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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
automove1
group
No
automove2
group
No
civilins
group
No
Fly_units
group
No
live_respawn
rect
No
Lives
integer
No
5
MyPoint
location
Yes
Revive
boolean
No
false
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Clan KrM with the description I am a shamen in the clan KrM(Krazy Mazerz) drop by any time and join the maze clan(channel clan KrM) , using icon path ReplaceableTextures\CommandButtons\BTNPeriapt.blp
Quest - Create a Optional quest titled Protection with the description This map is UNPROTECTED because i want others to learn but i swear if someone steals this map i will protect it and release the real version , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled DestroAnt with the description hello all this is my map i made it 100% from scrach all the custom tiles,units(yes even wisp), and screen is mine(except the music)Report any bugs,suggestions, or just to say hi by whispering DestroAnt , using icon path ReplaceableTextures\CommandButtons\BTNHeroDemonHunter.blp
Quest - Create a Required quest titled Special Thanks with the description Here are some peopl i wanna thank(order doesent matter)PhxSunsDestroFlameDestrokyHoltenXoplainbricktamlinEchonian eSPiO142Naotakunevil_computer12and all memebers of clan KrMI apoligies for any mispelled names and if you wana be here you have to something good , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Create a Required quest titled Story Line with the description You guys are hackers trying to steal money from the bank by putting it to yours. The reason it has so many viruses is because some idiot(no offense to bank workers) pushed the "get a free PsP button by shooting 3 tanks". , using icon path ReplaceableTextures\CommandButtons\BTNEnsnare.blp
Quest - Create a Optional quest titled redos with the description You get 5 redos use em wisley because thats all you get. , using icon path ReplaceableTextures\CommandButtons\BTNBanish.blp
Name
Events
Player - Player 1 (Red) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 1 (Red) to (Substring((Entered chat string), 7, 25))
Name Copy
Events
Player - Player 2 (Blue) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 2 (Blue) to (Substring((Entered chat string), 7, 25))
Name Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 3 (Teal) to (Substring((Entered chat string), 7, 25))
Name Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 4 (Purple) to (Substring((Entered chat string), 7, 25))
Name Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 5 (Yellow) to (Substring((Entered chat string), 7, 25))
Name Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 6 (Orange) to (Substring((Entered chat string), 7, 25))
Name Copy 6
Events
Player - Player 7 (Green) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 7 (Green) to (Substring((Entered chat string), 7, 25))
Name Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 8 (Pink) to (Substring((Entered chat string), 7, 25))
Name Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 9 (Gray) to (Substring((Entered chat string), 7, 25))
Name Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 10 (Light Blue) to (Substring((Entered chat string), 7, 25))
Name Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of Player 11 (Dark Green) to (Substring((Entered chat string), 7, 25))
add life
Events
Player - Player 1 (Red) types a chat message containing -cheat (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to DestroAnt
Actions
Set Variable Set Lives = (Lives + 1)
Game - Display to (All players) the text: (DestroAnt has been a bad boy and added one life to your thing you now have + ((String(Lives)) + Lives))
Lives
Events
Unit - A unit Dies
Conditions
(All units of civilins are dead) Equal to True
Revive Equal to False
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(respawn <gen> is on) Equal to True
(respawn_3 <gen> is on) Equal to True
(respawn_4 <gen> is on) Equal to True
(respawn_6 <gen> is on) Equal to True
(respawn_5 <gen> is on) Equal to True
(launches <gen> is on) Equal to True
Lives Equal to 5
(All units of civilins are dead) Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Set Variable Set Lives = "4"
Wait 2 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of live_respawn) , Hide revival graphics
Game - Display to (All players) the text: Integer value=4...0 is fatal
Else - Actions
Trigger - Turn on (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(respawn <gen> is on) Equal to True
(respawn_3 <gen> is on) Equal to True
(respawn_4 <gen> is on) Equal to True
(respawn_6 <gen> is on) Equal to True
(respawn_5 <gen> is on) Equal to True
(launches <gen> is on) Equal to True
Lives Equal to 4
(All units of civilins are dead) Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Set Variable Set Lives = "3"
Wait 2 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of live_respawn) , Hide revival graphics
Game - Display to (All players) the text: Integer value=3...0 is fatal
Else - Actions
Trigger - Turn on (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(respawn <gen> is on) Equal to True
(respawn_3 <gen> is on) Equal to True
(respawn_4 <gen> is on) Equal to True
(respawn_6 <gen> is on) Equal to True
(respawn_5 <gen> is on) Equal to True
(launches <gen> is on) Equal to True
Lives Equal to 3
(All units of civilins are dead) Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Set Variable Set Lives = "2"
Wait 2 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of live_respawn) , Hide revival graphics
Game - Display to (All players) the text: Integer value=2...0 is fatal
Else - Actions
Trigger - Turn on (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(respawn <gen> is on) Equal to True
(respawn_3 <gen> is on) Equal to True
(respawn_4 <gen> is on) Equal to True
(respawn_6 <gen> is on) Equal to True
(respawn_5 <gen> is on) Equal to True
(launches <gen> is on) Equal to True
Lives Equal to 2
(All units of civilins are dead) Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Set Variable Set Lives = "1"
Wait 2 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of live_respawn) , Hide revival graphics
Game - Display to (All players) the text: Integer value=1...0 is fatal
Else - Actions
Trigger - Turn on (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(respawn <gen> is on) Equal to True
(respawn_3 <gen> is on) Equal to True
(respawn_4 <gen> is on) Equal to True
(respawn_6 <gen> is on) Equal to True
(respawn_5 <gen> is on) Equal to True
(launches <gen> is on) Equal to True
Lives Equal to 1
(All units of civilins are dead) Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Set Variable Set Lives = "0"
Wait 2 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of live_respawn) , Hide revival graphics
Game - Display to (All players) the text: Integer value=0 last memory status!
