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Triggers
DotHackSignPRV2.8.w3x
Variables
Opening Movie
The Movie
Music
Stop Music
Activate Music
Heros
Exp rate
Exp rate Copy
Exp rate Copy 2
Exp rate Copy 3
Exp rate Copy 4
Assasin
Double Blader
Ranger
Wavemaster
Sorceress
Bladesmen
Axeman
Curved Bladesmen
Double Axemen
Staff Wielder
Warlock
Summoner
Hero Revives
Revive 1
Revive 1 Copy
Revive 1 Copy 2
Revive 1 Copy 3
Revive 1 Copy 4
Activate Town 2 Revives
R t2
R t2 Copy
R t2 Copy 2
R t2 Copy 3
R t2 Copy 4
Activate Town 3 Revives
R t3
R t3 Copy
R t3 Copy 2
R t3 Copy 3
R t3 Copy 4
Activate Town 4 Revives
R t4
R t4 Copy
R t4 Copy 2
R t4 Copy 3
R t4 Copy 4
Special Effects
Turn the Sky on
RPG trigs
Must kill crab an rat
Gate
Kill both bosses
Magic wall begone 2
Destroy Magic Wall
Death then kill wall
Play Animation of King
Kill both bosses Copy
Quests
Starting Quests
Rat Crab Quests
Mark Quest Complete
Mark Quest Complete Copy
Kill Grand Mage
Grand Mages Brother
The Headhunter Quest
The cult of the eye Quest
Lord of Fire Quest
The Solem Skieth
The Mountain Man
The Lonely Grand Mage
The Recluse Banshee
The Waterfall Beasts
The Hidden Lord
Frozen King Movies
Final Movie
Exit D2 Movie
Rat King Movie
Crab King Movie
Waterfall Beasts
Juggernaught Movie
Warlock Movie
Defeat Lich Cam
Player Exits
If player Leaves
Enter Towns
Enter Snowglace Villa
Enter Rainydale
Enter Rainydale Copy
Map Initialization
King Trigger
Starting Cams
Random Emails
Email Copy 2
Email Copy 3
Email Copy 4
Email Copy 5
Secret Characters
Get Bear
Get Bear Copy
Get Bear Copy 2
Get Bear Copy 3
Get Bear Copy 4
Get BT
Get BT 2
Get BT 3
Get BT 4
Get BT 5
Stashes
p2 enters town 2 create stash
p2 enters town 2 create stash Copy
p2 enters town 2 create stash Copy 2
p2 enters town 2 create stash Copy 3
p2 enters town 2 create stash Copy 4
Create at Town 3
Create at Town 3 Copy
Create at Town 3 Copy 2
Create at Town 3 Copy 3
Create at Town 3 Copy 4
Night Time 4 eva
Set Night
Give Bounty to Players
Playa Bounty
Spawn Creeps
Creeps 1
Creeps 2
Creeps 3
Creeps 4
Creeps 5
Creeps 6
Creeps 7
Creeps 8
Creeps 9
Creeps 10
Creeps 11
Creeps 12
Creeps 13
Creeps 14
Creeps 15
Creeps 16
Creeps 17
Creeps 18
Creeps 19
Creeps 20
Creeps 21
Creeps 22
Creeps 23
Creeps 24
Creeps 25
Creeps 26
Creeps 27
Creeps 28
Creeps 29
Creeps 30
Creeps 31
Creeps 32
Creeps 33
Creeps 34
Creeps 35
Frozen King Triggers
Take away invisibility
Take away invisibility Copy
Take away gates
Explosion after Death
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DayTimer
timerdialog
No
ReviveTimer
timerdialog
Yes
The Movie
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) for 5.00 seconds the text: Loading World 187... Processing...
Sound - Play BattleNetDoorsStereo2 <gen>
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Acess Denied... Reason via Hacker, terminal warning...
Sound - Play GameFound <gen>
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Protocol Override... Processing...
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Secondary Protocol... Processing...
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Acess Accepted.....
Wait 5.00 seconds
Game - Display to (All players) for 7.00 seconds the text: ???: Yea, I told you I could hack it, this is so cool!!!
Wait 4.00 seconds
Game - Display to (All players) for 11.00 seconds the text: ???: Dude we shouldn't be here... it said the world was cut off because of a hacker, that could be bad...
Wait 7.00 seconds
Game - Display to (All players) for 11.00 seconds the text: ???: Um, dude, your flippin... ima better hacker than anyone on this game and you know it!
Wait 7.00 seconds
Game - Display to (All players) for 5.00 seconds the text: O REALLY!!!
Wait 2.00 seconds
Game - Display to (All players) for 5.00 seconds the text: ???: WTF WAS THAT!!!
Wait 2.00 seconds
Game - Display to (All players) for 5.00 seconds the text: ???: I dunno I think he spoofs no sn
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: ???: OH MY GOD!!!!
Wait 2.00 seconds
Game - Display to (All players) for 5.00 seconds the text: ???: JESUS IM OUTTA HERE MAN!!!
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: ???: DON'T LEAVE ME HERE!!! NO WAIT!!!
Sound - Play HeroMountainKingDeath <gen>
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Data Overflow rerouting to primary server...
Wait 5.00 seconds
Sound - Play O04Mannoroth38 <gen>
Game - Display to (All players) for 1.00 seconds the text: HA
Wait 0.50 seconds
Game - Display to (All players) for 1.00 seconds the text: HA
Wait 0.50 seconds
Game - Display to (All players) for 1.00 seconds the text: HA
Wait 0.50 seconds
Game - Display to (All players) for 1.00 seconds the text: HA
Wait 0.50 seconds
Game - Display to (All players) for 1.00 seconds the text: HA
Wait 0.50 seconds
Game - Display to (All players) for 1.00 seconds the text: HA
Wait 0.50 seconds
Game - Display to (All players) for 1.00 seconds the text: HA
Wait 0.50 seconds
Game - Display to (All players) for 1.00 seconds the text: HA
Wait 0.50 seconds
Game - Display to (All players) for 1.00 seconds the text: HA
Wait 0.50 seconds
Game - Display to (All players) for 1.00 seconds the text: HA
Wait 0.50 seconds
Game - Display to (All players) for 1.00 seconds the text: HA
Wait 0.50 seconds
Game - Display to (All players) for 7.00 seconds the text: Overload Overload Fatal Error Overload...........
