen> to train/upgrade to a Goblin Bombers [Game]
Orc Siege Assault From city Copy
Events
Time - Every 83.20 seconds of game time
Conditions
(Machine Works 0494 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Machine Works 0494 <gen> to (Center of Supremian_Academy <gen>)
Unit - Order Machine Works 0494 <gen> to train/upgrade to a Raven Destroyer [Game]
Unit - Order Machine Works 0494 <gen> to train/upgrade to a Goblin Bombers [Game]
Orc Siege to North Near
Events
Time - Every 50.00 seconds of game time
Conditions
(Raven Barracks 0143 <gen> is alive) Equal to True
(Camp Tent - Important One 0013 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Raven Barracks 0143 <gen> to (Center of Northern_Camp <gen>)
Unit - Order Raven Barracks 0143 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0143 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0143 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0143 <gen> to train/upgrade to a Raven Troll Shaman [Game]
Unit - Order Raven Barracks 0143 <gen> to train/upgrade to a Raven SpearWielder [Game]
Unit - Order Raven Barracks 0143 <gen> to train/upgrade to a Raven SpearWielder [Game]
Unit - Order Raven Barracks 0143 <gen> to train/upgrade to a Raven SpearWielder [Game]
Unit - Order Raven Barracks 0143 <gen> to train/upgrade to a Raven Troll Shaman [Game]
Supremian Barracks 1City
Events
Time - Every 70.00 seconds of game time
Conditions
(Supremian Barracks 0340 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Supremian Barracks 0340 <gen> to (Center of HQ_Ravens <gen>)
Unit - Order Supremian Barracks 0340 <gen> to train/upgrade to a Supremian Soldier [Game]
Unit - Order Supremian Barracks 0340 <gen> to train/upgrade to a Supremian Priest [Game]
Supremian Barrack 2City
Events
Time - Every 120.00 seconds of game time
Conditions
(Supremian Barracks 0341 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Supremian Barracks 0341 <gen> to (Center of HQ_Ravens <gen>)
Unit - Order Supremian Barracks 0341 <gen> to train/upgrade to a Supremian Soldier [Game]
Unit - Order Supremian Barracks 0341 <gen> to train/upgrade to a Supremian Soldier [Game]
Supremian Barrack 3City
Events
Time - Every 75.00 seconds of game time
Conditions
(Supremian Barracks 0343 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Supremian Barracks 0343 <gen> to (Center of HQ_Ravens <gen>)
Unit - Order Supremian Barracks 0343 <gen> to train/upgrade to a Supremian Archer [Game]
Unit - Order Supremian Barracks 0343 <gen> to train/upgrade to a Supremian Archer [Game]
Unit - Order Supremian Barracks 0343 <gen> to train/upgrade to a Supremian Archer [Game]
Supremian Barrack4City
Events
Time - Every 127.00 seconds of game time
Conditions
(Supremian Barracks 0342 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Supremian Barracks 0342 <gen> to (Center of HQ_Ravens <gen>)
Unit - Order Supremian Barracks 0342 <gen> to train/upgrade to a Supremian Archer [Game]
Unit - Order Supremian Barracks 0342 <gen> to train/upgrade to a Supremian Priest [Game]
Orc Siege to Shipyards
Events
Time - Every 50.00 seconds of game time
Conditions
(Raven Barracks 0252 <gen> is alive) Equal to True
(Supremian ShipYard 0284 <gen> is alive) Equal to True
Actions
Unit - Set Rally-Point for Raven Barracks 0252 <gen> to (Center of The_Sup_Shipyards <gen>)
Unit - Order Raven Barracks 0252 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0252 <gen> to train/upgrade to a Raven Warrior [Game]
Unit - Order Raven Barracks 0252 <gen> to train/upgrade to a Raven SpearWielder [Game]
Unit - Order Raven Barracks 0252 <gen> to train/upgrade to a Raven SpearWielder [Game]
Unit - Order Raven Barracks 0252 <gen> to train/upgrade to a Raven Troll Shaman [Game]
Limit Player 1
Events
Unit - A unit owned by Player 1 (Red) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Squad MiniAssault Vehicle) and ((Number of units in (Units owned by Player 1 (Red) of type Squad MiniAssault Vehicle)) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Game - Display to Player Group - Player 1 (Red) the text: Limited 1 Assault Vehicle.
Limit Player 2
Events
Unit - A unit owned by Player 2 (Blue) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Squad MiniAssault Vehicle) and ((Number of units in (Units owned by Player 2 (Blue) of type Squad MiniAssault Vehicle)) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Game - Display to Player Group - Player 1 (Red) the text: Limited 1 Assault Vehicle.