Else - Actions
Trigger - Turn on (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(respawn <gen> is on) Equal to True
(respawn_3 <gen> is on) Equal to True
(respawn_4 <gen> is on) Equal to True
(respawn_6 <gen> is on) Equal to True
(respawn_5 <gen> is on) Equal to True
(launches <gen> is on) Equal to True
Lives Equal to 0
(All units of civilins are dead) Equal to True
Then - Actions
Set Variable Set Lives = "-1"
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Severe memory data damaged memory failing shutting down in 10
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Game - Defeat (Owner of (Picked unit)) with the message: Please rehost if canDestroAnt
Else - Actions
Trigger - Turn on (This trigger)
multiboard
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Multiboard - Destroy (Last created multiboard)
Multiboard - Create a multiboard with 1 columns and 1 rows, titled Lives .
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to (String(Lives))
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNResStone.blp
walking off path
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at (Position of (Picked unit))) Equal to Dalaran - Trim Grass
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
corpse remove
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Hacker
Actions
Wait 2 seconds
Unit - Remove (Triggering unit) from the game
varible
Events
Map initialization
Conditions
Actions
Set Variable Set civilins = (Units in RESPSAWN_1 <gen>)
Set Variable Set automove1 = (Units in Random_move_1 <gen>)
Set Variable Set automove2 = (Units in random_move_2_with_cannon_attack <gen>)
Set Variable Set MyPoint[1] = (Position of Circle of Power 0020 <gen>)
Set Variable Set MyPoint[2] = (Position of Circle of Power 0016 <gen>)
Set Variable Set MyPoint[3] = (Position of Circle of Power 0019 <gen>)
Set Variable Set MyPoint[4] = (Position of Circle of Power 0018 <gen>)
Set Variable Set live_respawn = RESPSAWN_1 <gen>
Set Variable Set Fly_units = (Units in trap_4 <gen>)
continued varible
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Variable Set MyPoint[1] = (Position of Circle of Power 0020 <gen>)
Set Variable Set MyPoint[2] = (Position of Circle of Power 0016 <gen>)
Set Variable Set MyPoint[3] = (Position of Circle of Power 0019 <gen>)
Set Variable Set MyPoint[4] = (Position of Circle of Power 0018 <gen>)
Basic
Events
Unit - A unit Acquires an item
Conditions
Actions
Item - Make (Item being manipulated) Drop from Heroes upon death
MUSIC
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play war3mapImported\Axel_F__Crazy_Frog.mp3 (Unexpected type: 'musictheme') .
CONTINUED MUSIC
Events
Time - Every 171.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\Axel_F__Crazy_Frog.mp3 (Unexpected type: 'musictheme') .
fade
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade in over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Music off
Events
Player - Player 1 (Red) types a chat message containing -music off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off CONTINUED_MUSIC <gen>
Trigger - Turn off MUSIC <gen>
Sound - Stop the currently playing music theme
Music on
Events
Player - Player 1 (Red) types a chat message containing -music on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on CONTINUED_MUSIC <gen>
Sound - Play war3mapImported\Axel_F__Crazy_Frog.mp3 (Unexpected type: 'musictheme') .