Wait 7.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play Hack_Sign___Opening_Theme <gen>
Stop Music
Events
Player - Player 2 (Blue) types a chat message containing stop music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Activate Music
Events
Player - Player 2 (Blue) types a chat message containing Music On (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Hack_Sign___Opening_Theme <gen>
Exp rate
Events
Map initialization
Conditions
Actions
Hero - Make Player 2 (Blue) Heroes gain 100.00 % experience from future kills
Exp rate Copy
Events
Map initialization
Conditions
Actions
Hero - Make Player 3 (Teal) Heroes gain 100.00 % experience from future kills
Exp rate Copy 2
Events
Map initialization
Conditions
Actions
Hero - Make Player 4 (Purple) Heroes gain 100.00 % experience from future kills
Exp rate Copy 3
Events
Map initialization
Conditions
Actions
Hero - Make Player 5 (Yellow) Heroes gain 100.00 % experience from future kills
Exp rate Copy 4
Events
Map initialization
Conditions
Actions
Hero - Make Player 6 (Orange) Heroes gain 100.00 % experience from future kills
Assasin
Events
Unit - A unit enters assasin <gen>
Conditions
Actions
Unit - Create 1 . Assasin for (Owner of (Triggering unit)) at (Center of Starting_City <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Double Blader
Events
Unit - A unit enters Double_blader <gen>
Conditions
Actions
Unit - Create 1 . Twin Blader for (Owner of (Triggering unit)) at (Center of Starting_City <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Ranger
Events
Unit - A unit enters ranger <gen>
Conditions
Actions
Unit - Create 1 . Ranger for (Owner of (Triggering unit)) at (Center of Starting_City <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Wavemaster
Events
Unit - A unit enters Wavemaster <gen>
Conditions
Actions
Unit - Create 1 . Wavemaster for (Owner of (Triggering unit)) at (Center of Starting_City <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Sorceress
Events
Unit - A unit enters sorceress <gen>
Conditions
Actions
Unit - Create 1 . Sorceress for (Owner of (Triggering unit)) at (Center of Starting_City <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Bladesmen
Events
Unit - A unit enters heavy_bladesman <gen>
Conditions
Actions
Unit - Create 1 . Heavy Bladesman for (Owner of (Triggering unit)) at (Center of Starting_City <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Axeman
Events
Unit - A unit enters Axeman <gen>
Conditions
Actions
Unit - Create 1 . Axeman for (Owner of (Triggering unit)) at (Center of Starting_City <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Curved Bladesmen
Events
Unit - A unit enters Curved_Bladesman <gen>
Conditions
Actions
Unit - Create 1 . Curved Bladesman for (Owner of (Triggering unit)) at (Center of Starting_City <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Double Axemen
Events
Unit - A unit enters Double_Axeman <gen>
Conditions
Actions
Unit - Create 1 . Double Axeman for (Owner of (Triggering unit)) at (Center of Starting_City <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Staff Wielder
Events
Unit - A unit enters Staff_Weilder <gen>
Conditions
Actions
Unit - Create 1 . Staff Wielder for (Owner of (Triggering unit)) at (Center of Starting_City <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Warlock
Events
Unit - A unit enters Warlock <gen>
Conditions
Actions
Unit - Create 1 . Warlock for (Owner of (Triggering unit)) at (Center of Starting_City <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Summoner
Events
Unit - A unit enters Summoner <gen>
Conditions
Actions
Unit - Create 1 . Summoner for (Owner of (Triggering unit)) at (Center of Starting_City <gen>) facing Default building facing degrees
Unit - Explode (Triggering unit) .
Revive 1
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Starting_City <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Starting_City <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Revive 1 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Starting_City <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Starting_City <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Revive 1 Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Starting_City <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Starting_City <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Revive 1 Copy 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Starting_City <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Starting_City <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Revive 1 Copy 4
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Starting_City <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Starting_City <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Activate Town 2 Revives
Events
Unit - A unit enters center_of_town_2 <gen>
Conditions
Actions
Trigger - Turn off Revive_1 <gen>
Trigger - Turn off Revive_1_Copy_2 <gen>
Trigger - Turn off Revive_1_Copy_3 <gen>
Trigger - Turn off Revive_1_Copy_4 <gen>
Trigger - Turn off Revive_1_Copy <gen>
Trigger - Turn on R_t2 <gen>
Trigger - Turn on R_t2_Copy_2 <gen>
Trigger - Turn on R_t2_Copy_3 <gen>
Trigger - Turn on R_t2_Copy_4 <gen>
Trigger - Turn on R_t2_Copy <gen>
Trigger - Turn off (This trigger)
R t2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of center_of_town_2 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of center_of_town_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
R t2 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of center_of_town_2 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of center_of_town_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
R t2 Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of center_of_town_2 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of center_of_town_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
R t2 Copy 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of center_of_town_2 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of center_of_town_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
R t2 Copy 4
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of center_of_town_2 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of center_of_town_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Activate Town 3 Revives
Events
Unit - A unit enters Town_3 <gen>
Conditions
Actions
Trigger - Turn off R_t2 <gen>
Trigger - Turn off R_t2_Copy_2 <gen>