Limit Bear Player 1
Events
Unit - A unit owned by Player 1 (Red) . Spawns a summoned unit
Conditions
((Unit-type of (Summoned unit)) Equal to Tame Polar Bear [Lev1]) and ((Number of units in (Units owned by Player 1 (Red) of type Tame Polar Bear [Lev1])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Limit Bear Player 1 Copy
Events
Unit - A unit owned by Player 1 (Red) . Spawns a summoned unit
Conditions
((Unit-type of (Summoned unit)) Equal to Tame Polar Bear [LEv2]) and ((Number of units in (Units owned by Player 1 (Red) of type Tame Polar Bear [LEv2])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Limit Bear Player 2
Events
Unit - A unit owned by Player 2 (Blue) . Spawns a summoned unit
Conditions
((Unit-type of (Summoned unit)) Equal to Tame Polar Bear [Lev1]) and ((Number of units in (Units owned by Player 2 (Blue) of type Tame Polar Bear [Lev1])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Limit Bear Player 2 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Spawns a summoned unit
Conditions
((Unit-type of (Summoned unit)) Equal to Tame Polar Bear [LEv2]) and ((Number of units in (Units owned by Player 2 (Blue) of type Tame Polar Bear [LEv2])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Shop Limit PL1
Events
Unit - A unit owned by Player 1 (Red) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Shop [Dwarfen]) and ((Number of units in (Units owned by Player 1 (Red) of type Shop [Dwarfen])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Game - Display to Player Group - Player 1 (Red) the text: There is a limit to 1 Shop per player.
Shop Limit PL2
Events
Unit - A unit owned by Player 2 (Blue) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Shop [Dwarfen]) and ((Number of units in (Units owned by Player 2 (Blue) of type Shop [Dwarfen])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Game - Display to Player Group - Player 2 (Blue) the text: There is a limit to 1 Shop per player.
Shop Limit PL3
Events
Unit - A unit owned by Player 3 (Teal) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Shop [Human]) and ((Number of units in (Units owned by Player 3 (Teal) of type Shop [Human])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Game - Display to Player Group - Player 3 (Teal) the text: There is a limit to 1 Shop per player.
Shop Limit PL4
Events
Unit - A unit owned by Player 4 (Purple) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Shop [Human]) and ((Number of units in (Units owned by Player 4 (Purple) of type Shop [Human])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Game - Display to Player Group - Player 4 (Purple) the text: There is a limit to 1 Shop per player.
Shop Limit PL5
Events
Unit - A unit owned by Player 5 (Yellow) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Shop [Human]) and ((Number of units in (Units owned by Player 5 (Yellow) of type Shop [Human])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Game - Display to Player Group - Player 5 (Yellow) the text: There is a limit to 1 Shop per player.
Shop Limit PL6
Events
Unit - A unit owned by Player 6 (Orange) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Shop [Orc]) and ((Number of units in (Units owned by Player 6 (Orange) of type Shop [Orc])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Game - Display to Player Group - Player 6 (Orange) the text: There is a limit to 1 Shop per player.
Shop Limit PL7
Events
Unit - A unit owned by Player 7 (Green) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Shop [Orc]) and ((Number of units in (Units owned by Player 7 (Green) of type Shop [Orc])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Game - Display to Player Group - Player 7 (Green) the text: There is a limit to 1 Shop per player.
Shop Limit PL8
Events
Unit - A unit owned by Player 8 (Pink) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Shop [Orc]) and ((Number of units in (Units owned by Player 8 (Pink) of type Shop [Orc])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Game - Display to Player Group - Player 8 (Pink) the text: There is a limit to 1 Shop per player.
Shop Limit PL9
Events
Unit - A unit owned by Player 9 (Gray) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Shop [Orc]) and ((Number of units in (Units owned by Player 9 (Gray) of type Shop [Orc])) Equal to 2)
Actions
Unit - Kill (Triggering unit)
Game - Display to Player Group - Player 9 (Gray) the text: There is a limit to 1 Shop per player.