RED KILL
Events
Unit - A unit comes within 75.00 of Hacker 0005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Footman
Actions
Unit - Kill Hacker 0005 <gen>
BLUE KILL
Events
Unit - A unit comes within 75.00 of Hacker 0033 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Footman
Actions
Unit - Kill Hacker 0033 <gen>
TEAL KILL
Events
Unit - A unit comes within 75.00 of Hacker 0034 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Footman
Actions
Unit - Kill Hacker 0034 <gen>
PURPLE KILL
Events
Unit - A unit comes within 75.00 of Hacker 0035 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Footman
Actions
Unit - Kill Hacker 0035 <gen>
YELLOW KILL
Events
Unit - A unit comes within 75.00 of Hacker 0036 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Footman
Actions
Unit - Kill Hacker 0036 <gen>
ORANGE KILL
Events
Unit - A unit comes within 75.00 of Hacker 0037 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Footman
Actions
Unit - Kill Hacker 0037 <gen>
GREEN KILL
Events
Unit - A unit comes within 75.00 of Hacker 0038 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Footman
Actions
Unit - Kill Hacker 0038 <gen>
PINK KILL
Events
Unit - A unit comes within 75.00 of Hacker 0039 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Footman
Actions
Unit - Kill Hacker 0039 <gen>
GREY
Events
Unit - A unit comes within 75.00 of Hacker 0040 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Footman
Actions
Unit - Kill Hacker 0040 <gen>
LB KILL
Events
Unit - A unit comes within 75.00 of Hacker 0041 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Footman
Actions
Unit - Kill Hacker 0041 <gen>
DG KILL
Events
Unit - A unit comes within 75.00 of Hacker 0042 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Not equal to Footman
Actions
Unit - Kill Hacker 0042 <gen>
Do nothing means break between players
REMOVE
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Hacker 0005 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Unit - Remove Hacker 0005 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Hacker 0033 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Unit - Remove Hacker 0033 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Hacker 0034 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Unit - Remove Hacker 0034 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Hacker 0035 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Unit - Remove Hacker 0035 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Hacker 0036 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Then - Actions
Unit - Remove Hacker 0036 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Hacker 0037 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Then - Actions
Unit - Remove Hacker 0037 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is unused
Then - Actions
Unit - Remove Hacker 0038 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Hacker 0038 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Then - Actions
Unit - Remove Hacker 0039 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Hacker 0039 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Then - Actions
Unit - Remove Hacker 0040 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Hacker 0040 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Then - Actions
Unit - Remove Hacker 0041 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Hacker 0041 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Hacker 0042 <gen> from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Then - Actions
Unit - Remove Hacker 0042 <gen> from the game
Else - Actions
key 2
Events
Unit - A unit enters key_open_2 <gen>
Conditions
(Item-class of (Item carried by (Triggering unit) in slot 1)) Equal to (Item-class of gg_item_I000_0004)
Actions
Destructible - Kill Fire Wall 0001 <gen>
Item - Remove (Item carried by (Triggering unit) in slot 1)
key
Events
Unit - A unit enters key_open_1 <gen>
Conditions
(Item-class of (Item carried by (Triggering unit) in slot 1)) Equal to (Item-class of gg_item_I000_0003)
Actions
Destructible - Kill Fire Wall 0000 <gen>
Item - Remove (Item carried by (Triggering unit) in slot 1)
Patrols 1
Events
Map initialization
Conditions
Actions
Unit - Order Electron 0006 <gen> to Patrol To . (Center of Patrol_1 <gen>)
Unit - Order Electron 0007 <gen> to Patrol To . (Center of Patrol_2 <gen>)
Unit - Order Electron 0008 <gen> to Patrol To . (Center of Patrol_3 <gen>)
Unit - Order Electron 0011 <gen> to Patrol To . (Center of Patrol_4 <gen>)
Unit - Order Electron 0009 <gen> to Patrol To . (Center of Patrol_6 <gen>)
Unit - Order Electron 0010 <gen> to Patrol To . (Center of Patrol_5 <gen>)
Unit - Order Electron 0023 <gen> to Move To . (Center of patrol_7a <gen>)
Unit - Order Electron 0024 <gen> to Patrol To . (Center of patrol_8 <gen>)
Unit - Order Electron 0017 <gen> to Patrol To . (Center of patrol_10 <gen>)
Unit - Order Electron 0015 <gen> to Patrol To . (Center of Patrol_9 <gen>)
Unit - Order Electron 0032 <gen> to Patrol To . (Center of Patrol_11 <gen>)
Unit - Order Electron 0118 <gen> to Patrol To . (Center of patrol_14 <gen>)
showing
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for (Random player from (All allies of Player 2 (Blue).)) emitting Visibility across level_1 <gen>
canning part
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Move Circle of Power 0020 <gen> instantly to (Random point in cannon_attack_4 <gen>)
Unit - Move Circle of Power 0018 <gen> instantly to (Random point in cannon_attak_1 <gen>)
Unit - Move Circle of Power 0016 <gen> instantly to (Random point in cannon_attak_2 <gen>)
Unit - Move Circle of Power 0019 <gen> instantly to (Random point in cannon_attak_3 <gen>)
Cannon attak
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Order Virus 0002 <gen> to Attack Ground . MyPoint[2]
Unit - Order Virus 0013 <gen> to Attack Ground . MyPoint[4]
Unit - Order Virus 0014 <gen> to Attack Ground . MyPoint[3]