Trigger - Turn off R_t2_Copy_3 <gen>
Trigger - Turn off R_t2_Copy_4 <gen>
Trigger - Turn off R_t2_Copy <gen>
Trigger - Turn on R_t3 <gen>
Trigger - Turn on R_t3_Copy_2 <gen>
Trigger - Turn on R_t3_Copy_3 <gen>
Trigger - Turn on R_t3_Copy_4 <gen>
Trigger - Turn on R_t3_Copy <gen>
Trigger - Turn off (This trigger)
R t3
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Town_3 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Town_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
R t3 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Town_3 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Town_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
R t3 Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Town_3 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Town_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
R t3 Copy 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Town_3 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Town_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
R t3 Copy 4
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Town_3 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Town_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Activate Town 4 Revives
Events
Unit - A unit enters Town_3 <gen>
Conditions
Actions
Trigger - Turn off R_t3 <gen>
Trigger - Turn off R_t3_Copy_2 <gen>
Trigger - Turn off R_t3_Copy_4 <gen>
Trigger - Turn off R_t3_Copy_3 <gen>
Trigger - Turn off R_t3_Copy <gen>
Trigger - Turn on R_t4 <gen>
Trigger - Turn on R_t4_Copy_2 <gen>
Trigger - Turn on R_t4_Copy_3 <gen>
Trigger - Turn on R_t4_Copy_4 <gen>
Trigger - Turn on R_t4_Copy <gen>
Trigger - Turn off (This trigger)
R t4
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Entrance_to_town_4 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Entrance_to_town_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
R t4 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Entrance_to_town_4 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Entrance_to_town_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
R t4 Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Entrance_to_town_4 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Entrance_to_town_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
R t4 Copy 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Entrance_to_town_4 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Entrance_to_town_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
R t4 Copy 4
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Your hero has died and will revive in 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Entrance_to_town_4 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Entrance_to_town_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Turn the Sky on
Events
Map initialization
Conditions
Actions
Environment - Set sky to Blizzard Sky
Environment - Turn (Last created weather effect) On
Must kill crab an rat
Events
Unit - A unit enters Must_kill_crab_and_rat <gen>
Conditions
(The Rat King 0866 <gen> is alive) Equal to True
(King Crab 0975 <gen> is alive) Equal to True
Actions
Game - Display to (All players) for 20.00 seconds the text: Crimson Knight- Must First kill the Rat King and King Crab before you may pass any farther. Otherwise it will be a very difficult journey through the next dungeon.
Trigger - Turn off (This trigger)
Gate
Events
Map initialization
Conditions
Actions
Destructible - Make Gate 3454 <gen> Invulnerable
Kill both bosses
Events
Unit - King Crab 0975 <gen> Dies
Unit - The Rat King 0866 <gen> Dies
Conditions
(The Rat King 0866 <gen> is dead) Equal to True
(King Crab 0975 <gen> is dead) Equal to True
Actions
Destructible - Open Gate 3454 <gen>
Magic wall begone 2
Events
Unit - Lord of the Undead 0566 <gen> Dies
Conditions
Actions
Unit - Kill Magic Blocker 0222 <gen>
Unit - Kill Magic Blocker 0568 <gen>
Unit - Kill Magic Blocker 0569 <gen>
Destroy Magic Wall
Events
Unit - A unit enters teleport_room <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Magic Blocker 0527 <gen>
Unit - Kill Magic Blocker 0528 <gen>
Unit - Kill Magic Blocker 0529 <gen>
Death then kill wall
Events
Unit - Phantom Hunter 0536 <gen> Dies
Conditions
Actions
Unit - Kill Magic Blocker 0549 <gen>
Unit - Kill Magic Blocker 0550 <gen>
Play Animation of King
Events
Unit - Phantom Hunter 0536 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Sound - Stop music Immediately
Camera - . Apply . gg_cam_King_Camera for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_King_Camera for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_King_Camera for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_King_Camera for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_King_Camera for Player 6 (Orange) over 0 seconds
Camera - Shake the camera for Player 2 (Blue) with magnitude 50.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 50.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 50.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 50.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 50.00
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 80.00 %, 0.00 %, 0.00 %) with 60.00 % transparency
Cinematic - Send transmission to (All players) from The Frozen King 1210 <gen> named Unknown : Play FrostmourneChant1 <gen> and display EEEEEAAAAHHHHHHHHHH!!!!!!!!! . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Wait 9.00 seconds
Camera - . Apply . gg_cam_Return_here_cam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Return_here_cam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Return_here_cam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Return_here_cam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Return_here_cam for Player 6 (Orange) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 30.00 seconds the text: You are recieving an E-mail from: Eternity_Sheild:Whoa did you guys just feel that tremor? It was huge, me and some of the boys think the Frozen King has awakened, if this is true it can't be good!!!
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Sound - Play Hack_Sign___Opening_Theme <gen>
Kill both bosses Copy
Events
Unit - King Crab 0975 <gen> Dies
Unit - The Rat King 0866 <gen> Dies
Conditions
(The Rat King 0866 <gen> is dead) Equal to True
(King Crab 0975 <gen> is dead) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: Good Job, you've killed both the Rat King and the Crab King, Enter the next Dungeon.