Assault Change Supremian Middle
Events
Unit - Camp Tent - Important One 0416 <gen> Dies
Conditions
Actions
Trigger - Turn off Orcish_to_Middel_Cap <gen>
Assault to Dwarfstop
Events
Unit - Dwarfen Town Hall 0457 <gen> Dies
Conditions
Actions
Trigger - Turn off Orc_Siege_to_North_Near <gen>
Trigger - Turn off Raven_Barracks_City_to_Supremian_City_Copy <gen>
Trigger - Turn off Orc_Siege_Assault_From_city <gen>
Trigger - Turn off Orc_Siege_to_North_Near <gen>
Assault to SuprStop
Events
Unit - Supremian Academy 0149 <gen> Dies
Conditions
Actions
Trigger - Turn off Orc_Siege_Assault_From_city <gen>
Trigger - Turn off Orcish_to_Middel_Cap <gen>
Trigger - Turn off Orc_Siege_Assault_From_city_Copy <gen>
STOP An assault
Events
Unit - Camp Tent - Important One 0013 <gen> Dies
Conditions
Actions
Trigger - Turn off Orc_Siege_to_North_Near <gen>
Dont touchQwerty
Events
Unit - Qwerty8 -Creator 0581 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads Don't Touch me , Fucking pervert ! above Qwerty8 -Creator 0581 <gen> with Z offset 0 , using font size 10 , color ( 10.00 %, 50.00 %, 100 %), and 0 % transparency
Selection - Clear selection for (Triggering player) .
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Bugs Reporting
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Bug Reporting/Known Bugs with the description Bug reporting: If you noticed a bug , please tell me. It is really important to know what i made wrong . Send how you noticed and how it affects to this mail : [email protected] OR Write as a comment on http://hiveworkshop.com[ My map there . ] Idea Suggestions? Please tell me if you got a idea suggestion or something you think should be edited. Mail is [email protected] : I don't know of any right now myself , I Test the map about 2 Times a month with LAN with friend , We often find bugsbut I know there is many bugs , ALOTS OF 'EM . I want and need to get those ! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Version Changes
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Version Changes with the description Welcome 4.0! * Adds new command: shop_allbuy or shop_noallbuy , Toggles on/off if shops is able to sell to anyone . [Default - No] *Added Tauren Conjurer as hero *Added Dwarfen Battlemage as hero * Added Taurens and Tauren Shamans as Raven Units. * Some new Upgrades for all races [ Example: Tauren Shaman Upgrade , Rider Training Etc] * Added some details here and there * Added Flying Critters to give more Nature* Dwarfes [ Some posts] have Tame Bears. * Added Squad Bomb Team [ A Anti-Engine unit] * Players are now able to build an own shop.*Added High Elven Sorceror as hero *Fix'd Some SKills in balance way , Example: Headshot [Marksman skill] now has higher chance. *Added Some new Upgrades aswell , Also fixed the "Sharpened glaives" upgrade . It was not working with Tree Hurting. * Opened up almost everywhere , Especially Supremian Capital* New Buildings! [ Raven Burrow , Tauren totem etc.]*Complete remake of the Dwarfen Capital , I did not like it. I don't like the Supremian Either so it might be changed to! , using icon path ReplaceableTextures\CommandButtons\BTNGhostOfKelThuzad.blp
Tips as quest mark
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Tips with the description Here is some tips that might come handy... , using icon path ReplaceableTextures\CommandButtons\BTNAcorn.blp
Quest - Change the description of (Last created quest) to * Mines defend areas damn good , set them where an enemy force/hero must go through! [Example: Bridge, Around a building etc.] * Upgrade as much as you can , it is good to have strong and effective units. * Build Watch Towers on areas with already built posts to make them more defended OR build new posts. * Get your race's tech . It is really handy and neat. [Northern Squad -> War tanks / Siege Engines / Raven Forces -> Destroyer / Assault Wagon / Supremians -> Ballista / Glaive Launcher. ]* Use items , They really saves time and life. Effective use. * Aim on enemy heroes , You get a small bounty if an enemy hero dies. * Defend your Capital Building til the last breath! When all hope seems to be gone , You can still make it!
The Map
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled About The Map with the description Information About the map:The Map is created by Qwerty8 The map is not protected and "OpenSource" . Anyone is able/ allowed to open it and change it , though I want you to write that YOU modded it/changed it and that you if so ; Write me as original creator. I have it open so that other people can learn from me as i learned from several other map makers. If you change it as said , please also change the name into a more "your version" Example: Hadroc World War 1 v.>Number< - >Name< . , using icon path ReplaceableTextures\WorldEditUI\Editor-Force.blp
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credits with the description Credits: [KBAC] Edge-> Map Testing / Idea Suggestions [The CottonBallon Ftw] Sgt.Scorpion -> Map testing [KBAC] Viruz -> General friend Zacko -> Interested Brother Lol-> My computers name's LolBlizzard -> For the Editor Mom/Dad -> Letting me sit up all night long with computer runnin' epicwar.com -> Hosting many of my maps.Enjoy ! :D , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
How to play
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to Play with the description How to play/ What to do:First off , Choose a hero . [ Left upper corner] . Then when you spawned i suggest you purchase a worker . [You have a farm in the capital city of your force, Don't find it? Look for pinpoints every 70 seconds. ] Then build a base meanwhile your hero aids the local force with pushing the enemy . To win-> Take down enemy capital building. Enjoy:D , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Sad Music
Events
Unit - Supremian Academy 0149 <gen> Dies
Conditions
Actions
Sound - Play Sad Mystery .