Unit - Order Virus 0012 <gen> to Attack Ground . MyPoint[1]
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order Electron 0023 <gen> to Move To . (Center of patrol_7a <gen>)
patrol 7 a Copy
Events
Unit - A unit enters patrol_7a <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order Electron 0023 <gen> to Move To . (Center of patrol_7b <gen>)
patrol 7 a Copy 2
Events
Unit - A unit enters patrol_7b <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order Electron 0023 <gen> to Move To . (Center of patrol_7c <gen>)
patrol 7 a Copy 3
Events
Unit - A unit enters patrol_7c <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order Electron 0023 <gen> to Move To . (Center of patrol_7d <gen>)
Secret wrong 2
Events
Unit - A unit enters secret_3 <gen>
Unit - A unit enters secret_4 <gen>
Unit - A unit enters secret_1 <gen>
Conditions
Actions
Trigger - Turn off Secret_right_2 <gen>
Trigger - Turn on Secret_right_1 <gen>
Trigger - Turn off (This trigger)
Secret wrong 3
Events
Unit - A unit enters secret_4 <gen>
Unit - A unit enters secrer_2 <gen>
Unit - A unit enters secret_1 <gen>
Conditions
Actions
Trigger - Turn off Secret_right_3 <gen>
Trigger - Turn on Secret_right_1 <gen>
Trigger - Turn off (This trigger)
Secret wrong 4
Events
Unit - A unit enters secret_1 <gen>
Unit - A unit enters secret_3 <gen>
Unit - A unit enters secrer_2 <gen>
Conditions
Actions
Trigger - Turn off Secret_right_4 <gen>
Trigger - Turn on Secret_right_1 <gen>
Trigger - Turn off (This trigger)
Secret right 1
Events
Unit - A unit enters secret_1 <gen>
Conditions
Actions
Trigger - Turn on Secret_right_2 <gen>
Trigger - Turn off (This trigger)
Wait 2 seconds
Trigger - Turn on Secret_wrong_2 <gen>
Secret right 2
Events
Unit - A unit enters secrer_2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Secret_right_3 <gen>
Wait 2 seconds
Trigger - Turn on Secret_wrong_3 <gen>
Secret right 3
Events
Unit - A unit enters secret_3 <gen>
Conditions
Actions
Trigger - Turn on Secret_right_4 <gen>
Wait 2 seconds
Trigger - Turn on Secret_wrong_4 <gen>
Trigger - Turn off (This trigger)
Secret right 4
Events
Unit - A unit enters secret_4 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on secret_2 <gen>
Trigger - Turn off Secret_wrong_4 <gen>
Special Effect - Create a special effect at (Center of secret_4 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Game - Display to (All players) for 30 seconds the text: system error unknown source verifing code......
Destructible - Kill Barrel of Explosives 0157 <gen>
Destructible - Kill Barrel of Explosives 0156 <gen>
redo LEVEL 1
Events
Player - Player 1 (Red) types a chat message containing -redo (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to DestroAnt
Actions
Hero - Instantly revive Hacker 0005 <gen> at (Center of RESPSAWN_1 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0033 <gen> at (Center of RESPSAWN_1 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0034 <gen> at (Center of RESPSAWN_1 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0035 <gen> at (Center of RESPSAWN_1 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0036 <gen> at (Center of RESPSAWN_1 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0037 <gen> at (Center of RESPSAWN_1 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0038 <gen> at (Center of RESPSAWN_1 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0039 <gen> at (Center of RESPSAWN_1 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0040 <gen> at (Center of RESPSAWN_1 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0041 <gen> at (Center of RESPSAWN_1 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0042 <gen> at (Center of RESPSAWN_1 <gen>) , Hide revival graphics
redo LEVEL 2
Events
Player - Player 1 (Red) types a chat message containing -redo2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to DestroAnt
Actions
Hero - Instantly revive Hacker 0005 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0033 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0034 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0035 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0036 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0037 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0038 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0039 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0040 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0041 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0042 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
respawn
Events
Unit - A unit enters Respawn_2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Set Variable Set Revive = "true"
Set Variable Set live_respawn = Respawn_2 <gen>
Trigger - Turn on cannon_part_2 <gen>
Hero - Set (Triggering unit) Hero-level to 2 , Show level-up graphics
Unit Group - Pick every unit in (Units in level_1 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Wait 5.00 seconds
Hero - Instantly revive Hacker 0005 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0033 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0034 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0035 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0036 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0037 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0038 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0039 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0040 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0041 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Hero - Instantly revive Hacker 0042 <gen> at (Center of Respawn_2 <gen>) , Hide revival graphics