Trigger - Turn off (This trigger)
Starting Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Information with the description Created by: Eternity_SheildOther Accounts: Shadowless_MageClan: MMG- Map Making GodsVersion: PRV 2.8Website: www.geocities.com/seerodeadpeepsForums: animeoutpost.proboards32.com , using icon path ReplaceableTextures\CommandButtons\BTNBookOfTheDead.blp
Quest - Create a Optional quest titled Updates with the description 1.5- Added city names and cinema's1.6- Added major doodad work to game and made minor character edits1.7- Did major ability edits and removed cinema's1.8- Added E-Mails and more doodads1.9- Major quest edits and added quest reports2.0- Minor unit editing, major ability editing, major unit editing, and made preparations for massive unit overhaul. Also made minor edits to starting cinema.2.1- Many units now give gold, some items have been edited. New movie has been added.2.2- New dungeon has been added final version is close at hand. New quests and a few new movies.- 2.3- Added 5 new levels to all regular abilities. Added 2 new levels to some ultimate abilities. Also made item edits and several map changes.-2.4- Major doodad changes, stroyline changes, minor gliches fixe, new abilities added.-2.5- Added spawn areas, monsters will randomly spawn at dungeon locations. so watch out. Also made some changes to quests menu and added a new title screen.-2.6- Added new start movie-2.7- Added sounds to just about everything-2.8- Cut down disconects by placing more spawn areas and less units also did some custom scripting. Added new sounds places and items. , using icon path ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
Rat Crab Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled The Frozen King with the description Humph, Hacker..... all of them said that the legendary Frozen King was a hacker. No he was not, that was the only reason they could come up with for why he was so strong. He would enter the battlefield taking 20 players at a time. His skills with a mace were incredible, he would smash great warriors to dust. Until one day, Knight of the Azure Sky, Sakura leader of the Crimson Knights, and Crim captain of the Crimson Knights stood against him. The battle took place over four long hours, with niether able to see victory in sight. Finnally with a last desperate attack Knight of the Azure Sky struck him a devastating blow. He could not recover, and was destroyed. Since then he has created his own custom world and has been lurking there for 10 long year, and over this time his world grew and grew, and monsters from other worlds would come to make their homes in his. Soon people stopped coming, because the monsters were to strong, but not for The Frozen King, no he trained day and night slaying every monster he could find. Bashing slashing his way into victory, but he became bored of this endless triumph. So he called on strong clans to have private meeting with him. They came to a very painful death... Eventually he became so powerful that he would invite armies to challenge him, and they would come, seeking glory for their clans, but all would fail and as they did they would cry out hacker or cheater. Yet again on another faithful day, a very powerful wizard came to defeat him alone. He specialized in ice magic, he came to the place were the great one waited for challengers and was attacked. He used his frost magic to the best of his abilities, but was overcome, in a last cry, he cursed the great warrior before he died, infusing him with a painful icy death, like an immanent doom. This did not stop the great warrior, no, he gathered what magic he had left from the battle and reversed this icy curse, and it became his stregth. Now a new story is told of the great warrior, for he is no longer a warrior. He is a dead king, the king of ice, The Frozen King..... , using icon path ReplaceableTextures\CommandButtons\BTNRevenant.blp
Quest - Create a Required quest titled The Rat King with the description The Rat king isn't very strong, but he's very annoying. He has attacked villagers, and any user that attack any of his Rat Hordes. To finish the quest, slay him and claim his favorite cheese. , using icon path ReplaceableTextures\CommandButtons\BTNYouDirtyRat!.blp
Quest - Create a Required quest titled The Crab King with the description The Crab King is a formidable opponent to most new users. He is somewhat powerful and commands many minions. By slaying him you will take his claw, his claw is a very powerful weapon and will be well used on your journey. , using icon path ReplaceableTextures\CommandButtons\BTNSpinyCrab.blp
Quest - Create a Required quest titled The Head Hunter with the description Head Hunters are one of the most disgusting things in the game. They kill for fun and sell the heads of their victims for great profit. This particular Head Hunter is in a group of Gremlins, just kill them all and your quest will be complete and you may find that the Head Hunter has great profits. , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.blp
Quest - Create a Required quest titled The Grand Mage with the description In the first dungeon you will find at the end a most powerful mage. If you come across this mage slay him as quick as you can for if you don't he will summon the dead to fight for him, and no one can stop the dead. Once he is dead, take his staff and its magical energies shall flow through you. , using icon path ReplaceableTextures\CommandButtons\BTNNecromancer.blp
Quest - Create a Required quest titled The Waterfall Beast with the description The Waterfall beast is probably the most powerful monster in the first dungeon.He wields a powerful ring that holds his body toghther. Slay him and take his ring, but be warned, using the power of his ring he can summon other water based minions, try to slay him as quickly as you can and take his mighty ring. , using icon path ReplaceableTextures\CommandButtons\BTNSummonWaterElemental.blp
Quest - Create a Required quest titled The Recluse Wraith with the description In the first dungeon after you pass the Waterfall Beasts you will find the Recluse Wraith, kill her and take her prize. , using icon path ReplaceableTextures\CommandButtons\BTNBanshee.blp
Quest - Create a Required quest titled The Grand Mage's Brother with the description If you have slain the Grand Mage from the first quest, you are in very deep trouble, for his Brother another Grand Mage will be waiting for you deep within the first dungeon and he will be mad. I suggest you kill him first before killing his other Brother. , using icon path ReplaceableTextures\CommandButtons\BTNNecromancer.blp
Quest - Create a Required quest titled The Cult of the Eye with the description Worshipers of the eye are grented powers over the dead. Many who have crossed them have soon found themselves under their power. Not much is known but many people say that they lurk in one of the corners of the second dungeon and have a very powerful leader. Slay this leader of their and claim his book of the undead. , using icon path ReplaceableTextures\CommandButtons\BTNGhostOfKelThuzad.blp
Quest - Create a Required quest titled The Lord of Fire with the description Deep within the second Dungeon lies the lord of fires, he uses his powers over the flame to incinerate anyone who nears his treasures. Slay him and take his treasures for our own. , using icon path ReplaceableTextures\CommandButtons\BTNDoomGuard.blp
Quest - Create a Required quest titled The Solem Skieth with the description At the end of the second dungeon, lives a Skieth. She gaurds her post very well and lets none pass. It has been troubling the Crimson Knights for Awile now. Kill him to claim your prize. , using icon path ReplaceableTextures\CommandButtons\BTNAssassin.blp
Quest - Create a Required quest titled The Mountain Man with the description Somewhere in the second dungeon lives a Mountain Golem. He's very sleepy and likes his peace and quiet. If you disturb him it will make him very mad. , using icon path ReplaceableTextures\CommandButtons\BTNMountainGiant.blp
Quest - Create a Required quest titled The Lonely Grand Mage with the description In the second dungeon lives a lone Grand Mage. Not very poweful put its worth the exp to kill him. , using icon path ReplaceableTextures\CommandButtons\BTNNecromancer.blp
Quest - Create a Required quest titled The Hidden Lord with the description Secret Quest: The Hidden Lord has a group of Bandits at his side that obey his every command. Defeat him, and finish this quest... , using icon path ReplaceableTextures\CommandButtons\BTNBanditLord.blp
Mark Quest Complete
Events
Unit - The Rat King 0866 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete: Congradulations the Rat King is Slain.
