• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Get your art tools and paintbrushes ready and enter Hive's 34th Texturing Contest: Void! Click here to enter!

How to import Hades (DCAU inspired, WoW model viewer generated)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Hades (DCAU inspired, WoW model viewer generated) of the bundle Hades (DCAU inspired, WoW model viewer generated). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Hades (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Hades (DCAU inspired WoW model viewer generated)
hades_body.blp
hades_hair.blp
hades_eyes.blp
cape_leather_b_01black.blp
hades_shoulder.blp
opt_Hades V2.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing opt_Hades V2.mdx

Now Click the "Import File" Button:

Next select 'opt_Hades V2.mdx' in the folder which you extracted from the zip archive:

Hades (DCAU inspired WoW model viewer generated)
opt_Hades V2.mdx
cape_leather_b_01black.blp
hades_body.blp
hades_eyes.blp
hades_hair.blp
hades_shoulder.blp

The file has been properly added to the map archive:

opt_Hades V2.mdx
Model
1,183
war3mapimported/opt_Hades V2.mdx

Done, you have imported the file opt_Hades V2.mdx.

Importing cape_leather_b_01black.blp

Now Click the "Import File" Button:

Next select 'cape_leather_b_01black.blp' in the folder which you extracted from the zip archive:

Hades (DCAU inspired WoW model viewer generated)
opt_Hades V2.mdx
cape_leather_b_01black.blp
hades_body.blp
hades_eyes.blp
hades_hair.blp
hades_shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

opt_Hades V2.mdx
Model
1,183
war3mapimported/opt_Hades V2.mdx
cape_leather_b_01black.blp
Image / Texture
86
war3mapimported/cape_leather_b_01black.blp

Double-click the file cape_leather_b_01black.blp:

cape_leather_b_01black.blp
Image / Texture
86
war3mapimported/cape_leather_b_01black.blp

Tick the box "Use Custom Path" and type in the correct path:

cape_leather_b_01black.blp
Image / Texture
86
cape_leather_b_01black.blp

The file has been properly added to the map archive:

opt_Hades V2.mdx
Model
1,183
war3mapimported/opt_Hades V2.mdx
cape_leather_b_01black.blp
Image / Texture
86
cape_leather_b_01black.blp

Done, you have imported the file cape_leather_b_01black.blp.

Importing hades_body.blp

Now Click the "Import File" Button:

Next select 'hades_body.blp' in the folder which you extracted from the zip archive:

Hades (DCAU inspired WoW model viewer generated)
opt_Hades V2.mdx
cape_leather_b_01black.blp
hades_body.blp
hades_eyes.blp
hades_hair.blp
hades_shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

opt_Hades V2.mdx
Model
1,183
war3mapimported/opt_Hades V2.mdx
cape_leather_b_01black.blp
Image / Texture
86
cape_leather_b_01black.blp
hades_body.blp
Image / Texture
172
war3mapimported/hades_body.blp

Double-click the file hades_body.blp:

hades_body.blp
Image / Texture
172
war3mapimported/hades_body.blp

Tick the box "Use Custom Path" and type in the correct path:

hades_body.blp
Image / Texture
172
hades_body.blp

The file has been properly added to the map archive:

opt_Hades V2.mdx
Model
1,183
war3mapimported/opt_Hades V2.mdx
cape_leather_b_01black.blp
Image / Texture
86
cape_leather_b_01black.blp
hades_body.blp
Image / Texture
172
hades_body.blp

Done, you have imported the file hades_body.blp.