Camera - Pan camera for Player 1 (Red) to (Center of Respawn_2 <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Respawn_2 <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Respawn_2 <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Respawn_2 <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Respawn_2 <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Respawn_2 <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Respawn_2 <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Respawn_2 <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Respawn_2 <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Respawn_2 <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Respawn_2 <gen>) over 3.00 seconds
Destructible - Create a DTg7 (Unexpected type: 'destructablecode') at (Center of construction_1 <gen>) facing (Random angle) with scale 1 and variation 0
Set Variable Set Revive = "false"
reviel 2
Events
Unit - A unit enters Respawn_2 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for (Random player from (All allies of Player 1 (Red).)) emitting Visibility across Level_2 <gen>
Aout move
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in automove1 and do (Actions)
Loop - Actions
Unit - Set (Picked unit) movement speed to 250.00
Unit - Order (Picked unit) to Patrol To . (Random point in Random_move_1 <gen>)
Unit Group - Pick every unit in automove2 and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Patrol To . (Random point in random_move_2_with_cannon_attack <gen>)
Unit - Set (Picked unit) movement speed to 250.00
secret 2
Events
Unit - A unit enters Respawn_2 <gen>
Conditions
Actions
Trigger - Turn on secret_3 <gen>
secret 3
Events
Unit - A unit enters secret_6 <gen>
Conditions
Actions
Destructible - Kill Barrel 0137 <gen>
Special Effect - Create a special effect at (Position of Barrel 0137 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Unknown Key code lost verifing security
cannon attak 2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Order Virus 0121 <gen> to Attack Ground . (Center of cannon_attak_6 <gen>)
Unit - Order Virus 0122 <gen> to Attack Ground . (Center of cannon_attak_8 <gen>)
Wait 1.00 seconds
Unit - Order Virus 0120 <gen> to Attack Ground . (Center of cannon_attak_5 <gen>)
Unit - Order Virus 0119 <gen> to Attack Ground . (Center of cannon_attak_7 <gen>)
cannon part 2
Events
Unit - A unit Is attacked
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Triggering unit) instantly to (Center of random_move_2_with_cannon_attack <gen>)
respawn 3
Events
Unit - A unit enters Respawn_3 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Set Variable Set live_respawn = Respawn_3 <gen>
Set Variable Set Revive = "true"
Hero - Set (Triggering unit) Hero-level to 3 , Show level-up graphics
Unit Group - Pick every unit in (Units in Level_2 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Visibility - Create an initially Enabled visibility modifier for (Random player from (All allies of Player 1 (Red).)) emitting Visibility across level_3 <gen>
Wait 5.00 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of Respawn_3 <gen>) , Hide revival graphics
Camera - Pan camera for Player 1 (Red) to (Center of Respawn_3 <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Respawn_3 <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Respawn_3 <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Respawn_3 <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Respawn_3 <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Respawn_3 <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Respawn_3 <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Respawn_3 <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Respawn_3 <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Respawn_3 <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Respawn_3 <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Respawn_3 <gen>) over 3.00 seconds
Destructible - Create a DTg7 (Unexpected type: 'destructablecode') at (Center of construction_2 <gen>) facing (Random angle) with scale 1 and variation 0
Set Variable Set Revive = "false"
redo LEVEL 3
Events
Player - Player 1 (Red) types a chat message containing -redo3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to DestroAnt
Actions
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of Respawn_3 <gen>) , Hide revival graphics
spawn 1 and 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Static for Player 12 (Brown) at (Center of spawn <gen>) facing Default building facing degrees
spawn 1 and 2 Copy
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Static for Player 12 (Brown) at (Center of spawn_2 <gen>) facing Default building facing degrees
spawn 2 mov
Events
Unit - A unit enters spawn_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of spawn_death_2 <gen>)
spawn 2 kill
Events
Unit - A unit enters spawn_death_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
they are the next move path
spawn 1 move a
Events
Unit - A unit enters spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_spawn_1 <gen>)
spawn 1 move a Copy
Events
Unit - A unit enters move_spawn_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_spawn_2 <gen>)
spawn 1 move a Copy Copy
Events
Unit - A unit enters move_spawn_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_spawn_3 <gen>)
spawn 1 move a Copy Copy Copy
Events
Unit - A unit enters move_spawn_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_spawn_4 <gen>)
spawn 1 move a Copy Copy Copy Copy
Events
Unit - A unit enters move_spawn_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_spawn_5 <gen>)
spawn 1 move a Copy Copy Copy Copy Copy
Events
Unit - A unit enters move_spawn_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_spawn_6 <gen>)
spawn 1 move a Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters move_spawn_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_spawn_7 <gen>)
spawn 1 move a Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters move_spawn_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of move_spawn_8 <gen>)
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of spawn_death <gen>)
spawn 1 kill
Events
Unit - A unit enters spawn_death <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