Mark Quest Complete Copy
Events
Unit - King Crab 0975 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete: Congradulations the Crab King is Slain.
Kill Grand Mage
Events
Unit - Grand Mage 0238 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete:The Grand Mage has been slain, Congradulations!!!
Grand Mages Brother
Events
Unit - Grand Mage 0297 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete:The Grand Mage's Brother has been slain, Congradulations!!!
The Headhunter Quest
Events
Unit - Head Hunter 0064 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete:The Head Hunter has been slain, Congradulations!!!
The cult of the eye Quest
Events
Unit - The Banished One 1218 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete:The The Cult of the Eye has been defeated, Congradulations!!!
Lord of Fire Quest
Events
Unit - The Lord of Fire 0369 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete:The The Lord of Fire has been Slain, Congradulations!!!
The Solem Skieth
Events
Unit - Skeith 0328 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete:The The Solem Skeith has been Slain, Congradulations!!!
The Mountain Man
Events
Unit - Mountain Golem 0226 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete:The The Mountain Man has been Slain, Congradulations!!!
The Lonely Grand Mage
Events
Unit - Grand Mage 0325 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete:The The Lonely Grand Mage has been Slain, Congradulations!!!
The Recluse Banshee
Events
Unit - Ectoplasm 0111 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete:The The Recluse Banshee has been Slain, Congradulations!!!
The Waterfall Beasts
Events
Unit - Waterfall Beast 1049 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete:The The Waterfall Beast has been Slain, Congradulations!!!
The Hidden Lord
Events
Unit - Bandit Leader 0918 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest Complete:The The Hidden Lord has been Slain, Congradulations!!!
Final Movie
Events
Unit - A unit enters Kill_the_King <gen>
Conditions
Actions
Sound - Stop music Immediately
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_King_Camera for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_King_Camera for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_King_Camera for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_King_Camera for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_King_Camera for Player 6 (Orange) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 80.00 %, 0 %, 0.00 %) with 80.00 % transparency
Sound - Play FrostmourneChant1 <gen>
Game - Display to (All players) for 10.00 seconds the text: WHAT!!! You've made it THIS far through MY DUNGEON!!!!! I shall DESTROY YOU!!!!!!
Wait 5.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 10.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0.00 %) with 0.00 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Exit D2 Movie
Events
Unit - Skeith 0328 <gen> Dies
Conditions
Actions
Wait 12.00 seconds
Sound - Stop music Immediately
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Exit_to_town_2_cam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Exit_to_town_2_cam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Exit_to_town_2_cam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Exit_to_town_2_cam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Exit_to_town_2_cam for Player 6 (Orange) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 80.00 %) with 80.00 % transparency
Sound - Play FrostmourneChant1 <gen>
Wait 15.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 10.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0.00 %) with 0.00 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Wait 15.00 seconds
Sound - Play Hack_Sign___Opening_Theme <gen>
Rat King Movie
Events
Unit - The Rat King 0866 <gen> Dies
Conditions
Actions
Wait 12.00 seconds
Sound - Stop music Immediately
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Rat_Cam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Rat_Cam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Rat_Cam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Rat_Cam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Rat_Cam for Player 6 (Orange) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 80.00 %) with 80.00 % transparency
Sound - Play FrostmourneChant1 <gen>
Wait 2.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Good...
Wait 10.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 10.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0.00 %) with 0.00 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Wait 15.00 seconds
Sound - Play Hack_Sign___Opening_Theme <gen>
Crab King Movie
Events
Unit - King Crab 0975 <gen> Dies
Conditions
Actions
Wait 12.00 seconds
Sound - Stop music Immediately
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Crab_Cam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Crab_Cam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Crab_Cam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Crab_Cam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Crab_Cam for Player 6 (Orange) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 80.00 %) with 80.00 % transparency
Sound - Play FrostmourneChant1 <gen>
Wait 2.00 seconds
Game - Display to (All players) for 5.00 seconds the text: hmmm
Wait 10.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 10.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0.00 %) with 0.00 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Wait 15.00 seconds
Sound - Play Hack_Sign___Opening_Theme <gen>
Waterfall Beasts
Events
Unit - Waterfall Beast 1049 <gen> Dies
Conditions
Actions
Wait 12.00 seconds
Sound - Stop music Immediately
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Waterfall_Beast_Cam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Waterfall_Beast_Cam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Waterfall_Beast_Cam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Waterfall_Beast_Cam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Waterfall_Beast_Cam for Player 6 (Orange) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 80.00 %) with 80.00 % transparency
Sound - Play FrostmourneChant1 <gen>
Wait 2.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Showing great promise, they might be a challenge.....
Wait 10.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 10.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0.00 %) with 0.00 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Wait 15.00 seconds
Sound - Play Hack_Sign___Opening_Theme <gen>
Juggernaught Movie
Events
Unit - Juggernaut 1022 <gen> Dies
Conditions
Actions
Wait 12.00 seconds
Sound - Stop music Immediately
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Juggernaught_Cam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Juggernaught_Cam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Juggernaught_Cam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Juggernaught_Cam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Juggernaught_Cam for Player 6 (Orange) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 80.00 %, 0 %, 0.00 %) with 80.00 % transparency
Sound - Play FrostmourneChant1 <gen>
Wait 2.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Maybe they will be the ones to make it.....