Sad music2
Events
Unit - Dwarfen Town Hall 0457 <gen> Dies
Conditions
Actions
Sound - Play Sad Mystery .
Info Sorceror
Events
Unit - A unit enters Info_Sorceror <gen>
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) the text: High Elf Sorceror-> A wise and mystical hero. She can use : Banishing Curse , Arcane Aura , Chain Lightning and Mana shield.
Info Conjurer
Events
Unit - A unit enters Info_Conjurer <gen>
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: Tauren Conjurer-> This mystical Tauren Shaman is specialied in summoning. Can learn -> Recall Spirit , Spirit Call , Control Magic and Conjurism aura.
Info mecha
Events
Unit - A unit enters Info_Mecha_Warrior <gen>
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: Mecha Warrior-> A Special Melee hero , He can learn many Improvements for his Machine [ Attack Rate And Cleaving powers] and use a powerful Strider form.
Info Battlemage
Events
Unit - A unit enters Info_BattlemageD <gen>
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) the text: Dwarfen battlemage-> A powerful Battlemage that wields many Frost Spells such as Frost Armor , Frost Nova and Blizzard. His best skill is to summon an everlasting Tame polar bear.
Info Warlord
Events
Unit - A unit enters Info_Ogre_Warlord <gen>
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: Ogre Warlord -> A Strong , but dumb hero. Can learn -> ShockWave , Maul [Bash+Critical strike] , Strenghten Up and the powerful War slam .
Info Assasin
Events
Unit - A unit enters Info_Assasin <gen>
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) the text: Night Elf Assasin-> Silent , fast but weak hero. Can learn Evasion , Poison stab , Blink and Permanent Invisiblity.
Info general
Events
Unit - A unit enters Info_General <gen>
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) the text: General-> The strong and leading one , He can learn Morale Aura , bash , Strenghten Up [Which increases strenght] and Gods Strenght.
Info Druid
Events
Unit - A unit enters Info_Druid <gen>
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) the text: The Druid -> This Elven Druid can use Vine trap , Call of the Wilds [Summoning skill] , Natures Touch [Heal] and Natures Wrath a powerful skill .
Info SpellBreaker
Events
Unit - A unit enters Info_SpellBreaker <gen>
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) the text: SpellBreaker-> The mana based hero . Skills : Mana Link , Destroy Magic , Spell Steal and Mana Burn .
Info Goblin Engie
Events
Unit - A unit enters Info_Goblin_Egnie <gen>
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: Goblin Engineer-> The handy hero . Skills -> Plant Mine , Fast repair , Sabotage and Create MechaSaboteurs which are good against buildings and engines.
Info Ranger
Events
Unit - A unit enters Info_Ranger <gen>
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) the text: Ranger -> The agile ranged hero. Can learn Cold Arrows , Trueshot aura , Evasion and Shadow Arrow.
Info Strider
Events
Unit - A unit enters Info_Strider_Hero <gen>
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) the text: Dwarfen Strider-> Bash , Thunder Clap , Hard Skin and Arcane Hammer strike.
Info Shaman
Events
Unit - A unit enters Info_Shaman <gen>
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: Shaman -> Spirit Call [Summoning] , Chain Lightning , Drain life and the powerful Frost wave.
Info Marksman
Events
Unit - A unit enters Info_Marksman_Hero <gen>
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) the text: Marksman-> Headshot [Critical hit] , Grenade throw , Flare Shot [Scouting] and The strong and poisonous , T.O.X.I.N Bomb.
Info Chieftain
Events
Unit - A unit enters Info_Chieftain <gen>
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: Chieftain-> The strong and wise hero . Skills: Critical Strike , WarCry , Cry of Fear and Rally.
Info Engineer Dwarf
Events
Unit - A unit enters Info_Engineer_Dwarf_Hero <gen>
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) the text: Engineer-> Can build farms and North Squad Watch towers , also learn: -> Fast repair, Mine Planting , Sabotaging and the strong and cool: Sapp Engine.