secret 4
Events
Destructible - Barrel 0137 <gen> dies
Conditions
Actions
Destructible - Kill Barricade 0139 <gen>
secret enter
Events
Unit - A unit enters SECRET <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of secret <gen>)
Game - Display to (All players) the text: |CFF9340C8S|CFFA354BFe|CFFB469B6c|CFFC47EADr|CFFD593A4e|CFFF6BD91t |CFFA7BCA2F|CFF80BBAAo|CFF58BAB3l|CFF08B8C4d|CFF1FB0C5e|CFF36A8C7r |CFF6598CAL|CFF7C90CBo|CFF9487CDc|CFF8D87ACa|CFF86888At|CFF7F8869e|CFF788947d
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of secret <gen>) over 3.00 seconds
Visibility - Create an initially Enabled visibility modifier for (Random player from (All allies of Player 1 (Red).)) emitting Visibility across secret_reviel <gen>
patrols
Events
Map initialization
Conditions
Actions
Unit - Order Electron 0150 <gen> to Patrol To . (Center of secret_move_4 <gen>)
Unit - Order Electron 0147 <gen> to Patrol To . (Center of secret_move_1 <gen>)
Unit - Order Electron 0148 <gen> to Patrol To . (Center of secret_move_3 <gen>)
Unit - Order Electron 0149 <gen> to Patrol To . (Center of secret_move_5 <gen>)
Hero level
Events
Unit - A unit enters secret_FINAL <gen>
Conditions
Actions
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Set (Picked unit) Hero-level to 4 , Show level-up graphics
Unit - Pause (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of TEST_ONLY <gen>) over 3.00 seconds
Wait 3.00 seconds
Unit - Move (Triggering unit) instantly to (Center of TEST_ONLY <gen>)
Unit - Unpause (Triggering unit)
respawn 4
Events
Unit - A unit enters respawn_4 <gen>
Conditions
Actions
Hero - Set (Triggering unit) Hero-level to 4 , Show level-up graphics
Set Variable Set live_respawn = respawn_4 <gen>
Set Variable Set Revive = "true"
Unit Group - Pick every unit in (Units in level_3 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in secret_reviel <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn off (This trigger)
Trigger - Turn off spawn_1_and_2 <gen>
Trigger - Turn off spawn_1_and_2_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for (Random player from (All allies of Player 1 (Red).)) emitting Visibility across reviel_4a <gen>
Visibility - Create an initially Enabled visibility modifier for (Random player from (All allies of Player 1 (Red).)) emitting Visibility across reviel_4b <gen>
Wait 5.00 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of respawn_4 <gen>) , Hide revival graphics
Camera - Pan camera for (Owner of (Picked unit)) to (Center of respawn_4 <gen>) over 3.00 seconds
Destructible - Create a DTg7 (Unexpected type: 'destructablecode') at (Center of construction_4 <gen>) facing (Random angle) with scale 1 and variation 0
Set Variable Set Revive = "false"
redo LEVEL 4
Events
Player - Player 1 (Red) types a chat message containing -redo4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to DestroAnt
Actions
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of respawn_4 <gen>) , Hide revival graphics
auto move 3
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in group_3_move_and_group_4_move <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Patrol To . (Random point in group_4_move_and_group_3_move <gen>)
Unit - Set (Picked unit) movement speed to 150.00
Unit Group - Pick every unit in (Units in group_4_move_and_group_3_move <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Patrol To . (Random point in group_3_move_and_group_4_move <gen>)
Unit - Set (Picked unit) movement speed to 150.00
door 3
Events
Unit - A unit enters key_open_3 <gen>
Conditions
(Item carried by (Triggering unit) in slot 1) Equal to gg_item_I000_0076
Actions
Destructible - Kill Fire Wall 1462 <gen>
Item - Remove (Item carried by (Triggering unit) in slot 1)
door 4
Events
Unit - A unit enters key_open_4 <gen>
Conditions
(Item carried by (Triggering unit) in slot 1) Equal to gg_item_I000_0077
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Destructible - Kill Fire Wall 1464 <gen>
spawn
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Static for Player 12 (Brown) at (Random point in main_random_spawn <gen>) facing Default building facing degrees
spawn move
Events
Unit - A unit enters main_random_spawn <gen>
Conditions
Actions
Unit - Set (Triggering unit) movement speed to 200.00
Wait 0.50 seconds
Unit - Order (Triggering unit) to Move To . (Random point in random_spawn_death <gen>)
spawn kill
Events
Unit - A unit enters random_spawn_death <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
respawn 5
Events
Unit - A unit enters respawn_5 <gen>
Conditions
Actions
Hero - Set (Triggering unit) Hero-level to 5 , Show level-up graphics
Set Variable Set Revive = "true"
Set Variable Set live_respawn = respawn_5 <gen>
Unit Group - Pick every unit in (Units in reviel_4a <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in reviel_4b <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn off (This trigger)
Trigger - Turn off spawn <gen>
Visibility - Create an initially Enabled visibility modifier for (Random player from (All allies of Player 1 (Red).)) emitting Visibility across level_5 <gen>
Wait 5.00 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of respawn_5 <gen>) , Hide revival graphics
Camera - Pan camera for (Owner of (Picked unit)) to (Center of respawn_5 <gen>) over 3.00 seconds
Destructible - Create a DTg7 (Unexpected type: 'destructablecode') at (Center of constuction_5 <gen>) facing (Random angle) with scale 1 and variation 0
Game - Display to (All players) the text: Memory code damaged ....losing data
Set Variable Set Revive = "false"
redol LEVEL 5
Events
Player - Player 1 (Red) types a chat message containing -redo5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to DestroAnt
Actions
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of respawn_5 <gen>) , Hide revival graphics
patrols 2
Events
Map initialization
Conditions
Actions
Unit - Order Electron 0095 <gen> to Patrol To . (Center of patrol_15 <gen>)