Wait 10.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 10.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0.00 %) with 0.00 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Wait 15.00 seconds
Sound - Play Hack_Sign___Opening_Theme <gen>
Warlock Movie
Events
Unit - Warlock 1128 <gen> Dies
Conditions
Actions
Wait 12.00 seconds
Sound - Stop music Immediately
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Hero_Warlock_Cam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Hero_Warlock_Cam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Hero_Warlock_Cam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Hero_Warlock_Cam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Hero_Warlock_Cam for Player 6 (Orange) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 0.00 %, 0.00 %) with 80.00 % transparency
Sound - Play FrostmourneChant1 <gen>
Wait 2.00 seconds
Game - Display to (All players) for 5.00 seconds the text: getting very powerful, indeed.....
Wait 10.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 10.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0.00 %) with 0.00 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Wait 15.00 seconds
Sound - Play Hack_Sign___Opening_Theme <gen>
Defeat Lich Cam
Events
Unit - Death Mage 0388 <gen> Dies
Conditions
Actions
Wait 12.00 seconds
Sound - Stop music Immediately
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Lich_Cam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Lich_Cam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Lich_Cam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Lich_Cam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Lich_Cam for Player 6 (Orange) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 80.00 %) with 80.00 % transparency
Sound - Play O04Mannoroth38 <gen>
Wait 2.00 seconds
Game - Display to (All players) for 5.00 seconds the text: hehehehehe!!!!!hahahahaha!!!!!HAHAHAHAHA!!!!!
Wait 10.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 10.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 10.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0.00 %) with 0.00 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play Hack_Sign___Opening_Theme <gen>
If player Leaves
Events
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + : Has left the game.)
Enter Snowglace Villa
Events
Unit - A unit enters Starting_City <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: There are no people here..... I wonder why..... The whole towns covered in a dense fog, It's so... cold.....
Trigger - Turn off (This trigger)
Enter Rainydale
Events
Unit - A unit enters center_of_town_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: Look!! People, people, wait why arnt they moving.... AHHH!!!! They're all frozen..........
Trigger - Turn off (This trigger)
Enter Rainydale Copy
Events
Unit - A unit enters Town_3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: The sun makes it warm here and yet these people are frozen to.....
Trigger - Turn off (This trigger)
King Trigger
Events
Player - Player 2 (Blue) types a chat message containing -Call of the Frozen King (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Soul 0035 <gen> is alive) Equal to True
Actions
Unit - Explode Soul 0035 <gen> .
Unit - Create 1 . The Un-known King for Player 2 (Blue) at (Center of Starting_City <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Starting Cams
Events
Map initialization
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0
Leaderboard - Change the color of all labels for (Last created leaderboard) to ( 100 %, 80 %, 20 %) with 0 % transparency
Leaderboard - Show (Last created leaderboard)
Email Copy 2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Sound - Stop music Immediately
Game - Display to (All players) for 20.00 seconds the text: Recieving an E-Mail from: Unknown Player:Get out... GeT OuT... GET OUT... or die.....
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 80.00 %, 0 %, 0 %) with 60.00 % transparency
Sound - Play FrostmourneChant1 <gen>
Camera - Shake the camera for Player 2 (Blue) with magnitude 25.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 25.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 25.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 25.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 25.00
Camera - Sway the camera source for Player 2 (Blue) with magnitude 25.00 and velocity 1.00
Camera - Sway the camera source for Player 3 (Teal) with magnitude 25.00 and velocity 1.00
Camera - Sway the camera source for Player 4 (Purple) with magnitude 25.00 and velocity 1.00
Camera - Sway the camera source for Player 5 (Yellow) with magnitude 25.00 and velocity 1.00
Camera - Sway the camera source for Player 6 (Orange) with magnitude 25.00 and velocity 1.00
Wait 15.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Wait 2.00 seconds
Sound - Play Hack_Sign___Opening_Theme <gen>
Email Copy 3
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: *You wonder to yourself, why another character would seclude himself away from players and in his own little world.....*
Sound - Play BattleNetDoorsStereo2 <gen>
Email Copy 4
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ...hahaha...
Sound - Play N01Archimonde30 <gen>
Email Copy 5
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Created by: Eternity_SheildWebsite: www.geocities.com/seerodeadpeepsForums: animeoutpost.proboards32.comVersion PRV 2.8
Sound - Play GameFound <gen>
Get Bear
Events
Player - Player 2 (Blue) types a chat message containing -Please Dont Eat Me (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Soul 0035 <gen> is alive) Equal to True
Actions
Unit - Explode Soul 0035 <gen> .
Unit - Create 1 . Heavy Bladesman for Player 2 (Blue) at (Center of Starting_City <gen>) facing Default building facing degrees
Get Bear Copy
Events
Player - Player 3 (Teal) types a chat message containing -Please Dont Eat Me (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Soul 0036 <gen> is alive) Equal to True
Actions
Unit - Explode Soul 0036 <gen> .
Unit - Create 1 . Heavy Bladesman for Player 3 (Teal) at (Center of Starting_City <gen>) facing Default building facing degrees
Get Bear Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -Please Dont Eat Me (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Soul 0037 <gen> is alive) Equal to True
Actions
Unit - Explode Soul 0037 <gen> .
Unit - Create 1 . Heavy Bladesman for Player 4 (Purple) at (Center of Starting_City <gen>) facing Default building facing degrees
Get Bear Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -Please Dont Eat Me (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Soul 0038 <gen> is alive) Equal to True
Actions
Unit - Explode Soul 0038 <gen> .
Unit - Create 1 . Heavy Bladesman for Player 5 (Yellow) at (Center of Starting_City <gen>) facing Default building facing degrees
Get Bear Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -Please Dont Eat Me (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Soul 0039 <gen> is alive) Equal to True
Actions
Unit - Explode Soul 0039 <gen> .
Unit - Create 1 . Heavy Bladesman for Player 6 (Orange) at (Center of Starting_City <gen>) facing Default building facing degrees
Get BT
Events
Player - Player 2 (Blue) types a chat message containing -Master of Sorcery (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Soul 0035 <gen> is alive) Equal to True
Actions
Unit - Explode Soul 0035 <gen> .