Choose Sorceror
Events
Unit - A unit enters Choose_Sorceror <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Sorceror for (Owner of (Triggering unit)) at (Random point in Supremian_Hero_Spawn <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Camera - Pan camera for (Triggering player) to (Center of Supremian_Hero_Spawn <gen>) over 0.20 seconds
Trigger - Turn off (This trigger)
Choose General
Events
Unit - A unit enters Choose_General <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 General for (Owner of (Triggering unit)) at (Random point in Supremian_Hero_Spawn <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Camera - Pan camera for (Triggering player) to (Center of Supremian_Hero_Spawn <gen>) over 0.20 seconds
Trigger - Turn off (This trigger)
Choose Assasin
Events
Unit - A unit enters Assasin_Choose <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Assasin for (Owner of (Triggering unit)) at (Random point in Supremian_Hero_Spawn <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Camera - Pan camera for (Triggering player) to (Center of Supremian_Hero_Spawn <gen>) over 0.20 seconds
Trigger - Turn off (This trigger)
Choose Ranger
Events
Unit - A unit enters Choose_Ranger <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Supremian Ranger for (Owner of (Triggering unit)) at (Random point in Supremian_Hero_Spawn <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Camera - Pan camera for (Triggering player) to (Center of Supremian_Hero_Spawn <gen>) over 0.20 seconds
Trigger - Turn off (This trigger)
Choose SpellBreaker
Events
Unit - A unit enters CHoose_SpellBreaker <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Supremian SpellBreaker for (Owner of (Triggering unit)) at (Random point in Supremian_Hero_Spawn <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Camera - Pan camera for (Triggering player) to (Center of Supremian_Hero_Spawn <gen>) over 0.20 seconds
Trigger - Turn off (This trigger)
Choose Druid
Events
Unit - A unit enters Choose_Druid <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Druid for (Owner of (Triggering unit)) at (Random point in Supremian_Hero_Spawn <gen>) facing ((Center of Supremian_Hero_Spawn <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Camera - Pan camera for (Triggering player) to (Center of Supremian_Hero_Spawn <gen>) over 0.20 seconds
Trigger - Turn off (This trigger)
Warlord
Events
Unit - A unit enters Choose_Warlod <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Ogre Warlord for (Owner of (Triggering unit)) at (Random point in hero_rev_raven <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Trigger - Turn off (This trigger)
Conjurer
Events
Unit - A unit enters Choose_Conjurer <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Tauren Conjurer for (Owner of (Triggering unit)) at (Random point in hero_rev_raven <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Trigger - Turn off (This trigger)
MechaWarrior
Events
Unit - A unit enters Choose_MEcha <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Goblin MechaWarrior for (Owner of (Triggering unit)) at (Random point in hero_rev_raven <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Trigger - Turn off (This trigger)
Engineer
Events
Unit - A unit enters Choose_Goblin_engineer <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Goblin Engineer for (Owner of (Triggering unit)) at (Random point in hero_rev_raven <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Trigger - Turn off (This trigger)
Chieftain
Events
Unit - A unit enters Choose_Chieftain <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Orc Chieftain for (Owner of (Triggering unit)) at (Random point in hero_rev_raven <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Trigger - Turn off (This trigger)
Shaman
Events
Unit - A unit enters Choose_Shaman <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Shaman for (Owner of (Triggering unit)) at (Random point in hero_rev_raven <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering player) is in Player Group - Player 1 (Red).) Equal to True
Actions
Game - Display to (All players) for 10.00 seconds the text: A Northern Squad hero has fallen , it will revive after 15 seconds! Be ready.
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Hero_Rev_Northern_S <gen>) , Show revival graphics
Orc Revivals
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering player) is an ally of Player 12 (Brown).) Equal to True
Actions
Game - Display to (All players) for 10.00 seconds the text: An Raven Hero has fallen , He will be back in 20 seconds!
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in hero_rev_raven <gen>) , Show revival graphics
Suprm
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering player) is in Player Group - Player 3 (Teal).) Equal to True
Actions
Game - Display to (All players) for 10.00 seconds the text: A Supremian Hero has fallen! The hero is back in 15 seconds.
