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Model validation: Gunslinger Officer
Gunslinger.mdx
0errors0severe2warnings113unused
2
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
4
Material 0
4
Layer 0
4
Alpha
Track 3 at frame 7500 has exactly the same value as tracks 2 and 4
Track 6 at frame 10500 has exactly the same value as tracks 5 and 7
Track 20 at frame 40767 has exactly the same value as tracks 19 and 21
Track 23 at frame 42767 has exactly the same value as tracks 22 and 24
4
GeosetAnimation 0
4
Alpha
Track 3 at frame 7500 has exactly the same value as tracks 2 and 4
Track 6 at frame 10500 has exactly the same value as tracks 5 and 7
Track 20 at frame 40767 has exactly the same value as tracks 19 and 21
Track 23 at frame 42767 has exactly the same value as tracks 22 and 24
4
GeosetAnimation 1
4
Alpha
Track 3 at frame 7500 has exactly the same value as tracks 2 and 4
Track 6 at frame 10500 has exactly the same value as tracks 5 and 7
Track 20 at frame 40767 has exactly the same value as tracks 19 and 21
Track 23 at frame 42767 has exactly the same value as tracks 22 and 24
2
GeosetAnimation 2
2
Alpha
Track 10 at frame 40767 has exactly the same value as tracks 9 and 11
Track 13 at frame 42767 has exactly the same value as tracks 12 and 14
2
GeosetAnimation 3
2
Alpha
Track 17 at frame 40767 has exactly the same value as tracks 16 and 18
Track 20 at frame 42767 has exactly the same value as tracks 19 and 21
2
GeosetAnimation 4
2
Alpha
Track 17 at frame 40767 has exactly the same value as tracks 16 and 18
Track 20 at frame 42767 has exactly the same value as tracks 19 and 21
2
GeosetAnimation 5
2
Alpha
Track 15 at frame 40767 has exactly the same value as tracks 14 and 16
Track 18 at frame 42767 has exactly the same value as tracks 17 and 19
9
Bone 3 - "Bone_Chest"
4
Translation
Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
Track 19 at frame 40767 has exactly the same value as tracks 18 and 20
Track 22 at frame 42767 has exactly the same value as tracks 21 and 23
5
Rotation
Track 10 at frame 9900 has roughly the same value as tracks 9 and 11
Track 11 at frame 10500 has roughly the same value as tracks 10 and 12
Track 12 at frame 11067 has roughly the same value as tracks 11 and 13
Track 36 at frame 31067 has roughly the same value as tracks 35 and 37
Track 49 at frame 34000 has roughly the same value as tracks 48 and 50
4
Bone 4 - "Hips"
4
Rotation
Track 5 at frame 7500 has exactly the same value as tracks 4 and 6
Track 8 at frame 10500 has exactly the same value as tracks 7 and 9
Track 23 at frame 40767 has exactly the same value as tracks 22 and 24
Track 26 at frame 42767 has exactly the same value as tracks 25 and 27
4
Bone 7 - "Bone_Leg1_L"
4
Translation
Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
Track 19 at frame 40767 has exactly the same value as tracks 18 and 20
Track 22 at frame 42767 has exactly the same value as tracks 21 and 23
4
Bone 8 - "Bone_Leg2_L"
4
Rotation
Track 67 at frame 40400 has roughly the same value as tracks 66 and 68
Track 68 at frame 40767 has roughly the same value as tracks 67 and 69
Track 71 at frame 42400 has roughly the same value as tracks 70 and 72
Track 72 at frame 42767 has roughly the same value as tracks 71 and 73
2
Bone 10 - "Bone_Foot_R"
2
Rotation
Track 73 at frame 40767 has exactly the same value as tracks 72 and 74
Track 76 at frame 42767 has exactly the same value as tracks 75 and 77
1
Bone 12 - "Bone_Arm1_L"
1
Rotation
Track 39 at frame 32750 has exactly the same value as tracks 38 and 40
2
Bone 15 - "Bone_Arm2_L"
2
Rotation
Track 6 at frame 7500 has exactly the same value as tracks 5 and 7
Track 37 at frame 32750 has exactly the same value as tracks 36 and 38
4
Bone 17 - "Bone_Hand_L"
4
Rotation
Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
Track 23 at frame 32200 has exactly the same value as tracks 22 and 24
Track 24 at frame 32333 has exactly the same value as tracks 23 and 25
Track 25 at frame 32750 has exactly the same value as tracks 24 and 26
4
Bone 18 - "Gun_R"
4
Scaling
Track 3 at frame 7500 has exactly the same value as tracks 2 and 4
Track 6 at frame 10500 has exactly the same value as tracks 5 and 7
Track 20 at frame 40767 has exactly the same value as tracks 19 and 21
Track 23 at frame 42767 has exactly the same value as tracks 22 and 24
4
Bone 20 - "Jaw"
4
Rotation
Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
Track 36 at frame 40767 has exactly the same value as tracks 35 and 37
Track 39 at frame 42767 has exactly the same value as tracks 38 and 40
3
Bone 23 - "Thumb"
3
Rotation
Track 14 at frame 32333 has exactly the same value as tracks 13 and 15
Track 22 at frame 40767 has exactly the same value as tracks 21 and 23
Track 25 at frame 42767 has exactly the same value as tracks 24 and 26
3
Bone 24 - "Finger01"
3
Rotation
Track 15 at frame 32333 has exactly the same value as tracks 14 and 16
Track 23 at frame 40767 has exactly the same value as tracks 22 and 24
Track 26 at frame 42767 has exactly the same value as tracks 25 and 27
3
Bone 25 - "Finger02"
3
Rotation
Track 22 at frame 32333 has exactly the same value as tracks 21 and 23
Track 30 at frame 40767 has roughly the same value as tracks 29 and 31
Track 33 at frame 42767 has roughly the same value as tracks 32 and 34
3
Bone 26 - "Finger03"
3
Rotation
Track 22 at frame 32333 has exactly the same value as tracks 21 and 23
Track 30 at frame 40767 has roughly the same value as tracks 29 and 31
Track 33 at frame 42767 has roughly the same value as tracks 32 and 34
3
Bone 27 - "Finger04"
3
Rotation
Track 21 at frame 32333 has exactly the same value as tracks 20 and 22
Track 29 at frame 40767 has roughly the same value as tracks 28 and 30
Track 32 at frame 42767 has roughly the same value as tracks 31 and 33
2
Bone 28 - "Fingers_L"
2
Rotation
Track 22 at frame 40767 has exactly the same value as tracks 21 and 23
Track 25 at frame 42767 has exactly the same value as tracks 24 and 26
2
Bone 29 - "HairTip"
2
Rotation
Track 9 at frame 40767 has exactly the same value as tracks 8 and 10
Track 12 at frame 42767 has exactly the same value as tracks 11 and 13
2
Bone 30 - "EyeBrow"
2
Translation
Track 9 at frame 40767 has exactly the same value as tracks 8 and 10
Track 12 at frame 42767 has exactly the same value as tracks 11 and 13
2
Bone 31 - "Col"
2
Translation
Track 9 at frame 40767 has exactly the same value as tracks 8 and 10
Track 12 at frame 42767 has exactly the same value as tracks 11 and 13
8
Helper 0
6
Rotation
Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
Track 21 at frame 32750 has exactly the same value as tracks 20 and 22
Track 22 at frame 32933 has exactly the same value as tracks 21 and 23
Track 29 at frame 40767 has exactly the same value as tracks 28 and 30
Track 32 at frame 42767 has exactly the same value as tracks 31 and 33
2
Scaling
Track 10 at frame 40767 has exactly the same value as tracks 9 and 11
Track 13 at frame 42767 has exactly the same value as tracks 12 and 14
8
Helper 1
4
Translation
Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
Track 19 at frame 40767 has exactly the same value as tracks 18 and 20
Track 22 at frame 42767 has exactly the same value as tracks 21 and 23
4
Rotation
Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
Track 26 at frame 40767 has exactly the same value as tracks 25 and 27
Track 29 at frame 42767 has exactly the same value as tracks 28 and 30
4
Attachment 1 - "Weapon Ref"
2
Rotation
Track 8 at frame 40767 has exactly the same value as tracks 7 and 9
Track 11 at frame 42767 has exactly the same value as tracks 10 and 12
2
Scaling
Track 8 at frame 40767 has exactly the same value as tracks 7 and 9
Track 11 at frame 42767 has exactly the same value as tracks 10 and 12
4
Attachment 8 - "Overhead Ref"
4
Scaling
Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
Track 19 at frame 40767 has exactly the same value as tracks 18 and 20
Track 22 at frame 42767 has exactly the same value as tracks 21 and 23
2
ParticleEmitter2 0 - "Shot"
2
Rotation
Track 9 at frame 40767 has exactly the same value as tracks 8 and 10
Track 12 at frame 42767 has exactly the same value as tracks 11 and 13
2
ParticleEmitter2 2 - "SpellBall"
2
Visibility
Track 16 at frame 40767 has exactly the same value as tracks 15 and 17
Track 19 at frame 42767 has exactly the same value as tracks 18 and 20
4
ParticleEmitter2 3 - "ArmGlow"
2
Rotation
Track 4 at frame 40767 has exactly the same value as tracks 3 and 5
Track 7 at frame 42767 has exactly the same value as tracks 6 and 8
2
Visibility
Track 15 at frame 40767 has exactly the same value as tracks 14 and 16
Track 18 at frame 42767 has exactly the same value as tracks 17 and 19
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