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Triggers
Guramax - Shuriken Wars v1.0.w3x
Variables
Initialization
Melee Initialization
Revive Place
Music
Playing Status
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Game Over
Dead
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Unit - Hide Tree of Life 0023 <gen>
Unit - Hide Tree of Life 0019 <gen>
Unit - Hide Tree of Life 0016 <gen>
Unit - Hide Tree of Life 0017 <gen>
Unit - Hide Tree of Life 0020 <gen>
Unit - Hide Tree of Life 0018 <gen>
Unit - Hide Tree of Life 0022 <gen>
Unit - Hide Tree of Life 0021 <gen>
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Revive Place
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Lives
Actions
Wait 2.50 seconds
Unit - Move (Hero manipulating item) instantly to (Random point in (Playable map area))
Music
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Sound - Play 0LOLBT <gen>
Player 1
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Hide Ninja 0008 <gen>
Player 2
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Hide Ninja 0012 <gen>
Player 3
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Hide Ninja 0014 <gen>
Player 4
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Hide Ninja 0010 <gen>
Player 5
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Hide Ninja 0009 <gen>
Player 6
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Hide Ninja 0013 <gen>
Player 7
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Hide Ninja 0011 <gen>
Player 8
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Hide Ninja 0015 <gen>
Dead
Events
Unit - A unit Dies
Conditions
Actions
Floating Text - Create floating text that reads Dead!! above (Dying unit) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Show (Last created floating text) for (All players)
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 5.00 seconds
Game - Defeat (Owner of (Dying unit)) with the message: Game Over For You...
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