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Supremian_Rev_Area <gen>) , Show revival graphics
Set
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Enemy
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Enemy
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Set 2 Northern Squad
Events
Map initialization
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision
Set 3 Supremian
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy
Players
Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to Player Group - Player 10 (Light Blue)
Player Group - Add Player 2 (Blue) to Player Group - Player 10 (Light Blue)
Player Group - Add Player 3 (Teal) to Player Group - Player 10 (Light Blue)
Player Group - Add Player 4 (Purple) to Player Group - Player 10 (Light Blue)
Player Group - Add Player 5 (Yellow) to Player Group - Player 10 (Light Blue)
Player Group - Add Player 11 (Dark Green) to Player Group - Player 10 (Light Blue)
Player Group - Add Player 10 (Light Blue) to Player Group - Player 10 (Light Blue)
Player Group - Add Player 6 (Orange) to Player Group - Player 12 (Brown)
Player Group - Add Player 6 (Orange) to Player Group - Player 12 (Brown)
Player Group - Add Player 7 (Green) to Player Group - Player 12 (Brown)
Player Group - Add Player 8 (Pink) to Player Group - Player 12 (Brown)
Player Group - Add Player 9 (Gray) to Player Group - Player 12 (Brown)
Player Group - Add Player 12 (Brown) to Player Group - Player 12 (Brown)
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 12 (Brown) as an Enemy
Player Group - Make Player Group - Player 12 (Brown) treat Player Group - Player 10 (Light Blue) as an Enemy
Supremian Failure
Events
Unit - Supremian ShipYard 0284 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 21.00 seconds the text: The Raven Forces has destroyed the shipyards of Supremian alliance , they are now closer to their goal.
Supremian Failure 2
Events
Unit - Camp Tent - Important One 0416 <gen> Dies
Unit - Supremian ShipYard 0284 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Supremian Academy 0149 <gen>
Game - Display to (All players) for 19.00 seconds the text: The Raven Forces is now able to destroy the Supremian Academy , the capitol building.
Northern Failure
Events
Unit - Well Of Light 0433 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: The Raven forces destroyed the Northern Squad Well. They are now closer...
Northern Failure 2
Events
Unit - Camp Tent - Important One 0013 <gen> Dies
Unit - Well Of Light 0433 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Dwarfen Town Hall 0457 <gen>
Game - Display to (All players) for 20.00 seconds the text: The Ravens are now able to attack the Dwarfen Capital .
Freelighters Failure
Events
Unit - Dwarfen Town Hall 0457 <gen> Dies
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: You failed.
Game - Defeat Player 1 (Red) with the message: You failed. Raven forces won.
Game - Defeat Player 2 (Blue) with the message: You failed. Raven Forces won.
Academy Dies Fail of Supr
Events
Unit - Supremian Academy 0149 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: The Raven Forces won over you.
Game - Defeat Player 4 (Purple) with the message: The Raven Forces won over you.
Game - Defeat Player 5 (Yellow) with the message: The Raven Forces won over you.
Game - Defeat Player 10 (Light Blue) with the message: The Raven Forces won over you.
Raven Inner fail
Events
Unit - Machine Works 0466 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Raven HeadQuarters 0467 <gen>
Game - Display to (All players) the text: THE FREELIGHTERS ARE FIGHTING BACK , NOW THEY ARE ABLE TO DESTROY THE RAVEN HEADQUARTERS!
Raven Main failure
Events
Unit - Raven HeadQuarters 0467 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: The Freelighters won the war.
Game - Defeat Player 6 (Orange) with the message: The Freelighters won the war.
Game - Defeat Player 7 (Green) with the message: The Freelighters won the war.
Game - Defeat Player 8 (Pink) with the message: The Freelighters won the war.
Game - Defeat Player 9 (Gray) with the message: The Freelighters won the war.
Winning Ravens
Events
Player - Player 10 (Light Blue) leaves the game with a defeat
Player - Player 11 (Dark Green) leaves the game with a defeat
Conditions
Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Winning Freelighters
Events
Player - Player 12 (Brown) leaves the game with a defeat
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Winning Freelighters 2
Events
Unit - Raven HeadQuarters 0467 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Stop the fly
Events
Unit - A unit enters STOP_THAT_FLY <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Rainy_Light_County <gen>)
Stop Credting
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Trigger - Turn off Credits_Other <gen>
Credits Other
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Other Credits : All those names is model creators and all models were found from hiveworkshop.com , Thanks modelers! :)*Norinrad*General Frank*KitabatakeAwesome models.
Credits Area
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Credits - Special Thanks at (Center of Credits <gen>) with Z offset 0 , using font size 13.40 , color ( 34.00 %, 56.00 %, 70.00 %), and 40.00 % transparency
Names Forces
Events
Map initialization
Conditions
Actions
Player - Set name of Player 10 (Light Blue) to The Supremian Alliance
Player - Set name of Player 11 (Dark Green) to Northern Squad
Player - Set name of Player 12 (Brown) to Raven Force
War report , Game starting info.