Unit - Order Electron 0096 <gen> to Patrol To . (Center of patrol__16 <gen>)
shaking
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Environment - Create a 1000000000.00 second random deformation at (Center of shake_1 <gen>) with radius 1000.00 , using depths between 100.00 and -100.00 , updating every 0.10 seconds
terrian changing
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Environment - Change terrain type at (Center of terrian_change_1 <gen>) to Dalaran - White Marble using variation -1 in an area of size 1 and shape Square
Wait 1.50 seconds
Environment - Change terrain type at (Center of terrian_change_1 <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
terrain trap 1
Events
Unit - A unit enters terrian_trap_2 <gen>
Conditions
Actions
Environment - Change terrain type at (Center of terrian_change_2 <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Environment - Change terrain type at (Center of terrian_change_2 <gen>) to Dalaran - White Marble using variation -1 in an area of size 1 and shape Square
terrian changing 2
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Environment - Change terrain type at (Center of terrian_change_3 <gen>) to Dalaran - White Marble using variation -1 in an area of size 1 and shape Square
Environment - Change terrain type at (Center of terrian_change_6 <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
Wait 1.00 seconds
Environment - Change terrain type at (Center of terrian_change_4 <gen>) to Dalaran - White Marble using variation -1 in an area of size 1 and shape Square
Environment - Change terrain type at (Center of terrian_change_7 <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
Wait 1.00 seconds
Environment - Change terrain type at (Center of terrian_change_5 <gen>) to Dalaran - White Marble using variation -1 in an area of size 1 and shape Square
Environment - Change terrain type at (Center of terrian_change_3 <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
Wait 1.00 seconds
Environment - Change terrain type at (Center of terrian_change_6 <gen>) to Dalaran - White Marble using variation -1 in an area of size 1 and shape Square
Environment - Change terrain type at (Center of terrian_change_4 <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
Wait 1.00 seconds
Environment - Change terrain type at (Center of terrian_change_7 <gen>) to Dalaran - White Marble using variation -1 in an area of size 1 and shape Square
Environment - Change terrain type at (Center of terrian_change_5 <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
terrian trap 3
Events
Unit - A unit enters terrian_trigger_1 <gen>
Conditions
Actions
Wait 3.00 seconds
Environment - Change terrain type at (Center of terrian_change_8 <gen>) to Dalaran - White Marble using variation -1 in an area of size 2 and shape Square
Environment - Change terrain type at (Center of terrian_trap_3 <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
Trigger - Turn off (This trigger)
respawn 6
Events
Unit - A unit enters respawn_6 <gen>
Conditions
Actions
Hero - Set (Triggering unit) Hero-level to 6 , Show level-up graphics
Set Variable Set Revive = "true"
Set Variable Set live_respawn = respawn_6 <gen>
Unit Group - Pick every unit in (Units in level_5 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn off (This trigger)
Trigger - Turn off terrian_changing_2 <gen>
Trigger - Turn off terrian_changing <gen>
Visibility - Create an initially Enabled visibility modifier for (Random player from (All allies of Player 1 (Red).)) emitting Visibility across level_6 <gen>
Wait 5.00 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of respawn_6 <gen>) , Hide revival graphics
Camera - Pan camera for (Owner of (Picked unit)) to (Center of respawn_6 <gen>) over 3.00 seconds
Destructible - Create a DTg7 (Unexpected type: 'destructablecode') at (Center of construction_6 <gen>) facing (Random angle) with scale 1 and variation 0
Game - Display to (All players) the text: Unexpected changes occuring extreme caution recommended
Set Variable Set Revive = "false"
Trigger - Turn on launches <gen>
redo LEVEL 6
Events
Player - Player 1 (Red) types a chat message containing -redo6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to DestroAnt
Actions
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Hero - Instantly revive (Picked unit) at (Center of respawn_6 <gen>) , Hide revival graphics
trap 1
Events
Unit - A unit enters trap_1a <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Electron
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Electron for Player 12 (Brown) at (Center of trap_1c <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of trap_1c_kill <gen>)
Environment - Change terrain type at (Center of trap_1b <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
Wait 3.00 seconds
Environment - Change terrain type at (Center of trap_1b <gen>) to Dalaran - White Marble using variation -1 in an area of size 1 and shape Square
trap 2
Events
Unit - A unit enters trap_2a <gen>
Conditions
Actions
Environment - Change terrain type at (Center of trap_2d <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
Wait 0.50 seconds
Environment - Change terrain type at (Center of trap_2c <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
Wait 0.50 seconds
Environment - Change terrain type at (Center of trap_2b <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
Wait 0.50 seconds
Environment - Change terrain type at (Center of trap_2a <gen>) to Dalaran - Trim Grass using variation -1 in an area of size 1 and shape Square
Wait 3.00 seconds
Environment - Change terrain type at (Center of trap_2a <gen>) to Dalaran - White Marble using variation -1 in an area of size 1 and shape Square
Environment - Change terrain type at (Center of trap_2b <gen>) to Dalaran - White Marble using variation -1 in an area of size 1 and shape Square