Unit - Create 1 . Sorceress for Player 2 (Blue) at (Center of Starting_City <gen>) facing Default building facing degrees
Get BT 2
Events
Player - Player 3 (Teal) types a chat message containing -Master of Sorcery (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Soul 0036 <gen> is alive) Equal to True
Actions
Unit - Explode Soul 0036 <gen> .
Unit - Create 1 . Sorceress for Player 3 (Teal) at (Center of Starting_City <gen>) facing Default building facing degrees
Get BT 3
Events
Player - Player 4 (Purple) types a chat message containing -Master of Sorcery (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Soul 0037 <gen> is alive) Equal to True
Actions
Unit - Explode Soul 0037 <gen> .
Unit - Create 1 . Sorceress for Player 4 (Purple) at (Center of Starting_City <gen>) facing Default building facing degrees
Get BT 4
Events
Player - Player 5 (Yellow) types a chat message containing -Master of Sorcery (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Soul 0038 <gen> is alive) Equal to True
Actions
Unit - Explode Soul 0038 <gen> .
Unit - Create 1 . Sorceress for Player 5 (Yellow) at (Center of Starting_City <gen>) facing Default building facing degrees
Get BT 5
Events
Player - Player 6 (Orange) types a chat message containing -Master of Sorcery (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Soul 0039 <gen> is alive) Equal to True
Actions
Unit - Explode Soul 0039 <gen> .
Unit - Create 1 . Sorceress for Player 6 (Orange) at (Center of Starting_City <gen>) facing Default building facing degrees
p2 enters town 2 create stash
Events
Unit - A unit enters center_of_town_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Stash (1) for Player 2 (Blue) at (Center of p2_Create_Stash_Town_2 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
p2 enters town 2 create stash Copy
Events
Unit - A unit enters center_of_town_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Stash (1) for Player 3 (Teal) at (Center of p3_Create_Stash_Town_2 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
p2 enters town 2 create stash Copy 2
Events
Unit - A unit enters center_of_town_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Stash (1) for Player 4 (Purple) at (Center of p4_Create_Stash_Town_2 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
p2 enters town 2 create stash Copy 3
Events
Unit - A unit enters center_of_town_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Stash (1) for Player 5 (Yellow) at (Center of p5_Create_Stash_Town_2 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
p2 enters town 2 create stash Copy 4
Events
Unit - A unit enters center_of_town_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Stash (1) for Player 6 (Orange) at (Center of p6_Create_Stash_Town_2 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Create at Town 3
Events
Unit - A unit enters Town_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Stash (1) for Player 2 (Blue) at (Center of p2_Create_Stash_Town_3 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Create at Town 3 Copy
Events
Unit - A unit enters Town_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Stash (1) for Player 3 (Teal) at (Center of p3_Create_Stash_Town_3 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Create at Town 3 Copy 2
Events
Unit - A unit enters Town_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Stash (1) for Player 4 (Purple) at (Center of p4_Create_Stash_Town_3 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Create at Town 3 Copy 3
Events
Unit - A unit enters Town_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Stash (1) for Player 5 (Yellow) at (Center of p5_Create_Stash_Town_3 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Create at Town 3 Copy 4
Events
Unit - A unit enters Town_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Stash (1) for Player 6 (Orange) at (Center of p6_Create_Stash_Town_3 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Set Night
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Playa Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Creeps 1
Events
Unit - A unit enters Create_Creeps_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_1 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 2
Events
Unit - A unit enters Create_Creeps_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_2 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 3
Events
Unit - A unit enters Create_Creeps_3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_3 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 4
Events
Unit - A unit enters Create_Creeps_4 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_4 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 5
Events
Unit - A unit enters Create_Creeps_5 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Snip Snap for Player 9 (Gray) at (Center of Create_Creeps_5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_5 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 6
Events
Unit - A unit enters Create_Creeps_6 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 4 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_6 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_6 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 7
Events
Unit - A unit enters Create_Creeps_7 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 4 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_7 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_7 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 8
Events
Unit - A unit enters Create_Creeps_8 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_8 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_8 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 9
Events
Unit - A unit enters Create_Creeps_9 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_9 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_9 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 10
Events
Unit - A unit enters Create_Creeps_10 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_10 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_10 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 11
Events
Unit - A unit enters Create_Creeps_11 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 4 . )0__-136 for Player 9 (Gray) at (Center of Create_Creeps_11 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_11 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 12
Events
Unit - A unit enters Create_Creeps_12 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_12 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_12 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 13
Events
Unit - A unit enters Create_Creeps_13 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_13 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_13 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 14
Events
Unit - A unit enters Create_Creeps_14 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 4 . Crab for Player 9 (Gray) at (Center of Create_Creeps_14 <gen>) facing Default building facing degrees
Unit - Create 2 . Sea Snake for Player 9 (Gray) at (Center of Create_Creeps_14 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_14 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 15
Events
Unit - A unit enters Create_Creeps_15 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_15 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_15 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 16
Events
Unit - A unit enters Create_Creeps_16 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 4 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_16 <gen>) facing Default building facing degrees
Unit - Create 1 . Snip Snap for Player 9 (Gray) at (Center of Create_Creeps_16 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_16 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 17
Events
Unit - A unit enters Create_Creeps_17 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_17 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_17 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 18
Events
Unit - A unit enters Create_Creeps_18 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 4 . Snip Snap for Player 9 (Gray) at (Center of Create_Creeps_18 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_18 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 19
Events
Unit - A unit enters Create_Creeps_19 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 2 . Gremlin for Player 9 (Gray) at (Center of Create_Creeps_19 <gen>) facing Default building facing degrees