Starting POWERS
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 14.00 seconds the text: The BloodWolf Orc clan has captured bigger areas of the east and south now they march into the West and North where both The Supremian Alliance and Northern Squad had gone into an alliance, the world of Hadroc is shaked , The World War has just begun... When your Hero Chooser enters a rune "area" , Info about the "selected" hero will be displayed. Note: If entering an Hero Choosing Circle but nothing happens means that another player already chosed that hero , All heroes have 1 -limit. -----------------------------------------------------------------------------------------------------------The Bloodwolf Clan /Tribe is allied with other clans/tribes and has been called later for the Raven forces.
Cinematic - Ping minimap for (All players) at (Center of Ping_Hero_Chooses <gen>) for 2.00 seconds, using a Simple ping of color ( 50.00 %, 70.00 %, 40.00 %)
MESSAGE
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Notice: Buy an Worker from your worker buy area BEFORE you buy items , because if you run out of gold to build a town hall. You need to beg for money. You will also get 100 Gold and 50 Lumber each 200 seconds from your local force. You can type "gameinfo" in chat also to see some base info. Enjoy :D [ Press F9 to see some tips , other things][Type "plans" if you want too know about the War Plans for your force.]
RED commands info
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Player Red has some command might , Red can type "commands" to see a list of commands. Please make it fair for everyone and don't ruin the game !
The Worker buy place
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) for 5.00 seconds the text: Buy your workers here!
Cinematic - Ping minimap for (All allies of Player 10 (Light Blue).) at (Center of Supremian_Worker_buy <gen>) for 3.00 seconds
Cinematic - Ping minimap for (All allies of Player 10 (Light Blue).) at (Center of Northern_Squad_Worker_Buy <gen>) for 3.00 seconds
Raven worker Buy place
Events
Time - Elapsed game time is 21.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) for 5.00 seconds the text: Buy your workers here!
Cinematic - Ping minimap for (All allies of Player 12 (Brown).) at (Center of The_Raven_Worker_Buy <gen>) for 3.00 seconds
Gate Always Open
Events
Map initialization
Conditions
Actions
Destructible - Open
Close Of enemy action
Events
Unit - A unit enters Alert_enemy_within_Gate <gen>
Conditions
((Triggering unit) belongs to an ally of Player 12 (Brown).) Equal to True
Actions
Destructible - Close
Units gets out
Events
Unit - A unit enters City_Gate_Open <gen>
Conditions
((Triggering unit) belongs to an ally of Player 10 (Light Blue).) Equal to True
Actions
Destructible - Open
Wait 18.00 seconds
Destructible - Close
Northern Squad
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: All players got 100 Gold and 50 Lumber from their local force ! Use them well.
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 1 (Red) . Current lumber
Player - Add 50 to Player 2 (Blue) . Current lumber
Supremian Alliance
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 50 to Player 3 (Teal) . Current lumber
Player - Add 50 to Player 4 (Purple) . Current lumber
Player - Add 50 to Player 5 (Yellow) . Current lumber
Raven Forces
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
Player - Add 50 to Player 6 (Orange) . Current lumber
Player - Add 50 to Player 7 (Green) . Current lumber
Player - Add 50 to Player 8 (Pink) . Current lumber
Player - Add 50 to Player 9 (Gray) . Current lumber
Hero Choose Battlemage
Events
Unit - A unit enters Choose_BattlemageD <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Dwarfen Battlemage for (Owner of (Triggering unit)) at (Random point in Hero_North_Spawn <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Camera - Pan camera for (Triggering player) to (Center of Hero_North_Spawn <gen>) over 0.20 seconds
Trigger - Turn off (This trigger)
The Player Chooses a North Squad Strider
The other players will see this .
Hero Choose Strider
Events
Unit - A unit enters CHoose_NS_Strider <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Dwarfen Strider for (Owner of (Triggering unit)) at (Random point in Hero_North_Spawn <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Camera - Pan camera for (Triggering player) to (Center of Hero_North_Spawn <gen>) over 0.20 seconds
Trigger - Turn off (This trigger)
Hero Choose Engineer
Events
Unit - A unit enters Choose_Enginerr_Dwarf <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Squad Engineer for (Owner of (Triggering unit)) at (Random point in Hero_North_Spawn <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Camera - Pan camera for (Triggering player) to (Center of Hero_North_Spawn <gen>) over 0.20 seconds
Trigger - Turn off (This trigger)
Hero choose marksman
Events
Unit - A unit enters Choose_Marksman <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Marksman for (Owner of (Triggering unit)) at (Random point in Hero_North_Spawn <gen>) facing ((Center of Northern_County <gen>) offset by (12.00, 0))
Selection - Select (Last created unit) for (Triggering player)
Camera - Pan camera for (Triggering player) to (Center of Hero_North_Spawn <gen>) over 0.20 seconds
Trigger - Turn off (This trigger)
Player Leaves Any
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A player left the game.