Environment - Change terrain type at (Center of trap_2c <gen>) to Dalaran - White Marble using variation -1 in an area of size 1 and shape Square
Environment - Change terrain type at (Center of trap_2d <gen>) to Dalaran - White Marble using variation -1 in an area of size 1 and shape Square
trap 3
Events
Unit - A unit enters trap_3_start <gen>
Conditions
Actions
Unit - Create 1 . Electron for Player 12 (Brown) at (Center of trap_3a <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of trap_3b <gen>)
Trigger - Turn off (This trigger)
trap 3a
Events
Unit - A unit enters trap_3_kill_b <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Electron
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Wait 0.01 seconds
Unit - Remove Electron 0043 <gen> from the game
Unit - Create 1 . Electron for Player 12 (Brown) at (Center of trap_3b <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of trap_3_start <gen>)
Unit - Order Electron 0113 <gen> to Move To . (Center of trap_3c <gen>)
Trigger - Turn on trap_3b <gen>
trap 3b
Events
Unit - A unit enters trap_3_kill_a <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Electron
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Siege Engine for Player 12 (Brown) at (Center of trap_3d <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of trap_3_kill_c <gen>)
trap 3c
Events
Unit - A unit enters trap_3_kill_c <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Engine
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove Electron 0107 <gen> from the game
Unit - Remove Electron 0113 <gen> from the game
patrols 3
Events
Map initialization
Conditions
Actions
Unit - Order Electron 0101 <gen> to Patrol To . (Center of patrol_16 <gen>)
Unit - Order Electron 0100 <gen> to Patrol To . (Center of patrol_17 <gen>)
Unit - Order Electron 0099 <gen> to Patrol To . (Center of patrol_18 <gen>)
Unit - Order Electron 0098 <gen> to Patrol To . (Center of patrol_19 <gen>)
Unit - Set Electron 0100 <gen> movement speed to 200.00
Unit - Set Electron 0098 <gen> movement speed to 200.00
Unit - Set Electron 0103 <gen> movement speed to 200.00
Unit - Set Electron 0105 <gen> movement speed to 200.00
Unit - Order Electron 0102 <gen> to Patrol To . (Center of patrol_22 <gen>)
Unit - Order Electron 0103 <gen> to Patrol To . (Center of patrol_23 <gen>)
Unit - Order Electron 0105 <gen> to Patrol To . (Center of patrol_21 <gen>)
Unit - Order Electron 0106 <gen> to Patrol To . (Center of patrol_20 <gen>)
cannon attack 4
Events
Map initialization
Conditions
Actions
Unit - Order Virus 0112 <gen> to Attack Ground . (Center of cannon_attak_9 <gen>)
Unit - Order Virus 0108 <gen> to Attack Ground . (Center of cannon_attak_10 <gen>)
Unit - Order Virus 0109 <gen> to Attack Ground . (Center of cannon_attak_11 <gen>)
Unit - Order Virus 0110 <gen> to Attack Ground . (Center of cannon_attak_12 <gen>)
Unit - Order Virus 0111 <gen> to Attack Ground . (Center of cannon_attak_13 <gen>)
Unit Group - Pick every unit in (Units in attack_speed <gen>) and do (Actions)
Loop - Actions
Unit - Add Item Attack Speed Bonus (Greater) to (Picked unit)
Unit - Set (Picked unit) movement speed to 200.00
launches
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Fly_units and do (Actions)
Loop - Actions
Animation - Change (Picked unit) flying height to 1000.00 at 100.00
Wait 3.00 seconds
Unit Group - Pick every unit in Fly_units and do (Actions)
Loop - Actions
Animation - Change (Picked unit) flying height to 1.00 at 10000.00
final patrol
Events
Map initialization
Conditions
Actions
Unit - Order Electron 0123 <gen> to Patrol To . (Center of patrol_24 <gen>)
speed increase
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Set Electron 0123 <gen> movement speed to 100.00
Wait 2 seconds
Unit - Set Electron 0123 <gen> movement speed to 200.00
Wait 2 seconds
Unit - Set Electron 0123 <gen> movement speed to 300.00
Wait 2 seconds
Unit - Set Electron 0123 <gen> movement speed to 400.00
Wait 2 seconds
Unit - Set Electron 0123 <gen> movement speed to 500.00
Wait 2 seconds
Unit - Set Electron 0123 <gen> movement speed to 700.00
WIN
Events
Unit - A unit enters WIN <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Game - Display to (All players) the text: |CFF000000B|CFF060606a|CFF0C0C0Cn|CFF131313k |CFF1F1F1FM|CFF262626o|CFF2C2C2Cn|CFF323232e|CFF393939y |CFF464646h|CFF4C4C4Ca|CFF525252s |CFF5F5F5Fb|CFF656565e|CFF6C6C6Ce|CFF727272n |CFF7F7F7Fa|CFF858585d|CFF8C8C8Cd|CFF929292e|CFF989898d |CFFA5A5A5t|CFFABABABo |CFFB8B8B8y|CFFBFBFBFo|CFFC5C5C5u|CFFCBCBCBr |CFFD8D8D8a|CFFDEDEDEc|CFFE5E5E5c|CFFEBEBEBo|CFFF2F2F2u|CFFF8F8F8n|CFFFEFEFEt
Special Effect - Create a special effect at (Center of WIN <gen>) using Abilities\Spells\Other\Transmute\PileofGold.mdl
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Player - Set (Owner of (Picked unit)) . Current gold to 1000
Wait 2 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Player - Set (Owner of (Picked unit)) . Current gold to 5000
Special Effect - Create a special effect at (Center of WIN <gen>) using Abilities\Spells\Other\Transmute\PileofGold.mdl
Wait 2 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Player - Set (Owner of (Picked unit)) . Current gold to 25000
Special Effect - Create a special effect at (Center of WIN <gen>) using Abilities\Spells\Other\Transmute\PileofGold.mdl
Wait 2 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Player - Set (Owner of (Picked unit)) . Current gold to 50000
Special Effect - Create a special effect at (Center of WIN <gen>) using Abilities\Spells\Other\Transmute\PileofGold.mdl
Wait 2 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Player - Set (Owner of (Picked unit)) . Current gold to 100000
Special Effect - Create a special effect at (Center of WIN <gen>) using Abilities\Spells\Other\Transmute\PileofGold.mdl
Wait 10.00 seconds
Unit Group - Pick every unit in civilins and do (Actions)
Loop - Actions
Game - Victory (Owner of (Picked unit)) ( Show dialogs, Show scores)
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