Importing hades_eyes.blp

Now Click the "Import File" Button:

Next select 'hades_eyes.blp' in the folder which you extracted from the zip archive:

Hades (DCAU inspired WoW model viewer generated)
opt_Hades V2.mdx
cape_leather_b_01black.blp
hades_body.blp
hades_eyes.blp
hades_hair.blp
hades_shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

opt_Hades V2.mdx
Model
1,183
war3mapimported/opt_Hades V2.mdx
cape_leather_b_01black.blp
Image / Texture
86
cape_leather_b_01black.blp
hades_body.blp
Image / Texture
172
hades_body.blp
hades_eyes.blp
Image / Texture
12
war3mapimported/hades_eyes.blp

Double-click the file hades_eyes.blp:

hades_eyes.blp
Image / Texture
12
war3mapimported/hades_eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

hades_eyes.blp
Image / Texture
12
hades_eyes.blp

The file has been properly added to the map archive:

opt_Hades V2.mdx
Model
1,183
war3mapimported/opt_Hades V2.mdx
cape_leather_b_01black.blp
Image / Texture
86
cape_leather_b_01black.blp
hades_body.blp
Image / Texture
172
hades_body.blp
hades_eyes.blp
Image / Texture
12
hades_eyes.blp

Done, you have imported the file hades_eyes.blp.

Importing hades_hair.blp

Now Click the "Import File" Button:

Next select 'hades_hair.blp' in the folder which you extracted from the zip archive:

Hades (DCAU inspired WoW model viewer generated)
opt_Hades V2.mdx
cape_leather_b_01black.blp
hades_body.blp
hades_eyes.blp
hades_hair.blp
hades_shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

opt_Hades V2.mdx
Model
1,183
war3mapimported/opt_Hades V2.mdx
cape_leather_b_01black.blp
Image / Texture
86
cape_leather_b_01black.blp
hades_body.blp
Image / Texture
172
hades_body.blp
hades_eyes.blp
Image / Texture
12
hades_eyes.blp
hades_hair.blp
Image / Texture
44
war3mapimported/hades_hair.blp

Double-click the file hades_hair.blp:

hades_hair.blp
Image / Texture
44
war3mapimported/hades_hair.blp

Tick the box "Use Custom Path" and type in the correct path:

hades_hair.blp
Image / Texture
44
hades_hair.blp

The file has been properly added to the map archive:

opt_Hades V2.mdx
Model
1,183
war3mapimported/opt_Hades V2.mdx
cape_leather_b_01black.blp
Image / Texture
86
cape_leather_b_01black.blp
hades_body.blp
Image / Texture
172
hades_body.blp
hades_eyes.blp
Image / Texture
12
hades_eyes.blp
hades_hair.blp
Image / Texture
44
hades_hair.blp

Done, you have imported the file hades_hair.blp.

Importing hades_shoulder.blp

Now Click the "Import File" Button:

Next select 'hades_shoulder.blp' in the folder which you extracted from the zip archive:

Hades (DCAU inspired WoW model viewer generated)
opt_Hades V2.mdx
cape_leather_b_01black.blp
hades_body.blp
hades_eyes.blp
hades_hair.blp
hades_shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

opt_Hades V2.mdx
Model
1,183
war3mapimported/opt_Hades V2.mdx
cape_leather_b_01black.blp
Image / Texture
86
cape_leather_b_01black.blp
hades_body.blp
Image / Texture
172
hades_body.blp
hades_eyes.blp
Image / Texture
12
hades_eyes.blp
hades_hair.blp
Image / Texture
44
hades_hair.blp
hades_shoulder.blp
Image / Texture
6
war3mapimported/hades_shoulder.blp

Double-click the file hades_shoulder.blp:

hades_shoulder.blp
Image / Texture
6
war3mapimported/hades_shoulder.blp

Tick the box "Use Custom Path" and type in the correct path:

hades_shoulder.blp
Image / Texture
6
hades_shoulder.blp

The file has been properly added to the map archive:

opt_Hades V2.mdx
Model
1,183
war3mapimported/opt_Hades V2.mdx
cape_leather_b_01black.blp
Image / Texture
86
cape_leather_b_01black.blp
hades_body.blp
Image / Texture
172
hades_body.blp
hades_eyes.blp
Image / Texture
12
hades_eyes.blp
hades_hair.blp
Image / Texture
44
hades_hair.blp
hades_shoulder.blp
Image / Texture
6
hades_shoulder.blp

Done, you have imported the file hades_shoulder.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top