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Model validation: Gunslinger Officer

Gunslinger.mdx

0 errors 0 severe 2 warnings 113 unused
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 4 Material 0
    • 4 Layer 0
      • 4 Alpha
        • Track 3 at frame 7500 has exactly the same value as tracks 2 and 4
        • Track 6 at frame 10500 has exactly the same value as tracks 5 and 7
        • Track 20 at frame 40767 has exactly the same value as tracks 19 and 21
        • Track 23 at frame 42767 has exactly the same value as tracks 22 and 24
  • 4 GeosetAnimation 0
    • 4 Alpha
      • Track 3 at frame 7500 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 10500 has exactly the same value as tracks 5 and 7
      • Track 20 at frame 40767 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 42767 has exactly the same value as tracks 22 and 24
  • 4 GeosetAnimation 1
    • 4 Alpha
      • Track 3 at frame 7500 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 10500 has exactly the same value as tracks 5 and 7
      • Track 20 at frame 40767 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 42767 has exactly the same value as tracks 22 and 24
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 10 at frame 40767 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 42767 has exactly the same value as tracks 12 and 14
  • 2 GeosetAnimation 3
    • 2 Alpha
      • Track 17 at frame 40767 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 42767 has exactly the same value as tracks 19 and 21
  • 2 GeosetAnimation 4
    • 2 Alpha
      • Track 17 at frame 40767 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 42767 has exactly the same value as tracks 19 and 21
  • 2 GeosetAnimation 5
    • 2 Alpha
      • Track 15 at frame 40767 has exactly the same value as tracks 14 and 16
      • Track 18 at frame 42767 has exactly the same value as tracks 17 and 19
  • 9 Bone 3 - "Bone_Chest"
    • 4 Translation
      • Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
      • Track 19 at frame 40767 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 42767 has exactly the same value as tracks 21 and 23
    • 5 Rotation
      • Track 10 at frame 9900 has roughly the same value as tracks 9 and 11
      • Track 11 at frame 10500 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 11067 has roughly the same value as tracks 11 and 13
      • Track 36 at frame 31067 has roughly the same value as tracks 35 and 37
      • Track 49 at frame 34000 has roughly the same value as tracks 48 and 50
  • 4 Bone 4 - "Hips"
    • 4 Rotation
      • Track 5 at frame 7500 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 10500 has exactly the same value as tracks 7 and 9
      • Track 23 at frame 40767 has exactly the same value as tracks 22 and 24
      • Track 26 at frame 42767 has exactly the same value as tracks 25 and 27
  • 4 Bone 7 - "Bone_Leg1_L"
    • 4 Translation
      • Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
      • Track 19 at frame 40767 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 42767 has exactly the same value as tracks 21 and 23
  • 4 Bone 8 - "Bone_Leg2_L"
    • 4 Rotation
      • Track 67 at frame 40400 has roughly the same value as tracks 66 and 68
      • Track 68 at frame 40767 has roughly the same value as tracks 67 and 69
      • Track 71 at frame 42400 has roughly the same value as tracks 70 and 72
      • Track 72 at frame 42767 has roughly the same value as tracks 71 and 73
  • 2 Bone 10 - "Bone_Foot_R"
    • 2 Rotation
      • Track 73 at frame 40767 has exactly the same value as tracks 72 and 74
      • Track 76 at frame 42767 has exactly the same value as tracks 75 and 77
  • 1 Bone 12 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 39 at frame 32750 has exactly the same value as tracks 38 and 40
  • 2 Bone 15 - "Bone_Arm2_L"
    • 2 Rotation
      • Track 6 at frame 7500 has exactly the same value as tracks 5 and 7
      • Track 37 at frame 32750 has exactly the same value as tracks 36 and 38
  • 4 Bone 17 - "Bone_Hand_L"
    • 4 Rotation
      • Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
      • Track 23 at frame 32200 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 32333 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 32750 has exactly the same value as tracks 24 and 26
  • 4 Bone 18 - "Gun_R"
    • 4 Scaling
      • Track 3 at frame 7500 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 10500 has exactly the same value as tracks 5 and 7
      • Track 20 at frame 40767 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 42767 has exactly the same value as tracks 22 and 24
  • 4 Bone 20 - "Jaw"
    • 4 Rotation
      • Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