Supremians
Events
Map initialization
Conditions
Actions
Player Group - Add Player 3 (Teal) to Player Group - Player 3 (Teal)
Player Group - Add Player 4 (Purple) to Player Group - Player 3 (Teal)
Player Group - Add Player 5 (Yellow) to Player Group - Player 3 (Teal)
Dwarfes
Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to Player Group - Player 1 (Red)
Player Group - Add Player 2 (Blue) to Player Group - Player 1 (Red)
NobuildingDwarf
Events
Unit - Dwarfen Town Hall 0457 <gen> Dies
Conditions
Actions
Unit - Kill Squad Worker Buy 0554 <gen>
Unit - Kill Squad Worker Buy 0555 <gen>
Unit - Kill Altar of Might 0464 <gen>
NobuildingSupremian
Events
Unit - Supremian Academy 0149 <gen> Dies
Conditions
Actions
Unit - Kill Altar of Might 0465 <gen>
Unit - Kill Supremian Worker Buy 0558 <gen>
Unit - Kill Supremian Worker Buy 0557 <gen>
Unit - Kill Supremian Worker Buy 0556 <gen>
RainingStart
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Environment - Create at The_Whole_Hadroc <gen> the weather effect Ashenvale Rain (Light)
Wait 134.00 seconds
Environment - Turn (Last created weather effect) Off
Wait 321.00 seconds
Environment - Turn (Last created weather effect) On
Wait 134.00 seconds
Environment - Turn (Last created weather effect) Off
Wait 321.00 seconds
Environment - Turn (Last created weather effect) On
Wait 321.00 seconds
Environment - Turn (Last created weather effect) Off
GetGold from kills
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering player) is in Player Group - Player 10 (Light Blue).) Equal to True
Actions
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Getgold from kills2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering player) is in Player Group - Player 12 (Brown).) Equal to True
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Ghostriggerwalkround
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Order Ghost 0696 <gen> to Move To . (Random point in NS_graveYard <gen>)
Unit - Order Ghost 0697 <gen> to Move To . (Random point in NS_graveYard <gen>)
Unit - Order Ghost 0698 <gen> to Move To . (Random point in NS_graveYard <gen>)
FOuntainDies
Events
Unit - Well Of Light 0433 <gen> Dies
Conditions
Actions
Trigger - Turn off FountainRespawnDwarf <gen>
Trigger - Turn on Untitled_Trigger_001 <gen>
FountainRespawnDwarf
Events
Unit - A unit Dies
Conditions
((Triggering player) is in Player Group - Player 1 (Red).) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 10.00 seconds the text: A Northern Squad hero has fallen , it will revive after 15 seconds! Be ready.
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Hero_North_Spawn <gen>) , Show revival graphics
New RespawnDwarf
Events
Unit - A unit Dies
Conditions
((Triggering player) is in Player Group - Player 1 (Red).) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 10.00 seconds the text: A Northern Squad hero has fallen , it will revive after 15 seconds! Be ready.
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Supremian_Rev_Area <gen>) , Show revival graphics
Dwarfen FailNewSpawn
Events
Unit - Dwarfen Town Hall 0457 <gen> Dies
Conditions
Actions
Trigger - Turn on New_RespawnDwarf <gen>
Game - Display to (All players) the text: The Northern Squads Castle is down! The players there is now respawning in Supremian City. Though they haven't any workers.
Trigger - Turn off Untitled_Trigger_001 <gen>
New RespawnSupremian
Events
Unit - A unit Dies
Conditions
((Triggering player) is in Player Group - Player 3 (Teal).) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 10.00 seconds the text: A Supremian hero has fallen , it will revive after 15 seconds! Be ready.
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Hero_Rev_Northern_S <gen>) , Show revival graphics
Supremian FailNewSpawn
Events
Unit - Supremian Academy 0149 <gen> Dies
Conditions
Actions
Trigger - Turn on New_RespawnSupremian <gen>
Trigger - Turn off Suprm <gen>
Game - Display to (All players) the text: The Supremians Academy is down! The heroes of the west will now respawn in north!
CottonBallon Secrecy
Events
Time - Elapsed game time is 3500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: There is something wrong in the world , The gods wants the war to be over , They sent down an Item which will help the hero to strike his/hers foes with better powers. But where?
Item - Create Holy Ring at (Center of Koth <gen>)
Environment - Create at Koth <gen> the weather effect Dalaran Shield
Quest - Display to (All players) the Quest Discovered message: Quest for the Holy Ring
Quest - Change the description of (Last created quest) to The quest for the Holy Ring-> Find the Holy Ring before another player does!
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