Unit - Create 1 . Snip Snap for Player 9 (Gray) at (Center of Create_Creeps_19 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_19 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 20
Events
Unit - A unit enters Create_Creeps_20 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Snip Snap for Player 9 (Gray) at (Center of Create_Creeps_20 <gen>) facing Default building facing degrees
Unit - Create 1 . Rock Golem for Player 9 (Gray) at (Center of Create_Creeps_20 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_20 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 21
Events
Unit - A unit enters Create_Creeps_21 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Snip Snap for Player 9 (Gray) at (Center of Create_Creeps_21 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_21 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 22
Events
Unit - A unit enters Create_Creeps_22 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Snip Snap for Player 9 (Gray) at (Center of Create_Creeps_22 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_22 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 23
Events
Unit - A unit enters Create_Creeps_23 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Snip Snap for Player 9 (Gray) at (Center of Create_Creeps_23 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_23 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 24
Events
Unit - A unit enters Create_Creeps_24 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Snip Snap for Player 9 (Gray) at (Center of Create_Creeps_24 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_24 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 25
Events
Unit - A unit enters Create_Creeps_25 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Snip Snap for Player 9 (Gray) at (Center of Create_Creeps_25 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_25 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 26
Events
Unit - A unit enters Create_Creeps_26 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Bandit for Player 9 (Gray) at (Center of Create_Creeps_26 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_26 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 27
Events
Unit - A unit enters Create_Creeps_27 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Bandit for Player 9 (Gray) at (Center of Create_Creeps_27 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_27 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 28
Events
Unit - A unit enters Create_Creeps_28 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Bandit for Player 9 (Gray) at (Center of Create_Creeps_28 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_28 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 29
Events
Unit - A unit enters Create_Creeps_29 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Bandit for Player 9 (Gray) at (Center of Create_Creeps_29 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_29 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 30
Events
Unit - A unit enters Create_Creeps_30 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Bandit for Player 9 (Gray) at (Center of Create_Creeps_30 <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit Archer for Player 9 (Gray) at (Center of Create_Creeps_30 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_30 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 31
Events
Unit - A unit enters Create_Creeps_31 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Bandit for Player 9 (Gray) at (Center of Create_Creeps_31 <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit Archer for Player 9 (Gray) at (Center of Create_Creeps_31 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_31 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 32
Events
Unit - A unit enters Create_Creeps_32 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Bandit for Player 9 (Gray) at (Center of Create_Creeps_32 <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit Archer for Player 9 (Gray) at (Center of Create_Creeps_32 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_32 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 33
Events
Unit - A unit enters Create_Creeps_33 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Bandit for Player 9 (Gray) at (Center of Create_Creeps_33 <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit Archer for Player 9 (Gray) at (Center of Create_Creeps_33 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_33 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 34
Events
Unit - A unit enters Create_Creeps_34 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Bandit for Player 9 (Gray) at (Center of Create_Creeps_34 <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit Archer for Player 9 (Gray) at (Center of Create_Creeps_34 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_34 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Creeps 35
Events
Unit - A unit enters Create_Creeps_35 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Bandit for Player 9 (Gray) at (Center of Create_Creeps_35 <gen>) facing Default building facing degrees
Unit - Create 2 . Bandit Sorcerer for Player 9 (Gray) at (Center of Create_Creeps_35 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Create_Creeps_35 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Take away invisibility
Events
Map initialization
Conditions
Actions
Unit - Make The Frozen King 0047 <gen> Explode on death
Take away invisibility Copy
Events
Unit - A unit enters Inside_the_Final_Staircase <gen>
Conditions
Actions
Unit - Remove Permanent Invisibility from The Frozen King 0047 <gen>
Unit - Explode The Frozen King 1210 <gen> .
Trigger - Turn off (This trigger)
Take away gates
Events
Unit - A unit enters Inside_the_Final_Staircase <gen>
Conditions
Actions
Destructible - Open City Entrance 5038 <gen>
Destructible - Open City Entrance 5033 <gen>
Destructible - Open City Entrance 5035 <gen>
Destructible - Open City Entrance 5034 <gen>
Destructible - Open City Entrance 5036 <gen>
Destructible - Open City Entrance 5037 <gen>
Trigger - Turn off (This trigger)
Explosion after Death
Events
Unit - The Frozen King 0047 <gen> 's life becomes Less than 1000.00
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Stop music Immediately
Unit - Make The Frozen King 0047 <gen> Invulnerable
Unit - Change ownership of The Frozen King 0047 <gen> to Neutral Passive and Retain color
Unit - Order The Frozen King 0047 <gen> to Stop .
Camera - Lock camera target for Player 1 (Red) to The Frozen King 0047 <gen> , offset by ( 270.00 , 180.00 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to The Frozen King 0047 <gen> , offset by ( 270.00 , 180.00 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to The Frozen King 0047 <gen> , offset by ( 270.00 , 180.00 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to The Frozen King 0047 <gen> , offset by ( 270.00 , 180.00 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to The Frozen King 0047 <gen> , offset by ( 270.00 , 180.00 ) using Default rotation
Camera - Shake the camera for Player 1 (Red) with magnitude 50.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 50.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 50.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 50.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 50.00
Wait 2.00 seconds
Unit - Kill The Frozen King 0047 <gen>
Game - Display to (All players) for 6.00 seconds the text: THIS... IS... IMPOSSIBLE!!!!!!!!!!!!!!!!!!!!!!
Wait 4.00 seconds
Cinematic - Fade out and back in over 2.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 10.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) for 3.00 seconds the text: ???: Honey... are you ok?
Wait 2.00 seconds
Game - Display to (All players) for 2.00 seconds the text: ???: Fine mom why?
Wait 2.00 seconds
Game - Display to (All players) for 7.00 seconds the text: ???: I saw a bright flash of light and when I checked on you, you were out cold.
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: ???: THE FROZEN KING!!!
Wait 3.00 seconds
Game - Display to (All players) for 6.00 seconds the text: *You stare at your computer screen, you see a few words appear on the screen*
Wait 9.00 seconds
Game - Display to (All players) for 5.00 seconds the text: I'll be back.....
Sound - Play FrostmourneChant1 <gen>
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
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