      • Track 36 at frame 40767 has exactly the same value as tracks 35 and 37
      • Track 39 at frame 42767 has exactly the same value as tracks 38 and 40
  • 3 Bone 23 - "Thumb"
    • 3 Rotation
      • Track 14 at frame 32333 has exactly the same value as tracks 13 and 15
      • Track 22 at frame 40767 has exactly the same value as tracks 21 and 23
      • Track 25 at frame 42767 has exactly the same value as tracks 24 and 26
  • 3 Bone 24 - "Finger01"
    • 3 Rotation
      • Track 15 at frame 32333 has exactly the same value as tracks 14 and 16
      • Track 23 at frame 40767 has exactly the same value as tracks 22 and 24
      • Track 26 at frame 42767 has exactly the same value as tracks 25 and 27
  • 3 Bone 25 - "Finger02"
    • 3 Rotation
      • Track 22 at frame 32333 has exactly the same value as tracks 21 and 23
      • Track 30 at frame 40767 has roughly the same value as tracks 29 and 31
      • Track 33 at frame 42767 has roughly the same value as tracks 32 and 34
  • 3 Bone 26 - "Finger03"
    • 3 Rotation
      • Track 22 at frame 32333 has exactly the same value as tracks 21 and 23
      • Track 30 at frame 40767 has roughly the same value as tracks 29 and 31
      • Track 33 at frame 42767 has roughly the same value as tracks 32 and 34
  • 3 Bone 27 - "Finger04"
    • 3 Rotation
      • Track 21 at frame 32333 has exactly the same value as tracks 20 and 22
      • Track 29 at frame 40767 has roughly the same value as tracks 28 and 30
      • Track 32 at frame 42767 has roughly the same value as tracks 31 and 33
  • 2 Bone 28 - "Fingers_L"
    • 2 Rotation
      • Track 22 at frame 40767 has exactly the same value as tracks 21 and 23
      • Track 25 at frame 42767 has exactly the same value as tracks 24 and 26
  • 2 Bone 29 - "HairTip"
    • 2 Rotation
      • Track 9 at frame 40767 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 42767 has exactly the same value as tracks 11 and 13
  • 2 Bone 30 - "EyeBrow"
    • 2 Translation
      • Track 9 at frame 40767 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 42767 has exactly the same value as tracks 11 and 13
  • 2 Bone 31 - "Col"
    • 2 Translation
      • Track 9 at frame 40767 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 42767 has exactly the same value as tracks 11 and 13
  • 8 Helper 0
    • 6 Rotation
      • Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
      • Track 21 at frame 32750 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 32933 has exactly the same value as tracks 21 and 23
      • Track 29 at frame 40767 has exactly the same value as tracks 28 and 30
      • Track 32 at frame 42767 has exactly the same value as tracks 31 and 33
    • 2 Scaling
      • Track 10 at frame 40767 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 42767 has exactly the same value as tracks 12 and 14
  • 8 Helper 1
    • 4 Translation
      • Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
      • Track 19 at frame 40767 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 42767 has exactly the same value as tracks 21 and 23
    • 4 Rotation
      • Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
      • Track 26 at frame 40767 has exactly the same value as tracks 25 and 27
      • Track 29 at frame 42767 has exactly the same value as tracks 28 and 30
  • 4 Attachment 1 - "Weapon Ref"
    • 2 Rotation
      • Track 8 at frame 40767 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 42767 has exactly the same value as tracks 10 and 12
    • 2 Scaling
      • Track 8 at frame 40767 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 42767 has exactly the same value as tracks 10 and 12
  • 4 Attachment 8 - "Overhead Ref"
    • 4 Scaling
      • Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 10500 has exactly the same value as tracks 4 and 6
      • Track 19 at frame 40767 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 42767 has exactly the same value as tracks 21 and 23
  • 2 ParticleEmitter2 0 - "Shot"
    • 2 Rotation
      • Track 9 at frame 40767 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 42767 has exactly the same value as tracks 11 and 13
  • 2 ParticleEmitter2 2 - "SpellBall"
    • 2 Visibility
      • Track 16 at frame 40767 has exactly the same value as tracks 15 and 17
      • Track 19 at frame 42767 has exactly the same value as tracks 18 and 20
  • 4 ParticleEmitter2 3 - "ArmGlow"
    • 2 Rotation
      • Track 4 at frame 40767 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 42767 has exactly the same value as tracks 6 and 8
    • 2 Visibility
      • Track 15 at frame 40767 has exactly the same value as tracks 14 and 16
      • Track 18 at frame 42767 has exactly the same value as tracks 17 and 19
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